예제 #1
0
int BLI_path_abs(char *path, const char *basepath)
{
	int wasrelative = BLI_path_is_rel(path);
	char tmp[FILE_MAX];
	char base[FILE_MAX];
#ifdef WIN32
	char vol[3] = {'\0', '\0', '\0'};

	BLI_strncpy(vol, path, 3);
	/* we are checking here if we have an absolute path that is not in the current
	 * blend file as a lib main - we are basically checking for the case that a 
	 * UNIX root '/' is passed.
	 */
	if (!wasrelative && (vol[1] != ':' && (vol[0] == '\0' || vol[0] == '/' || vol[0] == '\\'))) {
		char *p = path;
		get_default_root(tmp);
		// get rid of the slashes at the beginning of the path
		while (*p == '\\' || *p == '/') {
			p++;
		}
		strcat(tmp, p);
	}
	else {
		BLI_strncpy(tmp, path, FILE_MAX);
	}
#else
	BLI_strncpy(tmp, path, sizeof(tmp));
	
	/* Check for loading a windows path on a posix system
	 * in this case, there is no use in trying C:/ since it 
	 * will never exist on a unix os.
	 * 
	 * Add a / prefix and lowercase the driveletter, remove the :
	 * C:\foo.JPG -> /c/foo.JPG */
	
	if (isalpha(tmp[0]) && tmp[1] == ':' && (tmp[2] == '\\' || tmp[2] == '/') ) {
		tmp[1] = tolower(tmp[0]); /* replace ':' with driveletter */
		tmp[0] = '/'; 
		/* '\' the slash will be converted later */
	}
	
#endif

	BLI_strncpy(base, basepath, sizeof(base));

	/* file component is ignored, so don't bother with the trailing slash */
	BLI_cleanup_path(NULL, base);
	
	/* push slashes into unix mode - strings entering this part are
	 * potentially messed up: having both back- and forward slashes.
	 * Here we push into one conform direction, and at the end we
	 * push them into the system specific dir. This ensures uniformity
	 * of paths and solving some problems (and prevent potential future
	 * ones) -jesterKing. */
	BLI_char_switch(tmp, '\\', '/');
	BLI_char_switch(base, '\\', '/');

	/* Paths starting with // will get the blend file as their base,
	 * this isn't standard in any os but is used in blender all over the place */
	if (wasrelative) {
		char *lslash = BLI_last_slash(base);
		if (lslash) {
			int baselen = (int) (lslash - base) + 1;
			/* use path for temp storage here, we copy back over it right away */
			BLI_strncpy(path, tmp + 2, FILE_MAX);
			
			memcpy(tmp, base, baselen);
			BLI_strncpy(tmp + baselen, path, sizeof(tmp) - baselen);
			BLI_strncpy(path, tmp, FILE_MAX);
		}
		else {
			BLI_strncpy(path, tmp + 2, FILE_MAX);
		}
	}
	else {
		BLI_strncpy(path, tmp, FILE_MAX);
	}

	BLI_cleanup_path(NULL, path);

#ifdef WIN32
	/* skip first two chars, which in case of
	 * absolute path will be drive:/blabla and
	 * in case of relpath //blabla/. So relpath
	 * // will be retained, rest will be nice and
	 * shiny win32 backward slashes :) -jesterKing
	 */
	BLI_char_switch(path + 2, '/', '\\');
#endif
	
	return wasrelative;
}
예제 #2
0
void BLI_path_rel(char *file, const char *relfile)
{
	char *lslash;
	char temp[FILE_MAX];
	char res[FILE_MAX];
	
	/* if file is already relative, bail out */
	if (BLI_path_is_rel(file)) {
		return;
	}
	
	/* also bail out if relative path is not set */
	if (relfile[0] == '\0') {
		return;
	}

#ifdef WIN32
	if (BLI_strnlen(relfile, 3) > 2 && relfile[1] != ':') {
		char *ptemp;
		/* fix missing volume name in relative base,
		 * can happen with old recent-files.txt files */
		get_default_root(temp);
		ptemp = &temp[2];
		if (relfile[0] != '\\' && relfile[0] != '/') {
			ptemp++;
		}
		BLI_strncpy(ptemp, relfile, FILE_MAX - 3);
	}
	else {
		BLI_strncpy(temp, relfile, FILE_MAX);
	}

	if (BLI_strnlen(file, 3) > 2) {
		if (temp[1] == ':' && file[1] == ':' && temp[0] != file[0])
			return;
	}
#else
	BLI_strncpy(temp, relfile, FILE_MAX);
#endif

	BLI_char_switch(temp, '\\', '/');
	BLI_char_switch(file, '\\', '/');
	
	/* remove /./ which confuse the following slash counting... */
	BLI_cleanup_path(NULL, file);
	BLI_cleanup_path(NULL, temp);
	
	/* the last slash in the file indicates where the path part ends */
	lslash = BLI_last_slash(temp);

	if (lslash) {
		/* find the prefix of the filename that is equal for both filenames.
		 * This is replaced by the two slashes at the beginning */
		char *p = temp;
		char *q = file;

