예제 #1
0
int main(int argc, char *argv[]) {
    CGSDebugOptions options;
    CGSGetDebugOptions(&options);
    options ^= kCGSDebugOptionNoShadows;
    CGSSetDebugOptions(options);
    return 0;
}
PsychError SCREENGetWindowInfo(void) 
{
    const char *FieldNames[]={ "Beamposition", "LastVBLTimeOfFlip", "LastVBLTime", "VBLCount", "TimeAtSwapRequest", "TimePostSwapRequest", "RawSwapTimeOfFlip",
							   "VBLTimePostFlip", "OSSwapTimestamp", "GPULastFrameRenderTime", "StereoMode", "ImagingMode", "MultiSampling", "MissedDeadlines", "FlipCount", "StereoDrawBuffer",
							   "GuesstimatedMemoryUsageMB", "VBLStartline", "VBLEndline", "VideoRefreshFromBeamposition", "GLVendor", "GLRenderer", "GLVersion", "GPUCoreId", 
							   "GLSupportsFBOUpToBpc", "GLSupportsBlendingUpToBpc", "GLSupportsTexturesUpToBpc", "GLSupportsFilteringUpToBpc", "GLSupportsPrecisionColors",
							   "GLSupportsFP32Shading", "BitsPerColorComponent", "IsFullscreen", "SpecialFlags", "SwapGroup", "SwapBarrier" };
							   
	const int  fieldCount = 35;
	PsychGenericScriptType	*s;

    PsychWindowRecordType *windowRecord;
    double beamposition, lastvbl;
	int infoType = 0, retIntArg;
	double auxArg1, auxArg2, auxArg3;
	CGDirectDisplayID displayId;
	psych_uint64 postflip_vblcount;
	double vbl_startline;
	long scw, sch;
	psych_bool onscreen;
    
    //all subfunctions should have these two lines.  
    PsychPushHelp(useString, synopsisString, seeAlsoString);
    if(PsychIsGiveHelp()){PsychGiveHelp();return(PsychError_none);};
    
    PsychErrorExit(PsychCapNumInputArgs(5));     //The maximum number of inputs
    PsychErrorExit(PsychRequireNumInputArgs(1)); //The required number of inputs	
    PsychErrorExit(PsychCapNumOutputArgs(1));    //The maximum number of outputs

    // Query infoType flag: Defaults to zero.
    PsychCopyInIntegerArg(2, FALSE, &infoType);
	if (infoType < 0 || infoType > 5) PsychErrorExitMsg(PsychError_user, "Invalid 'infoType' argument specified! Valid are 0, 1, 2, 3, 4 and 5.");

	// Windowserver info requested?
	if (infoType == 2 || infoType == 3) {
		// Return info about WindowServer:
		#if PSYCH_SYSTEM == PSYCH_OSX

		const char *CoreGraphicsFieldNames[]={ "CGSFps", "CGSValue1", "CGSValue2", "CGSValue3", "CGSDebugOptions" };
		const int CoreGraphicsFieldCount = 5;
		float cgsFPS, val1, val2, val3;
		
		// This (undocumented) Apple call retrieves information about performance statistics of
		// the Core graphics server, also known as WindowServer or Quartz compositor:
		CGSGetPerformanceData(_CGSDefaultConnection(), &cgsFPS, &val1, &val2, &val3);
		if (CGSGetDebugOptions(&retIntArg)) {
			if (PsychPrefStateGet_Verbosity() > 1) printf("PTB-WARNING: GetWindowInfo: Call to CGSGetDebugOptions() failed!\n");
		}
		
