예제 #1
0
void wm_autosave_location(char *filepath)
{
	const int pid = abs(getpid());
	char path[1024];
#ifdef WIN32
	const char *savedir;
#endif

	if (G.main && G.relbase_valid) {
		const char *basename = BLI_path_basename(G.main->name);
		int len = strlen(basename) - 6;
		BLI_snprintf(path, sizeof(path), "%.*s.blend", len, basename);
	}
	else {
		BLI_snprintf(path, sizeof(path), "%d.blend", pid);
	}

#ifdef WIN32
	/* XXX Need to investigate how to handle default location of '/tmp/'
	 * This is a relative directory on Windows, and it may be
	 * found. Example:
	 * Blender installed on D:\ drive, D:\ drive has D:\tmp\
	 * Now, BLI_exists() will find '/tmp/' exists, but
	 * BLI_make_file_string will create string that has it most likely on C:\
	 * through get_default_root().
	 * If there is no C:\tmp autosave fails. */
	if (!BLI_exists(BKE_tempdir_base())) {
		savedir = BKE_appdir_folder_id_create(BLENDER_USER_AUTOSAVE, NULL);
		BLI_make_file_string("/", filepath, savedir, path);
		return;
	}
#endif

	BLI_make_file_string("/", filepath, BKE_tempdir_base(), path);
}
static void render_result_exr_file_cache_path(Scene *sce, const char *root, char *r_path)
{
	char filename_full[FILE_MAX + MAX_ID_NAME + 100], filename[FILE_MAXFILE], dirname[FILE_MAXDIR];
	char path_digest[16] = {0};
	char path_hexdigest[33];

	/* If root is relative, use either current .blend file dir, or temp one if not saved. */
	if (G.main->name[0]) {
		BLI_split_dirfile(G.main->name, dirname, filename, sizeof(dirname), sizeof(filename));
		BLI_replace_extension(filename, sizeof(filename), "");  /* strip '.blend' */
		BLI_hash_md5_buffer(G.main->name, strlen(G.main->name), path_digest);
	}
	else {
		BLI_strncpy(dirname, BKE_tempdir_base(), sizeof(dirname));
		BLI_strncpy(filename, "UNSAVED", sizeof(filename));
	}
	BLI_hash_md5_to_hexdigest(path_digest, path_hexdigest);

	/* Default to *non-volatile* tmp dir. */
	if (*root == '\0') {
		root = BKE_tempdir_base();
	}

	BLI_snprintf(filename_full, sizeof(filename_full), "cached_RR_%s_%s_%s.exr",
	             filename, sce->id.name + 2, path_hexdigest);
	BLI_make_file_string(dirname, r_path, root, filename_full);
}
예제 #3
0
void wm_autosave_delete(void)
{
	char filename[FILE_MAX];
	
	wm_autosave_location(filename);

	if (BLI_exists(filename)) {
		char str[FILE_MAX];
		BLI_make_file_string("/", str, BKE_tempdir_base(), BLENDER_QUIT_FILE);

		/* if global undo; remove tempsave, otherwise rename */
		if (U.uiflag & USER_GLOBALUNDO) BLI_delete(filename, false, false);
		else BLI_rename(filename, str);
	}
}
예제 #4
0
/**
 * \note doesn't run exit() call #WM_exit() for that.
 */
void WM_exit_ext(bContext *C, const bool do_python)
{
	wmWindowManager *wm = C ? CTX_wm_manager(C) : NULL;

	/* first wrap up running stuff, we assume only the active WM is running */
	/* modal handlers are on window level freed, others too? */
	/* note; same code copied in wm_files.c */
	if (C && wm) {
		wmWindow *win;

		if (!G.background) {
			struct MemFile *undo_memfile = wm->undo_stack ? ED_undosys_stack_memfile_get_active(wm->undo_stack) : NULL;
			if ((U.uiflag2 & USER_KEEP_SESSION) || (undo_memfile != NULL)) {
				/* save the undo state as quit.blend */
				char filename[FILE_MAX];
				bool has_edited;
				int fileflags = G.fileflags & ~(G_FILE_COMPRESS | G_FILE_AUTOPLAY | G_FILE_HISTORY);

				BLI_make_file_string("/", filename, BKE_tempdir_base(), BLENDER_QUIT_FILE);

				has_edited = ED_editors_flush_edits(C, false);

				if ((has_edited && BLO_write_file(CTX_data_main(C), filename, fileflags, NULL, NULL)) ||
				    (undo_memfile && BLO_memfile_write_file(undo_memfile, filename)))
				{
					printf("Saved session recovery to '%s'\n", filename);
				}
			}
		}

		WM_jobs_kill_all(wm);

		for (win = wm->windows.first; win; win = win->next) {

			CTX_wm_window_set(C, win);  /* needed by operator close callbacks */
			WM_event_remove_handlers(C, &win->handlers);
			WM_event_remove_handlers(C, &win->modalhandlers);
			ED_screen_exit(C, win, win->screen);
		}
	}

