void UI_fontstyle_draw_ex(const uiFontStyle *fs, const rcti *rect, const char *str, const uchar col[4], const struct uiFontStyleDraw_Params *fs_params, size_t len, float *r_xofs, float *r_yofs) { int xofs = 0, yofs; int font_flag = BLF_CLIPPING; UI_fontstyle_set(fs); /* set the flag */ if (fs->shadow) { font_flag |= BLF_SHADOW; const float shadow_color[4] = { fs->shadowcolor, fs->shadowcolor, fs->shadowcolor, fs->shadowalpha}; BLF_shadow(fs->uifont_id, fs->shadow, shadow_color); BLF_shadow_offset(fs->uifont_id, fs->shadx, fs->shady); } if (fs->kerning == 1) { font_flag |= BLF_KERNING_DEFAULT; } if (fs_params->word_wrap == 1) { font_flag |= BLF_WORD_WRAP; } BLF_enable(fs->uifont_id, font_flag); if (fs_params->word_wrap == 1) { /* draw from boundbox top */ yofs = BLI_rcti_size_y(rect) - BLF_height_max(fs->uifont_id); } else { /* draw from boundbox center */ float height = BLF_ascender(fs->uifont_id) + BLF_descender(fs->uifont_id); yofs = ceil(0.5f * (BLI_rcti_size_y(rect) - height)); } if (fs_params->align == UI_STYLE_TEXT_CENTER) { xofs = floor(0.5f * (BLI_rcti_size_x(rect) - BLF_width(fs->uifont_id, str, len))); } else if (fs_params->align == UI_STYLE_TEXT_RIGHT) { xofs = BLI_rcti_size_x(rect) - BLF_width(fs->uifont_id, str, len); } yofs = MAX2(0, yofs); xofs = MAX2(0, xofs); BLF_clipping(fs->uifont_id, rect->xmin, rect->ymin, rect->xmax, rect->ymax); BLF_position(fs->uifont_id, rect->xmin + xofs, rect->ymin + yofs, 0.0f); BLF_color4ubv(fs->uifont_id, col); BLF_draw(fs->uifont_id, str, len); BLF_disable(fs->uifont_id, font_flag); *r_xofs = xofs; *r_yofs = yofs; }
int text_font_width(SpaceText *UNUSED(st), const char *str) { return BLF_width(mono, str); }
/* used by node view too */ void ED_image_draw_info(Scene *scene, ARegion *ar, int color_manage, int use_default_view, int channels, int x, int y, const unsigned char cp[4], const float fp[4], const float linearcol[4], int *zp, float *zpf) { char str[256]; float dx = 6; /* text colors */ /* XXX colored text not allowed in Blender UI */ #if 0 unsigned char red[3] = {255, 50, 50}; unsigned char green[3] = {0, 255, 0}; unsigned char blue[3] = {100, 100, 255}; #else unsigned char red[3] = {255, 255, 255}; unsigned char green[3] = {255, 255, 255}; unsigned char blue[3] = {255, 255, 255}; #endif float hue = 0, sat = 0, val = 0, lum = 0, u = 0, v = 0; float col[4], finalcol[4]; glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_BLEND); /* noisy, high contrast make impossible to read if lower alpha is used. */ glColor4ub(0, 0, 0, 190); glRecti(0.0, 0.0, BLI_rcti_size_x(&ar->winrct) + 1, UI_UNIT_Y); glDisable(GL_BLEND); BLF_size(blf_mono_font, 11 * U.pixelsize, U.dpi); glColor3ub(255, 255, 255); BLI_snprintf(str, sizeof(str), "X:%-4d Y:%-4d |", x, y); BLF_position(blf_mono_font, dx, 0.3f * UI_UNIT_Y, 