예제 #1
0
static void CG_ConfigStringModified( void ) {
	const char	*str;
	int		num;

	num = atoi( CG_Argv( 1 ) );

	// get the gamestate from the client system, which will have the
	// new configstring already integrated
	cgi_GetGameState( &cgs.gameState );

	// look up the individual string that was modified
	str = CG_ConfigString( num );

	// do something with it if necessary
	if ( num == CS_ITEMS ) {
		int i;
		for ( i = 1 ; i < bg_numItems ; i++ ) {
			if ( str[ i ] == '1' ) 
			{
				if (bg_itemlist[i].classname)
				{
					CG_RegisterItemSounds( i );
					CG_RegisterItemVisuals( i );
				}
			}
		}
	}
	else if ( num == CS_MUSIC ) {
		CG_StartMusic( qtrue );
	} else if ( num == CS_SERVERINFO ) {
		CG_ParseServerinfo();
	} else if ( num >= CS_MODELS && num < CS_MODELS+MAX_MODELS ) {
		cgs.model_draw[ num-CS_MODELS ] = cgi_R_RegisterModel( str );
//		OutputDebugString(va("### CG_ConfigStringModified(): cgs.model_draw[%d] = \"%s\"\n",num-CS_MODELS,str));
// GHOUL2 Insert start
	} else if ( num >= CS_CHARSKINS && num < CS_CHARSKINS+MAX_CHARSKINS ) {
		cgs.skins[ num-CS_CHARSKINS ] = cgi_R_RegisterSkin( str );
// Ghoul2 Insert end
	} else if ( num >= CS_SOUNDS && num < CS_SOUNDS+MAX_SOUNDS ) {
		if ( str[0] != '*' ) {
			cgs.sound_precache[ num-CS_SOUNDS] = cgi_S_RegisterSound( str );
		}
	} 
	else if ( num >= CS_EFFECTS && num < CS_EFFECTS + MAX_FX ) 
	{
		theFxScheduler.RegisterEffect( str );
	} 
	else if ( num >= CS_PLAYERS && num < CS_PLAYERS+MAX_CLIENTS ) {
		CG_NewClientinfo( num - CS_PLAYERS );
		CG_RegisterClientModels( num - CS_PLAYERS );
	}
	else if ( num >= CS_LIGHT_STYLES && num < CS_LIGHT_STYLES + (MAX_LIGHT_STYLES*3))
	{
		CG_SetLightstyle(num - CS_LIGHT_STYLES);
	}
	else if ( num >= CS_WORLD_FX && num < CS_WORLD_FX + MAX_WORLD_FX )
	{
		cgi_R_WorldEffectCommand( str );
	}
}
예제 #2
0
파일: cg_light.c 프로젝트: BSzili/OpenJK
/*
================
CG_ClearLightStyles
================
*/
void CG_ClearLightStyles (void)
{
	int	i;

	memset( cl_lightstyle, 0, sizeof( cl_lightstyle ) );
	lastofs = -1;

	for ( i=0; i<MAX_LIGHT_STYLES*3; i++ )
		CG_SetLightstyle( i );
}
예제 #3
0
static void CG_ConfigStringModified( void ) {
	const char	*str;
	int		num;

	num = atoi( CG_Argv( 1 ) );

	// get the gamestate from the client system, which will have the
	// new configstring already integrated
	trap->GetGameState( &cgs.gameState );

	// look up the individual string that was modified
	str = CG_ConfigString( num );

	// do something with it if necessary
	if ( num == CS_MUSIC ) {
		CG_StartMusic( qtrue );
	} else if ( num == CS_SERVERINFO ) {
		CG_ParseServerinfo();
	} else if ( num == CS_WARMUP ) {
		CG_ParseWarmup();
	} else if ( num == CS_SCORES1 ) {
		cgs.scores1 = atoi( str );
	} else if ( num == CS_SCORES2 ) {
		cgs.scores2 = atoi( str );
	} else if ( num == CS_CLIENT_JEDIMASTER ) {
		cgs.jediMaster = atoi ( str );
	}
	else if ( num == CS_CLIENT_DUELWINNER )
	{
		cgs.duelWinner = atoi ( str );
	}
	else if ( num == CS_CLIENT_DUELISTS )
	{
		char buf[64];
		int c = 0;
		int i = 0;

