SEL_CCControlHandler CentralAccountLoginLayer::onResolveCCBCCControlSelector(CCObject * pTarget, CCString * pSelectorName){ //Bind CCControl Events CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "onOk",CentralAccountLoginLayer::onOk); CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "onSina",CentralAccountLoginLayer::onSina); return NULL; }
SEL_CCControlHandler ExplorePopUpView::onResolveCCBCCControlSelector(cocos2d::CCObject * pTarget, const char * pSelectorName){ CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "onDeleteClick", ExplorePopUpView::onDeleteClick); CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "onAddSaveClick", ExplorePopUpView::onAddSaveClick); CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "onReturnClick", ExplorePopUpView::onReturnClick); CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "onWriteClick", ExplorePopUpView::onWriteClick); return NULL; }
SEL_CCControlHandler CLoginLayer::onResolveCCBCCControlSelector(CCObject * pTarget, const char* pSelectorName) { CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "OnRegister", CLoginLayer::OnRegisterClicked); CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "OnQuikLogin", CLoginLayer::OnQuickLoginCliked); CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "OnAccountLogin", CLoginLayer::OnAccountLoginCliked); return NULL ; }
SEL_CCControlHandler SelectRoomLayer::onResolveCCBCCControlSelector(CCObject * pTarget, const char* pSelectorName) { CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "OnClose", SelectRoomLayer::OnClose) ; CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "OnRoom1Down", SelectRoomLayer::OnRoom1Down) ; return NULL ; }
SEL_CCControlHandler SingleScoreRankView::onResolveCCBCCControlSelector(cocos2d::CCObject * pTarget, const char * pSelectorName) { CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "onTipBtnClick", SingleScoreRankView::onTipBtnClick); CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "onHistoryBtnClick", SingleScoreRankView::onHistoryBtnClick); CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "onConRankBtnClick", SingleScoreRankView::onConRankBtnClick); return NULL; }
cocos2d::extension::Control::Handler ark_maingameDesk::onResolveCCBCCControlSelector(cocos2d::Ref * pTarget, const char * pSelectorName) { CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this,"m_liaotianCallback",ark_maingameDesk::m_liaotianCallback); CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this,"m_biaoqingCallback",ark_maingameDesk::m_biaoqingCallback); CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this,"m_menuCallback",ark_maingameDesk::m_menuCallback); return NULL; }
SEL_CCControlHandler EquipMeltView::onResolveCCBCCControlSelector(cocos2d::CCObject *pTarget, const char *pSelectorName) { CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "onClickMeltBtn", EquipMeltView::onClickMeltBtn); CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "onClickSaveBtn", EquipMeltView::onClickSaveBtn); CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "onClickTipBtn", EquipMeltView::onClickTipBtn); CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "onClickHelpBtn", EquipMeltView::onClickHelpBtn); return NULL; }
//按钮响应事件绑定 SEL_CCControlHandler DialogLayer::onResolveCCBCCControlSelector(CCObject * pTarget, const char* pSelectorName) { // CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "getAwardBtnClicked", GeneralDialog::getAwardBtnClicked); CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "onCloseClick", DialogLayer::closeBtn); CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "onOk", DialogLayer::okBtn); CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "onCancel", DialogLayer::cancelBtn); return NULL; }
SEL_CCControlHandler AnimationsTestLayer::onResolveCCBCCControlSelector(CCObject *pTarget, const char*pSelectorName, CCNode* pNode) { CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "onCCControlButtonIdleClicked", AnimationsTestLayer::onCCControlButtonIdleClicked); CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "onCCControlButtonWaveClicked", AnimationsTestLayer::onCCControlButtonWaveClicked); CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "onCCControlButtonJumpClicked", AnimationsTestLayer::onCCControlButtonJumpClicked); CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "onCCControlButtonFunkyClicked", AnimationsTestLayer::onCCControlButtonFunkyClicked); return NULL; }
SEL_CCControlHandler BanTimeView::onResolveCCBCCControlSelector(CCObject * pTarget, const char* pSelectorName) { CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "keyPressedBtnOk", BanTimeView::keypressedBtnOk); CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "keyPressedBtnCancel", BanTimeView::keypressedBtnCancel); CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "onClickNoticeBtn", BanTimeView::onClickNoticeBtn); //CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "keyPressedBtnClose", YesNoDialog::keyPressedBtnClose); return NULL; }
