void NudgeSelection (ENudgeDirection direction, float fAmount, EViewType viewtype) { AxisBase axes(AxisBase_forViewType(viewtype)); Vector3 view_direction(-axes.z); Vector3 nudge(AxisBase_axisForDirection(axes, direction) * fAmount); GlobalSelectionSystem().NudgeManipulator(nudge, view_direction); }
// Specialised overload, called by the general nudgeSelected() routine void nudgeSelected(ENudgeDirection direction, float amount, EViewType viewtype) { AxisBase axes(AxisBase_forViewType(viewtype)); Vector3 view_direction(-axes.z); Vector3 nudge(AxisBase_axisForDirection(axes, direction) * amount); if (GlobalSelectionSystem().ManipulatorMode() == SelectionSystem::eTranslate || GlobalSelectionSystem().ManipulatorMode() == SelectionSystem::eDrag || GlobalSelectionSystem().ManipulatorMode() == SelectionSystem::eClip) { GlobalSelectionSystem().translateSelected(nudge); // In clip mode, update the clipping plane if (GlobalSelectionSystem().ManipulatorMode() == SelectionSystem::eClip) { GlobalClipper().update(); } } }