예제 #1
0
static int rigidbody_world_remove_exec(bContext *C, wmOperator *op)
{
	Scene *scene = CTX_data_scene(C);
	RigidBodyWorld *rbw = scene->rigidbody_world;

	/* sanity checks */
	if (ELEM(NULL, scene, rbw)) {
		BKE_report(op->reports, RPT_ERROR, "No Rigid Body World to remove");
		return OPERATOR_CANCELLED;
	}

	BKE_rigidbody_free_world(rbw);
	scene->rigidbody_world = NULL;

	/* done */
	return OPERATOR_FINISHED;
}
예제 #2
0
파일: scene.c 프로젝트: Eibriel/kiriblender
/* do not free scene itself */
void BKE_scene_free(Scene *sce)
{
	Base *base;
	SceneRenderLayer *srl;

	/* check all sequences */
	BKE_sequencer_clear_scene_in_allseqs(G.main, sce);

	base = sce->base.first;
	while (base) {
		base->object->id.us--;
		base = base->next;
	}
	/* do not free objects! */
	
	if (sce->gpd) {
#if 0   /* removed since this can be invalid memory when freeing everything */
		/* since the grease pencil data is freed before the scene.
		 * since grease pencil data is not (yet?), shared between objects
		 * its probably safe not to do this, some save and reload will free this. */
		sce->gpd->id.us--;
#endif
		sce->gpd = NULL;
	}

	BLI_freelistN(&sce->base);
	BKE_sequencer_editing_free(sce);

	BKE_free_animdata((ID *)sce);
	BKE_keyingsets_free(&sce->keyingsets);
	
	if (sce->rigidbody_world)
		BKE_rigidbody_free_world(sce->rigidbody_world);
	
	if (sce->r.avicodecdata) {
		free_avicodecdata(sce->r.avicodecdata);
		MEM_freeN(sce->r.avicodecdata);
		sce->r.avicodecdata = NULL;
	}
	if (sce->r.qtcodecdata) {
		free_qtcodecdata(sce->r.qtcodecdata);
		MEM_freeN(sce->r.qtcodecdata);
		sce->r.qtcodecdata = NULL;
	}
	if (sce->r.ffcodecdata.properties) {
		IDP_FreeProperty(sce->r.ffcodecdata.properties);
		MEM_freeN(sce->r.ffcodecdata.properties);
		sce->r.ffcodecdata.properties = NULL;
	}
	
	for (srl = sce->r.layers.first; srl; srl = srl->next) {
		BKE_freestyle_config_free(&srl->freestyleConfig);
	}
	
	BLI_freelistN(&sce->markers);
	BLI_freelistN(&sce->transform_spaces);
	BLI_freelistN(&sce->r.layers);
	
	if (sce->toolsettings) {
		if (sce->toolsettings->vpaint) {
			BKE_paint_free(&sce->toolsettings->vpaint->paint);
			MEM_freeN(sce->toolsettings->vpaint);
		}
		if (sce->toolsettings->wpaint) {
			BKE_paint_free(&sce->toolsettings->wpaint->paint);
			MEM_freeN(sce->toolsettings->wpaint);
		}
		if (sce->toolsettings->sculpt) {
			BKE_paint_free(&sce->toolsettings->sculpt->paint);
			MEM_freeN(sce->toolsettings->sculpt);
		}
		if (sce->toolsettings->uvsculpt) {
			BKE_paint_free(&sce->toolsettings->uvsculpt->paint);
			MEM_freeN(sce->toolsettings->uvsculpt);
		}
		BKE_paint_free(&sce->toolsettings->imapaint.paint);

		MEM_freeN(sce->toolsettings);
		sce->toolsettings = NULL;
	}
	
	DAG_scene_free(sce);
	
	if (sce->nodetree) {
		ntreeFreeTree(sce->nodetree);
		MEM_freeN(sce->nodetree);
	}

	if (sce->stats)
		MEM_freeN(sce->stats);
	if (sce->fps_info)
		MEM_freeN(sce->fps_info);

	sound_destroy_scene(sce);

	BKE_color_managed_view_settings_free(&sce->view_settings);
}