void SceneScriptCT03::InitializeScene() { if (Game_Flag_Query(719)) { Setup_Scene_Information(-852.58f, -621.3f, 285.6f, 0); } else if (Game_Flag_Query(69)) { Game_Flag_Reset(69); Setup_Scene_Information(-557.1f, -616.31f, 224.29f, 249); } else if (Game_Flag_Query(73)) { Game_Flag_Reset(73); Setup_Scene_Information(-173.99f, -619.19f, 347.54f, 808); } else { Setup_Scene_Information(-708.58f, -619.19f, 277.6f, 239); } Scene_Exit_Add_2D_Exit(0, 0, 460, 639, 479, 2); Scene_Exit_Add_2D_Exit(1, 40, 40, 134, 302, 3); Scene_Exit_Add_2D_Exit(2, 390, 0, 539, 230, 1); Ambient_Sounds_Add_Looping_Sound(54, 50, 1, 1); Ambient_Sounds_Add_Looping_Sound(56, 22, -100, 1); Ambient_Sounds_Add_Looping_Sound(105, 34, -100, 1); Ambient_Sounds_Add_Sound(68, 10, 40, 33, 50, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(69, 10, 40, 33, 50, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(61, 3, 30, 8, 10, -100, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(62, 3, 30, 8, 10, -100, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(63, 3, 30, 8, 10, -100, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(64, 3, 30, 8, 10, -100, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Speech_Sound(60, 0, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(60, 20, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(60, 40, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(60, 50, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Sound(376, 10, 60, 33, 50, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(377, 10, 60, 33, 50, -100, 100, -101, -101, 0, 0); }
void SceneScriptCT06::InitializeScene() { if (Game_Flag_Query(77)) { Setup_Scene_Information(20.41f, -58.23f, 2.17f, 247); Game_Flag_Reset(77); } else if (Game_Flag_Query(144)) { Setup_Scene_Information(203.91f, -58.02f, 0.47f, 768); } else { Setup_Scene_Information(175.91f, -58.23f, 24.47f, 768); } Scene_Exit_Add_2D_Exit(0, 0, 440, 639, 479, 2); Scene_Exit_Add_2D_Exit(1, 401, 162, 536, 317, 0); if (Game_Flag_Query(kFlagZubenRetired) && Actor_Query_In_Set(kActorZuben, 30)) { Actor_Put_In_Set(kActorZuben, 29); Actor_Set_At_XYZ(kActorZuben, 58.41f, -58.23f, -24.97f, 240); Actor_Retired_Here(kActorZuben, 72, 36, 1, kActorMcCoy); } Ambient_Sounds_Add_Looping_Sound(381, 100, 1, 1); Ambient_Sounds_Add_Looping_Sound(205, 20, 1, 1); Ambient_Sounds_Add_Speech_Sound(60, 0, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(60, 20, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(60, 40, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(60, 50, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Sound(67, 80, 180, 16, 25, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(68, 50, 180, 16, 25, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(379, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(380, 70, 180, 50, 100, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(377, 60, 180, 50, 100, 0, 0, -101, -101, 0, 0); if (Actor_Query_Goal_Number(kActorZuben) == 13) { Ambient_Sounds_Add_Sound(196, 1, 5, 25, 25, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(197, 1, 5, 25, 25, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(198, 1, 5, 25, 25, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(199, 1, 5, 25, 25, -100, 100, -101, -101, 0, 0); } }
