예제 #1
0
/* NOTE: this needs to be called before frame update to work correctly */
void BKE_rigidbody_rebuild_world(Scene *scene, float ctime)
{
	RigidBodyWorld *rbw = scene->rigidbody_world;
	PointCache *cache;
	PTCacheID pid;
	int startframe, endframe;

	BKE_ptcache_id_from_rigidbody(&pid, NULL, rbw);
	BKE_ptcache_id_time(&pid, scene, ctime, &startframe, &endframe, NULL);
	cache = rbw->pointcache;

	/* flag cache as outdated if we don't have a world or number of objects in the simulation has changed */
	if (rbw->physics_world == NULL || rbw->numbodies != BLI_countlist(&rbw->group->gobject)) {
		cache->flag |= PTCACHE_OUTDATED;
	}

	if (ctime == startframe + 1 && rbw->ltime == startframe) {
		if (cache->flag & PTCACHE_OUTDATED) {
			BKE_ptcache_id_reset(scene, &pid, PTCACHE_RESET_OUTDATED);
			rigidbody_update_simulation(scene, rbw, true);
			BKE_ptcache_validate(cache, (int)ctime);
			cache->last_exact = 0;
			cache->flag &= ~PTCACHE_REDO_NEEDED;
		}
	}
}
예제 #2
0
파일: cloth.c 프로젝트: jinjoh/NOOR
/************************************************
 * clothModifier_do - main simulation function
************************************************/
DerivedMesh *clothModifier_do(ClothModifierData *clmd, Scene *scene, Object *ob, DerivedMesh *dm, int useRenderParams, int isFinalCalc)
{
	DerivedMesh *result;
	PointCache *cache;
	PTCacheID pid;
	float timescale;
	int framedelta, framenr, startframe, endframe;
	int cache_result;

	clmd->scene= scene;	/* nice to pass on later :) */
	framenr= (int)scene->r.cfra;
	cache= clmd->point_cache;
	result = CDDM_copy(dm);

	BKE_ptcache_id_from_cloth(&pid, ob, clmd);
	BKE_ptcache_id_time(&pid, scene, framenr, &startframe, &endframe, &timescale);
	clmd->sim_parms->timescale= timescale;

	if(!result) {
		cache->flag &= ~PTCACHE_SIMULATION_VALID;
		cache->simframe= 0;
		cache->last_exact= 0;
		return dm;
	}
	
	/* verify we still have the same number of vertices, if not do nothing.
	 * note that this should only happen if the number of vertices changes
	 * during an animation due to a preceding modifier, this should not
	 * happen because of object changes! */
	if(clmd->clothObject) {
		if(result->getNumVerts(result) != clmd->clothObject->numverts) {
			cache->flag &= ~PTCACHE_SIMULATION_VALID;
			cache->simframe= 0;
			cache->last_exact= 0;
			return result;
		}
	}
	
	// unused in the moment, calculated seperately in implicit.c
	clmd->sim_parms->dt = clmd->sim_parms->timescale / clmd->sim_parms->stepsPerFrame;

	/* handle continuous simulation with the play button */
	if(BKE_ptcache_get_continue_physics()) {
		cache->flag &= ~PTCACHE_SIMULATION_VALID;
		cache->simframe= 0;
		cache->last_exact= 0;

		/* do simulation */
		if(!do_init_cloth(ob, clmd, result, framenr))
			return result;

		do_step_cloth(ob, clmd, result, framenr);
		cloth_to_object(ob, clmd, result);

		return result;
	}

	/* simulation is only active during a specific period */
	if(framenr < startframe) {
		cache->flag &= ~PTCACHE_SIMULATION_VALID;
		cache->simframe= 0;
		cache->last_exact= 0;
		return result;
	}
	else if(framenr > endframe) {
		framenr= endframe;
	}

	if(cache->flag & PTCACHE_SIMULATION_VALID)
		framedelta= framenr - cache->simframe;
	else
		framedelta= -1;