		PsychAllocOutStructArray(1, FALSE, 1, CoreGraphicsFieldCount, CoreGraphicsFieldNames, &s);
		PsychSetStructArrayDoubleElement("CGSFps", 0   , cgsFPS, s);
		PsychSetStructArrayDoubleElement("CGSValue1", 0, val1, s);
		PsychSetStructArrayDoubleElement("CGSValue2", 0, val2, s);
		PsychSetStructArrayDoubleElement("CGSValue3", 0, val3, s);
		PsychSetStructArrayDoubleElement("CGSDebugOptions", 0, (double) retIntArg, s);
		
		if ( (infoType == 3) && PsychCopyInDoubleArg(3, FALSE, &auxArg1) ) {
			// Type 3 setup request with auxArg1 provided. Apple auxArg1 as debugFlag setting
			// for the CoreGraphics server: DANGEROUS!
			if (CGSSetDebugOptions((unsigned int) auxArg1)) {
				if (PsychPrefStateGet_Verbosity() > 1) printf("PTB-WARNING: GetWindowInfo: Call to CGSSetDebugOptions() failed!\n");
			}
		}

		#endif
		
		#if PSYCH_SYSTEM == PSYCH_WINDOWS
		psych_uint64 onsetVBLCount, frameId;
		double onsetVBLTime, compositionRate;
		psych_uint64 targetVBL;
		
		PsychAllocInWindowRecordArg(kPsychUseDefaultArgPosition, TRUE, &windowRecord);
		// Query all DWM presentation timing info, return full info as struct in optional return argument '1':
		if (PsychOSGetPresentationTimingInfo(windowRecord, TRUE, 0, &onsetVBLCount, &onsetVBLTime, &frameId, &compositionRate, 1)) {
			// Query success: Info struct has been created and returned by PsychOSGetPresentationTimingInfo()...
			auxArg1 = auxArg2 = 0;
			auxArg3 = 2;
			
			// Want us to change settings?
			if ( (infoType == 3) && PsychCopyInDoubleArg(3, FALSE, &auxArg1) && PsychCopyInDoubleArg(4, FALSE, &auxArg2) && PsychCopyInDoubleArg(5, FALSE, &auxArg3)) {
				if (auxArg1 < 0) auxArg1 = 0;
				targetVBL = auxArg1;
				if (PsychOSSetPresentParameters(windowRecord, targetVBL, (int) auxArg3, auxArg2)) {
					if (PsychPrefStateGet_Verbosity() > 5) printf("PTB-DEBUG: GetWindowInfo: Call to PsychOSSetPresentParameters(%i, %i, %f) SUCCESS!\n", (int) auxArg1, (int) auxArg3, auxArg2);
				}
				else {
					if (PsychPrefStateGet_Verbosity() > 1) printf("PTB-WARNING: GetWindowInfo: Call to PsychOSSetPresentParameters() failed!\n");
				}
			}
		}
		else {
			// Unsupported / Failed:
			PsychCopyOutDoubleArg(1, FALSE, -1);
		}

		#endif

		#if PSYCH_SYSTEM == PSYCH_LINUX
			if (infoType == 2) {
				// MMIO register Read for screenid "auxArg1", register offset "auxArg2":
				PsychCopyInDoubleArg(3, TRUE, &auxArg1);
				PsychCopyInDoubleArg(4, TRUE, &auxArg2);
				PsychCopyOutDoubleArg(1, FALSE, (double) PsychOSKDReadRegister((int) auxArg1, (unsigned int) auxArg2, NULL));
			}
			
			if (infoType == 3) {
				// MMIO register Write for screenid "auxArg1", register offset "auxArg2", to value "auxArg3":
				PsychCopyInDoubleArg(3, TRUE, &auxArg1);
				PsychCopyInDoubleArg(4, TRUE, &auxArg2);
				PsychCopyInDoubleArg(5, TRUE, &auxArg3);
				PsychOSKDWriteRegister((int) auxArg1, (unsigned int) auxArg2, (unsigned int) auxArg3, NULL);
			}
		#endif

