void Scale9Sprite::createSlicedSprites() { float w = _originalSize.width; float h = _originalSize.height; Vec2 offsetPosition(ceil(_offset.x + (_originalSize.width - _spriteRect.size.width) / 2), ceil(_offset.y + (_originalSize.height - _spriteRect.size.height) / 2)); // If there is no specified center region if ( _capInsetsInternal.equals(Rect::ZERO) ) { // log("... cap insets not specified : using default cap insets ..."); _capInsetsInternal = Rect(w/3, h/3, w/3, h/3); } Rect originalRect; if(_spriteFrameRotated) originalRect = Rect(_spriteRect.origin.x - offsetPosition.y, _spriteRect.origin.y - offsetPosition.x, _originalSize.width, _originalSize.height); else originalRect = Rect(_spriteRect.origin.x - offsetPosition.x, _spriteRect.origin.y - offsetPosition.y, _originalSize.width, _originalSize.height); float left_w = _capInsetsInternal.origin.x; float center_w = _capInsetsInternal.size.width; float right_w = originalRect.size.width - (left_w + center_w); float top_h = _capInsetsInternal.origin.y; float center_h = _capInsetsInternal.size.height; float bottom_h = originalRect.size.height - (top_h + center_h); // calculate rects // ... top row float x = 0.0; float y = 0.0; Rect pixelRect = Rect(offsetPosition.x, offsetPosition.y, _spriteRect.size.width, _spriteRect.size.height); // top left Rect lefttopboundsorig = Rect(x, y, left_w, top_h); Rect lefttopbounds = lefttopboundsorig; // top center TRANSLATE_X(x, y, left_w); Rect centertopbounds = Rect(x, y, center_w, top_h); // top right TRANSLATE_X(x, y, center_w); Rect righttopbounds = Rect(x, y, right_w, top_h); // ... center row x = 0.0; y = 0.0; TRANSLATE_Y(x, y, top_h); // center left Rect leftcenterbounds = Rect(x, y, left_w, center_h); // center center TRANSLATE_X(x, y, left_w); Rect centerboundsorig = Rect(x, y, center_w, center_h); Rect centerbounds = centerboundsorig; // center right TRANSLATE_X(x, y, center_w); Rect rightcenterbounds = Rect(x, y, right_w, center_h); // ... bottom row x = 0.0; y = 0.0; TRANSLATE_Y(x, y, top_h); TRANSLATE_Y(x, y, center_h); // bottom left Rect leftbottombounds = Rect(x, y, left_w, bottom_h); // bottom center TRANSLATE_X(x, y, left_w); Rect centerbottombounds = Rect(x, y, center_w, bottom_h); // bottom right TRANSLATE_X(x, y, center_w); Rect rightbottomboundsorig = Rect(x, y, right_w, bottom_h); Rect rightbottombounds = rightbottomboundsorig; if((_capInsetsInternal.origin.x + _capInsetsInternal.size.width) <= _originalSize.width || (_capInsetsInternal.origin.y + _capInsetsInternal.size.height) <= _originalSize.height) //in general case it is error but for legacy support we will check it { lefttopbounds = intersectRect(lefttopbounds, pixelRect); centertopbounds = intersectRect(centertopbounds, pixelRect); righttopbounds = intersectRect(righttopbounds, pixelRect); leftcenterbounds = intersectRect(leftcenterbounds, pixelRect); centerbounds = intersectRect(centerbounds, pixelRect); rightcenterbounds = intersectRect(rightcenterbounds, pixelRect); leftbottombounds = intersectRect(leftbottombounds, pixelRect); centerbottombounds = intersectRect(centerbottombounds, pixelRect); rightbottombounds = intersectRect(rightbottombounds, pixelRect); } else //it is error but for legacy turn off clip system CCLOG("Scale9Sprite capInsetsInternal > originalSize"); Rect rotatedlefttopboundsorig = lefttopboundsorig; Rect rotatedcenterboundsorig = centerboundsorig; Rect rotatedrightbottomboundsorig = rightbottomboundsorig; Rect rotatedcenterbounds = centerbounds; Rect rotatedrightbottombounds = rightbottombounds; Rect rotatedleftbottombounds = leftbottombounds; Rect rotatedrighttopbounds = righttopbounds; Rect rotatedlefttopbounds = lefttopbounds; Rect rotatedrightcenterbounds = rightcenterbounds; Rect rotatedleftcenterbounds = leftcenterbounds; Rect rotatedcenterbottombounds = centerbottombounds; Rect rotatedcentertopbounds = centertopbounds; if (!