	/* initialize simulation data if it didn't exist already */
	if(!do_init_cloth(ob, clmd, result, framenr))
		return result;

	if(framenr == startframe) {
		BKE_ptcache_id_reset(scene, &pid, PTCACHE_RESET_OUTDATED);
		do_init_cloth(ob, clmd, result, framenr);
		cache->simframe= framenr;
		cache->flag |= PTCACHE_SIMULATION_VALID;
		cache->flag &= ~PTCACHE_REDO_NEEDED;
		return result;
	}

	/* try to read from cache */
	cache_result = BKE_ptcache_read_cache(&pid, (float)framenr, scene->r.frs_sec);

	if(cache_result == PTCACHE_READ_EXACT || cache_result == PTCACHE_READ_INTERPOLATED) {
		implicit_set_positions(clmd);
		cloth_to_object (ob, clmd, result);

		cache->simframe= framenr;
		cache->flag |= PTCACHE_SIMULATION_VALID;

		if(cache_result == PTCACHE_READ_INTERPOLATED && cache->flag & PTCACHE_REDO_NEEDED)
			BKE_ptcache_write_cache(&pid, framenr);

		return result;
	}
	else if(cache_result==PTCACHE_READ_OLD) {
		implicit_set_positions(clmd);
		cache->flag |= PTCACHE_SIMULATION_VALID;
	}
	else if(ob->id.lib || (cache->flag & PTCACHE_BAKED)) {
		/* if baked and nothing in cache, do nothing */
		cache->flag &= ~PTCACHE_SIMULATION_VALID;
		cache->simframe= 0;
		cache->last_exact= 0;
		return result;
	}

	/* if on second frame, write cache for first frame */
	if(cache->simframe == startframe && (cache->flag & PTCACHE_OUTDATED || cache->last_exact==0))
		BKE_ptcache_write_cache(&pid, startframe);

	clmd->sim_parms->timescale *= framenr - cache->simframe;

	/* do simulation */
	cache->flag |= PTCACHE_SIMULATION_VALID;
	cache->simframe= framenr;

	if(!do_step_cloth(ob, clmd, result, framenr)) {
		cache->flag &= ~PTCACHE_SIMULATION_VALID;
		cache->simframe= 0;
		cache->last_exact= 0;
	}
	else
		BKE_ptcache_write_cache(&pid, framenr);

	cloth_to_object (ob, clmd, result);

	return result;
}
예제 #3
0
/************************************************
 * clothModifier_do - main simulation function
************************************************/
void clothModifier_do(ClothModifierData *clmd, Scene *scene, Object *ob, DerivedMesh *dm, float (*vertexCos)[3])
{
	PointCache *cache;
	PTCacheID pid;
	float timescale;
	int framenr, startframe, endframe;
	int cache_result;

	clmd->scene= scene;	/* nice to pass on later :) */
	framenr= (int)scene->r.cfra;
	cache= clmd->point_cache;

	BKE_ptcache_id_from_cloth(&pid, ob, clmd);
	BKE_ptcache_id_time(&pid, scene, framenr, &startframe, &endframe, &timescale);
	clmd->sim_parms->timescale= timescale;

	if(clmd->sim_parms->reset
		|| (framenr == (startframe - clmd->sim_parms->preroll) && clmd->sim_parms->preroll != 0)
		|| (clmd->clothObject && dm->getNumVerts(dm) != clmd->clothObject->numverts))
	{
		clmd->sim_parms->reset = 0;
		cache->flag |= PTCACHE_OUTDATED;
		BKE_ptcache_id_reset(scene, &pid, PTCACHE_RESET_OUTDATED);
		BKE_ptcache_validate(cache, 0);
		cache->last_exact= 0;
		cache->flag &= ~PTCACHE_REDO_NEEDED;
		return;
	}
	
	// unused in the moment, calculated separately in implicit.c
	clmd->sim_parms->dt = clmd->sim_parms->timescale / clmd->sim_parms->stepsPerFrame;

	/* handle continuous simulation with the play button */
	if(BKE_ptcache_get_continue_physics() || ((clmd->sim_parms->preroll > 0) && (framenr > startframe - clmd->sim_parms->preroll) && (framenr < startframe))) {
		BKE_ptcache_invalidate(cache);