		// Done.
		return(PsychError_none);
	}

    // Get the window record:
    PsychAllocInWindowRecordArg(kPsychUseDefaultArgPosition, TRUE, &windowRecord);
	onscreen = PsychIsOnscreenWindow(windowRecord);

	if (onscreen) {
		// Query rasterbeam position: Will return -1 if unsupported.
		PsychGetCGDisplayIDFromScreenNumber(&displayId, windowRecord->screenNumber);
		beamposition = (double) PsychGetDisplayBeamPosition(displayId, windowRecord->screenNumber);
	}
	else {
		beamposition = -1;
	}
	
	if (infoType == 1) {
		// Return the measured beamposition:
		PsychCopyOutDoubleArg(1, FALSE, beamposition);
	}
    else if (infoType == 4) {
        // Return async flip state: 1 = Active, 0 = Inactive.
        PsychCopyOutDoubleArg(1, FALSE, (((NULL != windowRecord->flipInfo) && (0 != windowRecord->flipInfo->asyncstate)) ? 1 : 0));
    }
	else if (infoType == 5) {
		// Create a GL_EXT_timer_query object for this window:
		if (glewIsSupported("GL_EXT_timer_query")) {
			// Pending queries finished?
			if (windowRecord->gpuRenderTimeQuery > 0) {
				PsychErrorExitMsg(PsychError_user, "Tried to create a new GPU rendertime query, but last query not yet finished! Call Screen('Flip') first!");
			}
			
			// Enable our rendering context by selecting this window as drawing target:
			PsychSetDrawingTarget(windowRecord);
			
			// Generate Query object:
			glGenQueries(1, &windowRecord->gpuRenderTimeQuery);
			
			// Emit Query: GPU will measure elapsed processing time in Nanoseconds, starting
			// with the first GL command executed after this command:
			glBeginQuery(GL_TIME_ELAPSED_EXT, windowRecord->gpuRenderTimeQuery);
			
			// Reset last measurement:
			windowRecord->gpuRenderTime = 0;
		}
		else {
			if (PsychPrefStateGet_Verbosity() > 4) printf("PTB-INFO: GetWindowInfo for infoType 5: GPU timer query objects are unsupported on this platform and GPU. Call ignored!\n");
		}
	}
	else {
		// Return all information:
		PsychAllocOutStructArray(1, FALSE, 1, fieldCount, FieldNames, &s);

		// Rasterbeam position:
		PsychSetStructArrayDoubleElement("Beamposition", 0, beamposition, s);

		// Time of last vertical blank when a double-buffer swap occured:
		if ((windowRecord->flipCount > 0) && (windowRecord->time_at_last_vbl == 0) && (PsychPrefStateGet_VBLTimestampingMode() == 4)) {
			// If time_at_last_vbl for an already finished or at least pending flip isn't available and
			// we have support for OS-Builtin timestamping enabled, we try to employ OS-Builtin timestamping
			// to get a timestamp for the most recent pending or finished flip. If this fails or is unsupported,
			// it will have no effect:
			PsychOSGetSwapCompletionTimestamp(windowRecord, 0, &(windowRecord->time_at_last_vbl));
		}

		// Return it - or the value zero if it is (still) undefined/unavailable:
		PsychSetStructArrayDoubleElement("LastVBLTimeOfFlip", 0, windowRecord->time_at_last_vbl, s);

		// Uncorrected timestamp of flip swap completion:
		PsychSetStructArrayDoubleElement("RawSwapTimeOfFlip", 0, windowRecord->rawtime_at_swapcompletion, s);

		// Timestamp immediately prior to call to PsychOSFlipWindowBuffers(), i.e., time at swap request submission:
		PsychSetStructArrayDoubleElement("TimeAtSwapRequest", 0, windowRecord->time_at_swaprequest, s);

		// Timestamp immediately after call to PsychOSFlipWindowBuffers() returns, i.e., time at swap request submission completion:
		PsychSetStructArrayDoubleElement("TimePostSwapRequest", 0, windowRecord->time_post_swaprequest, s);

		// Timestamp immediately after call to PsychOSFlipWindowBuffers() returns, i.e., time at swap request submission completion:
		PsychSetStructArrayDoubleElement("VBLTimePostFlip", 0, windowRecord->postflip_vbltimestamp, s);