#ifdef WIN32
		while (tolower(*p) == tolower(*q))
#else
		while (*p == *q)
#endif
		{
			p++;
			q++;

			/* don't search beyond the end of the string
			 * in the rare case they match */
			if ((*p == '\0') || (*q == '\0')) {
				break;
			}
		}

		/* we might have passed the slash when the beginning of a dir matches 
		 * so we rewind. Only check on the actual filename
		 */
		if (*q != '/') {
			while ( (q >= file) && (*q != '/') ) { --q; --p; }
		}
		else if (*p != '/') {
			while ( (p >= temp) && (*p != '/') ) { --p; --q; }
		}
		
		strcpy(res, "//");

		/* p now points to the slash that is at the beginning of the part
		 * where the path is different from the relative path. 
		 * We count the number of directories we need to go up in the
		 * hierarchy to arrive at the common 'prefix' of the path
		 */
		while (p && p < lslash) {
			if (*p == '/') 
				strcat(res, "../");
			p++;
		}

		strcat(res, q + 1); /* don't copy the slash at the beginning */
		
#ifdef  WIN32
		BLI_char_switch(res + 2, '/', '\\');
#endif
		strcpy(file, res);
	}
}
예제 #3
0
void BLI_cleanup_dir(const char *relabase, char *dir)
{
	BLI_cleanup_path(relabase, dir);
	BLI_add_slash(dir);

}
예제 #4
0
void BLI_cleanup_file(const char *relabase, char *dir)
{
	BLI_cleanup_path(relabase, dir);
	BLI_del_slash(dir);
}
예제 #5
0
void ImagesExporter::export_UV_Image(Image *image, bool use_copies) 
{
	std::string name(id_name(image));
	std::string translated_name(translate_id(name));
	bool not_yet_exported = find(mImages.begin(), mImages.end(), translated_name) == mImages.end();

	if (not_yet_exported) {

		ImBuf *imbuf       = BKE_image_acquire_ibuf(image, NULL, NULL);
		if (!imbuf) {
			fprintf(stderr, "Collada export: image does not exist:\n%s\n", image->name);
			return;
		}

		bool  is_dirty     = (imbuf->userflags & IB_BITMAPDIRTY) != 0;

		ImageFormatData imageFormat;
		BKE_imbuf_to_image_format(&imageFormat, imbuf);

		short image_source = image->source;
		bool  is_generated = image_source == IMA_SRC_GENERATED;
		bool  is_packed    = image->packedfile != NULL;

		char export_path[FILE_MAX];
		char source_path[FILE_MAX];
		char export_dir[FILE_MAX];
		char export_file[FILE_MAX];

		// Destination folder for exported assets
		BLI_split_dir_part(this->export_settings->filepath, export_dir, sizeof(export_dir));

		if (is_generated || is_dirty || use_copies || is_packed) {

			// make absolute destination path

			BLI_strncpy(export_file, name.c_str(), sizeof(export_file));
			BKE_image_path_ensure_ext_from_imformat(export_file, &imageFormat);

			BLI_join_dirfile(export_path, sizeof(export_path), export_dir, export_file);

			// make dest directory if it doesn't exist
			BLI_make_existing_file(export_path);
		}

		if (is_generated || is_dirty || is_packed) {

			// This image in its current state only exists in Blender memory.
			// So we have to export it. The export will keep the image state intact,
			// so the exported file will not be associated with the image.

			if (BKE_imbuf_write_as(imbuf, export_path, &imageFormat, true) == 0) {
				fprintf(stderr, "Collada export: Cannot export image to:\n%s\n", export_path);
				return;
			}
			BLI_strncpy(export_path, export_file, sizeof(export_path));
		}
		else {

			// make absolute source path
			BLI_strncpy(source_path, image->name, sizeof(source_path));
			BLI_path_abs(source_path, G.main->name);
			BLI_cleanup_path(NULL, source_path);

			if (use_copies) {
			
				// This image is already located on the file system.
				// But we want to create copies here.
				// To move images into the same export directory.
				// Note: If an image is already located in the export folder,
				// then skip the copy (as it would result in a file copy error).

				if (BLI_path_cmp(source_path, export_path) != 0) {
					if (BLI_copy(source_path, export_path) != 0) {
						fprintf(stderr, "Collada export: Cannot copy image:\n source:%s\ndest :%s\n", source_path, export_path);
						return;
					}
				}

				BLI_strncpy(export_path, export_file, sizeof(export_path));

			}
			else {

				// Do not make any copies, but use the source path directly as reference
				// to the original image

				BLI_strncpy(export_path, source_path, sizeof(export_path));
			}
		}

		COLLADASW::Image img(COLLADABU::URI(COLLADABU::URI::nativePathToUri(export_path)), translated_name, translated_name); /* set name also to mNameNC. This helps other viewers import files exported from Blender better */
		img.add(mSW);
		fprintf(stdout, "Collada export: Added image: %s\n", export_file);
		mImages.push_back(translated_name);

		BKE_image_release_ibuf(image, imbuf, NULL);
	}
}