PlatformFont::CharInfo& MacCarbFont::getCharInfo(const UTF16 ch) const { // We use some static data here to avoid re allocating the same variable in a loop. // this func is primarily called by GFont::loadCharInfo(), Rect imageRect; CGContextRef imageCtx; U32 bitmapDataSize; ATSUTextMeasurement tbefore, tafter, tascent, tdescent; OSStatus err; // 16 bit character buffer for the ATUSI calls. // -- hey... could we cache this at the class level, set style and loc *once*, // then just write to this buffer and clear the layout cache, to speed up drawing? static UniChar chUniChar[1]; chUniChar[0] = ch; // Declare and clear out the CharInfo that will be returned. static PlatformFont::CharInfo c; dMemset(&c, 0, sizeof(c)); // prep values for GFont::addBitmap() c.bitmapIndex = 0; c.xOffset = 0; c.yOffset = 0; // put the text in the layout. // we've hardcoded a string length of 1 here, but this could work for longer strings... (hint hint) // note: ATSUSetTextPointerLocation() also clears the previous cached layout information. ATSUSetTextPointerLocation( mLayout, chUniChar, 0, 1, 1); ATSUSetRunStyle( mLayout, mStyle, 0,1); // get the typographic bounds. this tells us how characters are placed relative to other characters. ATSUGetUnjustifiedBounds( mLayout, 0, 1, &tbefore, &tafter, &tascent, &tdescent); c.xIncrement = FixedToInt(tafter); // find out how big of a bitmap we'll need. // as a bonus, we also get the origin where we should draw, encoded in the Rect. ATSUMeasureTextImage( mLayout, 0, 1, 0, 0, &imageRect); U32 xFudge = 2; U32 yFudge = 1; c.width = imageRect.right - imageRect.left + xFudge; // add 2 because small fonts don't always have enough room c.height = imageRect.bottom - imageRect.top + yFudge; c.xOrigin = imageRect.left; // dist x0 -> center line c.yOrigin = -imageRect.top; // dist y0 -> base line // kick out early if the character is undrawable if( c.width == xFudge || c.height == yFudge) return c; // allocate a greyscale bitmap and clear it. bitmapDataSize = c.width * c.height; c.bitmapData = new U8[bitmapDataSize]; dMemset(c.bitmapData,0x00,bitmapDataSize); // get a graphics context on the bitmap imageCtx = CGBitmapContextCreate( c.bitmapData, c.width, c.height, 8, c.width, mColorSpace, kCGImageAlphaNone); if(!imageCtx) { Con::errorf("Error: failed to create a graphics context on the CharInfo bitmap! Drawing a blank block."); c.xIncrement = c.width; dMemset(c.bitmapData,0x0F,bitmapDataSize); return c; } // Turn off antialiasing for monospaced console fonts. yes, this is cheating. if(mSize < 12 && ( dStrstr(mName,"Monaco")!=NULL || dStrstr(mName,"Courier")!=NULL )) CGContextSetShouldAntialias(imageCtx, false); // Set up drawing options for the context. // Since we're not going straight to the screen, we need to adjust accordingly CGContextSetShouldSmoothFonts(imageCtx, false); CGContextSetRenderingIntent(imageCtx, kCGRenderingIntentAbsoluteColorimetric); CGContextSetInterpolationQuality( imageCtx, kCGInterpolationNone); CGContextSetGrayFillColor( imageCtx, 1.0, 1.0); CGContextSetTextDrawingMode( imageCtx, kCGTextFill); // tell ATSUI to substitute fonts as needed for missing glyphs ATSUSetTransientFontMatching(mLayout, true); // set up three parrallel arrays for setting up attributes. // this is how most options in ATSUI are set, by passing arrays of options. ATSUAttributeTag theTags[] = { kATSUCGContextTag }; ByteCount theSizes[] = { sizeof(CGContextRef) }; ATSUAttributeValuePtr theValues[] = { &imageCtx }; // bind the layout to the context. ATSUSetLayoutControls( mLayout, 1, theTags, theSizes, theValues ); // Draw the character! int yoff = c.height < 3 ? 