void AUnrealRpgPlayerController::LookRightLeft(float value) {
	if (bInvertLookXAxis) {
		value *= -1.0f;
	}
	AddYawInput(value);
	
}
/*
*	Method that moves the camera horizontally.
*/
void ABasePlayerController::RotateCameraHorizontally(float rate)
{
    AddYawInput(rate * CameraHorizontalRotationRate * GetWorld()->GetDeltaSeconds());
}