		/* do simulation */
		if(!do_init_cloth(ob, clmd, dm, framenr))
			return;

		do_step_cloth(ob, clmd, dm, framenr);
		cloth_to_object(ob, clmd, vertexCos);

		clmd->clothObject->last_frame= framenr;

		return;
	}

	/* simulation is only active during a specific period */
	if(framenr < startframe) {
		BKE_ptcache_invalidate(cache);
		return;
	}
	else if(framenr > endframe) {
		framenr= endframe;
	}

	/* initialize simulation data if it didn't exist already */
	if(!do_init_cloth(ob, clmd, dm, framenr))
		return;

	if((framenr == startframe) && (clmd->sim_parms->preroll == 0)) {
		BKE_ptcache_id_reset(scene, &pid, PTCACHE_RESET_OUTDATED);
		do_init_cloth(ob, clmd, dm, framenr);
		BKE_ptcache_validate(cache, framenr);
		cache->flag &= ~PTCACHE_REDO_NEEDED;
		clmd->clothObject->last_frame= framenr;
		return;
	}

	/* try to read from cache */
	cache_result = BKE_ptcache_read(&pid, (float)framenr+scene->r.subframe);

	if(cache_result == PTCACHE_READ_EXACT || cache_result == PTCACHE_READ_INTERPOLATED) {
		implicit_set_positions(clmd);
		cloth_to_object (ob, clmd, vertexCos);

		BKE_ptcache_validate(cache, framenr);

		if(cache_result == PTCACHE_READ_INTERPOLATED && cache->flag & PTCACHE_REDO_NEEDED)
			BKE_ptcache_write(&pid, framenr);

		clmd->clothObject->last_frame= framenr;

		return;
	}
	else if(cache_result==PTCACHE_READ_OLD) {
		implicit_set_positions(clmd);
	}
	else if( /*ob->id.lib ||*/ (cache->flag & PTCACHE_BAKED)) { /* 2.4x disabled lib, but this can be used in some cases, testing further - campbell */
		/* if baked and nothing in cache, do nothing */
		BKE_ptcache_invalidate(cache);
		return;
	}

	if(framenr!=clmd->clothObject->last_frame+1)
		return;

	/* if on second frame, write cache for first frame */
	if(cache->simframe == startframe && (cache->flag & PTCACHE_OUTDATED || cache->last_exact==0))
		BKE_ptcache_write(&pid, startframe);

	clmd->sim_parms->timescale *= framenr - cache->simframe;

	/* do simulation */
	BKE_ptcache_validate(cache, framenr);

	if(!do_step_cloth(ob, clmd, dm, framenr)) {
		BKE_ptcache_invalidate(cache);
	}
	else
		BKE_ptcache_write(&pid, framenr);

	cloth_to_object (ob, clmd, vertexCos);
	clmd->clothObject->last_frame= framenr;
}
예제 #4
0
파일: smoke.c 프로젝트: jinjoh/NOOR
void smokeModifier_do(SmokeModifierData *smd, Scene *scene, Object *ob, DerivedMesh *dm, int useRenderParams, int isFinalCalc)
{	
	if((smd->type & MOD_SMOKE_TYPE_FLOW))
	{
		if(scene->r.cfra >= smd->time)
			smokeModifier_init(smd, ob, scene, dm);

		if(scene->r.cfra > smd->time)
		{
			// XXX TODO
			smd->time = scene->r.cfra;

			// rigid movement support
			/*
			Mat4CpyMat4(smd->flow->mat_old, smd->flow->mat);
			Mat4CpyMat4(smd->flow->mat, ob->obmat);
			*/
		}
		else if(scene->r.cfra < smd->time)
		{
			smd->time = scene->r.cfra;
			smokeModifier_reset(smd);
		}
	}
	else if(smd->type & MOD_SMOKE_TYPE_COLL)
	{
		if(scene->r.cfra >= smd->time)
			smokeModifier_init(smd, ob, scene, dm);

		if(scene->r.cfra > smd->time)
		{
			// XXX TODO
			smd->time = scene->r.cfra;
			
			if(smd->coll->dm)
				smd->coll->dm->release(smd->coll->dm);

			smd->coll->dm = CDDM_copy(dm);

