예제 #1
0
int
SDL_GetRendererInfo(SDL_Renderer * renderer, SDL_RendererInfo * info)
{
    CHECK_RENDERER_MAGIC(renderer, -1);

    *info = renderer->info;
    return 0;
}
예제 #2
0
파일: SDL_render.c 프로젝트: phossy/bloq
int
SDL_GetRendererOutputSize(SDL_Renderer * renderer, int *w, int *h)
{
    CHECK_RENDERER_MAGIC(renderer, -1);

    if (renderer->target) {
        return SDL_QueryTexture(renderer->target, NULL, NULL, w, h);
    } else if (renderer->window) {
        SDL_GetWindowSize(renderer->window, w, h);
        return 0;
    } else if (renderer->GetOutputSize) {
        return renderer->GetOutputSize(renderer, w, h);
    } else {
        /* This should never happen */
        SDL_SetError("Renderer doesn't support querying output size");
        return -1;
    }
}
예제 #3
0
파일: SDL_render.c 프로젝트: phossy/bloq
int
SDL_RenderSetLogicalSize(SDL_Renderer * renderer, int w, int h)
{
    CHECK_RENDERER_MAGIC(renderer, -1);

    if (!w || !h) {
        /* Clear any previous logical resolution */
        renderer->logical_w = 0;
        renderer->logical_h = 0;
        SDL_RenderSetViewport(renderer, NULL);
        SDL_RenderSetScale(renderer, 1.0f, 1.0f);
        return 0;
    }

    renderer->logical_w = w;
    renderer->logical_h = h;

    return UpdateLogicalSize(renderer);
}
예제 #4
0
int
SDL_RenderSetViewport(SDL_Renderer * renderer, const SDL_Rect * rect)
{
    CHECK_RENDERER_MAGIC(renderer, -1);

    if (rect) {
        renderer->viewport = *rect;
    } else {
        renderer->viewport.x = 0;
        renderer->viewport.y = 0;
        if (renderer->window) {
            SDL_GetWindowSize(renderer->window,
                              &renderer->viewport.w, &renderer->viewport.h);
        } else {
            /* This will be filled in by UpdateViewport() */
            renderer->viewport.w = 0;
            renderer->viewport.h = 0;
        }
    }
    return renderer->UpdateViewport(renderer);
}
예제 #5
0
SDL_Texture *
SDL_CreateTextureFromSurface(SDL_Renderer * renderer, SDL_Surface * surface)
{
    const SDL_PixelFormat *fmt;
    SDL_bool needAlpha;
    Uint32 i;
    Uint32 format;
    SDL_Texture *texture;

    CHECK_RENDERER_MAGIC(renderer, NULL);

    if (!surface) {
        SDL_SetError("SDL_CreateTextureFromSurface() passed NULL surface");
        return NULL;
    }

    /* See what the best texture format is */
    fmt = surface->format;
    if (fmt->Amask || SDL_GetColorKey(surface, NULL) == 0) {
        needAlpha = SDL_TRUE;
    } else {
        needAlpha = SDL_FALSE;
    }
    format = renderer->info.texture_formats[0];
    for (i = 0; i < renderer->info.num_texture_formats; ++i) {
        if (!SDL_ISPIXELFORMAT_FOURCC(renderer->info.texture_formats[i]) &&
                SDL_ISPIXELFORMAT_ALPHA(renderer->info.texture_formats[i]) == needAlpha) {
            format = renderer->info.texture_formats[i];
            break;
        }
    }

    texture = SDL_CreateTexture(renderer, format, SDL_TEXTUREACCESS_STATIC,
                                surface->w, surface->h);
    if (!texture) {
        return NULL;
    }

    if (format == surface->format->format) {
        if (SDL_MUSTLOCK(surface)) {
            SDL_LockSurface(surface);
            SDL_UpdateTexture(texture, NULL, surface->pixels, surface->pitch);
            SDL_UnlockSurface(surface);
        } else {
            SDL_UpdateTexture(texture, NULL, surface->pixels, surface->pitch);
        }
    } else {
        SDL_PixelFormat *dst_fmt;
        SDL_Surface *temp = NULL;

        /* Set up a destination surface for the texture update */
        dst_fmt = SDL_AllocFormat(format);
        temp = SDL_ConvertSurface(surface, dst_fmt, 0);
        SDL_FreeFormat(dst_fmt);
        if (temp) {
            SDL_UpdateTexture(texture, NULL, temp->pixels, temp->pitch);
            SDL_FreeSurface(temp);
        } else {
            SDL_DestroyTexture(texture);
            return NULL;
        }
    }

    {
        Uint8 r, g, b, a;
        SDL_BlendMode blendMode;

        SDL_GetSurfaceColorMod(surface, &r, &g, &b);
        SDL_SetTextureColorMod(texture, r, g, b);

        SDL_GetSurfaceAlphaMod(surface, &a);
        SDL_SetTextureAlphaMod(texture, a);

        if (SDL_GetColorKey(surface, NULL) == 0) {
            /* We converted to a texture with alpha format */
            SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND);
        } else {
            SDL_GetSurfaceBlendMode(surface, &blendMode);
            SDL_SetTextureBlendMode(texture, blendMode);
        }
    }
    return texture;
}
예제 #6
0
SDL_Texture *
SDL_CreateTexture(SDL_Renderer * renderer, Uint32 format, int access, int w, int h)
{
    SDL_Texture *texture;

    CHECK_RENDERER_MAGIC(renderer, NULL);

    if (!format) {
        format = renderer->info.texture_formats[0];
    }
    if (SDL_ISPIXELFORMAT_INDEXED(format)) {
        SDL_SetError("Palettized textures are not supported");
        return NULL;
    }
    if (w <= 0 || h <= 0) {
        SDL_SetError("Texture dimensions can't be 0");
        return NULL;
    }
    texture = (SDL_Texture *) SDL_calloc(1, sizeof(*texture));
    if (!texture) {
        SDL_OutOfMemory();
        return NULL;
    }
    texture->magic = &texture_magic;
    texture->format = format;
    texture->access = access;
    texture->w = w;
    texture->h = h;
    texture->r = 255;
    texture->g = 255;
    texture->b = 255;
    texture->a = 255;
    texture->renderer = renderer;
    texture->next = renderer->textures;
    if (renderer->textures) {
        renderer->textures->prev = texture;
    }
    renderer->textures = texture;

    if (IsSupportedFormat(renderer, format)) {
        if (renderer->CreateTexture(renderer, texture) < 0) {
            SDL_DestroyTexture(texture);
            return 0;
        }
    } else {
        texture->native = SDL_CreateTexture(renderer,
                                            GetClosestSupportedFormat(renderer, format),
                                            access, w, h);
        if (!texture->native) {
            SDL_DestroyTexture(texture);
            return NULL;
        }

        if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
            texture->yuv = SDL_SW_CreateYUVTexture(format, w, h);
            if (!texture->yuv) {
                SDL_DestroyTexture(texture);
                return NULL;
            }
        } else if (access == SDL_TEXTUREACCESS_STREAMING) {
            /* The pitch is 4 byte aligned */
            texture->pitch = (((w * SDL_BYTESPERPIXEL(format)) + 3) & ~3);
            texture->pixels = SDL_calloc(1, texture->pitch * h);
            if (!texture->pixels) {
                SDL_DestroyTexture(texture);
                return NULL;
            }
        }
    }
    return texture;
}