예제 #1
0
PlatformFont::CharInfo& MacCarbFont::getCharInfo(const UTF16 ch) const
{
   // We use some static data here to avoid re allocating the same variable in a loop.
   // this func is primarily called by GFont::loadCharInfo(),
   Rect                 imageRect;
   CGContextRef         imageCtx;
   U32                  bitmapDataSize;
   ATSUTextMeasurement  tbefore, tafter, tascent, tdescent;
   OSStatus             err;

   // 16 bit character buffer for the ATUSI calls.
   // -- hey... could we cache this at the class level, set style and loc *once*, 
   //    then just write to this buffer and clear the layout cache, to speed up drawing?
   static UniChar chUniChar[1];
   chUniChar[0] = ch;

   // Declare and clear out the CharInfo that will be returned.
   static PlatformFont::CharInfo c;
   dMemset(&c, 0, sizeof(c));
   
   // prep values for GFont::addBitmap()
   c.bitmapIndex = 0;
   c.xOffset = 0;
   c.yOffset = 0;

   // put the text in the layout.
   // we've hardcoded a string length of 1 here, but this could work for longer strings... (hint hint)
   // note: ATSUSetTextPointerLocation() also clears the previous cached layout information.
   ATSUSetTextPointerLocation( mLayout, chUniChar, 0, 1, 1);
   ATSUSetRunStyle( mLayout, mStyle, 0,1);
   
   // get the typographic bounds. this tells us how characters are placed relative to other characters.
   ATSUGetUnjustifiedBounds( mLayout, 0, 1, &tbefore, &tafter, &tascent, &tdescent);
   c.xIncrement =  FixedToInt(tafter);
   
   // find out how big of a bitmap we'll need.
   // as a bonus, we also get the origin where we should draw, encoded in the Rect.
   ATSUMeasureTextImage( mLayout, 0, 1, 0, 0, &imageRect);
   U32 xFudge = 2;
   U32 yFudge = 1;
   c.width  = imageRect.right - imageRect.left + xFudge; // add 2 because small fonts don't always have enough room
   c.height = imageRect.bottom - imageRect.top + yFudge;
   c.xOrigin = imageRect.left; // dist x0 -> center line
   c.yOrigin = -imageRect.top; // dist y0 -> base line
   
   // kick out early if the character is undrawable
   if( c.width == xFudge || c.height == yFudge)
      return c;
   
   // allocate a greyscale bitmap and clear it.
   bitmapDataSize = c.width * c.height;
   c.bitmapData = new U8[bitmapDataSize];
   dMemset(c.bitmapData,0x00,bitmapDataSize);
   
   // get a graphics context on the bitmap
   imageCtx = CGBitmapContextCreate( c.bitmapData, c.width, c.height, 8, c.width, mColorSpace, kCGImageAlphaNone);
   if(!imageCtx) {
      Con::errorf("Error: failed to create a graphics context on the CharInfo bitmap! Drawing a blank block.");
      c.xIncrement = c.width;
      dMemset(c.bitmapData,0x0F,bitmapDataSize);
      return c;
   }

   // Turn off antialiasing for monospaced console fonts. yes, this is cheating.
   if(mSize < 12  && ( dStrstr(mName,"Monaco")!=NULL || dStrstr(mName,"Courier")!=NULL ))
      CGContextSetShouldAntialias(imageCtx, false);

   // Set up drawing options for the context.
   // Since we're not going straight to the screen, we need to adjust accordingly
   CGContextSetShouldSmoothFonts(imageCtx, false);
   CGContextSetRenderingIntent(imageCtx, kCGRenderingIntentAbsoluteColorimetric);
   CGContextSetInterpolationQuality( imageCtx, kCGInterpolationNone);
   CGContextSetGrayFillColor( imageCtx, 1.0, 1.0);
   CGContextSetTextDrawingMode( imageCtx,  kCGTextFill);
   