		while (str[i] && str[i] != '|')
		{
			buf[c] = str[i];
			c++;
			i++;
		}
		buf[c] = 0;

		cgs.duelist1 = atoi ( buf );
		c = 0;

		i++;
		while (str[i] && str[i] != '|')
		{
			buf[c] = str[i];
			c++;
			i++;
		}
		buf[c] = 0;

		cgs.duelist2 = atoi ( buf );

		if (str[i])
		{
			c = 0;
			i++;

			while (str[i])
			{
				buf[c] = str[i];
				c++;
				i++;
			}
			buf[c] = 0;

			cgs.duelist3 = atoi(buf);
		}
	}
	else if ( num == CS_CLIENT_DUELHEALTHS ) {	// nmckenzie: DUEL_HEALTH
		SetDuelistHealthsFromConfigString(str);
	}
	else if ( num == CS_LEVEL_START_TIME ) {
		cgs.levelStartTime = atoi( str );
	} else if ( num == CS_VOTE_TIME ) {
		cgs.voteTime = atoi( str );
		cgs.voteModified = qtrue;
	} else if ( num == CS_VOTE_YES ) {
		cgs.voteYes = atoi( str );
		cgs.voteModified = qtrue;
	} else if ( num == CS_VOTE_NO ) {
		cgs.voteNo = atoi( str );
		cgs.voteModified = qtrue;
	} else if ( num == CS_VOTE_STRING ) {
		Q_strncpyz( cgs.voteString, str, sizeof( cgs.voteString ) );
	} else if ( num >= CS_TEAMVOTE_TIME && num <= CS_TEAMVOTE_TIME + 1) {
		cgs.teamVoteTime[num-CS_TEAMVOTE_TIME] = atoi( str );
		cgs.teamVoteModified[num-CS_TEAMVOTE_TIME] = qtrue;
	} else if ( num >= CS_TEAMVOTE_YES && num <= CS_TEAMVOTE_YES + 1) {
		cgs.teamVoteYes[num-CS_TEAMVOTE_YES] = atoi( str );
		cgs.teamVoteModified[num-CS_TEAMVOTE_YES] = qtrue;
	} else if ( num >= CS_TEAMVOTE_NO && num <= CS_TEAMVOTE_NO + 1) {
		cgs.teamVoteNo[num-CS_TEAMVOTE_NO] = atoi( str );
		cgs.teamVoteModified[num-CS_TEAMVOTE_NO] = qtrue;
	} else if ( num >= CS_TEAMVOTE_STRING && num <= CS_TEAMVOTE_STRING + 1) {
		Q_strncpyz( cgs.teamVoteString[num-CS_TEAMVOTE_STRING], str, sizeof( cgs.teamVoteString ) );
	} else if ( num == CS_INTERMISSION ) {
		cg.intermissionStarted = atoi( str );
	} else if ( num >= CS_MODELS && num < CS_MODELS+MAX_MODELS ) {
		char modelName[MAX_QPATH];
		strcpy(modelName, str);
		if (strstr(modelName, ".glm") || modelName[0] == '$')
		{ //Check to see if it has a custom skin attached.
			CG_HandleAppendedSkin(modelName);
			CG_CacheG2AnimInfo(modelName);
		}

