void DrawAttribsParser::CreateObj( lua_State *L )
    {
        INIT_LUA_STACK_TRACKING(L);

        DrawAttribs DrawAttrs;
        ParseLuaTable( L, 1, &DrawAttrs, m_Bindings );

        CHECK_LUA_STACK_HEIGHT();

        auto pDrawAttribs = reinterpret_cast<DrawAttribs*>(lua_newuserdata( L, sizeof( DrawAttribs ) ));
        memcpy(pDrawAttribs, &DrawAttrs, sizeof(DrawAttribs));

        CHECK_LUA_STACK_HEIGHT( +1 );
    }
    int EngineObjectParserBase::LuaCreate( lua_State *L )
    {
        INIT_LUA_STACK_TRACKING( L );

        EngineObjectParserBase *This = static_cast<EngineObjectParserBase *>(lua_touserdata( L, lua_upvalueindex( 1 ) ));
        // This pointer cannot be null because we stored it in an up value when created the library
        VERIFY( This, "This pointer is null" );
        if( !This )return 0;

        try
        {
            This->CreateObj( L );
        }
        catch( const std::runtime_error &err )
        {
            SCRIPT_PARSING_ERROR( L, "Failed to create ", This->m_LibName, " object: \n", err.what() );
        }

        // Push onto the stack the metatable associated with name given in the registry
        luaL_getmetatable( L, This->m_MetatableRegistryName.c_str() );  // -0 | +1 -> +1
        // Pop a table from the top of the stack and set it as the new metatable 
        // for the value at the given index (which is where the new user datum is)
        lua_setmetatable( L, -2 );                                      // -1 | +0 -> -1

        CHECK_LUA_STACK_HEIGHT( +1 );

        // Return number of return arguments
        // New userdatum is on the top of the stack
        return 1;
    }
예제 #3
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    void SamplerParser::CreateObj( lua_State *L )
    {
        INIT_LUA_STACK_TRACKING( L );

        SSamDescWrapper SamplerDesc;
        ParseLuaTable( L, -1, &SamplerDesc, m_Bindings );

        CHECK_LUA_STACK_HEIGHT();

        auto ppSampler = reinterpret_cast<ISampler**>(lua_newuserdata( L, sizeof( ISampler* ) ));
        *ppSampler = nullptr;
        m_pRenderDevice->CreateSampler( SamplerDesc, ppSampler );
        if( *ppSampler == nullptr )
            SCRIPT_PARSING_ERROR(L, "Failed to create a sampler")

        CHECK_LUA_STACK_HEIGHT( +1 );
    }
예제 #4
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    void TextureViewParser::CreateObj( lua_State *L )
    {
        INIT_LUA_STACK_TRACKING(L);
        
        auto *pTexture = *GetUserData<ITexture**>( L, 1, m_TextureLibMetatableName.c_str() );

        STexViewDescWrapper TextureViewDesc;
        ParseLuaTable( L, 2, &TextureViewDesc, m_Bindings );
        CHECK_LUA_STACK_HEIGHT();

        auto ppTextureView = reinterpret_cast<ITextureView**>(lua_newuserdata( L, sizeof( ITextureView* ) ));
        *ppTextureView = nullptr;
        pTexture->CreateView( TextureViewDesc, ppTextureView );
        if( *ppTextureView == nullptr )
            SCRIPT_PARSING_ERROR(L, "Failed to create texture view")

        CHECK_LUA_STACK_HEIGHT( +1 );
    }
    void EngineObjectParserBase::PushObject( lua_State *L, const void *pData )
    {
        INIT_LUA_STACK_TRACKING( L );

        if( pData )
            PushExistingObject( L, pData );
        else
            lua_pushnil( L );

        luaL_getmetatable( L, m_MetatableRegistryName.c_str() );  // -0 | +1 -> +1
        lua_setmetatable( L, -2 );                                // -1 | +0 -> -1