SEL_CCControlHandler TreasureExploreLayer::onResolveCCBCCControlSelector(CCObject * pTarget, const char * pSelectorName) { CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "close", TreasureExploreLayer::OnCloseBtnClicked); CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "explore", TreasureExploreLayer::OnExploreBtnClicked); CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "get_reward", TreasureExploreLayer::OnGetRewardBtnClicked); CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "ball_click", TreasureExploreLayer::onBallClicked); return NULL; }
SEL_CCControlHandler StoreView::onResolveCCBCCControlSelector(cocos2d::CCObject * pTarget, const char * pSelectorName) { CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "onCloseClick", StoreView::onCloseClick); CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "onClickStoreBtn", StoreView::onClickStoreBtn); CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "onClickBagBtn", StoreView::onClickBagBtn); // CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "onClickWarBtn", StoreView::onClickWarBtn); // CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "onClickSpdBtn", StoreView::onClickSpdBtn); // CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "onClickResBtn", StoreView::onClickResBtn); // CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "onClickOthBtn", StoreView::onClickOthBtn); return NULL; }
SEL_CCControlHandler CentralBattleEndUILayer::onResolveCCBCCControlSelector(CCObject * pTarget, CCString * pSelectorName){ //Bind CCControl Events CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "onHome",CentralBattleEndUILayer::onHome); return NULL; }
SEL_CCControlHandler QiangHLayer::onResolveCCBCCControlSelector(CCObject * pTarget, CCString * pSelectorName) { CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "qhClicked", QiangHLayer::qhClicked); //CCBSelectorResolver * targetAsCCBSelectorResolver = dynamic_cast<CCBSelectorResolver *>(pTarget); //if(pTarget == this && pSelectorName->compare("onBtn_qhClicked") == 0) // return cccontrol_selector(QiangHLayer::onBtn_qhClicked); return NULL; }
SEL_CCControlHandler PropSpeedupView::onResolveCCBCCControlSelector(CCObject * pTarget, const char* pSelectorName) { CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "onAddClick", PropSpeedupView::onAddClick); CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "onSubClick", PropSpeedupView::onSubClick); CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "onUseClick", PropSpeedupView::onUseClick); CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "keypressedBtnLast", PropSpeedupView::keypressedBtnLast); CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "keypressedBtnNext", PropSpeedupView::keypressedBtnNext); CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "onUpBtn1Click", PropSpeedupView::onUpBtn1Click); CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "onUpBtn2Click", PropSpeedupView::onUpBtn2Click); CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "onUseBtnPart2Click", PropSpeedupView::onUseBtnPart2Click); return NULL; }
SEL_CCControlHandler EquipLongjingView::onResolveCCBCCControlSelector(cocos2d::CCObject * pTarget, const char * pSelectorName) { CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "onClickSite1Btn", EquipLongjingView::onClickSite1Btn); CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "onClickSite2Btn", EquipLongjingView::onClickSite2Btn); CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "onClickSite3Btn", EquipLongjingView::onClickSite3Btn); CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "onClickSite4Btn", EquipLongjingView::onClickSite4Btn); CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "onClickSite5Btn", EquipLongjingView::onClickSite5Btn); CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "onOkBtnClick", EquipLongjingView::onOkBtnClick); CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "onClickHelpBtn", EquipLongjingView::onClickHelpBtn); return NULL; }
SEL_CCControlHandler ToolCreateView::onResolveCCBCCControlSelector(cocos2d::CCObject * pTarget, const char * pSelectorName){ CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "onCancelBtn1Click", ToolCreateView::onCancelBtn1Click); CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "onCancelBtn2Click", ToolCreateView::onCancelBtn2Click); CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "onCancelBtn3Click", ToolCreateView::onCancelBtn3Click); CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "onCancelBtn4Click", ToolCreateView::onCancelBtn4Click); CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "onCancelBtn5Click", ToolCreateView::onCancelBtn5Click); CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "onBuyBtnClick", ToolCreateView::onBuyBtnClick); CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "onBoxBtnClick", ToolCreateView::onBoxBtnClick); return NULL; }
