/* Add Velocity * max : the maximum velocity * real : if set the speedfactor isn't used */ inline void Add_Velocity_X_Max(const float x, const float max_x, const bool real = 0) { Add_Velocity_X(x, real); if (m_velx > max_x) { m_velx = max_x; } }
/* Add Velocity * min : the minimum velocity * real : if set the speedfactor isn't used */ inline void Add_Velocity_X_Min(const float x, const float min_x, const bool real = 0) { Add_Velocity_X(x, real); if (m_velx < min_x) { m_velx = min_x; } }
void cSpikeball :: Update( void ) { cEnemy::Update(); if( !m_valid_update || !Is_In_Range() ) { return; } Update_Animation(); if( m_state == STA_STAY ) { m_counter_stay += pFramerate->m_speed_factor; // slow down if( !Is_Float_Equal( m_velx, 0.0f ) ) { Add_Velocity_X( -m_velx * 0.25f ); if( m_velx < 0.3f && m_velx > -0.3f ) { m_velx = 0.0f; } } // set turn around image if( m_counter_stay > 40.0f && m_curr_img != 8 ) { Set_Image_Num( 8 ); // random direction if( ( rand() % 2 ) == 1 ) { // turn around m_direction = Get_Opposite_Direction( m_direction ); Update_Rotation_Hor(); } } // finished stay animation if( m_counter_stay > 60.0f ) { // run Set_Moving_State( STA_RUN ); //pAudio->Play_Sound( "enemy/spikeball/run.wav" ); } } else if( m_state == STA_WALK ) { m_counter_walk += pFramerate->m_speed_factor; // finished walking if( m_counter_walk > 240.0f ) { // stay Set_Moving_State( STA_STAY ); } } else if( m_state == STA_RUN ) { m_counter_running += pFramerate->m_speed_factor; // finished running if( m_counter_running > 120.0f ) { // walk Set_Moving_State( STA_WALK ); } // running particles m_running_particle_counter += pFramerate->m_speed_factor * 0.5f; // create particles if( m_running_particle_counter > 1.0f ) { cParticle_Emitter *anim = new cParticle_Emitter( m_sprite_manager ); anim->Set_Emitter_Rect( m_col_rect.m_x, m_col_rect.m_y + m_col_rect.m_h - 2.0f, m_col_rect.m_w ); anim->Set_Quota( static_cast<int>(m_running_particle_counter) ); anim->Set_Pos_Z( m_pos_z - 0.000001f ); anim->Set_Image( pVideo->Get_Surface( "animation/particles/smoke_black.png" ) ); anim->Set_Time_to_Live( 0.6f ); anim->Set_Scale( 0.2f ); float vel; if( m_velx > 0.0f ) { vel = m_velx; } else { vel = -m_velx; } anim->Set_Speed( vel * 0.08f, 0.1f + vel * 0.1f ); if( m_direction == DIR_RIGHT ) { anim->Set_Direction_Range( 180.0f, 90.0f ); } else { anim->Set_Direction_Range( 270.0f, 90.0f ); } anim->Emit(); pActive_Animation_Manager->Add( anim ); m_running_particle_counter -= static_cast<int>(m_running_particle_counter); } } if( m_state != STA_STAY ) { // if turn around image if( m_curr_img == 8 ) { m_anim_counter += pFramerate->m_elapsed_ticks; // back to normal animation if( m_anim_counter >= 200 ) { Reset_Animation(); Set_Image_Num( m_anim_img_start ); Set_Animation( 1 ); Update_Rotation_Hor(); } // rotate the turn image else if( m_anim_counter >= 100 ) { Update_Rotation_Hor(); } } else { Update_Velocity(); } } Update_Gravity(); }