_spriteFrameRotated) { AffineTransform t = AffineTransform::IDENTITY; t = AffineTransformTranslate(t, originalRect.origin.x, originalRect.origin.y); rotatedlefttopboundsorig = RectApplyAffineTransform(rotatedlefttopboundsorig, t); rotatedcenterboundsorig = RectApplyAffineTransform(rotatedcenterboundsorig, t); rotatedrightbottomboundsorig = RectApplyAffineTransform(rotatedrightbottomboundsorig, t); rotatedcenterbounds = RectApplyAffineTransform(rotatedcenterbounds, t); rotatedrightbottombounds = RectApplyAffineTransform(rotatedrightbottombounds, t); rotatedleftbottombounds = RectApplyAffineTransform(rotatedleftbottombounds, t); rotatedrighttopbounds = RectApplyAffineTransform(rotatedrighttopbounds, t); rotatedlefttopbounds = RectApplyAffineTransform(rotatedlefttopbounds, t); rotatedrightcenterbounds = RectApplyAffineTransform(rotatedrightcenterbounds, t); rotatedleftcenterbounds = RectApplyAffineTransform(rotatedleftcenterbounds, t); rotatedcenterbottombounds = RectApplyAffineTransform(rotatedcenterbottombounds, t); rotatedcentertopbounds = RectApplyAffineTransform(rotatedcentertopbounds, t); } else { // set up transformation of coordinates // to handle the case where the sprite is stored rotated // in the spritesheet // log("rotated"); AffineTransform t = AffineTransform::IDENTITY; t = AffineTransformTranslate(t, originalRect.size.height+originalRect.origin.x, originalRect.origin.y); t = AffineTransformRotate(t, 1.57079633f); lefttopboundsorig = RectApplyAffineTransform(lefttopboundsorig, t); centerboundsorig = RectApplyAffineTransform(centerboundsorig, t); rightbottomboundsorig = RectApplyAffineTransform(rightbottomboundsorig, t); centerbounds = RectApplyAffineTransform(centerbounds, t); rightbottombounds = RectApplyAffineTransform(rightbottombounds, t); leftbottombounds = RectApplyAffineTransform(leftbottombounds, t); righttopbounds = RectApplyAffineTransform(righttopbounds, t); lefttopbounds = RectApplyAffineTransform(lefttopbounds, t); rightcenterbounds = RectApplyAffineTransform(rightcenterbounds, t); leftcenterbounds = RectApplyAffineTransform(leftcenterbounds, t); centerbottombounds = RectApplyAffineTransform(centerbottombounds, t); centertopbounds = RectApplyAffineTransform(centertopbounds, t); rotatedlefttopboundsorig.origin = lefttopboundsorig.origin; rotatedcenterboundsorig.origin = centerboundsorig.origin; rotatedrightbottomboundsorig.origin = rightbottomboundsorig.origin; rotatedcenterbounds.origin = centerbounds.origin; rotatedrightbottombounds.origin = rightbottombounds.origin; rotatedleftbottombounds.origin = leftbottombounds.origin; rotatedrighttopbounds.origin = righttopbounds.origin; rotatedlefttopbounds.origin = lefttopbounds.origin; rotatedrightcenterbounds.origin = rightcenterbounds.origin; rotatedleftcenterbounds.origin = leftcenterbounds.origin; rotatedcenterbottombounds.origin = centerbottombounds.origin; rotatedcentertopbounds.origin = centertopbounds.origin; } _topLeftSize = rotatedlefttopboundsorig.size; _centerSize = rotatedcenterboundsorig.size; _bottomRightSize = rotatedrightbottomboundsorig.size; if(_spriteFrameRotated) { float offsetx = (rotatedcenterbounds.origin.x + rotatedcenterbounds.size.height/2) - (rotatedcenterboundsorig.origin.x + rotatedcenterboundsorig.size.height/2); float offsety = (rotatedcenterboundsorig.origin.y + rotatedcenterboundsorig.size.width/2)- (rotatedcenterbounds.origin.y + rotatedcenterbounds.size.width/2); _centerOffset.x = -offsety; _centerOffset.y = offsetx; } else { float offsetx = (rotatedcenterbounds.origin.x + rotatedcenterbounds.size.width/2) - (rotatedcenterboundsorig.origin.x + rotatedcenterboundsorig.size.width/2); float offsety = (rotatedcenterboundsorig.origin.y + rotatedcenterboundsorig.size.height/2)- (rotatedcenterbounds.origin.y + rotatedcenterbounds.size.height/2); _centerOffset.x = offsetx; _centerOffset.y = offsety; } // Centre if(rotatedcenterbounds.size.width > 0 && rotatedcenterbounds.size.height > 0 ) { _centre = Sprite::createWithTexture(_scale9Image->getTexture(), rotatedcenterbounds, _spriteFrameRotated); _centre->retain(); this->addProtectedChild(_centre); } // Top if(rotatedcentertopbounds.size.width > 0 && rotatedcentertopbounds.size.height > 0 ) { _top = Sprite::createWithTexture(_scale9Image->getTexture(), rotatedcentertopbounds, _spriteFrameRotated); _top->retain(); this->addProtectedChild(_top); } // Bottom if(rotatedcenterbottombounds.size.width > 0 && rotatedcenterbottombounds.size.height > 0 ) { _bottom = Sprite::createWithTexture(_scale9Image->getTexture(), rotatedcenterbottombounds, _spriteFrameRotated); _bottom->retain(); this->addProtectedChild(_bottom); } // Left if(rotatedleftcenterbounds.size.width > 0 && rotatedleftcenterbounds.size.height > 0 ) { _left = Sprite::createWithTexture(_scale9Image->getTexture(), rotatedleftcenterbounds, _spriteFrameRotated); _left->retain(); this->addProtectedChild(_left); } // Right if(rotatedrightcenterbounds.size.width > 0 && rotatedrightcenterbounds.size.height > 0 ) { _right = Sprite::createWithTexture(_scale9Image->getTexture(), rotatedrightcenterbounds, _spriteFrameRotated); _right->retain(); this->addProtectedChild(_right); } // Top left if(rotatedlefttopbounds.size.width > 0 && rotatedlefttopbounds.size.height > 0 ) { _topLeft = Sprite::createWithTexture(_scale9Image->getTexture(), rotatedlefttopbounds, _spriteFrameRotated); _topLeft->retain(); this->addProtectedChild(_topLeft); } // Top right if(rotatedrighttopbounds.size.width > 0 && rotatedrighttopbounds.size.height > 0 ) { _topRight = Sprite::createWithTexture(_scale9Image->getTexture(), rotatedrighttopbounds, _spriteFrameRotated); _topRight->retain(); this->addProtectedChild(_topRight); } // Bottom left if(rotatedleftbottombounds.size.width > 0 && rotatedleftbottombounds.size.height > 0 ) { _bottomLeft = Sprite::createWithTexture(_scale9Image->getTexture(), rotatedleftbottombounds, _spriteFrameRotated); _bottomLeft->retain(); this->addProtectedChild(_bottomLeft); } // Bottom right if(rotatedrightbottombounds.size.width > 0 && rotatedrightbottombounds.size.height > 0 ) { _bottomRight = Sprite::createWithTexture(_scale9Image->getTexture(), rotatedrightbottombounds, _spriteFrameRotated); _bottomRight->retain(); this->addProtectedChild(_bottomRight); } }
bool Scale9Sprite::updateWithBatchNode(SpriteBatchNode* batchnode, const Rect& originalRect, bool rotated, const Rect& capInsets) { GLubyte opacity = getOpacity(); Color3B color = getColor(); Rect rect(originalRect); // Release old sprites this->removeAllChildrenWithCleanup(true); CC_SAFE_RELEASE(this->_centre); CC_SAFE_RELEASE(this->_top); CC_SAFE_RELEASE(this->_topLeft); CC_SAFE_RELEASE(this->_topRight); CC_SAFE_RELEASE(this->_left); CC_SAFE_RELEASE(this->_right); CC_SAFE_RELEASE(this->_bottomLeft); CC_SAFE_RELEASE(this->_bottom); CC_SAFE_RELEASE(this->_bottomRight); if(this->_scale9Image != batchnode) { CC_SAFE_RELEASE(this->_scale9Image); _scale9Image = batchnode; CC_SAFE_RETAIN(_scale9Image); } if (!_scale9Image) { return false; } _scale9Image->removeAllChildrenWithCleanup(true); _capInsets = capInsets; _spriteFrameRotated = rotated; // If there is no given rect if ( rect.equals(Rect::ZERO) ) { // Get the texture size as original Size textureSize = _scale9Image->getTextureAtlas()->getTexture()->getContentSize(); rect = Rect(0, 0, textureSize.width, textureSize.height); } // Set the given rect's size as original size _spriteRect = rect; _originalSize = rect.size; _preferredSize = _originalSize; _capInsetsInternal = capInsets; float w = rect.size.width; float h = rect.size.height; // If there is no specified center region if ( _capInsetsInternal.equals(Rect::ZERO) ) { // log("... cap insets not specified : using default cap insets ..."); _capInsetsInternal = Rect(w/3, h/3, w/3, h/3); } float left_w = _capInsetsInternal.origin.x; float center_w = _capInsetsInternal.size.width; float right_w = rect.size.width - (left_w + center_w); float top_h = _capInsetsInternal.origin.y; float center_h = _capInsetsInternal.size.height; float bottom_h = rect.size.height - (top_h + center_h); // calculate rects // ... top row float x = 0.0; float y = 0.0; // top left Rect lefttopbounds = Rect(x, y, left_w, top_h); // top center TRANSLATE_X(x, y, left_w); Rect centertopbounds = Rect(x, y, center_w, top_h); // top right TRANSLATE_X(x, y, center_w); Rect righttopbounds = Rect(x, y, right_w, top_h); // ... center row x = 0.0; y = 0.0; TRANSLATE_Y(x, y, top_h); // center left Rect leftcenterbounds = Rect(x, y, left_w, center_h); // center center TRANSLATE_X(x, y, left_w); Rect centerbounds = Rect(x, y, center_w, center_h); // center right TRANSLATE_X(x, y, center_w); Rect rightcenterbounds = Rect(x, y, right_w, center_h); // ... bottom row x = 0.0; y = 0.0; TRANSLATE_Y(x, y, top_h); TRANSLATE_Y(x, y, center_h); // bottom left Rect leftbottombounds = Rect(x, y, left_w, bottom_h); // bottom center TRANSLATE_X(x, y, left_w); Rect centerbottombounds = Rect(x, y, center_w, bottom_h); // bottom right TRANSLATE_X(x, y, center_w); Rect rightbottombounds = Rect(x, y, right_w, bottom_h); if (!rotated) { // log("!rotated"); AffineTransform t = AffineTransform::IDENTITY; t = AffineTransformTranslate(t, rect.origin.x, rect.origin.y); centerbounds = RectApplyAffineTransform(centerbounds, t); rightbottombounds = RectApplyAffineTransform(rightbottombounds, t); leftbottombounds = RectApplyAffineTransform(leftbottombounds, t); righttopbounds = RectApplyAffineTransform(righttopbounds, t); lefttopbounds = RectApplyAffineTransform(lefttopbounds, t); rightcenterbounds = RectApplyAffineTransform(rightcenterbounds, t); leftcenterbounds = RectApplyAffineTransform(leftcenterbounds, t); centerbottombounds = RectApplyAffineTransform(centerbottombounds, t); centertopbounds = RectApplyAffineTransform(centertopbounds, t); // Centre _centre = Sprite::createWithTexture(_scale9Image->getTexture(), centerbounds); _centre->retain(); _scale9Image->addChild(_centre, 0, pCentre); // Top _top = Sprite::createWithTexture(_scale9Image->getTexture(), centertopbounds); _top->retain(); _scale9Image->addChild(_top, 1, pTop); // Bottom _bottom = Sprite::createWithTexture(_scale9Image->getTexture(), centerbottombounds); _bottom->retain(); _scale9Image->addChild(_bottom, 1, pBottom); // Left _left = Sprite::createWithTexture(_scale9Image->getTexture(), leftcenterbounds); _left->retain(); _scale9Image->addChild(_left, 1, pLeft); // Right _right = Sprite::createWithTexture(_scale9Image->getTexture(), rightcenterbounds); _right->retain(); _scale9Image->addChild(_right, 1, pRight); // Top left _topLeft = Sprite::createWithTexture(_scale9Image->getTexture(), lefttopbounds); _topLeft->retain(); _scale9Image->addChild(_topLeft, 2, pTopLeft); // Top right _topRight = Sprite::createWithTexture(_scale9Image->getTexture(), righttopbounds); _topRight->retain(); _scale9Image->addChild(_topRight, 2, pTopRight); // Bottom left _bottomLeft = Sprite::createWithTexture(_scale9Image->getTexture(), leftbottombounds); _bottomLeft->retain(); _scale9Image->addChild(_bottomLeft, 2, pBottomLeft); // Bottom right _bottomRight = Sprite::createWithTexture(_scale9Image->getTexture(), rightbottombounds); _bottomRight->retain(); _scale9Image->addChild(_bottomRight, 2, pBottomRight); } else { // set up transformation of coordinates // to handle the case where the sprite is stored rotated // in the spritesheet // log("rotated"); AffineTransform t = AffineTransform::IDENTITY; Rect rotatedcenterbounds = centerbounds; Rect rotatedrightbottombounds = rightbottombounds; Rect rotatedleftbottombounds = leftbottombounds; Rect rotatedrighttopbounds = righttopbounds; Rect rotatedlefttopbounds = lefttopbounds; Rect rotatedrightcenterbounds = rightcenterbounds; Rect rotatedleftcenterbounds = leftcenterbounds; Rect rotatedcenterbottombounds = centerbottombounds; Rect