예제 #1
0
파일: main.cpp 프로젝트: Salimlou/reflow
std::string DataPath()
{
#ifdef MACOSX
    return BundlePath() + "/Contents/Resources" ;
#else
    return BundlePath() + "/data";
#endif
}
예제 #2
0
파일: Shader.c 프로젝트: chunkyguy/EWOGL
Program CompileShader(const char *vsh_filename, const char *fsh_filename, BindAttribs bind_attribs) {
	char vsh_src[kBuffer20] = {0};
	char fsh_src[kBuffer20] = {0};
	char path_buffer[kBuffer10] = {0};
	
	BundlePath("Shader.vsh", path_buffer);
	ReadFile(path_buffer, vsh_src);

	BundlePath("Shader.fsh", path_buffer);
	ReadFile(path_buffer, fsh_src);
	
	return CompileShaderSource(vsh_src, fsh_src, bind_attribs);
}