void SceneScriptCT01::InitializeScene() { Music_Play(3, 28, 0, 2, -1, 1, 0); Game_Flag_Reset(kFlagArrivedFromSpinner1); if (Game_Flag_Query(kFlagCT02toCT01)) { Game_Flag_Reset(kFlagCT02toCT01); Setup_Scene_Information(-35.2f, -6.5f, 352.28f, 603); } else if (Game_Flag_Query(kFlagCT03toCT01)) { Game_Flag_Reset(kFlagCT03toCT01); Setup_Scene_Information(-311.0f, -6.5f, 710.0f, 878); } else if (Game_Flag_Query(kFlagCT12toCT01)) { Game_Flag_Reset(kFlagCT12toCT01); Setup_Scene_Information(-419.0f, -6.5f, 696.0f, 28); if (Global_Variable_Query(kVariableChapter) != 2 && Global_Variable_Query(kVariableChapter) != 3 ) { if (Game_Flag_Query(kFlagSpinnerAtCT01)) { Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kCT01LoopInshotFromCT12WithSpinner, false); } else { Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kCT01LoopInshotFromCT12NoSpinner, false); } } } else if (Game_Flag_Query(kFlagSpinnerAtCT01)) { Setup_Scene_Information(-530.0f, -6.5f, 241.0f, 506); Game_Flag_Set(kFlagArrivedFromSpinner1); } else { Setup_Scene_Information(-397.0f, -6.5f, 471.0f, 250); } Scene_Exit_Add_2D_Exit(kCT01ExitCT02, 290, 256, 360, 304, 1); if (Actor_Clue_Query(kActorMcCoy, kClueZubenRunsAway)) { Scene_Exit_Add_2D_Exit(kCT01ExitCT03, 571, 233, 639, 367, 1); } if (Game_Flag_Query(kFlagCT05WarehouseOpen)) { Scene_Exit_Add_2D_Exit(kCT01ExitCT12, 506, 400, 639, 479, 2); } if (Game_Flag_Query(kFlagSpinnerAtCT01)) { Scene_Exit_Add_2D_Exit(kCT01ExitSpinner, 0, 286, 158, 350, 2); } Ambient_Sounds_Add_Looping_Sound(54, 50, 1, 1); Ambient_Sounds_Add_Looping_Sound(55, 40, -100, 1); Ambient_Sounds_Add_Looping_Sound(56, 40, 100, 1); Ambient_Sounds_Add_Sound(61, 10, 30, 16, 20, 0, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(62, 10, 30, 16, 20, 0, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(63, 10, 30, 16, 20, 0, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(64, 10, 30, 16, 20, 0, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Speech_Sound(60, 0, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(60, 20, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(60, 40, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(60, 50, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Sound(68, 10, 40, 33, 50, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(69, 10, 40, 33, 50, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(375, 20, 40, 33, 50, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(376, 20, 40, 33, 50, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(377, 20, 40, 33, 50, -100, 100, -101, -101, 0, 0); if (Game_Flag_Query(kFlagSpinnerAtCT01)) { Scene_Loop_Set_Default(kCT01LoopMain); } else { Scene_Loop_Set_Default(kCT01LoopMainLoopNoSpinner); } }
void SceneScriptCT08::InitializeScene() { if (Game_Flag_Query(kFlagChapter3Intro)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Outtake_Play(kOuttakeMovieB1, false, -1); if (Game_Flag_Query(kFlagLucyIsReplicant)) { Outtake_Play(kOuttakeMovieB2, false, -1); } else if (Game_Flag_Query(kFlagDektoraIsReplicant)) { Outtake_Play(kOuttakeMovieB3, false, -1); } else { Outtake_Play(kOuttakeMovieB4, false, -1); } Outtake_Play(kOuttakeMovieB5, false, -1); Game_Flag_Reset(kFlagChapter3Intro); } Actor_Force_Stop_Walking(kActorMcCoy); if (Game_Flag_Query(kFlagCT51toCT08)) { Setup_Scene_Information( -11.0f, 0.0f, -156.0f, 769); } else if (Game_Flag_Query(kFlagCT06toCT08)) { Setup_Scene_Information(-143.0f, 0.0f, -92.0f, 420); } else { Setup_Scene_Information(-183.0f, 0.0f, 128.0f, 205); } Scene_Exit_Add_2D_Exit(0, 0, 0, 30, 479, 3); Scene_Exit_Add_2D_Exit(1, 389, 0, 639, 303, 0); Scene_Exit_Add_2D_Exit(2, 115, 87, 137, 267, 3); if (Game_Flag_Query(kFlagMcCoyTiedDown)) { #if BLADERUNNER_ORIGINAL_BUGS Scene_2D_Region_Add(0, 185, 185, 230, 230); #else Scene_2D_Region_Add(0, 155, 180, 214, 235); #endif // BLADERUNNER_ORIGINAL_BUGS } Ambient_Sounds_Add_Looping_Sound(kSfxRAIN10, 100, 1, 1); Ambient_Sounds_Add_Looping_Sound(kSfxCTDRONE1, 20, 1, 1); Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 0, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 20, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 40, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 50, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Sound(kSfxSPIN2A, 80, 180, 16, 25, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxSPIN2B, 50, 180, 16, 25, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxTHNDR2, 5, 180, 50, 100, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxTHNDR3, 5, 180, 50, 100, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxTHNDER4, 5, 180, 50, 100, 0, 0, -101, -101, 0, 0); if (Game_Flag_Query(kFlagCT51toCT08)) { Scene_Loop_Start_Special(kSceneLoopModeLoseControl, 0, false); Scene_Loop_Set_Default(1); } else { Scene_Loop_Set_Default(1); } }