SEL_CCControlHandler HelloCocosBuilderLayer::onResolveCCBCCControlSelector(CCObject * pTarget, const char * pSelectorName, CCNode* pNode) { CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "onMenuTestClicked", HelloCocosBuilderLayer::onMenuTestClicked); CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "onSpriteTestClicked", HelloCocosBuilderLayer::onSpriteTestClicked); CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "onButtonTestClicked", HelloCocosBuilderLayer::onButtonTestClicked); CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "onAnimationsTestClicked", HelloCocosBuilderLayer::onAnimationsTestClicked); CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "onParticleSystemTestClicked", HelloCocosBuilderLayer::onParticleSystemTestClicked); CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "onScrollViewTestClicked", HelloCocosBuilderLayer::onScrollViewTestClicked); CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "onTimelineCallbackSoundClicked", HelloCocosBuilderLayer::onTimelineCallbackSoundClicked); return NULL; }
SEL_CCControlHandler HelloCocosBuilderLayer::onResolveCCBCCControlSelector(CCObject * pTarget, CCString * pSelectorName) { CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "onMenuTestClicked", HelloCocosBuilderLayer::onMenuTestClicked); CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "onSpriteTestClicked", HelloCocosBuilderLayer::onSpriteTestClicked); CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "onButtonTestClicked", HelloCocosBuilderLayer::onButtonTestClicked); CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "onLabelTestClicked", HelloCocosBuilderLayer::onLabelTestClicked); CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "onParticleSystemTestClicked", HelloCocosBuilderLayer::onParticleSystemTestClicked); CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "onScrollViewTestClicked", HelloCocosBuilderLayer::onScrollViewTestClicked); return NULL; }
SEL_CCControlHandler PlayerRankListView::onResolveCCBCCControlSelector(cocos2d::CCObject * pTarget, const char * pSelectorName) { CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "onTipBtnClick", PlayerRankListView::onTipBtnClick); return NULL; }
extension::SEL_CCControlHandler MapMenu1Layer::onResolveCCBCCControlSelector(CCObject * pTarget, const char * pSelectorName) { CCB_SELECTORRESOLVER_CCCONTROL_GLUE( this, "playSound", MapMenu1Layer::controlButtonTest ); return NULL; }
SEL_CCControlHandler CResultDlg::onResolveCCBCCControlSelector(CCObject * pTarget, const char* pSelectorName) { CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "OnClose", CResultDlg::OnClose) ; return NULL ; }
SEL_CCControlHandler FMMapAvatarNode::onResolveCCBCCControlSelector(CCObject * pTarget, const char* pSelectorName) { CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "clickAvatarBtn", FMMapAvatarNode::clickAvatarBtn); return NULL; }
SEL_CCControlHandler ButtonTestLayer::onResolveCCBCCControlSelector(CCObject * pTarget, CCString * pSelectorName) { CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "onCCControlButtonClicked", ButtonTestLayer::onCCControlButtonClicked); return NULL; }
SEL_CCControlHandler FacebookLikeView::onResolveCCBCCControlSelector(cocos2d::CCObject *pTarget, const char *pSelectorName) { CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "onGoClick", FacebookLikeView::onGoClick); return NULL; }
SEL_CCControlHandler RCScrollViewScene::onResolveCCBCCControlSelector(cocos2d::CCObject * pTarget, const char * pSelectorName) { CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "buttonClicked", RCScrollViewScene::onButtonClicked); return NULL; }
SEL_CCControlHandler YuanJunDetailView::onResolveCCBCCControlSelector(cocos2d::CCObject * pTarget, const char * pSelectorName) { CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "onClickResult", YuanJunDetailView::onClickResult); return NULL; }
SEL_CCControlHandler TestLayer::onResolveCCBCCControlSelector( CCObject *pTarget, const char* pSelectorName ) { CCB_SELECTORRESOLVER_CCCONTROL_GLUE( this, "buttonClicked:", TestLayer::buttonClicked ); return NULL; }
SEL_CCControlHandler ComicWarUI::onResolveCCBCCControlSelector(CCObject* pTarget, const char* pSelectorName) { CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "buttonClicked", ComicWarUI::onButtonClicked); return NULL; }
cocos2d::extension::Control::Handler KingBattleRewardView::onResolveCCBCCControlSelector(cocos2d::Ref * pTarget, const char* pSelectorName) { CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "onCloseClick", KingBattleRewardView::onCloseClick); return NULL; }