		// Swap completion timestamp for most recently completed swap, according to OS-builtin PsychOSGetSwapCompletionTimestamp() method:
		PsychSetStructArrayDoubleElement("OSSwapTimestamp", 0, windowRecord->osbuiltin_swaptime, s);

		// Result from last GPU rendertime query as triggered by infoType 5: Zero if undefined.
		PsychSetStructArrayDoubleElement("GPULastFrameRenderTime", 0, windowRecord->gpuRenderTime, s);

		// Try to determine system time of last VBL on display, independent of any
		// flips / bufferswaps.
		lastvbl = -1;
		postflip_vblcount = 0;
		
		// On supported systems, we can query the OS for the system time of last VBL, so we can
		// use the most recent VBL timestamp as baseline for timing calculations, 
		// instead of one far in the past.
		if (onscreen) { lastvbl = PsychOSGetVBLTimeAndCount(windowRecord, &postflip_vblcount); }

		// If we couldn't determine this information we just set lastvbl to the last known
		// vbl timestamp of last flip -- better than nothing...
		if (lastvbl < 0) lastvbl = windowRecord->time_at_last_vbl;
		PsychSetStructArrayDoubleElement("LastVBLTime", 0, lastvbl, s);
		PsychSetStructArrayDoubleElement("VBLCount", 0, (double) (psych_int64) postflip_vblcount, s);
        
		// Misc. window parameters:
		PsychSetStructArrayDoubleElement("StereoMode", 0, windowRecord->stereomode, s);
		PsychSetStructArrayDoubleElement("ImagingMode", 0, windowRecord->imagingMode, s);
		PsychSetStructArrayDoubleElement("SpecialFlags", 0, windowRecord->specialflags, s);
		PsychSetStructArrayDoubleElement("IsFullscreen", 0, (windowRecord->specialflags & kPsychIsFullscreenWindow) ? 1 : 0, s);
		PsychSetStructArrayDoubleElement("MultiSampling", 0, windowRecord->multiSample, s);
		PsychSetStructArrayDoubleElement("MissedDeadlines", 0, windowRecord->nr_missed_deadlines, s);
		PsychSetStructArrayDoubleElement("FlipCount", 0, windowRecord->flipCount, s);
		PsychSetStructArrayDoubleElement("StereoDrawBuffer", 0, windowRecord->stereodrawbuffer, s);
		PsychSetStructArrayDoubleElement("GuesstimatedMemoryUsageMB", 0, (double) windowRecord->surfaceSizeBytes / 1024 / 1024, s);
		PsychSetStructArrayDoubleElement("BitsPerColorComponent", 0, (double) windowRecord->bpc, s);
		
		// Query real size of the underlying display in order to define the vbl_startline:
		PsychGetScreenSize(windowRecord->screenNumber, &scw, &sch);
		vbl_startline = (double) sch;
		PsychSetStructArrayDoubleElement("VBLStartline", 0, vbl_startline, s);

		// And VBL endline:
		PsychSetStructArrayDoubleElement("VBLEndline", 0, windowRecord->VBL_Endline, s);

		// Video refresh interval duration from beamposition method:
		PsychSetStructArrayDoubleElement("VideoRefreshFromBeamposition", 0, windowRecord->ifi_beamestimate, s);
    
		// Swap group assignment and swap barrier assignment, if any:
		PsychSetStructArrayDoubleElement("SwapGroup", 0, windowRecord->swapGroup, s);
		PsychSetStructArrayDoubleElement("SwapBarrier", 0, windowRecord->swapBarrier, s);
	
        // Which basic GPU architecture is this?
		PsychSetStructArrayStringElement("GPUCoreId", 0, windowRecord->gpuCoreId, s);
		