0); BLF_draw_ascii(blf_mono_font, str, sizeof(str)); dx += BLF_width(blf_mono_font, str); if (zp) { glColor3ub(255, 255, 255); BLI_snprintf(str, sizeof(str), " Z:%-.4f |", 0.5f + 0.5f * (((float)*zp) / (float)0x7fffffff)); BLF_position(blf_mono_font, dx, 0.3f * UI_UNIT_X, 0); BLF_draw_ascii(blf_mono_font, str, sizeof(str)); dx += BLF_width(blf_mono_font, str); } if (zpf) { glColor3ub(255, 255, 255); BLI_snprintf(str, sizeof(str), " Z:%-.3f |", *zpf); BLF_position(blf_mono_font, dx, 0.3f * UI_UNIT_X, 0); BLF_draw_ascii(blf_mono_font, str, sizeof(str)); dx += BLF_width(blf_mono_font, str); } if (channels >= 3) { glColor3ubv(red); if (fp) BLI_snprintf(str, sizeof(str), " R:%-.5f", fp[0]); else if (cp) BLI_snprintf(str, sizeof(str), " R:%-3d", cp[0]); else BLI_snprintf(str, sizeof(str), " R:-"); BLF_position(blf_mono_font, dx, 0.3f * UI_UNIT_X, 0); BLF_draw_ascii(blf_mono_font, str, sizeof(str)); dx += BLF_width(blf_mono_font, str); glColor3ubv(green); if (fp) BLI_snprintf(str, sizeof(str), " G:%-.5f", fp[1]); else if (cp) BLI_snprintf(str, sizeof(str), " G:%-3d", cp[1]); else BLI_snprintf(str, sizeof(str), " G:-"); BLF_position(blf_mono_font, dx, 0.3f * UI_UNIT_X, 0); BLF_draw_ascii(blf_mono_font, str, sizeof(str)); dx += BLF_width(blf_mono_font, str); glColor3ubv(blue); if (fp) BLI_snprintf(str, sizeof(str), " B:%-.5f", fp[2]); else if (cp) BLI_snprintf(str, sizeof(str), " B:%-3d", cp[2]); else BLI_snprintf(str, sizeof(str), " B:-"); BLF_position(blf_mono_font, dx, 0.3f * UI_UNIT_X, 0); BLF_draw_ascii(blf_mono_font, str, sizeof(str)); dx += BLF_width(blf_mono_font, str); if (channels == 4) { glColor3ub(255, 255, 255); if (fp) BLI_snprintf(str, sizeof(str), " A:%-.4f", fp[3]); else if (cp) BLI_snprintf(str, sizeof(str), " A:%-3d", cp[3]); else BLI_snprintf(str, sizeof(str), "- "); BLF_position(blf_mono_font, dx, 0.3f * UI_UNIT_X, 0); BLF_draw_ascii(blf_mono_font, str, sizeof(str)); dx += BLF_width(blf_mono_font, str); } if (color_manage) { float rgba[4]; copy_v3_v3(rgba, linearcol); if (channels == 3) rgba[3] = 1.0f; else rgba[3] = linearcol[3]; if (use_default_view) IMB_colormanagement_pixel_to_display_space_v4(rgba, rgba, NULL, &scene->display_settings); else IMB_colormanagement_pixel_to_display_space_v4(rgba, rgba, &scene->view_settings, &scene->display_settings); BLI_snprintf(str, sizeof(str), " | CM R:%-.4f G:%-.4f B:%-.4f", rgba[0], rgba[1], rgba[2]); BLF_position(blf_mono_font, dx, 0.3f * UI_UNIT_X, 0); BLF_draw_ascii(blf_mono_font, str, sizeof(str)); dx += BLF_width(blf_mono_font, str); } } /* color rectangle */ if (channels == 1) { if (fp) { col[0] = col[1] = col[2] = fp[0]; } else if (cp) { col[0] = col[1] = col[2] = (float)cp[0] / 255.0f; } else { col[0] = col[1] = col[2] = 0.0f; } col[3] = 1.0f; } else if (channels == 3) { copy_v3_v3(col, linearcol); col[3] = 