예제 #1
0
void MyPrimitive::CompileObject(vector3 a_v3Color)
{
	m_uVertexCount = static_cast<int> (m_lVertexPos.size());
	for (uint i = 0; i < m_uVertexCount; i++)
	{
		AddVertexColor(a_v3Color);
	}
	
	CompleteTriangleInfo(true);
	CompileOpenGL3X();

}
예제 #2
0
void PolygonClass::GeneratePoligon(int a_nSides, float a_fSize)
{
	GLfloat theta = 0;
	for (int i = 0; i < a_nSides; i++) 
	{
		theta += static_cast<GLfloat>(2*M_PI/a_nSides);
		AddVertexPosition(vector3(	static_cast<GLfloat>(cos(theta)) * a_fSize,
							static_cast<GLfloat>(sin(theta)) * a_fSize,
							0.0f));
		AddVertexColor( 1.0f, 1.0f, 1.0f);
		AddVertexUV( 0.0f, 0.0f);
		AddVertexNormal(0.0f, 0.0f, 0.0f);
		AddVertexTangent(0.0f, 0.0f, 0.0f);
	}
	InitGPU();
}