void CCJKShapeRect::Paint( QPainter *painter ) { CJK_D(CCJKShapeRect); BeginPaint(painter); painter->drawRect(BoundingRect()); QPen tmpPen = d->pen; tmpPen.setColor(d->textColor); painter->setPen(tmpPen); painter->drawText(BoundingRect(), d->textAlign, d->sText); painter->setPen(d->pen); EndPaint(painter); }
bool tSceneExtents::Intersects(const tSceneExtents& extents) const { bool intersects = false; QVector<tGeoRect> sourceRects = BoundingRect().GetNormalizedRects(); QVector<tGeoRect> testRects = extents.BoundingRect().GetNormalizedRects(); unsigned long numSourceRects = sourceRects.size(); unsigned long numTestRects = testRects.size(); unsigned long sourceIndex = 0; while (sourceIndex < numSourceRects && intersects == false) { for (unsigned long testIndex = 0; testIndex < numTestRects; ++testIndex) { if (sourceRects[sourceIndex].Intersects(testRects[testIndex])) { intersects = true; break; } } ++sourceIndex; } return intersects; }
void CStandardNodePositioning::ApplyTo (IRevisionGraphLayout* layout) { // we need access to actual data IStandardLayoutNodeAccess* nodeAccess = dynamic_cast<IStandardLayoutNodeAccess*>(layout); if (nodeAccess == NULL) return; // calculate the displacement for every node (member subTreeShift) CSize treeShift (0,0); for (index_t i = 0, count = nodeAccess->GetNodeCount(); i < count; ++i) { CStandardLayoutNodeInfo* node = nodeAccess->GetNode(i); if (node->node->GetSource() == NULL) { // we found a root -> place it std::vector<long> columnStarts; std::vector<long> ColumnEnds; PlaceBranch (node, columnStarts, ColumnEnds); // actually move the node rects to thier final position ShiftNodes (node, treeShift); treeShift.cx = BoundingRect (node).right + 100; } } }
QPainterPath CCJKShapeRect::GetShape() const { CJK_D(const CCJKShapeRect); QPainterPath path = StrokePath(GetPath()); if (d->brush.style() != Qt::NoBrush) { QPainterPath tmpPath; tmpPath.addRect(BoundingRect()); path += tmpPath; } else if (!d->sText.isEmpty()) { QFontMetrics fontMetrics(d->font); QRect txtRect = fontMetrics.boundingRect(d->boundRect.toRect(), d->textAlign, d->sText); path.addRect(txtRect); } return path; }
void CCJKShapeLinkNode::Paint(QPainter *painter) { CJK_D(CCJKShapeLinkNode); BeginPaint(painter); QRectF tmpRect = BoundingRect(); QBrush brsh(Qt::NoBrush); painter->setBrush(brsh); QPen pen(Qt::red); pen.setWidthF(1); pen.setJoinStyle(Qt::MiterJoin); pen.setCapStyle(Qt::RoundCap); painter->setPen(pen); painter->drawEllipse(tmpRect); painter->drawLine(tmpRect.topLeft(), tmpRect.bottomRight()); painter->drawLine(tmpRect.topRight(), tmpRect.bottomLeft()); if (d->tracker == TTTouch) { painter->drawRect(tmpRect); } EndPaint(painter); }
CRect CStandardNodePositioning::BoundingRect (const CStandardLayoutNodeInfo* node) { // walk along this branch CRect result = node->rect; for ( ; node != NULL; node = node->nextInBranch) { result.UnionRect (result, node->rect); // shift sub-branches for ( CStandardLayoutNodeInfo* branch = node->firstSubBranch ; branch != NULL ; branch = branch->nextBranch) { result.UnionRect (result, BoundingRect (branch)); } } return result; }