		if (modelName[0] != '$' && modelName[0] != '@')
		{ //don't register vehicle names and saber names as models.
			cgs.gameModels[ num-CS_MODELS ] = trap->R_RegisterModel( modelName );
		}
		else
		{
            cgs.gameModels[ num-CS_MODELS ] = 0;
		}
// GHOUL2 Insert start
		/*
	} else if ( num >= CS_CHARSKINS && num < CS_CHARSKINS+MAX_CHARSKINS ) {
		cgs.skins[ num-CS_CHARSKINS ] = trap->R_RegisterSkin( str );
		*/
		//rww - removed and replaced with CS_G2BONES
// Ghoul2 Insert end
	} else if ( num >= CS_SOUNDS && num < CS_SOUNDS+MAX_SOUNDS ) {
		if ( str[0] != '*' ) {	// player specific sounds don't register here
			cgs.gameSounds[ num-CS_SOUNDS] = trap->S_RegisterSound( str );
		}
		else if (str[1] == '$')
		{ //an NPC soundset
			CG_PrecacheNPCSounds(str);
		}
	} else if ( num >= CS_EFFECTS && num < CS_EFFECTS+MAX_FX ) {
		if (str[0] == '*')
		{ //it's a special global weather effect
			CG_ParseWeatherEffect(str);
			cgs.gameEffects[ num-CS_EFFECTS] = 0;
		}
		else
		{
			cgs.gameEffects[ num-CS_EFFECTS] = trap->FX_RegisterEffect( str );
		}
	}
	else if ( num >= CS_SIEGE_STATE && num < CS_SIEGE_STATE+1 )
	{
		if (str[0])
		{
			CG_ParseSiegeState(str);
		}
	}
	else if ( num >= CS_SIEGE_WINTEAM && num < CS_SIEGE_WINTEAM+1 )
	{
		if (str[0])
		{
			cg_siegeWinTeam = atoi(str);
		}
	}
	else if ( num >= CS_SIEGE_OBJECTIVES && num < CS_SIEGE_OBJECTIVES+1 )
	{
		CG_ParseSiegeObjectiveStatus(str);
	}
	else if (num >= CS_SIEGE_TIMEOVERRIDE && num < CS_SIEGE_TIMEOVERRIDE+1)
	{
		cg_beatingSiegeTime = atoi(str);
		CG_SetSiegeTimerCvar ( cg_beatingSiegeTime );
	}
	else if ( num >= CS_PLAYERS && num < CS_PLAYERS+MAX_CLIENTS )
	{
		CG_NewClientInfo( num - CS_PLAYERS, qtrue);
		CG_BuildSpectatorString();
	} else if ( num == CS_FLAGSTATUS ) {
		if( cgs.gametype == GT_CTF || cgs.gametype == GT_CTY ) {
			// format is rb where its red/blue, 0 is at base, 1 is taken, 2 is dropped
			int redflagId = str[0] - '0', blueflagId = str[1] - '0';

			if ( redflagId >= 0 && redflagId < ARRAY_LEN( ctfFlagStatusRemap ) )
				cgs.redflag = ctfFlagStatusRemap[redflagId];

			if ( blueflagId >= 0 && blueflagId < ARRAY_LEN( ctfFlagStatusRemap ) )
				cgs.blueflag = ctfFlagStatusRemap[blueflagId];
		}
	}
	else if ( num == CS_SHADERSTATE ) {
		CG_ShaderStateChanged();
	}
	else if ( num >= CS_LIGHT_STYLES && num < CS_LIGHT_STYLES + (MAX_LIGHT_STYLES * 3))
	{
		CG_SetLightstyle(num - CS_LIGHT_STYLES);
	}

}
예제 #4
0
/*
================
CG_ConfigStringModified

================
*/
static void CG_ConfigStringModified( void ) {
	const char	*str;
	int		num;

	num = atoi( CG_Argv( 1 ) );

	// get the gamestate from the client system, which will have the
	// new configstring already integrated
	trap_GetGameState( &cgs.gameState );

	// look up the individual string that was modified
	str = CG_ConfigString( num );

	// do something with it if necessary
	if ( num == CS_MUSIC ) {
		CG_StartMusic( qtrue );
	} else if ( num == CS_SERVERINFO ) {
		CG_ParseServerinfo();
	} else if ( num == CS_WARMUP ) {
		CG_ParseWarmup();
	} else if ( num == CS_SCORES1 ) {
		cgs.scores1 = atoi( str );
	} else if ( num == CS_SCORES2 ) {
		cgs.scores2 = atoi( str );
	} else if ( num == CS_CLIENT_JEDIMASTER ) {
		cgs.jediMaster = atoi ( str );
	} else if ( num == CS_CLIENT_DUELWINNER ) {
		cgs.duelWinner = atoi ( str );
	} else if ( num == CS_CLIENT_DUELISTS ) {
		char buf[64];
		int c = 0;
		int i = 0;

		while (str[i] && str[i] != '|')
		{
			buf[c] = str[i];
			c++;
			i++;
		}
		buf[c] = 0;