   // tell ATSUI to substitute fonts as needed for missing glyphs
   ATSUSetTransientFontMatching(mLayout, true); 

   // set up three parrallel arrays for setting up attributes. 
   // this is how most options in ATSUI are set, by passing arrays of options.
   ATSUAttributeTag theTags[] = { kATSUCGContextTag };
   ByteCount theSizes[] = { sizeof(CGContextRef) };
   ATSUAttributeValuePtr theValues[] = { &imageCtx };
   
   // bind the layout to the context.
   ATSUSetLayoutControls( mLayout, 1, theTags, theSizes, theValues );

   // Draw the character!
   int yoff = c.height < 3 ? 1 : 0; // kludge for 1 pixel high characters, such as '-' and '_'
   int xoff = 1;
   err = ATSUDrawText( mLayout, 0, 1, IntToFixed(-imageRect.left + xoff), IntToFixed(imageRect.bottom + yoff ) );
   CGContextRelease(imageCtx);
   
   if(err != noErr) {
      Con::errorf("Error: could not draw the character! Drawing a blank box.");
      dMemset(c.bitmapData,0x0F,bitmapDataSize);
   }


#if TORQUE_DEBUG
//   Con::printf("Font Metrics: Rect = %2i %2i %2i %2i  Char= %C, 0x%x  Size= %i, Baseline= %i, Height= %i",imageRect.top, imageRect.bottom, imageRect.left, imageRect.right,ch,ch, mSize,mBaseline, mHeight);
//   Con::printf("Font Bounds:  left= %2i right= %2i  Char= %C, 0x%x  Size= %i",FixedToInt(tbefore), FixedToInt(tafter), ch,ch, mSize);
#endif
      
   return c;
}
예제 #2
0
void drawPlugin(NPP instance, NPCocoaEvent* event)
{
  if (!browserUAString)
    return;

  PluginInstance* currentInstance = (PluginInstance*)(instance->pdata);
  CGContextRef cgContext = event->data.draw.context;
  if (!cgContext)
    return;

  float windowWidth = currentInstance->window.width;
  float windowHeight = currentInstance->window.height;
  
  // save the cgcontext gstate
  CGContextSaveGState(cgContext);
  
  // we get a flipped context
  CGContextTranslateCTM(cgContext, 0.0, windowHeight);
  CGContextScaleCTM(cgContext, 1.0, -1.0);
  
  // draw a gray background for the plugin
  CGContextAddRect(cgContext, CGRectMake(0, 0, windowWidth, windowHeight));
  CGContextSetGrayFillColor(cgContext, 0.5, 1.0);
  CGContextDrawPath(cgContext, kCGPathFill);
  
  // draw a black frame around the plugin
  CGContextAddRect(cgContext, CGRectMake(0, 0, windowWidth, windowHeight));
  CGContextSetGrayStrokeColor(cgContext, 0.0, 1.0);
  CGContextSetLineWidth(cgContext, 6.0);
  CGContextStrokePath(cgContext);
  