void CPositionDisplay::Draw(const TRect& aRect) const { CWindowGc& gc = SystemGc(); gc.SetClippingRect(aRect); gc.SetBrushColor(iBgClr); gc.SetBrushStyle(CGraphicsContext::ESolidBrush); //gc.Clear(aRect); //paint background color. gc.SetPenStyle(CGraphicsContext::ESolidPen); gc.SetPenColor(iOutlineClr); gc.SetBrushColor(iFldClr); if(Contains(iLatControl->Rect(), aRect) || Contains(iLonControl->Rect(), aRect)){ return; } TRect bubbles[] = {BoundingRect(iLatControl->Rect(), iLonControl->Rect())}; const TInt num = sizeof(bubbles)/sizeof(*bubbles); for(TInt i = 0; i < num; ++i){ bubbles[i].Shrink(-2,-2); gc.DrawRoundRect(bubbles[i], TSize(8,8)); } }
QPainterPath CCJKShapeElipse::GetPath() const { QPainterPath path; path.addEllipse(BoundingRect()); return path; }
void CCJKShapeElipse::Paint( QPainter *painter ) { BeginPaint(painter); painter->drawEllipse(BoundingRect()); EndPaint(painter); }
void MapAnalysis::Resize ( const PLAYER_INDEX & maxPlayerId, const sint16 & xSize, const sint16 & ySize, const sint16 & resolution ) { sint32 old_size = m_threatGrid.size(); m_threatGrid .resize(maxPlayerId); m_attackGrid .resize(maxPlayerId); m_defenseGrid .resize(maxPlayerId); m_rangedGrid .resize(maxPlayerId); m_bombardLandGrid .resize(maxPlayerId); m_bombardSeaGrid .resize(maxPlayerId); m_bombardAirGrid .resize(maxPlayerId); m_valueGrid .resize(maxPlayerId); m_tradeAtRiskGrid .resize(maxPlayerId); m_piracyLossGrid .resize(maxPlayerId); m_empireBoundingRect.resize(maxPlayerId); m_empireCenter .resize(maxPlayerId); for (sint16 player = 0; player < maxPlayerId; player++) { m_threatGrid [player].Resize(xSize, ySize, resolution); m_attackGrid [player].Resize(xSize, ySize, resolution); m_defenseGrid [player].Resize(xSize, ySize, resolution); m_rangedGrid [player].Resize(xSize, ySize, resolution); m_bombardLandGrid[player].Resize(xSize, ySize, resolution); m_bombardSeaGrid [player].Resize(xSize, ySize, resolution); m_bombardAirGrid [player].Resize(xSize, ySize, resolution); m_valueGrid [player].Resize(xSize, ySize, resolution); m_tradeAtRiskGrid[player].Resize(xSize, ySize, resolution); m_piracyLossGrid [player].Resize(xSize, ySize, resolution); if (player >= old_size) m_empireBoundingRect[player] = BoundingRect(); } m_piracyIncomeMatrix.resize(maxPlayerId * maxPlayerId, 0); m_minCityThreat.resize(maxPlayerId); m_maxCityThreat.resize(maxPlayerId); m_nuclearWeapons.resize(maxPlayerId); m_bioWeapons.resize(maxPlayerId); m_nanoWeapons.resize(maxPlayerId); m_specialAttackers.resize(maxPlayerId); m_continentSize.resize(maxPlayerId); m_totalPopulation.resize(maxPlayerId); m_landArea.resize(maxPlayerId); m_totalTrade.resize(maxPlayerId); m_projectedScience.resize(maxPlayerId); m_productionHandicapRatio.resize(maxPlayerId); m_goldHandicapRatio.resize(maxPlayerId); m_scienceHandicapRatio.resize(maxPlayerId); ResizeContinents(); m_movementTypeUnion.resize(maxPlayerId); }
QPainterPath CCJKShapeLinkNode::GetShape() const { QPainterPath path; path.addRegion(QRegion(BoundingRect().toRect(), QRegion::Rectangle)); return path; }
QPainterPath CCJKShapeLinkNode::GetPath() const { QPainterPath path; path.addRect(BoundingRect()); return path; }