void EnterCombat(Unit* /*who*/) { StartEvent(); DoScriptText(SAY_AGGRO, me); AddsAttack(); DoZoneInCombat(); }
void EnterCombat(Unit* who) { StartEvent(); DoScriptText(SAY_AGGRO, m_creature); AddsAttack(); DoZoneInCombat(); }
void EnterCombat(Unit* /*who*/) { StartEvent(); Talk(SAY_AGGRO); AddsAttack(); DoZoneInCombat(); }
void Aggro(Unit* who) { StartEvent(); DoYell(SAY_AGGRO, LANG_UNIVERSAL, NULL); DoPlaySoundToSet(m_creature, SOUND_AGGRO); AddsAttack(); }
void Aggro(Unit* pWho) { m_creature->SetInCombatWithZone(); DoScriptText(SAY_AGGRO, m_creature); AddsAttack(pWho); if (!m_pInstance) return; m_pInstance->SetData(TYPE_MALACRASS, IN_PROGRESS); }
void Aggro(Unit* pWho) { StartEvent(); DoScriptText(SAY_AGGRO, m_creature); AddsAttack(); }
void Aggro(Unit* who) { StartEvent(); DoScriptText(SAY_AGGRO, me); AddsAttack(); }