void SceneScriptCT08::InitializeScene() { if (Game_Flag_Query(kFlagChapter3Intro)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Outtake_Play(kOuttakeMovieB1, false, -1); if (Game_Flag_Query(kFlagLucyIsReplicant)) { Outtake_Play(kOuttakeMovieB2, false, -1); } else if (Game_Flag_Query(kFlagDektoraIsReplicant)) { Outtake_Play(kOuttakeMovieB3, false, -1); } else { Outtake_Play(kOuttakeMovieB4, false, -1); } Outtake_Play(kOuttakeMovieB5, false, -1); Game_Flag_Reset(kFlagChapter3Intro); } Actor_Force_Stop_Walking(kActorMcCoy); if (Game_Flag_Query(kFlagCT51toCT08)) { Setup_Scene_Information( -11.0f, 0.0f, -156.0f, 769); } else if (Game_Flag_Query(kFlagCT06toCT08)) { Setup_Scene_Information(-143.0f, 0.0f, -92.0f, 420); } else { Setup_Scene_Information(-183.0f, 0.0f, 128.0f, 205); } Scene_Exit_Add_2D_Exit(0, 0, 0, 30, 479, 3); Scene_Exit_Add_2D_Exit(1, 389, 0, 639, 303, 0); Scene_Exit_Add_2D_Exit(2, 115, 87, 137, 267, 3); if (Game_Flag_Query(kFlagMcCoyTiedDown)) { Scene_2D_Region_Add(0, 185, 185, 230, 230); } Ambient_Sounds_Add_Looping_Sound(381, 100, 1, 1); Ambient_Sounds_Add_Looping_Sound(205, 20, 1, 1); Ambient_Sounds_Add_Speech_Sound(60, 0, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(60, 20, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(60, 40, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(60, 50, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Sound( 67, 80, 180, 16, 25, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound( 68, 50, 180, 16, 25, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(379, 5, 180, 50, 100, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(380, 5, 180, 50, 100, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(377, 5, 180, 50, 100, 0, 0, -101, -101, 0, 0); if (Game_Flag_Query(kFlagCT51toCT08)) { Scene_Loop_Start_Special(kSceneLoopModeLoseControl, 0, false); Scene_Loop_Set_Default(1); } else { Scene_Loop_Set_Default(1); } }
void ScriptAR02::InitializeScene() { Music_Play(0, 22, 0, 2, -1, 1, 2); if (Game_Flag_Query(116)) { Setup_Scene_Information(-560.0f, 0.0f, -799.0f, 333); } else { Setup_Scene_Information(-182.0f, 0.0f, -551.0f, 973); } Scene_Exit_Add_2D_Exit(0, 0, 439, 212, 479, 2); Scene_Exit_Add_2D_Exit(1, 81, 202, 215, 406, 3); Ambient_Sounds_Add_Looping_Sound(54, 50, 1, 1); Ambient_Sounds_Add_Looping_Sound(81, 60, 100, 1); Ambient_Sounds_Add_Looping_Sound(241, 50, 1, 1); Ambient_Sounds_Add_Sound(182, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(184, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(185, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(186, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(188, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(189, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(191, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(192, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(195, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(242, 3, 30, 16, 16, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(243, 3, 30, 16, 16, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(244, 3, 30, 16, 16, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(245, 3, 30, 16, 16, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(246, 3, 30, 16, 16, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(247, 3, 30, 16, 16, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(248, 3, 30, 16, 16, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(249, 3, 30, 16, 16, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Speech_Sound(60, 0, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(60, 20, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(60, 40, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(60, 50, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Sound(68, 10, 180, 16, 25, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(69, 10, 180, 16, 25, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(375, 10, 180, 50, 100, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(376, 10, 180, 50, 100, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(377, 10, 180, 50, 100, 0, 0, -101, -101, 0, 0); if (Game_Flag_Query(252) && Game_Flag_Query(320)) { Scene_Loop_Start_Special(0, 1, 0); Scene_Loop_Set_Default(2); Game_Flag_Reset(320); } else if (!Game_Flag_Query(252) && Game_Flag_Query(320)) { Scene_Loop_Start_Special(0, 0, 0); Scene_Loop_Set_Default(2); Game_Flag_Reset(320); } else { Scene_Loop_Set_Default(2); } }
void ScriptDR01::InitializeScene() { if (Game_Flag_Query(225)) { Setup_Scene_Information(-835.0f, -0.04f, -118.0f, 664); } else if (Game_Flag_Query(11)) { Setup_Scene_Information(-711.0f, -0.04f, 70.0f, 307); } else if (Game_Flag_Query(531)) { Setup_Scene_Information(-1765.28f, -0.04f, -23.82f, 269); } else { Setup_Scene_Information(-386.0f, -0.04f, -82.0f, 792); } Scene_Exit_Add_2D_Exit(0, 240, 60, 450, 250, 0); Scene_Exit_Add_2D_Exit(1, 0, 0, 30, 479, 3); if (Game_Flag_Query(253) && Global_Variable_Query(1) < 4) { Scene_Exit_Add_2D_Exit(2, 610, 0, 639, 479, 1); } if (Global_Variable_Query(1) >= 3) { Scene_Exit_Add_2D_Exit(3, 0, 45, 142, 201, 0); } Ambient_Sounds_Remove_All_Non_Looping_Sounds(0); Ambient_Sounds_Add_Looping_Sound(54, 50, 0, 1); Ambient_Sounds_Add_Looping_Sound(219, 12, 85, 1); Ambient_Sounds_Add_Looping_Sound(98, 14, 85, 1); Ambient_Sounds_Add_Speech_Sound(60, 0, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(60, 20, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(60, 40, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(60, 50, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Sound(67, 5, 80, 16, 25, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(66, 5, 80, 16, 25, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(378, 5, 80, 50, 100, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(379, 5, 80, 50, 100, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(380, 5, 80, 50, 100, -100, 100, -101, -101, 0, 0); if (Game_Flag_Query(272) && Game_Flag_Query(11)) { Scene_Loop_Start_Special(0, 3, 0); Scene_Loop_Set_Default(4); } else if (!Game_Flag_Query(272) && Game_Flag_Query(11)) { Scene_Loop_Start_Special(0, 2, 0); Scene_Loop_Set_Default(4); } else if (Game_Flag_Query(225)) { Scene_Loop_Start_Special(0, 1, 0); Scene_Loop_Set_Default(4); } else if (Game_Flag_Query(531) == 1) { Scene_Loop_Set_Default(4); } else { Scene_Loop_Start_Special(0, 0, 0); Scene_Loop_Set_Default(4); } }
void SceneScriptDR04::InitializeScene() { if (Game_Flag_Query(kFlagDR05ViewExplosion)) { Setup_Scene_Information( 0.0f, 0.0f, 0.0f, 0); } else if (Game_Flag_Query(kFlagDR01toDR04)) { Setup_Scene_Information( -711.0f, -0.04f, 70.0f, 472); } else if (Game_Flag_Query(kFlagDR05toDR04)) { Setup_Scene_Information(-1067.0f, 7.18f, 421.0f, 125); } else if (Game_Flag_Query(kFlagDR06toDR04)) { Setup_Scene_Information(-897.75f, 134.45f, 569.75f, 512); } else { Setup_Scene_Information( -810.0f, -0.04f, 242.0f, 125); } Scene_Exit_Add_2D_Exit(0, 589, 0, 639, 479, 1); Scene_Exit_Add_2D_Exit(1, 443, 264, 488, 353, 0); Scene_Exit_Add_2D_Exit(2, 222, 110, 269, 207, 0); Ambient_Sounds_Remove_All_Non_Looping_Sounds(0); Ambient_Sounds_Add_Looping_Sound( 54, 50, 1, 1); Ambient_Sounds_Add_Looping_Sound(288, 55, -100, 1); Ambient_Sounds_Add_Looping_Sound(217, 28, -100, 100); Ambient_Sounds_Add_Speech_Sound(60, 0, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(60, 20, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(60, 40, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(60, 50, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Sound( 67, 40, 180, 16, 25, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound( 66, 40, 180, 16, 25, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(378, 5, 80, 50, 100, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(379, 5, 80, 50, 100, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(380, 5, 80, 50, 100, 0, 0, -101, -101, 0, 0); if (Game_Flag_Query(kFlagDR05BombExploded)) { Scene_Loop_Set_Default(kDR04LoopMainPostExplosion); } else { Scene_Loop_Set_Default(kDR04LoopMainPreExplosion); } if (Game_Flag_Query(kFlagDR01toDR04)) { if (Game_Flag_Query(kFlagDR05BombExploded)) { Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kDR04LoopPanFromDR01PostExplosion, false); } else { Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kDR04LoopPanFromDR01PreExplosion, false); } } }
void SceneScriptCT07::InitializeScene() { Setup_Scene_Information(202.32f, -58.23f, -12.86f, 225); Actor_Put_In_Set(kActorZuben, 30); Actor_Set_At_XYZ(kActorZuben, -9.68f, -58.23f, 11.14f, 250); Ambient_Sounds_Add_Looping_Sound(54, 30, 90, 1); Ambient_Sounds_Add_Looping_Sound(205, 20, 1, 1); Ambient_Sounds_Add_Looping_Sound(56, 40, 100, 1); Ambient_Sounds_Add_Speech_Sound(60, 0, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(60, 20, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(60, 40, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(60, 50, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Sound(67, 80, 180, 16, 25, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(68, 50, 180, 16, 25, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(379, 10, 60, 50, 100, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(375, 6, 50, 50, 100, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(377, 10, 70, 50, 100, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(61, 10, 30, 12, 14, 100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(62, 10, 30, 12, 14, 100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(63, 10, 30, 12, 14, 100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(64, 10, 30, 12, 14, 100, 100, -101, -101, 0, 0); }
void SceneScriptBB01::InitializeScene() { if (Game_Flag_Query(265)) { Setup_Scene_Information(-253.0f, 9.0f, 715.0f, 266); } else if (Game_Flag_Query(263)) { Setup_Scene_Information(-128.0f, 9.0f, 342.0f, 266); } else { Setup_Scene_Information(43.0f, 0.0f, 1058.0f, 0); } Scene_Exit_Add_2D_Exit(0, 0, 0, 72, 299, 3); Scene_Exit_Add_2D_Exit(1, 151, 218, 322, 290, 3); if (Game_Flag_Query(kFlagSpinnerToBB01)) { Scene_Exit_Add_2D_Exit(2, 0, 311, 312, 479, 2); } Ambient_Sounds_Add_Looping_Sound(54, 50, 0, 1); Ambient_Sounds_Add_Looping_Sound(105, 25, -100, 0); Ambient_Sounds_Add_Sound(82, 5, 60, 40, 60, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(83, 5, 60, 40, 65, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(84, 5, 60, 40, 60, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(67, 5, 80, 20, 25, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(66, 5, 80, 20, 25, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(378, 5, 120, 25, 33, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(379, 5, 120, 25, 33, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(380, 5, 120, 25, 33, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Speech_Sound(60, 0, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(60, 20, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(60, 40, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(60, 50, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); if (Game_Flag_Query(kFlagSpinnerToBB01) && !Game_Flag_Query(265) && !Game_Flag_Query(263)) { Scene_Loop_Start_Special(0, 0, 0); Scene_Loop_Set_Default(1); } else if (Game_Flag_Query(kFlagSpinnerToBB01) && Game_Flag_Query(265)) { Scene_Loop_Set_Default(1); } else if (Game_Flag_Query(kFlagSpinnerToBB01) && Game_Flag_Query(263)) { Scene_Loop_Set_Default(1); } else { Scene_Loop_Set_Default(5); } }