			// rigid movement support
			Mat4CpyMat4(smd->coll->mat_old, smd->coll->mat);
			Mat4CpyMat4(smd->coll->mat, ob->obmat);
		}
		else if(scene->r.cfra < smd->time)
		{
			smd->time = scene->r.cfra;
			smokeModifier_reset(smd);
		}
	}
	else if(smd->type & MOD_SMOKE_TYPE_DOMAIN)
	{
		SmokeDomainSettings *sds = smd->domain;
		float light[3];	
		PointCache *cache = NULL;
		PTCacheID pid;
		PointCache *cache_wt = NULL;
		PTCacheID pid_wt;
		int startframe, endframe, framenr;
		float timescale;
		int cache_result = 0, cache_result_wt = 0;

		framenr = scene->r.cfra;

		// printf("time: %d\n", scene->r.cfra);

		if(framenr == smd->time)
			return;

		cache = sds->point_cache[0];
		BKE_ptcache_id_from_smoke(&pid, ob, smd);
		BKE_ptcache_id_time(&pid, scene, framenr, &startframe, &endframe, &timescale);

		cache_wt = sds->point_cache[1];
		BKE_ptcache_id_from_smoke_turbulence(&pid_wt, ob, smd);

		if(!smd->domain->fluid)
		{
			BKE_ptcache_id_reset(scene, &pid, PTCACHE_RESET_OUTDATED);
			BKE_ptcache_id_reset(scene, &pid_wt, PTCACHE_RESET_OUTDATED);
		}

		if(framenr < startframe)
			return;

		if(framenr > endframe)
			return;

		if(!smd->domain->fluid && (framenr != startframe))
			return;

		// printf("startframe: %d, framenr: %d\n", startframe, framenr);

		if(!smokeModifier_init(smd, ob, scene, dm))
		{
			printf("bad smokeModifier_init\n");
			return;
		}

		/* try to read from cache */
		cache_result =  BKE_ptcache_read_cache(&pid, (float)framenr, scene->r.frs_sec);
		// printf("cache_result: %d\n", cache_result);

		if(cache_result == PTCACHE_READ_EXACT) 
		{
			cache->flag |= PTCACHE_SIMULATION_VALID;
			cache->simframe= framenr;

			if(sds->wt)
			{
				cache_result_wt = BKE_ptcache_read_cache(&pid_wt, (float)framenr, scene->r.frs_sec);
				
				if(cache_result_wt == PTCACHE_READ_EXACT) 
				{
					cache_wt->flag |= PTCACHE_SIMULATION_VALID;
					cache_wt->simframe= framenr;
				}
			}
			return;
		}

		tstart();

		smoke_calc_domain(scene, ob, smd);
		
		// set new time
		smd->time = scene->r.cfra;

		/* do simulation */

		// low res
		cache->flag |= PTCACHE_SIMULATION_VALID;
		cache->simframe= framenr;

		// simulate the actual smoke (c++ code in intern/smoke)
		// DG: interesting commenting this line + deactivating loading of noise files
		if(framenr!=startframe)
		{
			if(sds->flags & MOD_SMOKE_DISSOLVE)
				smoke_dissolve(sds->fluid, sds->diss_speed, sds->flags & MOD_SMOKE_DISSOLVE_LOG);
			smoke_step(sds->fluid, smd->time);
		}

		// create shadows before writing cache so we get nice shadows for sstartframe, too
		if(get_lamp(scene, light))
			smoke_calc_transparency(sds->shadow, smoke_get_density(sds->fluid), sds->p0, sds->p1, sds->res, sds->dx, light, calc_voxel_transp, -7.0*sds->dx);
	
		BKE_ptcache_write_cache(&pid, framenr);

		if(sds->wt)
		{
			if(framenr!=startframe)
			{
				if(sds->flags & MOD_SMOKE_DISSOLVE)
					smoke_dissolve_wavelet(sds->wt, sds->diss_speed, sds->flags & MOD_SMOKE_DISSOLVE_LOG);
				smoke_turbulence_step(sds->wt, sds->fluid);
			}

			cache_wt->flag |= PTCACHE_SIMULATION_VALID;
			cache_wt->simframe= framenr;
			BKE_ptcache_write_cache(&pid_wt, framenr);
		}

		tend();
		printf ( "Frame: %d, Time: %f\n", (int)smd->time, ( float ) tval() );
	}
}