/*..........................................................................*/ QState Bomb4_timing(Bomb4 *me, QEvent const *e) { switch (e->sig) { case Q_ENTRY_SIG: { me->code = 0; /* clear the defuse code */ return Q_HANDLED(); } case UP_SIG: { me->code <<= 1; me->code |= 1; return Q_HANDLED(); } case DOWN_SIG: { me->code <<= 1; return Q_HANDLED(); } case ARM_SIG: { if (me->code == me->defuse) { return Q_TRAN(&Bomb4_setting); } return Q_HANDLED(); } case TICK_SIG: { if (((TickEvt const *)e)->fine_time == 0) { --me->timeout; BSP_display(me->timeout); if (me->timeout == 0) { BSP_boom(); /* destroy the bomb */ } } return Q_HANDLED(); } } return Q_IGNORED(); }
/*..........................................................................*/ void Bomb2_timing_TICK(Bomb2 *me, Event const *e) { if (((TickEvt const *)e)->fine_time == 0) { --me->timeout; BSP_display(me->timeout); if (me->timeout == 0) { BSP_boom(); /* destroy the bomb */ } } }
void TimingState::onTICK(Bomb3 *context, uint8_t fine_time) const { if (fine_time == 0) { --context->m_timeout; BSP_display(context->m_timeout); if (context->m_timeout == 0) { BSP_boom(); // destroy the bomb } } }