/* * CG_RegisterModels */ static void CG_RegisterModels( void ) { int i; char *name; name = cgs.configStrings[CS_WORLDMODEL]; if( name[0] ) { trap_R_RegisterWorldModel( name ); CG_LoadingString( name ); } CG_LoadingString( "models" ); cgs.numWeaponModels = 1; Q_strncpyz( cgs.weaponModels[0], "generic/generic.md3", sizeof( cgs.weaponModels[0] ) ); for( i = 1; i < MAX_MODELS; i++ ) { name = cgs.configStrings[CS_MODELS+i]; if( !name[0] ) break; if( name[0] == '#' ) { // special player weapon model if( cgs.numWeaponModels < WEAP_TOTAL ) { Q_strncpyz( cgs.weaponModels[cgs.numWeaponModels], name+1, sizeof( cgs.weaponModels[cgs.numWeaponModels] ) ); cgs.numWeaponModels++; CG_LoadingItemName( name ); } } else if( name[0] == '$' ) { // indexed pmodel cgs.pModelsIndex[i] = CG_RegisterPlayerModel( name+1 ); CG_LoadingItemName( name ); } else { CG_LoadingItemName( name ); cgs.modelDraw[i] = CG_RegisterModel( name ); } } CG_RegisterMediaModels(); CG_RegisterBasePModel(); // never before registering the weapon models CG_RegisterWeaponModels(); // precache forcemodels if defined CG_RegisterForceModels(); // create a tag to offset the weapon models when seen in the world as items VectorSet( cgs.weaponItemTag.origin, 0, 0, 0 ); Matrix3_Copy( axis_identity, cgs.weaponItemTag.axis ); VectorMA( cgs.weaponItemTag.origin, -14, &cgs.weaponItemTag.axis[AXIS_FORWARD], cgs.weaponItemTag.origin ); }
//============== // CG_RegisterForceModel //============== static void CG_RegisterForceModel( cvar_t *teamForceModel, cvar_t *teamForceSkin, pmodelinfo_t **ppmodelinfo, struct skinfile_s **pskin ) { pmodelinfo_t *pmodelinfo; struct skinfile_s *skin = NULL; if( teamForceModel ) teamForceModel->modified = qfalse; if( teamForceSkin ) teamForceSkin->modified = qfalse; if( !ppmodelinfo || !pskin ) return; *ppmodelinfo = NULL; // disabled force models *pskin = NULL; // register new ones if possible if( teamForceModel->string[0] ) { pmodelinfo = CG_RegisterPlayerModel( va( "models/players/%s", teamForceModel->string ) ); // if it failed, it will be NULL, so also disabled if( pmodelinfo ) { // when we register a new model, we must re-register the skin, even if the cvar is not modified if( !cgs.pure || trap_FS_IsPureFile( va( "models/players/%s/%s.skin", teamForceModel->string, teamForceSkin->string ) ) ) skin = trap_R_RegisterSkinFile( va( "models/players/%s/%s", teamForceModel->string, teamForceSkin->string ) ); // if the skin failed, we can still try with default value (so only setting model cvar has a visible effect) if( !skin ) skin = trap_R_RegisterSkinFile( va( "models/players/%s/%s", teamForceModel->string, teamForceSkin->dvalue ) ); } if( pmodelinfo && skin ) { *ppmodelinfo = pmodelinfo; *pskin = skin; } } }
/* * CG_ConfigString */ void CG_ConfigString( int i, const char *s ) { size_t len; // wsw : jal : warn if configstring overflow len = strlen( s ); if( len >= MAX_CONFIGSTRING_CHARS ) CG_Printf( "%sWARNING:%s Configstring %i overflowed\n", S_COLOR_YELLOW, S_COLOR_WHITE, i ); if( i < 0 || i >= MAX_CONFIGSTRINGS ) CG_Error( "configstring > MAX_CONFIGSTRINGS" ); Q_strncpyz( cgs.configStrings[i], s, sizeof( cgs.configStrings[i] ) ); // do something apropriate if( i == CS_MAPNAME ) { CG_RegisterLevelMinimap(); } else if( i == CS_TVSERVER ) { CG_UpdateTVServerString(); } else if( i == CS_GAMETYPETITLE ) { } else if( i == CS_GAMETYPENAME ) { GS_SetGametypeName( cgs.configStrings[CS_GAMETYPENAME] ); } else if( i == CS_AUTORECORDSTATE ) { CG_SC_AutoRecordAction( cgs.configStrings[i] ); } else if( i >= CS_MODELS && i < CS_MODELS+MAX_MODELS ) { if( cgs.configStrings[i][0] == '$' ) // indexed pmodel cgs.pModelsIndex[i-CS_MODELS] = CG_RegisterPlayerModel( cgs.configStrings[i]+1 ); else cgs.modelDraw[i-CS_MODELS] = CG_RegisterModel( cgs.configStrings[i] ); } else if( i >= CS_SOUNDS && i < CS_SOUNDS+MAX_SOUNDS ) { if( cgs.configStrings[i][0] != '*' ) cgs.soundPrecache[i-CS_SOUNDS] = trap_S_RegisterSound( cgs.configStrings[i] ); } else if( i >= CS_IMAGES && i < CS_IMAGES+MAX_IMAGES ) { cgs.imagePrecache[i-CS_IMAGES] = trap_R_RegisterPic( cgs.configStrings[i] ); } else if( i >= CS_SKINFILES && i < CS_SKINFILES+MAX_SKINFILES ) { cgs.skinPrecache[i-CS_SKINFILES] = trap_R_RegisterSkinFile( cgs.configStrings[i] ); } else if( i >= CS_LIGHTS && i < CS_LIGHTS+MAX_LIGHTSTYLES ) { CG_SetLightStyle( i - CS_LIGHTS ); } else if( i >= CS_ITEMS && i < CS_ITEMS+MAX_ITEMS ) { CG_ValidateItemDef( i - CS_ITEMS, cgs.configStrings[i] ); } else if( i >= CS_PLAYERINFOS && i < CS_PLAYERINFOS+MAX_CLIENTS ) { CG_LoadClientInfo( &cgs.clientInfo[i-CS_PLAYERINFOS], cgs.configStrings[i], i-CS_PLAYERINFOS ); } else if( i >= CS_GAMECOMMANDS && i < CS_GAMECOMMANDS+MAX_GAMECOMMANDS ) { if( !cgs.demoPlaying ) { trap_Cmd_AddCommand( cgs.configStrings[i], NULL ); if( !Q_stricmp( cgs.configStrings[i], "gametypemenu" ) ) { cgs.hasGametypeMenu = qtrue; } } } else if( i >= CS_WEAPONDEFS && i < CS_WEAPONDEFS + MAX_WEAPONDEFS ) { CG_OverrideWeapondef( i - CS_WEAPONDEFS, cgs.configStrings[i] ); } }