		// FBO's supported, and how deep?
		if (windowRecord->gfxcaps & kPsychGfxCapFBO) {
			if (windowRecord->gfxcaps & kPsychGfxCapFPFBO32) {
				PsychSetStructArrayDoubleElement("GLSupportsFBOUpToBpc", 0, 32, s);
			} else
			if (windowRecord->gfxcaps & kPsychGfxCapFPFBO16) {
				PsychSetStructArrayDoubleElement("GLSupportsFBOUpToBpc", 0, 16, s);
			} else PsychSetStructArrayDoubleElement("GLSupportsFBOUpToBpc", 0, 8, s);
		}
		else {
			PsychSetStructArrayDoubleElement("GLSupportsFBOUpToBpc", 0, 0, s);
		}

		// How deep is alpha blending supported?
		if (windowRecord->gfxcaps & kPsychGfxCapFPBlend32) {
			PsychSetStructArrayDoubleElement("GLSupportsBlendingUpToBpc", 0, 32, s);
		} else if (windowRecord->gfxcaps & kPsychGfxCapFPBlend16) {
			PsychSetStructArrayDoubleElement("GLSupportsBlendingUpToBpc", 0, 16, s);
		} else PsychSetStructArrayDoubleElement("GLSupportsBlendingUpToBpc", 0, 8, s);
		
		// How deep is texture mapping supported?
		if (windowRecord->gfxcaps & kPsychGfxCapFPTex32) {
			PsychSetStructArrayDoubleElement("GLSupportsTexturesUpToBpc", 0, 32, s);
		} else if (windowRecord->gfxcaps & kPsychGfxCapFPTex16) {
			PsychSetStructArrayDoubleElement("GLSupportsTexturesUpToBpc", 0, 16, s);
		} else PsychSetStructArrayDoubleElement("GLSupportsTexturesUpToBpc", 0, 8, s);
		
		// How deep is texture filtering supported?
		if (windowRecord->gfxcaps & kPsychGfxCapFPFilter32) {
			PsychSetStructArrayDoubleElement("GLSupportsFilteringUpToBpc", 0, 32, s);
		} else if (windowRecord->gfxcaps & kPsychGfxCapFPFilter16) {
			PsychSetStructArrayDoubleElement("GLSupportsFilteringUpToBpc", 0, 16, s);
		} else PsychSetStructArrayDoubleElement("GLSupportsFilteringUpToBpc", 0, 8, s);

		if (windowRecord->gfxcaps & kPsychGfxCapVCGood) {
			PsychSetStructArrayDoubleElement("GLSupportsPrecisionColors", 0, 1, s);
		} else PsychSetStructArrayDoubleElement("GLSupportsPrecisionColors", 0, 0, s);

		if (windowRecord->gfxcaps & kPsychGfxCapFP32Shading) {
			PsychSetStructArrayDoubleElement("GLSupportsFP32Shading", 0, 1, s);
		} else PsychSetStructArrayDoubleElement("GLSupportsFP32Shading", 0, 0, s);

		// Renderer information: This comes last, and would fail if async flips
        // are active, because it needs PsychSetDrawingTarget, which in turn needs async
        // flips to be inactive:
        PsychSetDrawingTarget(windowRecord);
        PsychSetStructArrayStringElement("GLVendor", 0, (char*) glGetString(GL_VENDOR), s);
        PsychSetStructArrayStringElement("GLRenderer", 0, (char*) glGetString(GL_RENDERER), s);
        PsychSetStructArrayStringElement("GLVersion", 0, (char*) glGetString(GL_VERSION), s);
    }
    