		cgs.duelist1 = atoi ( buf );
		c = 0;

		i++;
		while (str[i])
		{
			buf[c] = str[i];
			c++;
			i++;
		}
		buf[c] = 0;

		cgs.duelist2 = atoi ( buf );
	} else if ( num == CS_LEVEL_START_TIME ) {
		cgs.levelStartTime = atoi( str );
	} else if ( num == CS_VOTE_TIME ) {
		cgs.voteTime = atoi( str );
		cgs.voteModified = qtrue;
	} else if ( num == CS_VOTE_YES ) {
		cgs.voteYes = atoi( str );
		cgs.voteModified = qtrue;
	} else if ( num == CS_VOTE_NO ) {
		cgs.voteNo = atoi( str );
		cgs.voteModified = qtrue;
	} else if ( num == CS_VOTE_STRING ) {
		Q_strncpyz( cgs.voteString, str, sizeof( cgs.voteString ) );
	} else if ( num >= CS_TEAMVOTE_TIME && num <= CS_TEAMVOTE_TIME + 1) {
		cgs.teamVoteTime[num-CS_TEAMVOTE_TIME] = atoi( str );
		cgs.teamVoteModified[num-CS_TEAMVOTE_TIME] = qtrue;
	} else if ( num >= CS_TEAMVOTE_YES && num <= CS_TEAMVOTE_YES + 1) {
		cgs.teamVoteYes[num-CS_TEAMVOTE_YES] = atoi( str );
		cgs.teamVoteModified[num-CS_TEAMVOTE_YES] = qtrue;
	} else if ( num >= CS_TEAMVOTE_NO && num <= CS_TEAMVOTE_NO + 1) {
		cgs.teamVoteNo[num-CS_TEAMVOTE_NO] = atoi( str );
		cgs.teamVoteModified[num-CS_TEAMVOTE_NO] = qtrue;
	} else if ( num >= CS_TEAMVOTE_STRING && num <= CS_TEAMVOTE_STRING + 1) {
		Q_strncpyz( cgs.teamVoteString[num-CS_TEAMVOTE_STRING], str, sizeof( cgs.teamVoteString ) );
	} else if ( num == CS_INTERMISSION ) {
		cg.intermissionStarted = atoi( str );
	} else if ( num >= CS_MODELS && num < CS_MODELS+MAX_MODELS ) {
		cgs.gameModels[ num-CS_MODELS ] = trap_R_RegisterModel( str );
// GHOUL2 Insert start
	} else if ( num >= CS_CHARSKINS && num < CS_CHARSKINS+MAX_CHARSKINS ) {
		cgs.skins[ num-CS_CHARSKINS ] = trap_R_RegisterSkin( str );
// Ghoul2 Insert end
	} else if ( num >= CS_SOUNDS && num < CS_SOUNDS+MAX_SOUNDS ) {
		if ( str[0] != '*' ) {	// player specific sounds don't register here
			cgs.gameSounds[ num-CS_SOUNDS] = trap_S_RegisterSound( str );
		}
	} else if ( num >= CS_EFFECTS && num < CS_SOUNDS+MAX_SOUNDS ) {
		if ( str[0] != '*' ) {	// player specific sounds don't register here
			cgs.gameEffects[ num-CS_EFFECTS] = trap_FX_RegisterEffect( str );
		}
	} else if ( num >= CS_PLAYERS && num < CS_PLAYERS+MAX_CLIENTS ) {
		CG_NewClientInfo( num - CS_PLAYERS, qtrue);
		CG_BuildSpectatorString();
	} else if ( num == CS_FLAGSTATUS ) {
		if( cgs.gametype == GT_CTF || cgs.gametype == GT_CTY ) {
			// format is rb where its red/blue, 0 is at base, 1 is taken, 2 is dropped
			cgs.redflag = str[0] - '0';
			cgs.blueflag = str[1] - '0';
		}
	}
	else if ( num == CS_SHADERSTATE ) {
		CG_ShaderStateChanged();
	}
	else if ( num >= CS_LIGHT_STYLES && num < CS_LIGHT_STYLES + (MAX_LIGHT_STYLES * 3))
	{
		CG_SetLightstyle(num - CS_LIGHT_STYLES);
	}
		
}