        CHECK_LUA_STACK_HEIGHT( +1 );
    }
    IDeviceContext* EngineObjectParserBase::LoadDeviceContextFromRegistry( lua_State *L )
    {
        INIT_LUA_STACK_TRACKING( L );

        lua_pushstring( L, ScriptParser::DeviceContextRegistryKey );  // -0 | +1 -> +1
        lua_gettable(L, LUA_REGISTRYINDEX );                           // -1 | +1 -> +0
        CheckType( L, -1, LUA_TLIGHTUSERDATA );
        IDeviceContext* pContext = reinterpret_cast<IDeviceContext*>( lua_touserdata(L, -1) );
        lua_pop( L, 1 );                                               // -1 | +0 -> -1
        
        VERIFY( pContext != nullptr, "Device context is null" );

        CHECK_LUA_STACK_HEIGHT();

        return pContext;
    }
    int EngineObjectParserBase::LuaIndex( lua_State *L )
    {
        INIT_LUA_STACK_TRACKING( L );

        // Whenever Lua calls C, the called function gets a new stack, which is independent 
        // of previous stacks and of stacks of C functions that are still active. This stack 
        // initially contains any arguments to the C function and it is where the C function 
        // pushes its results to be returned to the calle


        // Note that the syntax var.Name is just syntactic sugar for var["Name"]
        // The first parameter to the __index() function is the object and the second is 
        // the index

        EngineObjectParserBase *This = static_cast<EngineObjectParserBase *>(lua_touserdata( L, lua_upvalueindex( 1 ) ));
        // This pointer cannot be null because we stored it in an up value when created the library
        VERIFY( This, "This pointer is null" );
        if( !This )return 0;

        auto pData = GetUserData<void*>( L, 1, This->m_MetatableRegistryName.c_str() );
        auto Field = ReadValueFromLua<const Char*>( L, 2 );

        // First try to find the field in the metatable
        // Push metatable onto the stack
        luaL_getmetatable( L, This->m_MetatableRegistryName.c_str() ); // -0 | +1 -> +1
        // Duplicate key on the top of the stack
        lua_pushvalue( L, -2 );                     // -0 | +1 -> +1
        // Use rawget to avoid calling __index
        lua_rawget( L, -2 );                        // -1 | +1 -> +0
        // Remove metatable from the stack
        lua_remove( L, -2 );                        // -1 | +0 -> -1
        if( lua_type( L, -1 ) == LUA_TNIL )
        {
            // Pop nil from the stack
            lua_pop( L, 1 );                        // -1 | +0 -> -1
            This->ReadField( L, pData, Field );
        }
        else
        {
            // Value is on top of the stack
        }

        CHECK_LUA_STACK_HEIGHT( +1 );

        return 1;
    }
    int EngineObjectParserBase::LuaNewIndex( lua_State *L )
    {
        INIT_LUA_STACK_TRACKING( L );

        EngineObjectParserBase *This = static_cast<EngineObjectParserBase *>(lua_touserdata( L, lua_upvalueindex( 1 ) ));
        // This pointer cannot be null because we stored it in an up value when created the library
        VERIFY( This, "This pointer is null" );
        if( !This )return 0;

        auto pData = GetUserData<void*>( L, 1, This->m_MetatableRegistryName.c_str() );
        auto Field = ReadValueFromLua<const Char*>( L, 2 );
        This->UpdateField( L, pData, Field );

        CHECK_LUA_STACK_HEIGHT();

        return 0;
    }
    int ShaderResourceBindingParser::GetVariable( lua_State *L )
    {
        auto NumArgs = lua_gettop( L );
        if( NumArgs < 3 )
        {
            SCRIPT_PARSING_ERROR( L, "2 arguments (shader type and variable name) are expected" );
        }

        INIT_LUA_STACK_TRACKING(L);

        int ArgStackInd = 1;

        // The object itself goes first
        auto *pShaderResBinding = *GetUserData<IShaderResourceBinding**>( L, ArgStackInd, m_MetatableRegistryName.c_str() );
        