    // Done.
    return(PsychError_none);
}
bool
PluginProcessChild::Init()
{
#if defined(XP_MACOSX)
    // Remove the trigger for "dyld interposing" that we added in
    // GeckoChildProcessHost::PerformAsyncLaunchInternal(), in the host
    // process just before we were launched.  Dyld interposing will still
    // happen in our process (the plugin child process).  But we don't want
    // it to happen in any processes that the plugin might launch from our
    // process.
    nsCString interpose(PR_GetEnv("DYLD_INSERT_LIBRARIES"));
    if (!interpose.IsEmpty()) {
        // If we added the path to libplugin_child_interpose.dylib to an
        // existing DYLD_INSERT_LIBRARIES, we appended it to the end, after a
        // ":" path seperator.
        int32_t lastSeparatorPos = interpose.RFind(":");
        int32_t lastTriggerPos = interpose.RFind("libplugin_child_interpose.dylib");
        bool needsReset = false;
        if (lastTriggerPos != -1) {
            if (lastSeparatorPos == -1) {
                interpose.Truncate();
                needsReset = true;
            } else if (lastTriggerPos > lastSeparatorPos) {
                interpose.SetLength(lastSeparatorPos);
                needsReset = true;
            }
        }
        if (needsReset) {
            nsCString setInterpose("DYLD_INSERT_LIBRARIES=");
            if (!interpose.IsEmpty()) {
                setInterpose.Append(interpose);
            }
            // Values passed to PR_SetEnv() must be seperately allocated.
            char* setInterposePtr = strdup(setInterpose.get());
            PR_SetEnv(setInterposePtr);
        }
    }
#endif

#ifdef XP_WIN
    // Drag-and-drop needs OleInitialize to be called, and Silverlight depends
    // on the host calling CoInitialize (which is called by OleInitialize).
    ::OleInitialize(nullptr);
#endif

    // Certain plugins, such as flash, steal the unhandled exception filter
    // thus we never get crash reports when they fault. This call fixes it.
    message_loop()->set_exception_restoration(true);

    std::string pluginFilename;

#if defined(OS_POSIX)
    // NB: need to be very careful in ensuring that the first arg
    // (after the binary name) here is indeed the plugin module path.
    // Keep in sync with dom/plugins/PluginModuleParent.
    std::vector<std::string> values = CommandLine::ForCurrentProcess()->argv();
    NS_ABORT_IF_FALSE(values.size() >= 2, "not enough args");

    pluginFilename = UnmungePluginDsoPath(values[1]);

#elif defined(OS_WIN)
    std::vector<std::wstring> values =
        CommandLine::ForCurrentProcess()->GetLooseValues();
    NS_ABORT_IF_FALSE(values.size() >= 1, "not enough loose args");

    if (ShouldProtectPluginCurrentDirectory(values[0].c_str())) {
        SanitizeEnvironmentVariables();
        SetDllDirectory(L"");
    }

    pluginFilename = WideToUTF8(values[0]);
#else
#  error Sorry
#endif

    if (NS_FAILED(nsRegion::InitStatic())) {
      NS_ERROR("Could not initialize nsRegion");
      return false;
    }

    bool retval = mPlugin.Init(pluginFilename, ParentHandle(),
                               IOThreadChild::message_loop(),
                               IOThreadChild::channel());
#if defined(XP_MACOSX)
    if (nsCocoaFeatures::OnYosemiteOrLater()) {
      // Explicitly turn off CGEvent logging.  This works around bug 1092855.
      // If there are already CGEvents in the log, turning off logging also
      // causes those events to be written to disk.  But at this point no
      // CGEvents have yet been processed.  CGEvents are events (usually
      // input events) pulled from the WindowServer.  An option of 0x80000008
      // turns on CGEvent logging.
      CGSSetDebugOptions(0x80000007);
    }
#endif
    return retval;
}
예제 #4
0
SrApp::SrApp(ofBaseApp * ofApp) :
    _model(),
    _audio("Audio", &_model),
    _globalParameters("GlobalParams", &_model, &_audio),
    _artnet("Artnet", &_model),
    _previs(&_model, &_audio, this),
    _switcher("Switcher", this),
    _oscSync(&_model, &_audio, &_switcher, this, 8000, "", 9000),
    _showGlobals(false),
    _showFft(false),
    _showPatternParameters(false),
    _showPrevis(false),
    _intentionalCrash(false),
    _uiColumnWidth(220),
    _uiMargin(10),
    _previsXCoord(0),
    _previsWidth(1280),
    _previsHeight(720),
    _leftAlignScale(.7),
    _leftAlignPrevis(true)
{
    
    ofSetFrameRate(_model.ComputeFramesPerSecond());
    
