예제 #1
0
static void
setup_window (void)
{
  GtkWidget *vbox;
  GtkWidget *packing;
  GtkWidget *menubar;

  GtkUIManager *ui_manager;
  GtkAccelGroup *accel_group;
  ClutterColor stage_color = {0x00,0x00,0x00,0xff};

  window = gtk_window_new (GTK_WINDOW_TOPLEVEL);
  clutter_widget = gtk_clutter_embed_new ();
  stage = gtk_clutter_embed_get_stage (GTK_CLUTTER_EMBED (clutter_widget));

  clutter_stage_set_color (CLUTTER_STAGE(stage), &stage_color);

  clutter_actor_set_size (CLUTTER_ACTOR (stage),
                          properties->tilesize * BOARDWIDTH,
                          properties->tilesize * BOARDHEIGHT);
  clutter_stage_set_user_resizable (CLUTTER_STAGE (stage), FALSE);

  board = gnibbles_board_new ();

  gtk_window_set_title (GTK_WINDOW (window), _("Nibbles"));

  gtk_window_set_default_size (GTK_WINDOW (window),
                               DEFAULT_WIDTH, DEFAULT_HEIGHT);
  games_conf_add_window (GTK_WINDOW (window), KEY_PREFERENCES_GROUP);

  g_signal_connect (G_OBJECT (window), "destroy",
                    G_CALLBACK (gtk_main_quit), NULL);
  g_signal_connect (G_OBJECT (window), "delete_event",
                    G_CALLBACK (delete_cb), NULL);
  g_signal_connect (G_OBJECT (window), "window_state_event",
                    G_CALLBACK (window_state_cb), NULL);

  gtk_widget_realize (window);

  vbox = gtk_vbox_new (FALSE, 0);

  games_stock_init ();
  ui_manager = gtk_ui_manager_new ();
  create_menus (ui_manager);
  set_fullscreen_actions (FALSE);
  notebook = gtk_notebook_new ();
  gtk_notebook_set_show_tabs (GTK_NOTEBOOK (notebook), FALSE);

  accel_group = gtk_ui_manager_get_accel_group (ui_manager);
  gtk_window_add_accel_group (GTK_WINDOW (window), accel_group);

  menubar = gtk_ui_manager_get_widget (ui_manager, "/MainMenu");

  gtk_box_pack_start (GTK_BOX (vbox), menubar, FALSE, FALSE, 0);

  packing = games_grid_frame_new (BOARDWIDTH, BOARDHEIGHT);
  gtk_widget_show (packing);

  gtk_container_add (GTK_CONTAINER (packing), clutter_widget);

#ifdef GGZ_CLIENT
  chat = create_chat_widget ();
  gtk_box_pack_start (GTK_BOX (vbox), chat, FALSE, TRUE, 0);
#endif

  g_signal_connect (G_OBJECT (clutter_widget), "configure_event",
                    G_CALLBACK (configure_event_cb), NULL);

  g_signal_connect (G_OBJECT (window), "focus_out_event",
                    G_CALLBACK (show_cursor_cb), NULL);

  gtk_box_pack_start (GTK_BOX (vbox), notebook, TRUE, TRUE, 0);
  gtk_notebook_append_page (GTK_NOTEBOOK (notebook), packing, NULL);
  gtk_notebook_set_current_page (GTK_NOTEBOOK (notebook), MAIN_PAGE);

  statusbar = gtk_statusbar_new ();
  gtk_box_pack_start (GTK_BOX (vbox), statusbar, FALSE, FALSE, 0);

  gtk_container_add (GTK_CONTAINER (window), vbox);

  gtk_widget_show_all (window);
#ifdef GGZ_CLIENT
  gtk_widget_hide (chat);
#endif

  scoreboard = gnibbles_scoreboard_new (statusbar);
}
예제 #2
0
/* Quit application depending on daemon mode and force parameter */
static void _xfdashboard_application_quit(XfdashboardApplication *self, gboolean inForceQuit)
{
	XfdashboardApplicationPrivate	*priv;
	gboolean						shouldQuit;
	GSList							*stages, *entry;

	g_return_if_fail(XFDASHBOARD_IS_APPLICATION(self));

	priv=self->priv;
	shouldQuit=FALSE;