  // draw the UA string using ATSUI
  CGContextSetGrayFillColor(cgContext, 0.0, 1.0);
  ATSUStyle atsuStyle;
  ATSUCreateStyle(&atsuStyle);
  CFIndex stringLength = CFStringGetLength(browserUAString);
  UniChar* unicharBuffer = (UniChar*)malloc((stringLength + 1) * sizeof(UniChar));
  CFStringGetCharacters(browserUAString, CFRangeMake(0, stringLength), unicharBuffer);
  UniCharCount runLengths = kATSUToTextEnd;
  ATSUTextLayout atsuLayout;
  ATSUCreateTextLayoutWithTextPtr(unicharBuffer,
                                  kATSUFromTextBeginning,
                                  kATSUToTextEnd,
                                  stringLength,
                                  1,
                                  &runLengths,
                                  &atsuStyle,
                                  &atsuLayout);
  ATSUAttributeTag contextTag = kATSUCGContextTag;
  ByteCount byteSize = sizeof(CGContextRef);
  ATSUAttributeValuePtr contextATSUPtr = &cgContext;
  ATSUSetLayoutControls(atsuLayout, 1, &contextTag, &byteSize, &contextATSUPtr);
  ATSUTextMeasurement lineAscent, lineDescent;
  ATSUGetLineControl(atsuLayout,
                    kATSUFromTextBeginning,
                    kATSULineAscentTag,
                    sizeof(ATSUTextMeasurement),
                    &lineAscent,
                    &byteSize);
  ATSUGetLineControl(atsuLayout,
                    kATSUFromTextBeginning,
                    kATSULineDescentTag,
                    sizeof(ATSUTextMeasurement),
                    &lineDescent,
                    &byteSize);
  float lineHeight = FixedToFloat(lineAscent) + FixedToFloat(lineDescent);  
  ItemCount softBreakCount;
  ATSUBatchBreakLines(atsuLayout,
                      kATSUFromTextBeginning,
                      stringLength,
                      FloatToFixed(windowWidth - 10.0),
                      &softBreakCount);
  ATSUGetSoftLineBreaks(atsuLayout,
                        kATSUFromTextBeginning,
                        kATSUToTextEnd,
                        0, NULL, &softBreakCount);
  UniCharArrayOffset* softBreaks = (UniCharArrayOffset*)malloc(softBreakCount * sizeof(UniCharArrayOffset));
  ATSUGetSoftLineBreaks(atsuLayout,
                        kATSUFromTextBeginning,
                        kATSUToTextEnd,
                        softBreakCount, softBreaks, &softBreakCount);
  UniCharArrayOffset currentDrawOffset = kATSUFromTextBeginning;
  int i = 0;
  while (i < softBreakCount) {
    ATSUDrawText(atsuLayout, currentDrawOffset, softBreaks[i], FloatToFixed(5.0), FloatToFixed(windowHeight - 5.0 - (lineHeight * (i + 1.0))));
    currentDrawOffset = softBreaks[i];
    i++;
  }
  ATSUDrawText(atsuLayout, currentDrawOffset, kATSUToTextEnd, FloatToFixed(5.0), FloatToFixed(windowHeight - 5.0 - (lineHeight * (i + 1.0))));
  free(unicharBuffer);
  free(softBreaks);
  
  // restore the cgcontext gstate
  CGContextRestoreGState(cgContext);
}
예제 #3
0
static pascal OSStatus CustomSpotViewHandler(EventHandlerCallRef inCaller, EventRef inEvent, void* inRefcon)
{
	OSStatus result = eventNotHandledErr;
	CustomSpotViewData* myData = (CustomSpotViewData*)inRefcon;
	
	switch (GetEventClass(inEvent))
	{
		case kEventClassHIObject:
			switch (GetEventKind(inEvent))
			{
				case kEventHIObjectConstruct:
				{
					myData = (CustomSpotViewData*) calloc(1, sizeof(CustomSpotViewData));
					GetEventParameter(inEvent, kEventParamHIObjectInstance, typeHIObjectRef, NULL, sizeof(myData->view), NULL, &myData->view);
					result = SetEventParameter(inEvent, kEventParamHIObjectInstance, typeVoidPtr, sizeof(myData), &myData);
					break;
				}
					
				case kEventHIObjectInitialize:
				{
					HIRect bounds;
					GetEventParameter(inEvent, kEventParamBounds, typeHIRect, NULL, sizeof(bounds), NULL, &bounds);
					myData->spot.x = CGRectGetMidX(bounds) - CGRectGetMinX(bounds);
					myData->spot.y = CGRectGetMidY(bounds) - CGRectGetMinY(bounds);
					HIViewSetVisible(myData->view, true);
					break;
				}
					
				case kEventHIObjectDestruct:
				{
					free(myData);
					result = noErr;
					break;
				}
					