    // Disable vertical sync so FPS can be greater than 60.
    ofSetVerticalSync(false);
    CGSSetDebugOptions(0x08000000);
    CGSDeferredUpdates(true);
    
    _uiTogglesPanel.setup("UI Toggles");
    _uiTogglesPanel.setPosition(_uiMargin, _uiMargin);
    _showGlobals.setName("Show Globals");
    _showFft.setName("Show FFT");
    _showPatternParameters.setName("Show Patterns");
    _showPrevis.setName("Show Previs");
    _intentionalCrash.setName("CRASH!");
    _uiTogglesPanel.add(_showGlobals);
    _uiTogglesPanel.add(_showFft);
    _uiTogglesPanel.add(_showPatternParameters);
    _uiTogglesPanel.add(_showPrevis);
    _uiTogglesPanel.add(_intentionalCrash);
    
    _globalPanel.setup("Global");
    
    _globalPanel.add(_previs.GetUiPanel());
    _globalPanel.add(_artnet.GetUiPanel());
    _globalPanel.add(_audio.GetUiPanel());
    
    _switcher.GetUiPanel()->setPosition(_uiMargin + _uiColumnWidth, _uiMargin);
    
    _patternsParameterGroup.setName("Patterns");
    _model.GetParameterGroup().add(_patternsParameterGroup);
    _model.GetParameterGroup().add(_audio.GetParameterGroup());
    _model.GetParameterGroup().add(_previs.GetParameterGroup());
    _model.GetParameterGroup().add(_globalParameters.GetParameterGroup());

    _MakeAnimPatterns();
    
    SrExamplePattern *examplePattern =
    new SrExamplePattern("Example", &_model, &_audio, &_globalParameters);
    _AddPattern(examplePattern);
    
    SrPaletteBandsPattern *paletteBouncePattern =
    new SrPaletteBandsPattern("Palette Bands", &_model, &_audio, &_globalParameters);
    _AddPattern(paletteBouncePattern);
    
    SrBeatPattern * beatPattern =
        new SrBeatPattern("Beat", &_model, &_audio, &_globalParameters);
    _AddPattern(beatPattern);
    beatPattern->SetEnabled(false);
    
    SrBeatPattern * beatPatternSecondary =
        new SrBeatPattern("BeatSecondary", &_model, &_audio, &_globalParameters);
    _AddPattern(beatPatternSecondary);
    beatPatternSecondary->SetEnabled(false);
    
    SrFftPattern *fftPattern =
        new SrFftPattern("Fft", &_model, &_audio, &_globalParameters);
    _AddPattern(fftPattern);

    SrStripesPattern *stripesPattern =
        new SrStripesPattern("Stripes", &_model, &_audio, &_globalParameters);
    _AddPattern(stripesPattern);

    SrDoubleRainbowPattern *DoubleRainbowPattern =
    new SrDoubleRainbowPattern("DoubleRainbow", &_model, &_audio, &_globalParameters);
    _AddPattern(DoubleRainbowPattern);
    
    SrStarPattern *starPattern =
        new SrStarPattern("Star", &_model, &_audio, &_globalParameters);
    _AddPattern(starPattern);
    
    SrRainbowPattern *rainbowPattern =
    new SrRainbowPattern("Rainbow", &_model, &_audio, &_globalParameters);
    _AddPattern(rainbowPattern);
    
    SrArcPattern *arcPattern =
    new SrArcPattern("Arc", &_model, &_audio, &_globalParameters);
    _AddPattern(arcPattern);
    
    SrPhasorPattern *phasorPattern =
    new SrPhasorPattern("Phasor", &_model, &_audio, &_globalParameters);
    _AddPattern(phasorPattern);
    