1 : 0; // kludge for 1 pixel high characters, such as '-' and '_' int xoff = 1; err = ATSUDrawText( mLayout, 0, 1, IntToFixed(-imageRect.left + xoff), IntToFixed(imageRect.bottom + yoff ) ); CGContextRelease(imageCtx); if(err != noErr) { Con::errorf("Error: could not draw the character! Drawing a blank box."); dMemset(c.bitmapData,0x0F,bitmapDataSize); } #if TORQUE_DEBUG // Con::printf("Font Metrics: Rect = %2i %2i %2i %2i Char= %C, 0x%x Size= %i, Baseline= %i, Height= %i",imageRect.top, imageRect.bottom, imageRect.left, imageRect.right,ch,ch, mSize,mBaseline, mHeight); // Con::printf("Font Bounds: left= %2i right= %2i Char= %C, 0x%x Size= %i",FixedToInt(tbefore), FixedToInt(tafter), ch,ch, mSize); #endif return c; }
void drawPlugin(NPP instance, NPCocoaEvent* event) { if (!browserUAString) return; PluginInstance* currentInstance = (PluginInstance*)(instance->pdata); CGContextRef cgContext = event->data.draw.context; if (!cgContext) return; float windowWidth = currentInstance->window.width; float windowHeight = currentInstance->window.height; // save the cgcontext gstate CGContextSaveGState(cgContext); // we get a flipped context CGContextTranslateCTM(cgContext, 0.0, windowHeight); CGContextScaleCTM(cgContext, 1.0, -1.0); // draw a gray background for the plugin CGContextAddRect(cgContext, CGRectMake(0, 0, windowWidth, windowHeight)); CGContextSetGrayFillColor(cgContext, 0.5, 1.0); CGContextDrawPath(cgContext, kCGPathFill); // draw a black frame around the plugin CGContextAddRect(cgContext, CGRectMake(0, 0, windowWidth, windowHeight)); CGContextSetGrayStrokeColor(cgContext, 0.0, 1.0); CGContextSetLineWidth(cgContext, 6.0); CGContextStrokePath(cgContext); // draw the UA string using ATSUI CGContextSetGrayFillColor(cgContext, 0.0, 1.0); ATSUStyle atsuStyle; ATSUCreateStyle(&atsuStyle); CFIndex stringLength = CFStringGetLength(browserUAString); UniChar* unicharBuffer = (UniChar*)malloc((stringLength + 1) * sizeof(UniChar)); CFStringGetCharacters(browserUAString, CFRangeMake(0, stringLength), unicharBuffer); UniCharCount runLengths = kATSUToTextEnd; ATSUTextLayout atsuLayout; ATSUCreateTextLayoutWithTextPtr(unicharBuffer, kATSUFromTextBeginning, kATSUToTextEnd, stringLength, 1, &runLengths, &atsuStyle, &atsuLayout); ATSUAttributeTag contextTag = kATSUCGContextTag; ByteCount byteSize = sizeof(CGContextRef); ATSUAttributeValuePtr contextATSUPtr = &cgContext; ATSUSetLayoutControls(atsuLayout, 1, &contextTag, &byteSize, &contextATSUPtr); ATSUTextMeasurement lineAscent, lineDescent; ATSUGetLineControl(atsuLayout, kATSUFromTextBeginning, kATSULineAscentTag, sizeof(ATSUTextMeasurement), &lineAscent, &byteSize); ATSUGetLineControl(atsuLayout, kATSUFromTextBeginning, kATSULineDescentTag, sizeof(ATSUTextMeasurement), &lineDescent, &byteSize); float lineHeight = FixedToFloat(lineAscent) + FixedToFloat(lineDescent); ItemCount softBreakCount; ATSUBatchBreakLines(atsuLayout, kATSUFromTextBeginning, stringLength, FloatToFixed(windowWidth - 10.0), &softBreakCount); ATSUGetSoftLineBreaks(atsuLayout, kATSUFromTextBeginning, kATSUToTextEnd, 0, NULL, &softBreakCount); UniCharArrayOffset* softBreaks = (UniCharArrayOffset*)malloc(softBreakCount * sizeof(UniCharArrayOffset)); ATSUGetSoftLineBreaks(atsuLayout, kATSUFromTextBeginning, kATSUToTextEnd, softBreakCount, softBreaks, &softBreakCount); UniCharArrayOffset