	/* Check if we should really quit this instance */
	if(inForceQuit==TRUE || priv->isDaemon==FALSE) shouldQuit=TRUE;

	/* Do nothing if application is already quitting. This can happen if
	 * application is running in daemon mode (primary instance) and another
	 * instance was called with "quit" or "restart" parameter which would
	 * cause this function to be called twice.
	 */
	if(priv->isQuitting) return;

	/* If application is not in daemon mode or if forced is set to TRUE
	 * destroy all stage windows ...
	 */
	if(shouldQuit==TRUE)
	{
		/* Set flag that application is going to quit */
		priv->isQuitting=TRUE;

		/* If application is told to quit, set the restart style to something
		 * where it won't restart itself.
		 */
		if(priv->sessionManagementClient &&
			XFCE_IS_SM_CLIENT(priv->sessionManagementClient))
		{
			xfce_sm_client_set_restart_style(priv->sessionManagementClient, XFCE_SM_CLIENT_RESTART_NORMAL);
		}

		/* Destroy stages */
		stages=clutter_stage_manager_list_stages(clutter_stage_manager_get_default());
		for(entry=stages; entry!=NULL; entry=g_slist_next(entry)) clutter_actor_destroy(CLUTTER_ACTOR(entry->data));
		g_slist_free(stages);

		/* Emit "quit" signal */
		g_signal_emit(self, XfdashboardApplicationSignals[SIGNAL_QUIT], 0);

		/* Really quit application here and now */
		if(priv->inited) clutter_main_quit();
	}
		/* ... otherwise emit "suspend" signal */
		else
		{
			/* Only send signal if not suspended already */
			if(!priv->isSuspended)
			{
				/* Send signal */
				g_signal_emit(self, XfdashboardApplicationSignals[SIGNAL_SUSPEND], 0);

				/* Set flag for suspension */
				priv->isSuspended=TRUE;
				g_object_notify_by_pspec(G_OBJECT(self), XfdashboardApplicationProperties[PROP_SUSPENDED]);
			}
		}
}
예제 #3
0
int main(int argc, char *argv[])
{
    ClutterActor *stage;
    WebKitWebView *web_view;
    
    ClutterConstraint *width_binding;
    ClutterConstraint *height_binding;
    ClutterConstraint *web_view_height_binding;
    
    gfloat stageWidth, stageHeight;
    ClutterActorBox stageAllocation;
    
    ClutterLayoutManager  *mainLayout;
    ClutterActor          *mainLayoutContainer;
    ClutterLayoutManager  *toolbarLayout;
    ClutterActor          *toolbarContainer;
    ClutterLayoutManager  *toolbarBinLayout;
    ClutterActor          *toolbarBinContainer;
    ClutterActor          *toolbarBgr;
    ClutterActor          *statusBar;
    ClutterActor *backFwdBtns;
    ClutterActor *backBtn;
    ClutterActor *fwdBtn;
    ClutterActor *uriGroup;
    ClutterActor *uriBgr;
    ClutterActor *uriText;
    ClutterActor *spacer;
    
    GError *error = NULL;
    
    ClutterColor whiteColor = { 255, 255, 255, 255 };
    ClutterColor blackColor = { 0, 0, 0, 255 };
    ClutterColor grayColor =  { 200, 200, 200, 255 };
    ClutterColor transparentColor = { 0, 0, 0, 0 };
    
    gchar *toolbarBgrPath = clutter_launcher_file_path("toolbar_bgr.png");
    gchar *backBtnPath = clutter_launcher_file_path("back_btn.png");
    gchar *fwdBtnPath = clutter_launcher_file_path("fwd_btn.png");
    
    g_thread_init(NULL);
    clutter_threads_init();
    
    clutter_init(&argc, &argv);
    
    stage = clutter_stage_get_default();
    clutter_actor_set_size(stage, 1024, 768);
    clutter_stage_set_color(CLUTTER_STAGE(stage), &stage_color);
    g_signal_connect (stage, "destroy", G_CALLBACK(clutter_main_quit), NULL);
    