        // Shader type should be the first argument
        ++ArgStackInd;
        SHADER_TYPE ShaderType = SHADER_TYPE_UNKNOWN;
        EnumMemberBinder<SHADER_TYPE> ShaderTypeParser(0, "ShaderType", m_ShaderTypeEnumMapping);
        ShaderTypeParser.SetValue(L, ArgStackInd, &ShaderType);

        ++ArgStackInd;
        // Variable name should be the second argument
        auto VarName = ReadValueFromLua<String>( L, ArgStackInd );

        auto pVar = pShaderResBinding->GetVariable(ShaderType, VarName.c_str());

        auto pNewShaderVarLuaObj = reinterpret_cast<IShaderVariable**>(lua_newuserdata( L, sizeof( IShaderVariable* ) ));
        *pNewShaderVarLuaObj = pVar;
        pVar->AddRef();

        // Push onto the stack the metatable associated with name given in the registry
        luaL_getmetatable( L, m_ShaderVarMetatableRegistryName.c_str() );   // -0 | +1 -> +1
        // Pop a table from the top of the stack and set it as the new metatable 
        // for the value at the given index (which is where the new user datum is)
        lua_setmetatable( L, -2 );                                          // -1 | +0 -> -1

        CHECK_LUA_STACK_HEIGHT( +1 );

        return 1;
    }
    int EngineObjectParserBase::LuaGC( lua_State *L )
    {
        INIT_LUA_STACK_TRACKING( L );

        EngineObjectParserBase *This = static_cast<EngineObjectParserBase *>(lua_touserdata( L, lua_upvalueindex( 1 ) ));
        // This pointer cannot be null because we stored it in an up value when created the library
        VERIFY( This, "This pointer is null" );
        if( !This )return 0;

        // Do not throw exception as this function can be called from dtor!
        //auto pData = GetUserData<void*>( L, 1, This->m_MetatableRegistryName.c_str() );
        auto pData = reinterpret_cast<void*>(luaL_testudata( L, 1, This->m_MetatableRegistryName.c_str() ));
        if( pData )
        {
            This->DestroyObj( pData );
        }

        CHECK_LUA_STACK_HEIGHT();

        return 0;
    }
예제 #11
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    int TextureViewParser::GetDefaultView( lua_State *L )
    {
        INIT_LUA_STACK_TRACKING( L );

        // Texture should be the first argument
        auto *pTexture = *GetUserData<ITexture**>( L, 1, m_TextureLibMetatableName.c_str() );
        
        // View type should be the second argument
        TEXTURE_VIEW_TYPE ViewType;
        m_ViewTypeParser.SetValue( L, 2, &ViewType );

        auto pView = pTexture->GetDefaultView( ViewType );
        if( !pView )
            SCRIPT_PARSING_ERROR( L, "Failed to get default texture view of type ", GetTexViewTypeLiteralName( ViewType ) );

        // Push existing object
        PushObject(L, pView);

        CHECK_LUA_STACK_HEIGHT( +1 );

        // Returning one value to Lua
        return 1;
    }
예제 #12
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    LuaState::LuaState( Uint32 OpenLibFlags )
    {
        m_pLuaState = luaL_newstate();
        //luaL_openlibs( m_pLuaState );

        INIT_LUA_STACK_TRACKING( m_pLuaState );
        struct LuaStdLibInfo
        {
            const char *name;
            lua_CFunction func;
            Uint32 Flag;
        }LuaStdLibs[] = 
        {
                { "_G",             luaopen_base,       LUA_LIB_BASE      },
                { LUA_LOADLIBNAME,  luaopen_package,    LUA_LIB_PACKAGE   },
                { LUA_COLIBNAME,    luaopen_coroutine,  LUA_LIB_COROUTINE },
                { LUA_TABLIBNAME,   luaopen_table,      LUA_LIB_TABLE     },
                { LUA_IOLIBNAME,    luaopen_io,         LUA_LIB_IO        },
                { LUA_OSLIBNAME,    luaopen_os,         LUA_LIB_OS        },
                { LUA_STRLIBNAME,   luaopen_string,     LUA_LIB_STRING    },
                { LUA_BITLIBNAME,   luaopen_bit32,      LUA_LIB_BIT32     },
                { LUA_MATHLIBNAME,  luaopen_math,       LUA_LIB_MATH      },
                { LUA_DBLIBNAME,    luaopen_debug,      LUA_LIB_DEBUG     },
                { nullptr,          nullptr,            0                 }
        };