void SceneScriptCT04::InitializeScene() { if (Game_Flag_Query(72)) { Scene_Loop_Start_Special(0, 0, 0); Scene_Loop_Set_Default(1); Setup_Scene_Information(-150.0f, -621.3f, 357.0f, 533); } else { Scene_Loop_Set_Default(1); Setup_Scene_Information(-82.86f, -621.3f, 769.03f, 1020); } Scene_Exit_Add_2D_Exit(0, 590, 0, 639, 479, 1); Scene_Exit_Add_2D_Exit(1, 194, 84, 320, 274, 0); Ambient_Sounds_Add_Looping_Sound(54, 50, 1, 1); Ambient_Sounds_Add_Looping_Sound(56, 15, -100, 1); Ambient_Sounds_Add_Looping_Sound(105, 34, 100, 1); Ambient_Sounds_Add_Sound(68, 10, 40, 33, 50, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(69, 10, 40, 33, 50, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Speech_Sound(60, 0, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(60, 20, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(60, 40, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(60, 50, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Sound(376, 10, 60, 33, 50, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(377, 10, 60, 33, 50, -100, 100, -101, -101, 0, 0); }
void SceneScriptAR01::InitializeScene() { Music_Play(kMusicArabLoop, 25, 0, 2, -1, 1, 2); if (Game_Flag_Query(kFlagHC01toAR01)) { Setup_Scene_Information(-477.0f, 0.0f, -149.0f, 333); } else if (Game_Flag_Query(kFlagAR02toAR01)) { Setup_Scene_Information(-182.0f, 0.0f, -551.0f, 518); } else { Setup_Scene_Information(-152.0f, 0.0f, 332.0f, 545); } Scene_Exit_Add_2D_Exit(kAR01ExitHC01, 134, 165, 177, 290, 3); Scene_Exit_Add_2D_Exit(kAR01ExitAR02, 319, 0, 639, 207, 0); if (Game_Flag_Query(kFlagSpinnerAtAR01)) { Scene_Exit_Add_2D_Exit(kAR01ExitSpinner, 0, 404, 99, 479, 2); } Ambient_Sounds_Add_Looping_Sound(kSfxCTRAIN1, 50, 1, 1); Ambient_Sounds_Add_Looping_Sound(kSfxRCAMBR1, 60, 100, 1); Ambient_Sounds_Add_Looping_Sound(kSfxHCLOOP1, 50, 1, 1); Ambient_Sounds_Add_Sound(kSfx67_0480R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfx67_0540R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfx67_0560R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfx67_0870R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfx67_0900R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfx67_0940R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfx67_1070R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfx67_1080R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfx67_1160R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxHCANM8, 3, 30, 11, 11, 50, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxHCANM2, 3, 30, 11, 11, 50, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxHCANM3, 3, 30, 11, 11, 50, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxHCANM4, 3, 30, 11, 11, 50, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxHCANM5, 3, 30, 11, 11, 50, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxHCANM6, 3, 30, 11, 11, 50, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxHCANM7, 3, 30, 11, 11, 50, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxHCANM1, 3, 30, 11, 11, 50, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 0, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 20, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 40, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 50, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Sound(kSfxSPIN2B, 10, 180, 16, 25, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxSPIN3A, 10, 180, 16, 25, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxTHNDER2, 10, 180, 50, 100, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxTHNDER3, 10, 180, 