void quartz_draw_layout(void *layout, CGContextRef context, CGPoint position) { CGContextSetTextPosition(context, position.x, position.y); CFArrayRef runs = CTLineGetGlyphRuns((CTLineRef)layout); CFIndex run_count = CFArrayGetCount(runs); CFIndex run_index; for (run_index = 0; run_index < run_count; ++run_index) { CTRunRef run = (CTRunRef)CFArrayGetValueAtIndex(runs, run_index); CTFontRef run_font = CFDictionaryGetValue(CTRunGetAttributes(run), kCTFontAttributeName); CGFontRef glyph_font = CTFontCopyGraphicsFont(run_font, NULL); CFIndex glyph_count = CTRunGetGlyphCount(run); CGGlyph glyphs[glyph_count]; CGPoint positions[glyph_count]; CFRange everything = CFRangeMake(0, 0); CTRunGetGlyphs(run, everything, glyphs); CTRunGetPositions(run, everything, positions); CGContextSetFont(context, glyph_font); CGContextSetFontSize(context, CTFontGetSize(run_font)); CGContextShowGlyphsAtPositions(context, glyphs, positions, glyph_count); CGFontRelease(glyph_font); } }
FX_BOOL CQuartz2D::drawGraphicsString(void* graphics, void* font, FX_FLOAT fontSize, FX_WORD* glyphIndices, CGPoint* glyphPositions, FX_INT32 charsCount, FX_ARGB argb, CFX_AffineMatrix* matrix ) { if (!graphics) { return FALSE; } CGContextRef context = (CGContextRef) graphics; CGContextSetFont(context, (CGFontRef)font); CGContextSetFontSize(context, fontSize); if (matrix) { CGAffineTransform m = CGContextGetTextMatrix(context); m = CGAffineTransformConcat(m, CGAffineTransformMake(matrix->a, matrix->b, matrix->c, matrix->d, matrix->e, matrix->f)); CGContextSetTextMatrix(context, m); } FX_INT32 a, r, g, b; ArgbDecode(argb, a, r, g, b); CGContextSetRGBFillColor(context, r / 255.f, g / 255.f, b / 255.f, a / 255.f); CGContextSaveGState(context); #if CGFLOAT_IS_DOUBLE CGPoint* glyphPositionsCG = new CGPoint[charsCount]; if (!glyphPositionsCG) { return FALSE; } for (int index = 0; index < charsCount; ++index) { glyphPositionsCG[index].x = glyphPositions[index].x; glyphPositionsCG[index].y = glyphPositions[index].y; } #else CGPoint* glyphPositionsCG = (CGPoint*)glyphPositions; #endif CGContextShowGlyphsAtPositions(context, (CGGlyph *) glyphIndices, glyphPositionsCG, charsCount); #if CGFLOAT_IS_DOUBLE delete[] glyphPositionsCG; #endif CGContextRestoreGState(context); return TRUE; }
FX_BOOL CFX_QuartzDeviceDriver::CG_DrawGlypRun(int nChars, const FXTEXT_CHARPOS* pCharPos, CFX_Font* pFont, CFX_FontCache* pCache, const CFX_AffineMatrix* pGlyphMatrix, const CFX_AffineMatrix* pObject2Device, FX_FLOAT font_size, FX_DWORD argb, int alpha_flag, void* pIccTransform) { if (nChars == 0) { return TRUE; } CQuartz2D& quartz2d = ((CApplePlatform *) CFX_GEModule::Get()->GetPlatformData())->_quartz2d; if (!pFont->m_pPlatformFont) { if (pFont->GetPsName() == CFX_WideString::FromLocal("DFHeiStd-W5")) { return FALSE; } pFont->m_pPlatformFont = quartz2d.CreateFont(pFont->m_pFontData, pFont->m_dwSize); if (NULL == pFont->m_pPlatformFont) { return FALSE; } } CFX_FixedBufGrow<FX_WORD, 32> glyph_indices(nChars); CFX_FixedBufGrow<CGPoint, 32> glyph_positions(nChars); for (int i = 0; i < nChars; i++ ) { glyph_indices[i] = pCharPos[i].m_ExtGID; glyph_positions[i].x = pCharPos[i].m_OriginX; glyph_positions[i].y = pCharPos[i].m_OriginY; } CFX_AffineMatrix text_matrix; if (pObject2Device) { text_matrix.Concat(*pObject2Device); } CGAffineTransform matrix_cg = CGAffineTransformMake(text_matrix.a, text_matrix.b, text_matrix.c, text_matrix.d, text_matrix.e, text_matrix.f); matrix_cg = CGAffineTransformConcat(matrix_cg, _foxitDevice2User); CGContextSetTextMatrix(_context, matrix_cg); CGContextSetFont(_context, (CGFontRef)pFont->m_pPlatformFont); CGContextSetFontSize(_context, FXSYS_fabs(font_size)); FX_INT32 a, r, g, b; ArgbDecode(argb, a, r, g, b); CGContextSetRGBFillColor(_context, r / 255.f, g / 255.f, b / 255.f, a / 255.f); SaveState(); if (pGlyphMatrix) { CGPoint origin = CGPointMake( glyph_positions[0].x, glyph_positions[0].y); origin = CGPointApplyAffineTransform(origin, matrix_cg); CGContextTranslateCTM(_context, origin.x, origin.y); CGAffineTransform glyph_matrix = CGAffineTransformMake(pGlyphMatrix->a, pGlyphMatrix->b, pGlyphMatrix->c, pGlyphMatrix->d, pGlyphMatrix->e, pGlyphMatrix->f); if (_foxitDevice2User.d < 0) { glyph_matrix = CGAffineTransformInvert(glyph_matrix); } CGContextConcatCTM(_context, glyph_matrix); CGContextTranslateCTM(_context, -origin.x, -origin.y); } CGContextShowGlyphsAtPositions(_context, (CGGlyph*)glyph_indices, glyph_positions, nChars); RestoreState(FALSE); return TRUE; }