    /* make the stage resizable */
    clutter_stage_set_user_resizable(CLUTTER_STAGE(stage), TRUE);
    
    clutter_actor_show(stage);
    
    mainLayout = clutter_box_layout_new();
    clutter_box_layout_set_vertical(CLUTTER_BOX_LAYOUT(mainLayout), TRUE);
    
    
    clutter_actor_get_allocation_box(stage, &stageAllocation);
    stageWidth = stageAllocation.x2 - stageAllocation.x1;
    stageHeight = stageAllocation.y2 - stageAllocation.y1;
    
    web_view = WEBKIT_WEB_VIEW(webkit_web_view_new((guint)stageWidth, (guint)stageHeight - (toolbarHeight + statusBarHeight)));
    g_object_set(web_view, "reactive", TRUE, NULL);
    
    mainLayoutContainer = clutter_box_new(mainLayout);
    clutter_actor_set_size(mainLayoutContainer, stageWidth, stageHeight);
    
    width_binding = clutter_bind_constraint_new(stage, CLUTTER_BIND_WIDTH, 0);
    height_binding = clutter_bind_constraint_new(stage, CLUTTER_BIND_HEIGHT, 0);
/*    web_view_height_binding = clutter_bind_constraint_new(stage, CLUTTER_BIND_HEIGHT, -(toolbarHeight + statusBarHeight));
  */  
    clutter_actor_add_constraint(mainLayoutContainer, width_binding);
    clutter_actor_add_constraint(mainLayoutContainer, height_binding);
/*    clutter_actor_add_constraint(CLUTTER_ACTOR(web_view), web_view_height_binding);
  */  
    toolbarBinLayout = clutter_bin_layout_new(CLUTTER_BIN_ALIGNMENT_FILL, CLUTTER_BIN_ALIGNMENT_CENTER);
    toolbarBinContainer = clutter_box_new(toolbarBinLayout);
    
    toolbarBgr = clutter_texture_new_from_file(toolbarBgrPath, &error);
    if (toolbarBgr == NULL) {
      fprintf(stderr, "Can't load file: %s. Aborting...\n", toolbarBgrPath);
      exit(1);
    }
    clutter_actor_set_height(toolbarBgr, toolbarHeight);
    clutter_texture_set_repeat(CLUTTER_TEXTURE(toolbarBgr), TRUE, FALSE);
    clutter_box_pack(CLUTTER_BOX(toolbarBinContainer), toolbarBgr, NULL, NULL);
    
    toolbarLayout = clutter_box_layout_new();
    clutter_box_layout_set_vertical(CLUTTER_BOX_LAYOUT(toolbarLayout), FALSE);
    clutter_box_layout_set_spacing(CLUTTER_BOX_LAYOUT(toolbarLayout), 16);
    toolbarContainer = clutter_box_new(toolbarLayout);
    
    spacer = clutter_rectangle_new_with_color(&transparentColor);
    clutter_actor_set_size(spacer, 1, 1);
    clutter_box_pack(CLUTTER_BOX(toolbarContainer), spacer, NULL, NULL);
    
    backFwdBtns = clutter_group_new();
    
    backBtn = clutter_texture_new_from_file(backBtnPath, &error);
    if (backBtn == NULL) {
      fprintf(stderr, "Can't load file: %s. Aborting...\n", backBtnPath);
      exit(1);
    }
    clutter_actor_set_reactive(backBtn, TRUE);
    /* connect the release event */
    g_signal_connect (backBtn,
                      "button-release-event",
                      G_CALLBACK (on_back_release_cb),
                      web_view);
    
    fwdBtn = clutter_texture_new_from_file(fwdBtnPath, &error);
    if (fwdBtn == NULL) {
      fprintf(stderr, "Can't load file: %s. Aborting...\n", fwdBtnPath);
      exit(1);
    }
    clutter_actor_set_reactive(fwdBtn, TRUE);
    /* connect the release event */
    g_signal_connect (fwdBtn,
                      "button-release-event",
                      G_CALLBACK (on_fwd_release_cb),
                      web_view);
    