1.0f; } else if (channels == 4) { copy_v4_v4(col, linearcol); } else { BLI_assert(0); zero_v4(col); } if (color_manage) { if (use_default_view) IMB_colormanagement_pixel_to_display_space_v4(finalcol, col, NULL, &scene->display_settings); else IMB_colormanagement_pixel_to_display_space_v4(finalcol, col, &scene->view_settings, &scene->display_settings); } else { copy_v4_v4(finalcol, col); } glDisable(GL_BLEND); glColor3fv(finalcol); dx += 0.25f * UI_UNIT_X; glBegin(GL_QUADS); glVertex2f(dx, 0.15f * UI_UNIT_Y); glVertex2f(dx, 0.85f * UI_UNIT_Y); glVertex2f(dx + 1.5f * UI_UNIT_X, 0.85 * UI_UNIT_Y); glVertex2f(dx + 1.5f * UI_UNIT_X, 0.15f * UI_UNIT_Y); glEnd(); /* draw outline */ glColor3ub(128, 128, 128); glBegin(GL_LINE_LOOP); glVertex2f(dx, 0.15f * UI_UNIT_Y); glVertex2f(dx, 0.85f * UI_UNIT_Y); glVertex2f(dx + 1.5f * UI_UNIT_X, 0.85f * UI_UNIT_Y); glVertex2f(dx + 1.5f * UI_UNIT_X, 0.15f * UI_UNIT_Y); glEnd(); dx += 1.75f * UI_UNIT_X; glColor3ub(255, 255, 255); if (channels == 1) { if (fp) { rgb_to_hsv(fp[0], fp[0], fp[0], &hue, &sat, &val); rgb_to_yuv(fp[0], fp[0], fp[0], &lum, &u, &v); } else if (cp) { rgb_to_hsv((float)cp[0] / 255.0f, (float)cp[0] / 255.0f, (float)cp[0] / 255.0f, &hue, &sat, &val); rgb_to_yuv((float)cp[0] / 255.0f, (float)cp[0] / 255.0f, (float)cp[0] / 255.0f, &lum, &u, &v); } BLI_snprintf(str, sizeof(str), "V:%-.4f", val); BLF_position(blf_mono_font, dx, 0.3f * UI_UNIT_X, 0); BLF_draw_ascii(blf_mono_font, str, sizeof(str)); dx += BLF_width(blf_mono_font, str); BLI_snprintf(str, sizeof(str), " L:%-.4f", lum); BLF_position(blf_mono_font, dx, 0.3f * UI_UNIT_X, 0); BLF_draw_ascii(blf_mono_font, str, sizeof(str)); dx += BLF_width(blf_mono_font, str); } else if (channels >= 3) { rgb_to_hsv(finalcol[0], finalcol[1], finalcol[2], &hue, &sat, &val); rgb_to_yuv(finalcol[0], finalcol[1], finalcol[2], &lum, &u, &v); BLI_snprintf(str, sizeof(str), "H:%-.4f", hue); BLF_position(blf_mono_font, dx, 0.3f * UI_UNIT_X, 0); BLF_draw_ascii(blf_mono_font, str, sizeof(str)); dx += BLF_width(blf_mono_font, str); BLI_snprintf(str, sizeof(str), " S:%-.4f", sat); BLF_position(blf_mono_font, dx, 0.3f * UI_UNIT_X, 0); BLF_draw_ascii(blf_mono_font, str, sizeof(str)); dx += BLF_width(blf_mono_font, str); BLI_snprintf(str, sizeof(str), " V:%-.4f", val); BLF_position(blf_mono_font, dx, 0.3f * UI_UNIT_X, 0); BLF_draw_ascii(blf_mono_font, str, sizeof(str)); dx += BLF_width(blf_mono_font, str); BLI_snprintf(str, sizeof(str), " L:%-.4f", lum); BLF_position(blf_mono_font, dx, 0.3f * UI_UNIT_X, 0); BLF_draw_ascii(blf_mono_font, str, sizeof(str)); dx += BLF_width(blf_mono_font, str); } (void)dx; }
float file_string_width(const char *str) { uiStyle *style = UI_GetStyle(); uiStyleFontSet(&style->widget); return BLF_width(style->widget.uifont_id, str, BLF_DRAW_STR_DUMMY_MAX); }