예제 #1
0
CG3DBinaryLoader::CG3DBinaryLoader(CG3DGraphics* graphics) : m_CurrFP(NULL), m_Graphics(graphics)
{
	if (s_Mgr == NULL)
	{
		s_Mgr = new CG3DBinaryManager();
		s_Mgr->SetWeakPtr((CG3DRefCount**)&s_Mgr);
	}
	s_Mgr->AddRef();

	AddHandler(IDENT('T','E','X','T'),new TextureHandler());
	AddHandler(IDENT('E','F','C','T'),new EffectHandler());
	AddHandler(IDENT('M','A','T',' '),new MaterialHandler());
	AddHandler(IDENT('M','O','D','L'),new ModelHandler());
	AddHandler(IDENT('S','C','E','N'),new SceneHandler());
	AddHandler(IDENT('G','O','B',' '),new GOBHandler());
	
	AddModuleHandler("scene.simple",new SimpleSceneHandler());
	AddModuleHandler("dummy",new DummyModuleHandler());
	AddModuleHandler("model",new ModelModuleHandler());
	AddModuleHandler("camera",new CameraModuleHandler());
	AddModuleHandler("frameM",new FrameMModuleHandler());
	AddModuleHandler("framePRS",new FramePRSModuleHandler());
	AddModuleHandler("framePQS",new FramePQSModuleHandler());
	AddModuleHandler("frameIdent",new FrameIdentModuleHandler());
}
예제 #2
0
		ModuleHandlerAdder(const char* name, ModuleHandlerData::FuncType function)
		{
			ModuleHandlerData data;
			data.Name = name;
			data.Function = function;

			AddModuleHandler(data);
		}