    SrTrailsPattern *trailsPattern =
    new SrTrailsPattern("Trails", &_model, &_audio, &_globalParameters);
    _AddPattern(trailsPattern);
    
    SrPhrasePattern *phrasePattern =
        new SrPhrasePattern("Phrase", &_model, &_audio, &_globalParameters);
    _AddPattern(phrasePattern);
    
    SrDiagnosticPattern *diagnosticPattern =
        new SrDiagnosticPattern("Diagnostic", &_model, &_audio, &_globalParameters);
    _AddPattern(diagnosticPattern);
    
    SrRmsPattern *rmsPattern =
        new SrRmsPattern("RMS", &_model, &_audio, &_globalParameters);
    _AddPattern(rmsPattern);

    SrBigTrailsPattern *bigTrailsPattern =
        new SrBigTrailsPattern("Big Trails", &_model, &_audio, &_globalParameters);
    _AddPattern(bigTrailsPattern);

    SrNetworkInputPattern *networkInputPattern =
        new SrNetworkInputPattern("Network Input", &_model, &_audio, &_globalParameters);
    _AddPattern(networkInputPattern);
    
    //_MakeVideoPatterns();

    SrWhompPattern *whompPattern =
        new SrWhompPattern("Whomp", &_model, &_audio, &_globalParameters);
    _AddPattern(whompPattern);
    
    SrSpinTrailsPattern *spinTrailsPattern =
        new SrSpinTrailsPattern("SpinTrails", &_model, &_audio, &_globalParameters);
    _AddPattern(spinTrailsPattern);

    SrAmbientRainbowPattern *ambientRainbowPattern =
    new SrAmbientRainbowPattern("AmbientRainbow", &_model, &_audio, &_globalParameters);
    _AddPattern(ambientRainbowPattern);
    
    SrDropoutPattern *dropoutPattern =
        new SrDropoutPattern("Dropout", &_model, &_audio, &_globalParameters);
    _AddPattern(dropoutPattern);
    
    SrTriggerPattern *triggerPattern =
        new SrTriggerPattern("Trigger", &_model, &_audio, &_globalParameters);
    _AddPattern(triggerPattern);
    
    // XXX Disabling video patterns because they are slow
    //_MakeVideoPatterns();

    // Enable the patterns we want on by default.
    //fftPattern->SetEnabled(true);
    //whompPattern->SetEnabled(true);
    //phrasePattern->SetEnabled(true);
    diagnosticPattern->SetEnabled(true);
    
    // Always enable trigger pattern
    triggerPattern->SetEnabled(true);
    
    // Always enable dropout pattern
    dropoutPattern -> SetEnabled(true);
    
    // Add global parameters to the model so they will be accessible
    // from osc
    _model.GetParameterGroup().add(_globalParameters.GetParameterGroup());
    
    ofSoundStreamListDevices();
    
    _soundStream.setup(ofApp,_model.GetNumChannels(), _model.GetNumChannels(),
                      _model.GetSampleRate(), _model.GetBufferSize(), 4);
    
    // XXX Disabling Loopback for now.  Planning on using a mixer
    // instead of the MOTU
    /*
    std::vector<ofSoundDevice> loopbackDevices =
        _soundStream.getMatchingDevices("Loopback Audio");
    printf("number of matching loopback devices %zu\n", loopbackDevices.size());
    if (not loopbackDevices.empty()) {
        int loopbackDeviceID = loopbackDevices[0].deviceID;
        printf("setting loopback device %d\n", loopbackDeviceID);
        _soundStream.setDeviceID(loopbackDeviceID);
    }
     */
    
    // Calculate X position of the previs
    _previsXCoord = _uiMargin + _uiColumnWidth * (_patternPanels.size() + 2);
    
    // This must happen after patterns are initialized.
    _switcher.ReadPresets();
    
    LeftAlignPrevis(_leftAlignPrevis);
}