				default:
					break;
			}
			break;
			
		case kEventClassControl:
			switch (GetEventKind(inEvent))
			{
				case kEventControlDraw:
				{
					CGContextRef	context;
					HIRect			bounds;
					result = GetEventParameter(inEvent, kEventParamCGContextRef, typeCGContextRef, NULL, sizeof(context), NULL, &context);
					HIViewGetBounds(myData->view, &bounds);
					
					if (!IsControlActive(myData->view))
					{
						CGContextSetGrayStrokeColor(context, 0.5, 0.3);
						CGContextSetGrayFillColor(context, 0.5, 0.3);
					}
					else
					{
						CGContextSetRGBStrokeColor(context, 0.0, 0.0, 0.0, 0.7);
						CGContextSetRGBFillColor(context, 0.0, 0.0, 0.0, 0.7);
					}
					
					CGContextSetLineWidth(context, 3.0);
					CGContextStrokeRect(context, bounds);
					
					HIRect spot = { {myData->spot.x - 4.0, myData->spot.y - 4.0}, {8.0, 8.0} };
					CGContextFillRect(context, spot);
					
					result = noErr;
					break;
				}
					
				case kEventControlBoundsChanged:
				{
					HIRect newHIBounds;
					GetEventParameter(inEvent, kEventParamCurrentBounds, typeHIRect, NULL, sizeof(newHIBounds), NULL, &newHIBounds);
					myData->spot.x = CGRectGetMidX(newHIBounds) - CGRectGetMinX(newHIBounds);
					myData->spot.y = CGRectGetMidY(newHIBounds) - CGRectGetMinY(newHIBounds);
					break;
				}
					
				case kEventControlHitTest:
				{
					HIPoint	pt;
					HIRect	bounds;
					GetEventParameter(inEvent, kEventParamMouseLocation, typeHIPoint, NULL, sizeof(pt), NULL, &pt);
					HIViewGetBounds(myData->view, &bounds);
					ControlPartCode part = (CGRectContainsPoint(bounds, pt))?kControlButtonPart:kControlNoPart;
					result = SetEventParameter(inEvent, kEventParamControlPart, typeControlPartCode, sizeof(part), &part);
					break;
				}
					
				case kEventControlTrack:
				{
					Point qdPoint;
					Rect qdWindowBounds;
					HIPoint hiPoint;
					HIRect hiViewBounds;
					MouseTrackingResult mouseStatus = kMouseTrackingMouseDown;
					
					HIViewGetBounds(myData->view, &hiViewBounds);
					GetWindowBounds(GetControlOwner(myData->view), kWindowStructureRgn, &qdWindowBounds);
					
					// handle the first mouseDown before moving
					GetEventParameter(inEvent, kEventParamMouseLocation, typeHIPoint, NULL, sizeof(hiPoint), NULL, &hiPoint);
					
					while (mouseStatus != kMouseTrackingMouseUp)
					{
						if (CGRectContainsPoint(hiViewBounds, hiPoint))
						{
							if (hiPoint.x < hiViewBounds.origin.x+4) hiPoint.x = hiViewBounds.origin.x+4;
							if (hiPoint.x > hiViewBounds.origin.x+hiViewBounds.size.width-4) hiPoint.x = hiViewBounds.origin.x+hiViewBounds.size.width-4;
							if (hiPoint.y < hiViewBounds.origin.y+4) hiPoint.y = hiViewBounds.origin.y+4;
							if (hiPoint.y > hiViewBounds.origin.y+hiViewBounds.size.height-4) hiPoint.y = hiViewBounds.origin.y+hiViewBounds.size.height-4;
							myData->spot = hiPoint;
							HIViewSetNeedsDisplay(myData->view, true);
						}
						
						// a -1 GrafPtr to TrackMouseLocation yields global coordinates
						TrackMouseLocation((GrafPtr)-1L, &qdPoint, &mouseStatus);						
						