currentDrawOffset = kATSUFromTextBeginning; int i = 0; while (i < softBreakCount) { ATSUDrawText(atsuLayout, currentDrawOffset, softBreaks[i], FloatToFixed(5.0), FloatToFixed(windowHeight - 5.0 - (lineHeight * (i + 1.0)))); currentDrawOffset = softBreaks[i]; i++; } ATSUDrawText(atsuLayout, currentDrawOffset, kATSUToTextEnd, FloatToFixed(5.0), FloatToFixed(windowHeight - 5.0 - (lineHeight * (i + 1.0)))); free(unicharBuffer); free(softBreaks); // restore the cgcontext gstate CGContextRestoreGState(cgContext); }
static pascal OSStatus CustomSpotViewHandler(EventHandlerCallRef inCaller, EventRef inEvent, void* inRefcon) { OSStatus result = eventNotHandledErr; CustomSpotViewData* myData = (CustomSpotViewData*)inRefcon; switch (GetEventClass(inEvent)) { case kEventClassHIObject: switch (GetEventKind(inEvent)) { case kEventHIObjectConstruct: { myData = (CustomSpotViewData*) calloc(1, sizeof(CustomSpotViewData)); GetEventParameter(inEvent, kEventParamHIObjectInstance, typeHIObjectRef, NULL, sizeof(myData->view), NULL, &myData->view); result = SetEventParameter(inEvent, kEventParamHIObjectInstance, typeVoidPtr, sizeof(myData), &myData); break; } case kEventHIObjectInitialize: { HIRect bounds; GetEventParameter(inEvent, kEventParamBounds, typeHIRect, NULL, sizeof(bounds), NULL, &bounds); myData->spot.x = CGRectGetMidX(bounds) - CGRectGetMinX(bounds); myData->spot.y = CGRectGetMidY(bounds) - CGRectGetMinY(bounds); HIViewSetVisible(myData->view, true); break; } case kEventHIObjectDestruct: { free(myData); result = noErr; break; } default: break; } break; case kEventClassControl: switch (GetEventKind(inEvent)) { case kEventControlDraw: { CGContextRef context; HIRect bounds; result = GetEventParameter(inEvent, kEventParamCGContextRef, typeCGContextRef, NULL, sizeof(context), NULL, &context); HIViewGetBounds(myData->view, &bounds); if (!IsControlActive(myData->view)) { CGContextSetGrayStrokeColor(context, 0.5, 0.3); CGContextSetGrayFillColor(context, 0.5, 0.3); } else { CGContextSetRGBStrokeColor(context, 0.0, 0.0, 0.0, 0.7); CGContextSetRGBFillColor(context, 0.0, 0.0, 0.0, 0.7); } CGContextSetLineWidth(context, 3.0); CGContextStrokeRect(context, bounds); HIRect spot = { {myData->spot.x - 4.0, myData->spot.y - 4.0}, {8.0, 8.0} }; CGContextFillRect(context, spot); result = noErr; break; } case kEventControlBoundsChanged: { HIRect newHIBounds; GetEventParameter(inEvent, kEventParamCurrentBounds, typeHIRect, NULL, sizeof(newHIBounds), NULL, &newHIBounds); myData->spot.x = CGRectGetMidX(newHIBounds) - CGRectGetMinX(newHIBounds); myData->spot.y = CGRectGetMidY(newHIBounds) - CGRectGetMinY(newHIBounds); break; } case kEventControlHitTest: { HIPoint pt; HIRect bounds; GetEventParameter(inEvent, kEventParamMouseLocation, typeHIPoint, NULL, sizeof(pt), NULL, &pt); HIViewGetBounds(myData->view, &bounds); ControlPartCode part = (CGRectContainsPoint(bounds, pt))?kControlButtonPart:kControlNoPart; result = SetEventParameter(inEvent, kEventParamControlPart, typeControlPartCode, sizeof(part), &part); break; } case kEventControlTrack: { Point qdPoint; Rect qdWindowBounds; HIPoint hiPoint; HIRect hiViewBounds; MouseTrackingResult mouseStatus = kMouseTrackingMouseDown; HIViewGetBounds(myData->view, &hiViewBounds); GetWindowBounds(GetControlOwner(myData->view), kWindowStructureRgn, &qdWindowBounds); // handle the first mouseDown before moving GetEventParameter(inEvent, kEventParamMouseLocation, typeHIPoint, NULL, sizeof(hiPoint), NULL, &hiPoint); while (mouseStatus != kMouseTrackingMouseUp) { if (CGRectContainsPoint(hiViewBounds, hiPoint)) { if (hiPoint.x < hiViewBounds.origin.x+4) hiPoint.x = hiViewBounds.origin.x+4; if (hiPoint.x > hiViewBounds.origin.x+hiViewBounds.size.width-4) hiPoint.x = hiViewBounds.origin.x+hiViewBounds.size.width-4; if (hiPoint.y < hiViewBounds.origin.y+4) hiPoint.y = hiViewBounds.origin.y+4; if (hiPoint.y > hiViewBounds.origin.y+hiViewBounds.size.height-4) hiPoint.y = hiViewBounds.origin.y+hiViewBounds.size.height-4; myData->spot = hiPoint; HIViewSetNeedsDisplay(myData->view, true); } // a -1 GrafPtr to TrackMouseLocation yields global coordinates TrackMouseLocation((GrafPtr)-1L, &qdPoint, &mouseStatus); // convert to window-relative coordinates hiPoint.x = qdPoint.h - qdWindowBounds.left; hiPoint.y = qdPoint.v - qdWindowBounds.top; // convert to view-relative coordinates HIViewConvertPoint(&hiPoint, NULL, myData->view); } break; } default: break; } break; default: break; } return result; }
void MyTimerProc ( EventLoopTimerRef inTimer, void *inUserData ) { WindowRef window = (WindowRef)inUserData; static int i = 0; static int j = 0; static int step = 5; GrafPtr curPort; CGContextRef context; CGrafPtr windowPort = GetWindowPort( window ); GetPort(&curPort); SetPort(windowPort); CreateCGContextForPort( windowPort, &context ); // Do our drawing in here CGContextSetGrayFillColor( context, 0.0, 1.0 ); CGContextFillRect( context, CGRectMake( 0, 0, 800, 600 ) ); CGContextSetGrayFillColor( context, 1.0, 1.0 ); CGContextSetRGBStrokeColor( context, 1.0, 0.0, 0.0, 1.0 ); CGContextSetLineWidth( context, 5.0 ); CGContextSetLineCap( context, kCGLineCapRound ); CGContextSetLineJoin( context, kCGLineJoinRound ); CGContextSetMiterLimit( context, 5 ); // Draw each of the 4 transform demos // // 1. Translate - move the origin, draw the graphic // Place the origin in the llh corner of the upper left quadrant CGContextSaveGState( context ); CGContextTranslateCTM( context, i / 2, i / 2 + 300 ); CGContextRotateCTM( context, -2.0 * 3.1416 / 8 ); drawGraphic( context, 0, 0 ); CGContextRestoreGState( context ); // 2. Rotate - move origin, do rotation, draw the graphic // Put the origin back into the llh corner of the upper right quadrant CGContextSaveGState( context ); if ( j < 1000/2 ) { // Rotate around left circle CGContextTranslateCTM( context, 500, 450 ); CGContextRotateCTM( context, -j * 3.1416 * 2.0 / 500.0 - 3.1416 ); CGContextTranslateCTM( context, -100, -20 ); drawGraphic( context, 0, 0 ); } if ( j >= 1000/2 ) { // Rotate under bottom half and over top right 1/4 CGContextTranslateCTM( context, 700, 450 ); CGContextRotateCTM( context, j * 3.1416 * 2.0 / 500.0 ); CGContextScaleCTM( context, 1, 1 ); CGContextTranslateCTM( context, -100, 20 ); CGContextRotateCTM( context, 3.1416 ); drawGraphic( context, 0, 0 ); } CGContextRestoreGState( context ); // 3. Scale - move origin, set scale, draw the graphic CGContextSaveGState( context ); CGContextScaleCTM( context, i * 400.0 / 500.0 / 40.0, i * 300.0 / 500.0 / 40.0 ); CGContextRotateCTM( context, -3.1416 / 4 ); drawGraphic( context, 0, 0 ); CGContextRestoreGState( context ); // 4. Show the basic graphic CGContextTranslateCTM( context, 600, 150 ); drawGraphic( context, 0, 0 ); CGContextFlush( context ); CGContextRelease( context ); SetPort ( curPort ); i += step; j += abs( step ); if ( i >= 500 ) { step = -step; } if ( i <= 0 ) { step = -step; j = 0; } }