        for( auto lib = LuaStdLibs; lib->func; lib++ )
        {
            if( OpenLibFlags & lib->Flag )
            {
                luaL_requiref( m_pLuaState, lib->name, lib->func, 1 );  // -0 | +1 -> +1
                lua_pop( m_pLuaState, 1 );                              // -1 | +0 -> -1
            }
        }

        CHECK_LUA_STACK_HEIGHT();
    }
    void EngineObjectParserBase::RegisterTable( lua_State *L )
    {
        INIT_LUA_STACK_TRACKING( L );

        // If the registry already has the key with the same name, luaL_newmetatable() returns 0. 
        // Otherwise, it creates a new table to be used as a metatable for userdata, adds it to the 
        // registry with key tname, and returns 1. In both cases it pushes onto the stack the final 
        // value associated with tname in the registry.
        auto Created = luaL_newmetatable( L, m_MetatableRegistryName.c_str() );     // -0 | +1 -> +1
        VERIFY( Created, "Metatble with the same name already registered!" );

        // http://lua-users.org/wiki/MetatableEvents
        luaL_Reg MetaMethods[] = {
            // An object is marked for finalization when its metatable is set and the metatable 
            // has a field indexed by the string "__gc". NOTE: if a metatable without a __gc field 
            // is set and that field is only later added to the metatable, the object will NOT be marked 
            // for finalization.
            { "__gc", LuaGC },
            { "__index", LuaIndex },
            { "__newindex", LuaNewIndex },
            { NULL, NULL }
        };

        lua_pushlightuserdata( L, this );   // -0 | +1 -> +1

        // Register all functions in the array into the table on the top of the stack
        // When nup (last parameter) is not zero, all functions are created sharing nup upvalues,
        // which must be previously pushed on the stack on top of the library table. 
        // These values are popped from the stack after the registration.
        luaL_setfuncs( L, MetaMethods, 1 ); // -1 | +0 -> -1

        // luaL_setfuncs() does the following for every function in the list:
        //lua_pushstring( L, FuncName );
        //lua_pushlightuserdata( L, this );
        //lua_pushcclosure( L, Function, 1 );
        //lua_settable( L, -3 );

        // Protect metatable from tampering in the script
        // If __metatable field is set, then getmetatable() function returns
        // what is stored in this field instead of the actual metatable
        // and setmetatable() is not allowed to access it
        lua_pushliteral( L, "__metatable" );                    // -0 | +1 -> +1
        lua_pushliteral( L, "Metatable is not accessible!" );   // -0 | +1 -> +1
        // Note that lua_settable() may trigger a metamethod 
        // for the "newindex" event  
        lua_settable( L, -3 );                                  // -2 | +0 -> -2

        // Pop metatable
        lua_pop( L, 1 );                                        // -1 | +0 -> -1

        CHECK_LUA_STACK_HEIGHT();

        luaL_Reg Methods[] = {
            { "Create", LuaCreate },
            { NULL, NULL }
        };

        // Create a new table with a size optimized to store all entries in the array Methods
        // (but does not actually store them).
        luaL_newlibtable( L, Methods );         // -0 | +1 -> +1

        // Push pointer onto the stack
        lua_pushlightuserdata( L, this );       // -0 | +1 -> +1

        // Register all functions in the array into the table on the top of the stack
        // When nup (last parameter) is not zero, all functions are created sharing nup upvalues,
        // which must be previously pushed on the stack on top of the library table. 
        // These values are popped from the stack after the registration.
        luaL_setfuncs( L, Methods, 1 );         // -1 | +0 -> -1

        // Pop a value from the stack and set it as the new value of global name.
        lua_setglobal( L, m_LibName.c_str() );  // -1 | +0 -> -1

        CHECK_LUA_STACK_HEIGHT();
    }