						// convert to window-relative coordinates
						hiPoint.x = qdPoint.h - qdWindowBounds.left;
						hiPoint.y = qdPoint.v - qdWindowBounds.top;
						
						// convert to view-relative coordinates
						HIViewConvertPoint(&hiPoint, NULL, myData->view);
					}
					break;
				}
					
					
				default:
					break;
			}
			break;
			
		default:
			break;
	}
	
	return result;
}
예제 #4
0
파일: main.c 프로젝트: fruitsamples/CTMDemo
void MyTimerProc ( EventLoopTimerRef inTimer, void *inUserData )
{
    WindowRef window = (WindowRef)inUserData;
    
    static int i = 0;
    static int j = 0;
    static int step = 5;
    GrafPtr curPort;
    CGContextRef context;
    CGrafPtr windowPort = GetWindowPort( window );
        
    GetPort(&curPort);
    SetPort(windowPort);
    
    CreateCGContextForPort( windowPort, &context );
    
    //	Do our drawing in here
    CGContextSetGrayFillColor( context, 0.0, 1.0 );
    CGContextFillRect( context, CGRectMake( 0, 0, 800, 600 ) );

    CGContextSetGrayFillColor( context, 1.0, 1.0 );
    CGContextSetRGBStrokeColor( context, 1.0, 0.0, 0.0, 1.0 );
	CGContextSetLineWidth( context, 5.0 );
    CGContextSetLineCap( context, kCGLineCapRound );
    CGContextSetLineJoin( context, kCGLineJoinRound );
    CGContextSetMiterLimit( context, 5 );

    
    //	Draw each of the 4 transform demos
    //
    //	1.  Translate - move the origin, draw the graphic
    
    //	Place the origin in the llh corner of the upper left quadrant
    CGContextSaveGState( context );
    CGContextTranslateCTM( context, i / 2, i / 2 + 300 );
    CGContextRotateCTM( context, -2.0 * 3.1416 / 8 );
    drawGraphic( context, 0, 0 );
    CGContextRestoreGState( context );


    //	2.  Rotate - move origin, do rotation, draw the graphic
    
    //	Put the origin back into the llh corner of the upper right quadrant
    CGContextSaveGState( context );
    
    if ( j < 1000/2 )
    {
        //	Rotate around left circle
        CGContextTranslateCTM( context, 500, 450 );
        CGContextRotateCTM( context, -j * 3.1416 * 2.0 / 500.0 - 3.1416 );
        CGContextTranslateCTM( context, -100, -20 );
        drawGraphic( context, 0, 0 );
    }
    if ( j >= 1000/2 )
    {
        //	Rotate under bottom half and over top right 1/4
        CGContextTranslateCTM( context, 700, 450 );
        CGContextRotateCTM( context, j * 3.1416 * 2.0 / 500.0 );
        CGContextScaleCTM( context, 1, 1 );
        CGContextTranslateCTM( context, -100, 20 );
        CGContextRotateCTM( context, 3.1416 );
        drawGraphic( context, 0, 0 );
    }

    CGContextRestoreGState( context );
    

    //  3.  Scale - move origin, set scale, draw the graphic
    CGContextSaveGState( context );
    CGContextScaleCTM( context, i * 400.0 / 500.0 / 40.0, i * 300.0 / 500.0 / 40.0 );
    CGContextRotateCTM( context, -3.1416 / 4 );
    drawGraphic( context, 0, 0 );
    CGContextRestoreGState( context );
    

    //  4.  Show the basic graphic
    CGContextTranslateCTM( context, 600, 150 );
    drawGraphic( context, 0, 0 );
    
    CGContextFlush( context );
    CGContextRelease( context );
    
    SetPort ( curPort );
    
    i += step;
    j += abs( step );
    
    if ( i >= 500 )
    {
        step = -step;
    }
    
    if ( i <= 0 )
    {
        step = -step;
        j = 0;
    }
}