50, 100, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxTHNDER4, 10, 180, 50, 100, 0, 0, -101, -101, 0, 0); if ( Game_Flag_Query(kFlagSpinnerAtAR01) && !Game_Flag_Query(kFlagAR02toAR01) && !Game_Flag_Query(kFlagHC01toAR01) ) { Actor_Set_Invisible(kActorMcCoy, true); Game_Flag_Set(kFlagArrivedFromSpinner2); Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kAR01LoopInshot, false); Scene_Loop_Set_Default(kAR01LoopMainLoop); } else if (Game_Flag_Query(kFlagSpinnerAtAR01) && Game_Flag_Query(kFlagAR02toAR01) ) { Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kAR01LoopFromAR02WithSpinner, false); Scene_Loop_Set_Default(kAR01LoopMainLoop); Game_Flag_Reset(kFlagAR02toAR01); } else if (!Game_Flag_Query(kFlagSpinnerAtAR01) && Game_Flag_Query(kFlagAR02toAR01) ) { Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kAR01LoopFromAR02NoSpinner, false); Scene_Loop_Set_Default(kAR01LoopMainLoopNoSpinner); Game_Flag_Reset(kFlagAR02toAR01); } else if (Game_Flag_Query(kFlagSpinnerAtAR01) && Game_Flag_Query(kFlagHC01toAR01) ) { Scene_Loop_Set_Default(kAR01LoopMainLoop); } else if (!Game_Flag_Query(kFlagSpinnerAtAR01) && Game_Flag_Query(kFlagHC01toAR01) ) { Scene_Loop_Set_Default(kAR01LoopMainLoopNoSpinner); } else { // bug? branch content is equal to previous branch Scene_Loop_Set_Default(kAR01LoopMainLoopNoSpinner); } }
void SceneScriptCT12::InitializeScene() { if (Game_Flag_Query(kFlagCT01toCT12)) { Setup_Scene_Information(-419.0f, -6.5f, 696.0f, 616); } else if (Game_Flag_Query(432)) { Setup_Scene_Information(-292.0f, -6.5f, 990.0f, 827); if (!Game_Flag_Query(150)) { Game_Flag_Set(150); } Game_Flag_Reset(432); } else if (Game_Flag_Query(86)) { Setup_Scene_Information(-493.0f, -6.5f, 1174.0f, 990); } else { Setup_Scene_Information(-386.13f, -6.5f, 1132.72f, 783); } Scene_Exit_Add_2D_Exit(0, 0, 0, 40, 479, 3); Scene_Exit_Add_2D_Exit(1, 78, 224, 162, 330, 0); Scene_Exit_Add_2D_Exit(2, 500, 180, 619, 346, 0); if (Global_Variable_Query(kVariableChapter) > 2) { Scene_Exit_Add_2D_Exit(3, 620, 0, 639, 479, 1); } if (Global_Variable_Query(kVariableChapter) > 3) { Scene_Exit_Add_2D_Exit(4, 324, 150, 435, 340, 0); } Ambient_Sounds_Add_Looping_Sound(54, 33, 1, 1); Ambient_Sounds_Add_Looping_Sound(55, 20, -100, 1); Ambient_Sounds_Add_Looping_Sound(56, 20, -100, 1); Ambient_Sounds_Add_Speech_Sound(60, 0, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(60, 20, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(60, 40, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(60, 50, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Sound(68, 60, 180, 20, 33, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(69, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(375, 60, 180, 50, 100, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(376, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(377, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0); if (Global_Variable_Query(kVariableChapter) < 2 && Actor_Query_Goal_Number(kActorGaff) == 1) { Actor_Put_In_Set(kActorGaff, 4); Actor_Set_At_XYZ(kActorGaff, -534.0f, -6.5f, 952.0f, 367); Game_Flag_Set(kFlagGaffSpinnerCT12); } if (Game_Flag_Query(kFlagCT01toCT12) && Game_Flag_Query(kFlagSpinnerToCT01)) { if (Global_Variable_Query(kVariableChapter) != 2 && Global_Variable_Query(kVariableChapter) != 3) { Scene_Loop_Start_Special(0, 1, 0); } Scene_Loop_Set_Default(2); Game_Flag_Reset(kFlagCT01toCT12); } else if (Game_Flag_Query(kFlagCT01toCT12) && !Game_Flag_Query(kFlagSpinnerToCT01)) { if (Global_Variable_Query(kVariableChapter) != 2 && Global_Variable_Query(kVariableChapter) != 3) { Scene_Loop_Start_Special(0, 0, 0); } Scene_Loop_Set_Default(2); Game_Flag_Reset(kFlagCT01toCT12); } else if (Game_Flag_Query(kFlagCT05toCT12) && Game_Flag_Query(kFlagGaffSpinnerCT12)) { Game_Flag_Reset(kFlagCT05toCT12); Scene_Loop_Set_Default(4); } else if (Game_Flag_Query(kFlagCT05toCT12) && !Game_Flag_Query(kFlagGaffSpinnerCT12)) { Game_Flag_Reset(kFlagCT05toCT12); Scene_Loop_Set_Default(2); } else { Scene_Loop_Set_Default(2); } }