rotatedcentertopbounds = centertopbounds; t = AffineTransformTranslate(t, rect.size.height+rect.origin.x, rect.origin.y); t = AffineTransformRotate(t, 1.57079633f); centerbounds = RectApplyAffineTransform(centerbounds, t); rightbottombounds = RectApplyAffineTransform(rightbottombounds, t); leftbottombounds = RectApplyAffineTransform(leftbottombounds, t); righttopbounds = RectApplyAffineTransform(righttopbounds, t); lefttopbounds = RectApplyAffineTransform(lefttopbounds, t); rightcenterbounds = RectApplyAffineTransform(rightcenterbounds, t); leftcenterbounds = RectApplyAffineTransform(leftcenterbounds, t); centerbottombounds = RectApplyAffineTransform(centerbottombounds, t); centertopbounds = RectApplyAffineTransform(centertopbounds, t); rotatedcenterbounds.origin = centerbounds.origin; rotatedrightbottombounds.origin = rightbottombounds.origin; rotatedleftbottombounds.origin = leftbottombounds.origin; rotatedrighttopbounds.origin = righttopbounds.origin; rotatedlefttopbounds.origin = lefttopbounds.origin; rotatedrightcenterbounds.origin = rightcenterbounds.origin; rotatedleftcenterbounds.origin = leftcenterbounds.origin; rotatedcenterbottombounds.origin = centerbottombounds.origin; rotatedcentertopbounds.origin = centertopbounds.origin; // Centre _centre = Sprite::createWithTexture(_scale9Image->getTexture(), rotatedcenterbounds, true); _centre->retain(); _scale9Image->addChild(_centre, 0, pCentre); // Top _top = Sprite::createWithTexture(_scale9Image->getTexture(), rotatedcentertopbounds, true); _top->retain(); _scale9Image->addChild(_top, 1, pTop); // Bottom _bottom = Sprite::createWithTexture(_scale9Image->getTexture(), rotatedcenterbottombounds, true); _bottom->retain(); _scale9Image->addChild(_bottom, 1, pBottom); // Left _left = Sprite::createWithTexture(_scale9Image->getTexture(), rotatedleftcenterbounds, true); _left->retain(); _scale9Image->addChild(_left, 1, pLeft); // Right _right = Sprite::createWithTexture(_scale9Image->getTexture(), rotatedrightcenterbounds, true); _right->retain(); _scale9Image->addChild(_right, 1, pRight); // Top left _topLeft = Sprite::createWithTexture(_scale9Image->getTexture(), rotatedlefttopbounds, true); _topLeft->retain(); _scale9Image->addChild(_topLeft, 2, pTopLeft); // Top right _topRight = Sprite::createWithTexture(_scale9Image->getTexture(), rotatedrighttopbounds, true); _topRight->retain(); _scale9Image->addChild(_topRight, 2, pTopRight); // Bottom left _bottomLeft = Sprite::createWithTexture(_scale9Image->getTexture(), rotatedleftbottombounds, true); _bottomLeft->retain(); _scale9Image->addChild(_bottomLeft, 2, pBottomLeft); // Bottom right _bottomRight = Sprite::createWithTexture(_scale9Image->getTexture(), rotatedrightbottombounds, true); _bottomRight->retain(); _scale9Image->addChild(_bottomRight, 2, pBottomRight); } this->setContentSize(rect.size); this->addChild(_scale9Image); if (_spritesGenerated) { // Restore color and opacity this->setOpacity(opacity); this->setColor(color); } _spritesGenerated = true; return true; }
void Scale9Sprite::createSlicedSprites() { float width = _originalSize.width; float height = _originalSize.height; Vec2 offsetPosition(ceilf(_offset.x + (_originalSize.width - _spriteRect.size.width) / 2), ceilf(_offset.y + (_originalSize.height - _spriteRect.size.height) / 2)); // If there is no specified center region if ( _capInsetsInternal.equals(Rect::ZERO) ) { // log("... cap insets not specified : using default cap insets ..."); _capInsetsInternal = Rect(width /3, height /3, width /3, height /3); } Rect originalRect=_spriteRect; if(_spriteFrameRotated) originalRect = Rect(_spriteRect.origin.x - offsetPosition.y, _spriteRect.origin.y - offsetPosition.x, _originalSize.width, _originalSize.height); else originalRect = Rect(_spriteRect.origin.x - offsetPosition.x, _spriteRect.origin.y - offsetPosition.y, _originalSize.width, _originalSize.height); float leftWidth = _capInsetsInternal.origin.x; float centerWidth = _capInsetsInternal.size.width; float rightWidth = originalRect.size.width - (leftWidth + centerWidth); float topHeight = _capInsetsInternal.origin.y; float centerHeight = _capInsetsInternal.size.height; float bottomHeight = originalRect.size.height - (topHeight + centerHeight); // calculate rects // ... top row float x = 0.0; float y = 0.0; //why do we need pixelRect? Rect pixelRect = Rect(offsetPosition.x, offsetPosition.y, _spriteRect.size.width, _spriteRect.size.height); // top left Rect leftTopBoundsOriginal = Rect(x, y, leftWidth, topHeight); Rect leftTopBounds = leftTopBoundsOriginal; // top center x += leftWidth; Rect centerTopBounds = Rect(x, y, centerWidth, topHeight); // top right x += centerWidth; Rect rightTopBounds = Rect(x, y, rightWidth, topHeight); // ... center row x = 0.0; y = 0.0; y += topHeight; // center left Rect leftCenterBounds = Rect(x, y, leftWidth, centerHeight); // center center x += leftWidth; Rect centerBoundsOriginal = Rect(x, y, centerWidth, centerHeight); Rect centerBounds = centerBoundsOriginal; // center right x += centerWidth; Rect rightCenterBounds = Rect(x, y, rightWidth, centerHeight); // ... bottom row x = 0.0; y = 0.0; y += topHeight; y += centerHeight; // bottom left Rect leftBottomBounds = Rect(x, y, leftWidth, bottomHeight); // bottom center x += leftWidth; Rect centerBottomBounds = Rect(x, y, centerWidth, bottomHeight); // bottom right x += centerWidth; Rect rightBottomBoundsOriginal = Rect(x, y, rightWidth, bottomHeight); Rect rightBottomBounds = rightBottomBoundsOriginal; if((_capInsetsInternal.origin.x + _capInsetsInternal.size.width) <= _originalSize.width || (_capInsetsInternal.origin.y + _capInsetsInternal.size.height) <= _originalSize.height) //in general case it is error but for legacy support we will check it { leftTopBounds = intersectRect(leftTopBounds, pixelRect); centerTopBounds = intersectRect(centerTopBounds, pixelRect); rightTopBounds = intersectRect(rightTopBounds, pixelRect); leftCenterBounds = intersectRect(leftCenterBounds, pixelRect); centerBounds = intersectRect(centerBounds, pixelRect); rightCenterBounds = intersectRect(rightCenterBounds, pixelRect); leftBottomBounds = intersectRect(leftBottomBounds, pixelRect); centerBottomBounds = intersectRect(centerBottomBounds, pixelRect); rightBottomBounds = intersectRect(rightBottomBounds, pixelRect); } else //it is error but for legacy turn off clip system CCLOG("Scale9Sprite capInsetsInternal > originalSize"); Rect rotatedLeftTopBoundsOriginal = leftTopBoundsOriginal; Rect rotatedCenterBoundsOriginal = centerBoundsOriginal; Rect rotatedRightBottomBoundsOriginal = rightBottomBoundsOriginal; Rect rotatedCenterBounds = centerBounds; Rect rotatedRightBottomBounds = rightBottomBounds; Rect rotatedLeftBottomBounds = leftBottomBounds; Rect rotatedRightTopBounds = rightTopBounds; Rect rotatedLeftTopBounds = leftTopBounds; Rect rotatedRightCenterBounds = rightCenterBounds; Rect rotatedLeftCenterBounds = leftCenterBounds; Rect rotatedCenterBottomBounds = centerBottomBounds; Rect rotatedCenterTopBounds = centerTopBounds; if (!_spriteFrameRotated) { AffineTransform t = AffineTransform::IDENTITY; t = AffineTransformTranslate(t, originalRect.origin.x, originalRect.origin.y); rotatedLeftTopBoundsOriginal = RectApplyAffineTransform(rotatedLeftTopBoundsOriginal, t); rotatedCenterBoundsOriginal = RectApplyAffineTransform(rotatedCenterBoundsOriginal, t); rotatedRightBottomBoundsOriginal = RectApplyAffineTransform(rotatedRightBottomBoundsOriginal, t); rotatedCenterBounds = RectApplyAffineTransform(rotatedCenterBounds, t); rotatedRightBottomBounds = RectApplyAffineTransform(rotatedRightBottomBounds, t); rotatedLeftBottomBounds = RectApplyAffineTransform(rotatedLeftBottomBounds, t); rotatedRightTopBounds = RectApplyAffineTransform(rotatedRightTopBounds, t); rotatedLeftTopBounds = RectApplyAffineTransform(rotatedLeftTopBounds, t); rotatedRightCenterBounds = RectApplyAffineTransform(rotatedRightCenterBounds, t); rotatedLeftCenterBounds = RectApplyAffineTransform(rotatedLeftCenterBounds, t); rotatedCenterBottomBounds = RectApplyAffineTransform(rotatedCenterBottomBounds, t); rotatedCenterTopBounds = RectApplyAffineTransform(rotatedCenterTopBounds, t); } else { // set up transformation of coordinates // to handle the case where the sprite is stored rotated // in the spritesheet // log("rotated"); AffineTransform t = AffineTransform::IDENTITY; t = AffineTransformTranslate(t, originalRect.size.height+originalRect.origin.x, originalRect.origin.y); t = AffineTransformRotate(t, 1.57079633f); leftTopBoundsOriginal = RectApplyAffineTransform(leftTopBoundsOriginal, t); centerBoundsOriginal = RectApplyAffineTransform(centerBoundsOriginal, t); rightBottomBoundsOriginal = RectApplyAffineTransform(rightBottomBoundsOriginal, t); centerBounds = RectApplyAffineTransform(centerBounds, t); rightBottomBounds = RectApplyAffineTransform(rightBottomBounds, t); leftBottomBounds = RectApplyAffineTransform(leftBottomBounds, t); rightTopBounds = RectApplyAffineTransform(rightTopBounds, t); leftTopBounds = RectApplyAffineTransform(leftTopBounds, t); rightCenterBounds = RectApplyAffineTransform(rightCenterBounds, t); leftCenterBounds = RectApplyAffineTransform(leftCenterBounds, t); centerBottomBounds = RectApplyAffineTransform(centerBottomBounds, t); centerTopBounds = RectApplyAffineTransform(centerTopBounds, t); rotatedLeftTopBoundsOriginal.origin = leftTopBoundsOriginal.origin; rotatedCenterBoundsOriginal.origin = centerBoundsOriginal.origin; rotatedRightBottomBoundsOriginal.origin = rightBottomBoundsOriginal.origin; rotatedCenterBounds.origin = centerBounds.origin; rotatedRightBottomBounds.origin = rightBottomBounds.origin; rotatedLeftBottomBounds.origin = leftBottomBounds.origin; rotatedRightTopBounds.origin = rightTopBounds.origin; rotatedLeftTopBounds.origin = leftTopBounds.origin; rotatedRightCenterBounds.origin = rightCenterBounds.origin; rotatedLeftCenterBounds.origin = leftCenterBounds.origin; rotatedCenterBottomBounds.origin = centerBottomBounds.origin; rotatedCenterTopBounds.origin = centerTopBounds.origin; } _topLeftSize = rotatedLeftTopBoundsOriginal.size; _centerSize = rotatedCenterBoundsOriginal.size; _bottomRightSize = rotatedRightBottomBoundsOriginal.size; if(_isPatch9) { _topLeftSize.width = _topLeftSize.width - 1; _topLeftSize.height = _topLeftSize.height - 1; _bottomRightSize.width = _bottomRightSize.width - 1; _bottomRightSize.height = _bottomRightSize.height - 1; } if(_spriteFrameRotated) { float offsetX = (rotatedCenterBounds.origin.x + rotatedCenterBounds.size.height/2) - (rotatedCenterBoundsOriginal.origin.x + rotatedCenterBoundsOriginal.size.height/2); float offsetY = (rotatedCenterBoundsOriginal.origin.y + rotatedCenterBoundsOriginal.size.width/2) - (rotatedCenterBounds.origin.y + rotatedCenterBounds.size.width/2); _centerOffset.x = -offsetY; _centerOffset.y = offsetX; } else { float offsetX = (rotatedCenterBounds.origin.x + rotatedCenterBounds.size.width/2) - (rotatedCenterBoundsOriginal.origin.x + rotatedCenterBoundsOriginal.size.width/2); float offsetY = (rotatedCenterBoundsOriginal.origin.y + rotatedCenterBoundsOriginal.size.height/2) - (rotatedCenterBounds.origin.y + rotatedCenterBounds.size.height/2); _centerOffset.x = offsetX; _centerOffset.y = offsetY; } //shrink the image size when it is 9-patch if(_isPatch9) { float offset = 1.4f; //Top left if(!