    clutter_actor_set_position(fwdBtn, 
                               clutter_actor_get_width(backBtn), 0);
    clutter_container_add(CLUTTER_CONTAINER(backFwdBtns), backBtn, fwdBtn, NULL);
    clutter_box_pack(CLUTTER_BOX(toolbarContainer), backFwdBtns, NULL, NULL);
    
    uriGroup = clutter_group_new();
    
    uriBgr = clutter_rectangle_new_with_color(&whiteColor);
    clutter_rectangle_set_border_color(CLUTTER_RECTANGLE(uriBgr), &blackColor);
    clutter_rectangle_set_border_width(CLUTTER_RECTANGLE(uriBgr), 1);
    clutter_actor_set_size(uriBgr, 400, 25);
    
    uriText = clutter_text_new_full("Helvetica 11px", "http://www.google.com", &blackColor);
    clutter_text_set_editable(CLUTTER_TEXT(uriText), TRUE);
    clutter_text_set_single_line_mode(CLUTTER_TEXT(uriText), TRUE);
    clutter_actor_set_position(uriText, 5, 7);
    clutter_actor_set_size(uriText, 390, 17);
    clutter_actor_set_reactive(uriText, TRUE);
    g_signal_connect(uriText, "activate", G_CALLBACK(on_uri_activate_cb), web_view);
    
    clutter_container_add(CLUTTER_CONTAINER(uriGroup), uriBgr, uriText, NULL);
    clutter_box_pack(CLUTTER_BOX(toolbarContainer), uriGroup, NULL, NULL);
    
    clutter_box_pack(CLUTTER_BOX(toolbarBinContainer), toolbarContainer, NULL, NULL);
    
    clutter_box_pack(CLUTTER_BOX(mainLayoutContainer), toolbarBinContainer, 
                     "y-align", CLUTTER_BOX_ALIGNMENT_START, NULL);
    clutter_box_layout_set_expand(CLUTTER_BOX_LAYOUT(mainLayout), toolbarBinContainer, TRUE);
    clutter_box_layout_set_fill(CLUTTER_BOX_LAYOUT(mainLayout), toolbarBinContainer, TRUE, FALSE);
    
    statusBar = clutter_rectangle_new_with_color(&grayColor);
    clutter_actor_set_height(statusBar, statusBarHeight);
    
    clutter_box_pack(CLUTTER_BOX(mainLayoutContainer), statusBar, 
                     "y-align", CLUTTER_BOX_ALIGNMENT_END, NULL);
    clutter_box_layout_set_expand(CLUTTER_BOX_LAYOUT(mainLayout), statusBar, TRUE);
    clutter_box_layout_set_fill(CLUTTER_BOX_LAYOUT(mainLayout), statusBar, TRUE, FALSE);
    
    clutter_box_pack_after(CLUTTER_BOX(mainLayoutContainer), CLUTTER_ACTOR(web_view), toolbarBinContainer, 
                           "y-align", CLUTTER_BOX_ALIGNMENT_START, NULL);
    clutter_box_layout_set_expand(CLUTTER_BOX_LAYOUT(mainLayout), CLUTTER_ACTOR(web_view), TRUE);
    clutter_box_layout_set_fill(CLUTTER_BOX_LAYOUT(mainLayout), CLUTTER_ACTOR(web_view), TRUE, TRUE);

    clutter_container_add(CLUTTER_CONTAINER(stage), mainLayoutContainer, NULL);
    
    g_signal_connect(web_view, "webkit-load-finished", G_CALLBACK(load_finished_cb), web_view);
    g_signal_connect(web_view, "notify::progress", G_CALLBACK (notify_progress_cb), web_view);
    /*    g_signal_connect(stage, "delete-event", G_CALLBACK(delete_cb), web_view);*/
    g_signal_connect(web_view, "notify::uri", G_CALLBACK(notify_uri_cb), uriText);
    
    gchar *uri = (gchar*) (argc > 1 ? argv[1] : "http://www.google.com/");
    gchar *fileURL = filenameToURL(uri);