	BKE_addon_pref_type_free();
	wm_operatortype_free();
	wm_dropbox_free();
	WM_menutype_free();
	WM_uilisttype_free();

	/* all non-screen and non-space stuff editors did, like editmode */
	if (C)
		ED_editors_exit(C);

	ED_undosys_type_free();

//	XXX
//	BIF_GlobalReebFree();
//	BIF_freeRetarget();
	BIF_freeTemplates(C);

	free_openrecent();

	BKE_mball_cubeTable_free();

	/* render code might still access databases */
	RE_FreeAllRender();
	RE_engines_exit();

	ED_preview_free_dbase();  /* frees a Main dbase, before BKE_blender_free! */

	if (C && wm)
		wm_free_reports(C);  /* before BKE_blender_free! - since the ListBases get freed there */

	BKE_sequencer_free_clipboard(); /* sequencer.c */
	BKE_tracking_clipboard_free();
	BKE_mask_clipboard_free();
	BKE_vfont_clipboard_free();

#ifdef WITH_COMPOSITOR
	COM_deinitialize();
#endif

	BKE_blender_free();  /* blender.c, does entire library and spacetypes */
//	free_matcopybuf();
	ANIM_fcurves_copybuf_free();
	ANIM_drivers_copybuf_free();
	ANIM_driver_vars_copybuf_free();
	ANIM_fmodifiers_copybuf_free();
	ED_gpencil_anim_copybuf_free();
	ED_gpencil_strokes_copybuf_free();
	BKE_node_clipboard_clear();

	BLF_exit();

#ifdef WITH_INTERNATIONAL
	BLF_free_unifont();
	BLF_free_unifont_mono();
	BLT_lang_free();
#endif

	ANIM_keyingset_infos_exit();

//	free_txt_data();


#ifdef WITH_PYTHON
	/* option not to close python so we can use 'atexit' */
	if (do_python && ((C == NULL) || CTX_py_init_get(C))) {
		/* XXX - old note */
		/* before BKE_blender_free so py's gc happens while library still exists */
		/* needed at least for a rare sigsegv that can happen in pydrivers */

		/* Update for blender 2.5, move after BKE_blender_free because blender now holds references to PyObject's
		 * so decref'ing them after python ends causes bad problems every time
		 * the pyDriver bug can be fixed if it happens again we can deal with it then */
		BPY_python_end();
	}
#else
	(void)do_python;
#endif

	if (!G.background) {
#ifdef WITH_OPENSUBDIV
		BKE_subsurf_osd_cleanup();
#endif

		GPU_global_buffer_pool_free();
		GPU_free_unused_buffers(G_MAIN);

		GPU_exit();
	}

	ED_file_exit(); /* for fsmenu */

	UI_exit();
	BKE_blender_userdef_data_free(&U, false);

	RNA_exit(); /* should be after BPY_python_end so struct python slots are cleared */

	wm_ghost_exit();

	CTX_free(C);
#ifdef WITH_GAMEENGINE
	SYS_DeleteSystem(SYS_GetSystem());
#endif

	GHOST_DisposeSystemPaths();

	DNA_sdna_current_free();

	BLI_threadapi_exit();

	/* No need to call this early, rather do it late so that other pieces of Blender using sound may exit cleanly,
	 * see also T50676. */
	BKE_sound_exit();

	CLG_exit();

	BKE_blender_atexit();

	if (MEM_get_memory_blocks_in_use() != 0) {
		size_t mem_in_use = MEM_get_memory_in_use() + MEM_get_memory_in_use();
		printf("Error: Not freed memory blocks: %u, total unfreed memory %f MB\n",
		       MEM_get_memory_blocks_in_use(),
		       (double)mem_in_use / 1024 / 1024);
		MEM_printmemlist();
	}
	wm_autosave_delete();

	BKE_tempdir_session_purge();
}
예제 #5
0
static int view3d_copybuffer_exec(bContext *C, wmOperator *op)
{
	Main *bmain = CTX_data_main(C);
	char str[FILE_MAX];
	
	BKE_copybuffer_begin(bmain);
	
	/* context, selection, could be generalized */
	CTX_DATA_BEGIN (C, Object *, ob, selected_objects)
	{
		BKE_copybuffer_tag_ID(&ob->id);
	}
	CTX_DATA_END;
	
	BLI_make_file_string("/", str, BKE_tempdir_base(), "copybuffer.blend");
	BKE_copybuffer_save(str, op->reports);
	
	BKE_report(op->reports, RPT_INFO, "Copied selected objects to buffer");

	return OPERATOR_FINISHED;
}

static void VIEW3D_OT_copybuffer(wmOperatorType *ot)
{
	
	/* identifiers */
	ot->name = "Copy Selection to Buffer";
	ot->idname = "VIEW3D_OT_copybuffer";
	ot->description = "Selected objects are saved in a temp file";
	
예제 #6
0
/**
 * Path to temporary directory (with trailing slash)
 */
const char *BKE_tempdir_session(void)
{
	return btempdir_session[0] ? btempdir_session : BKE_tempdir_base();
}