void OnLogout(Player* player) { if (!ArenaWatcherEnable) return; ArenaWatcherEnd(player); }
void OnPlayerRemoveFromBattleground(Player* player, Battleground* /*bg*/) { if (!ArenaWatcherEnable) return; ArenaWatcherEnd(player); }
void OnPlayerRemoveFromBattleground(Player* player, Battleground* /*bg*/) { if(player->GetSpectator()){ if(ArenaWatcherEnable){ ArenaWatcherEnd(player); } } }
void OnLogout(Player* player) { if (ArenaWatcherEnable) ArenaWatcherEnd(player); }