    webkit_web_view_load_uri(web_view, fileURL ? fileURL : uri);
    printf("%s\n", fileURL ? fileURL : uri);
    g_free(fileURL);
        
    g_timeout_add_full(G_PRIORITY_DEFAULT, 3000, timeout_cb, web_view, 0);
    
    clutter_threads_enter ();
    clutter_main();
    clutter_threads_leave ();
    
    return EXIT_SUCCESS;
}
예제 #4
0
static void
clutter_flow_layout_get_preferred_height (ClutterLayoutManager *manager,
                                          ClutterContainer     *container,
                                          gfloat                for_width,
                                          gfloat               *min_height_p,
                                          gfloat               *nat_height_p)
{
  ClutterFlowLayoutPrivate *priv = CLUTTER_FLOW_LAYOUT (manager)->priv;
  gint n_columns, line_item_count, line_count;
  gfloat total_min_height, total_natural_height;
  gfloat line_min_height, line_natural_height;
  gfloat max_min_height, max_natural_height;
  ClutterActor *actor, *child;
  ClutterActorIter iter;
  gfloat item_x;

  n_columns = get_columns (CLUTTER_FLOW_LAYOUT (manager), for_width);

  total_min_height = 0;
  total_natural_height = 0;

  line_min_height = 0;
  line_natural_height = 0;

  line_item_count = 0;
  line_count = 0;

  item_x = 0;

  actor = CLUTTER_ACTOR (container);

  /* clear the line height arrays */
  if (priv->line_min != NULL)
    g_array_free (priv->line_min, TRUE);

  if (priv->line_natural != NULL)
    g_array_free (priv->line_natural, TRUE);

  priv->line_min = g_array_sized_new (FALSE, FALSE,
                                      sizeof (gfloat),
                                      16);
  priv->line_natural = g_array_sized_new (FALSE, FALSE,
                                          sizeof (gfloat),
                                          16);

  if (clutter_actor_get_n_children (actor) != 0)
    line_count = 1;

  max_min_height = max_natural_height = 0;

  clutter_actor_iter_init (&iter, actor);
  while (clutter_actor_iter_next (&iter, &child))
    {
      gfloat child_min, child_natural;
      gfloat new_x, item_width;

      if (!CLUTTER_ACTOR_IS_VISIBLE (child))
        continue;

      if (priv->orientation == CLUTTER_FLOW_HORIZONTAL && for_width > 0)
        {
          clutter_actor_get_preferred_width (child, -1,
                                             &child_min,
                                             &child_natural);

          if ((priv->snap_to_grid && line_item_count == n_columns) ||
              (!priv->snap_to_grid && item_x + child_natural > for_width))
            {
              total_min_height += line_min_height;
              total_natural_height += line_natural_height;

              g_array_append_val (priv->line_min,
                                  line_min_height);
              g_array_append_val (priv->line_natural,
                                  line_natural_height);

              line_min_height = line_natural_height = 0;

              line_item_count = 0;
              line_count += 1;
              item_x = 0;
            }

          if (priv->snap_to_grid)
            {
              new_x = ((line_item_count + 1) * (for_width + priv->col_spacing))
                    / n_columns;
              item_width = new_x - item_x - priv->col_spacing;
            }
          else
            {
              new_x = item_x + child_natural + priv->col_spacing;
              item_width = child_natural;
            }

          clutter_actor_get_preferred_height (child, item_width,
                                              &child_min,
                                              &child_natural);

          line_min_height = MAX (line_min_height, child_min);
          line_natural_height = MAX (line_natural_height, child_natural);

          item_x = new_x;
          line_item_count += 1;

          max_min_height = MAX (max_min_height, line_min_height);
          max_natural_height = MAX (max_natural_height, line_natural_height);
        }
      else
        {
          clutter_actor_get_preferred_height (child, for_width,
                                              &child_min,
                                              &child_natural);

          max_min_height = MAX (max_min_height, child_min);
          max_natural_height = MAX (max_natural_height, child_natural);

