Animation::Animation(const MWWorld::Ptr &ptr, Ogre::SceneNode *node) : mPtr(ptr) , mInsert(node) , mSkelBase(NULL) , mAccumRoot(NULL) , mNonAccumRoot(NULL) , mNonAccumCtrl(NULL) , mAccumulate(0.0f) , mNullAnimationTimePtr(OGRE_NEW NullAnimationTime) { for(size_t i = 0;i < sNumGroups;i++) mAnimationTimePtr[i].bind(OGRE_NEW AnimationTime(this)); }
/// CONSTRUCTOR KeyPose( const AnimationTime& time = AnimationTime() ) : KeyFrame< Core::Animation::Pose >( time ) { }