_spriteFrameRotated) { rotatedLeftTopBounds.origin.x+=offset; rotatedLeftTopBounds.origin.y+=offset; rotatedLeftTopBounds.size.width-=offset; rotatedLeftTopBounds.size.height-=offset; //Center left rotatedLeftCenterBounds.origin.x+=offset; rotatedLeftCenterBounds.size.width-=offset; //Bottom left rotatedLeftBottomBounds.origin.x+=offset; rotatedLeftBottomBounds.size.width-=offset; rotatedLeftBottomBounds.size.height-=offset; //Top center rotatedCenterTopBounds.size.height-=offset; rotatedCenterTopBounds.origin.y+=offset; //Bottom center rotatedCenterBottomBounds.size.height-=offset; //Top right rotatedRightTopBounds.size.width-=offset; rotatedRightTopBounds.size.height-=offset; rotatedRightTopBounds.origin.y+=offset; //Center right rotatedRightCenterBounds.size.width-=offset; //Bottom right rotatedRightBottomBounds.size.width-=offset; rotatedRightBottomBounds.size.height-=offset; } else { //Top left rotatedLeftTopBounds.size.width-=offset; rotatedLeftTopBounds.size.height-=offset; rotatedLeftTopBounds.origin.y+=offset; //Center left rotatedLeftCenterBounds.origin.y+=offset; rotatedLeftCenterBounds.size.width-=offset; //Bottom left rotatedLeftBottomBounds.origin.x+=offset; rotatedLeftBottomBounds.origin.y+=offset; rotatedLeftBottomBounds.size.width-=offset; rotatedLeftBottomBounds.size.height-=offset; //Top center rotatedCenterTopBounds.size.height-=offset; //Bottom center rotatedCenterBottomBounds.size.height-=offset; rotatedCenterBottomBounds.origin.x+=offset; //Top right rotatedRightTopBounds.size.width-=offset; rotatedRightTopBounds.size.height-=offset; //Center right rotatedRightCenterBounds.size.width-=offset; //Bottom right rotatedRightBottomBounds.size.width-=offset; rotatedRightBottomBounds.size.height-=offset; rotatedRightBottomBounds.origin.x+=offset; } } // Centre if(rotatedCenterBounds.size.width > 0 && rotatedCenterBounds.size.height > 0 ) { _centerSprite = Sprite::createWithTexture(_scale9Image->getTexture(), rotatedCenterBounds, _spriteFrameRotated); _centerSprite->retain(); this->addProtectedChild(_centerSprite); } // Top if(rotatedCenterTopBounds.size.width > 0 && rotatedCenterTopBounds.size.height > 0 ) { _topSprite = Sprite::createWithTexture(_scale9Image->getTexture(), rotatedCenterTopBounds, _spriteFrameRotated); _topSprite->retain(); this->addProtectedChild(_topSprite); } // Bottom if(rotatedCenterBottomBounds.size.width > 0 && rotatedCenterBottomBounds.size.height > 0 ) { _bottomSprite = Sprite::createWithTexture(_scale9Image->getTexture(), rotatedCenterBottomBounds, _spriteFrameRotated); _bottomSprite->retain(); this->addProtectedChild(_bottomSprite); } // Left if(rotatedLeftCenterBounds.size.width > 0 && rotatedLeftCenterBounds.size.height > 0 ) { _leftSprite = Sprite::createWithTexture(_scale9Image->getTexture(), rotatedLeftCenterBounds, _spriteFrameRotated); _leftSprite->retain(); this->addProtectedChild(_leftSprite); } // Right if(rotatedRightCenterBounds.size.width > 0 && rotatedRightCenterBounds.size.height > 0 ) { _rightSprite = Sprite::createWithTexture(_scale9Image->getTexture(), rotatedRightCenterBounds, _spriteFrameRotated); _rightSprite->retain(); this->addProtectedChild(_rightSprite); } // Top left if(rotatedLeftTopBounds.size.width > 0 && rotatedLeftTopBounds.size.height > 0 ) { _topLeftSprite = Sprite::createWithTexture(_scale9Image->getTexture(), rotatedLeftTopBounds, _spriteFrameRotated); _topLeftSprite->retain(); this->addProtectedChild(_topLeftSprite); } // Top right if(rotatedRightTopBounds.size.width > 0 && rotatedRightTopBounds.size.height > 0 ) { _topRightSprite = Sprite::createWithTexture(_scale9Image->getTexture(), rotatedRightTopBounds, _spriteFrameRotated); _topRightSprite->retain(); this->addProtectedChild(_topRightSprite); } // Bottom left if(rotatedLeftBottomBounds.size.width > 0 && rotatedLeftBottomBounds.size.height > 0 ) { _bottomLeftSprite = Sprite::createWithTexture(_scale9Image->getTexture(), rotatedLeftBottomBounds, _spriteFrameRotated); _bottomLeftSprite->retain(); this->addProtectedChild(_bottomLeftSprite); } // Bottom right if(rotatedRightBottomBounds.size.width > 0 && rotatedRightBottomBounds.size.height > 0 ) { _bottomRightSprite = Sprite::createWithTexture(_scale9Image->getTexture(), rotatedRightBottomBounds, _spriteFrameRotated); _bottomRightSprite->retain(); this->addProtectedChild(_bottomRightSprite); } }