/* ==================== CG_ExecuteNewServerCommands Execute all of the server commands that were received along with this this snapshot. ==================== */ void CG_ExecuteNewServerCommands( int latestSequence ) { while ( cgs.serverCommandSequence < latestSequence ) { if ( trap->GetServerCommand( ++cgs.serverCommandSequence ) ) { CG_ServerCommand(); } } }
/* ==================== CG_ExecuteServerCommands Execute all of the server commands that were received along with this this snapshot. ==================== */ void CG_ExecuteServerCommands(snapshot_t* snap) { for (const auto& command: snap->serverCommands) { Cmd::PushArgs(command); CG_ServerCommand(); Cmd::PopArgs(); } }