void SceneScriptAR01::InitializeScene() { Music_Play(0, 25, 0, 2, -1, 1, 2); if (Game_Flag_Query(kFlagHC01toAR01)) { Setup_Scene_Information(-477.0f, 0.0f, -149.0f, 333); } else if (Game_Flag_Query(kFlagAR02toAR01)) { Setup_Scene_Information(-182.0f, 0.0f, -551.0f, 518); } else { Setup_Scene_Information(-152.0f, 0.0f, 332.0f, 545); } Scene_Exit_Add_2D_Exit(kAR01ExitHC01, 134, 165, 177, 290, 3); Scene_Exit_Add_2D_Exit(kAR01ExitAR02, 319, 0, 639, 207, 0); if (Game_Flag_Query(kFlagSpinnerAtAR01)) { Scene_Exit_Add_2D_Exit(kAR01ExitSpinner, 0, 404, 99, 479, 2); } Ambient_Sounds_Add_Looping_Sound( 54, 50, 1, 1); Ambient_Sounds_Add_Looping_Sound( 81, 60, 100, 1); Ambient_Sounds_Add_Looping_Sound(241, 50, 1, 1); Ambient_Sounds_Add_Sound(182, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(184, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(185, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(186, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(188, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(189, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(191, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(192, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(195, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(242, 3, 30, 11, 11, 50, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(243, 3, 30, 11, 11, 50, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(244, 3, 30, 11, 11, 50, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(245, 3, 30, 11, 11, 50, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(246, 3, 30, 11, 11, 50, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(247, 3, 30, 11, 11, 50, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(248, 3, 30, 11, 11, 50, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(249, 3, 30, 11, 11, 50, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Speech_Sound(60, 0, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(60, 20, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(60, 40, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(60, 50, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Sound( 68, 10, 180, 16, 25, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound( 69, 10, 180, 16, 25, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(375, 10, 180, 50, 100, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(376, 10, 180, 50, 100, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(377, 10, 180, 50, 100, 0, 0, -101, -101, 0, 0); if ( Game_Flag_Query(kFlagSpinnerAtAR01) && !Game_Flag_Query(kFlagAR02toAR01) && !Game_Flag_Query(kFlagHC01toAR01) ) { Actor_Set_Invisible(kActorMcCoy, true); Game_Flag_Set(kFlagArrivedFromSpinner2); Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kAR01LoopInshoot, false); Scene_Loop_Set_Default(kAR01LoopMainLoop); } else if (Game_Flag_Query(kFlagSpinnerAtAR01) && Game_Flag_Query(kFlagAR02toAR01) ) { Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kAR01LoopFromAR02WithSpinner, false); Scene_Loop_Set_Default(kAR01LoopMainLoop); Game_Flag_Reset(kFlagAR02toAR01); } else if (!Game_Flag_Query(kFlagSpinnerAtAR01) && Game_Flag_Query(kFlagAR02toAR01) ) { Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kAR01LoopFromAR02NoSpinner, false); Scene_Loop_Set_Default(kAR01LoopMainLoopNoSpinner); Game_Flag_Reset(kFlagAR02toAR01); } else if (Game_Flag_Query(kFlagSpinnerAtAR01) && Game_Flag_Query(kFlagHC01toAR01) ) { Scene_Loop_Set_Default(kAR01LoopMainLoop); } else if (!Game_Flag_Query(kFlagSpinnerAtAR01) && Game_Flag_Query(kFlagHC01toAR01) ) { Scene_Loop_Set_Default(kAR01LoopMainLoopNoSpinner); } else { Scene_Loop_Set_Default(kAR01LoopMainLoopNoSpinner); } }