          total_min_height += max_min_height;
          total_natural_height += max_natural_height;

          line_count += 1;
        }
    }

  priv->row_height = max_natural_height;

  if (priv->max_row_height > 0 && priv->row_height > priv->max_row_height)
    priv->row_height = MAX (priv->max_row_height, max_min_height);

  if (priv->row_height < priv->min_row_height)
    priv->row_height = priv->min_row_height;

  if (priv->orientation == CLUTTER_FLOW_HORIZONTAL && for_width > 0)
    {
      /* if we have a non-full row we need to add it */
      if (line_item_count > 0)
        {
          total_min_height += line_min_height;
          total_natural_height += line_natural_height;

          g_array_append_val (priv->line_min,
                              line_min_height);
          g_array_append_val (priv->line_natural,
                              line_natural_height);
        }

      priv->line_count = line_count;
      if (priv->line_count > 0)
        {
          gfloat total_spacing;

          total_spacing = priv->row_spacing * (priv->line_count - 1);

          total_min_height += total_spacing;
          total_natural_height += total_spacing;
        }
    }
  else
    {
      g_array_append_val (priv->line_min, line_min_height);
      g_array_append_val (priv->line_natural, line_natural_height);

      priv->line_count = line_count;

      if (priv->line_count > 0)
        {
          gfloat total_spacing;

          total_spacing = priv->col_spacing * priv->line_count;

          total_min_height += total_spacing;
          total_natural_height += total_spacing;
        }
    }

  CLUTTER_NOTE (LAYOUT,
                "Flow[h]: %d lines (%d per line): w [ %.2f, %.2f ] for h %.2f",
                n_columns, priv->line_count,
                total_min_height,
                total_natural_height,
                for_width);

  priv->req_width = for_width;

  if (min_height_p)
    *min_height_p = max_min_height;

  if (nat_height_p)
    *nat_height_p = total_natural_height;
}
예제 #5
0
파일: mx-button.c 프로젝트: danni/mx
static void
mx_button_style_changed (MxWidget *widget)
{
  MxButton *button = MX_BUTTON (widget);
  MxButtonPrivate *priv = button->priv;
  MxBorderImage *content_image = NULL;

  /* update the label styling */
  mx_button_update_label_style (button);

  g_free (priv->style_icon_name);
  mx_stylable_get (MX_STYLABLE (widget),
                   "x-mx-content-image", &content_image,
                   "x-mx-icon-name", &priv->style_icon_name,
                   "x-mx-icon-size", &priv->style_icon_size,
                   NULL);

  if (content_image && content_image->uri)
    {
      if (priv->content_image)
        {
          clutter_actor_remove_child (CLUTTER_ACTOR (widget),
                                      priv->content_image);
        }

      priv->content_image =
        (ClutterActor*) mx_texture_cache_get_texture (mx_texture_cache_get_default (),
                                                      content_image->uri);

      if (priv->content_image)
        clutter_actor_add_child (CLUTTER_ACTOR (widget), priv->content_image);
      else
        g_warning ("Could not load content image \"%s\"", content_image->uri);

      g_boxed_free (MX_TYPE_BORDER_IMAGE, content_image);

      return;
    }
  else
    {
      /* remove any previous content image */
      if (priv->content_image)
        {
          clutter_actor_remove_child (CLUTTER_ACTOR (widget),
                                      priv->content_image);
          priv->content_image = NULL;
        }

      if (content_image)
        g_boxed_free (MX_TYPE_BORDER_IMAGE, content_image);
    }

  if (priv->icon_size == 0)
    mx_icon_set_icon_size (MX_ICON (priv->icon), priv->style_icon_size);

  if (priv->style_icon_name && !priv->icon_name)
    {
      mx_icon_set_icon_name (MX_ICON (priv->icon), priv->style_icon_name);
      mx_button_update_contents (button);
    }
}
예제 #6
0
static void
mex_telepathy_channel_on_src_pad_added (TfContent *content,
                                        TpHandle   handle,
                                        FsStream  *stream,
                                        GstPad    *pad,
                                        FsCodec   *codec,
                                        gpointer   user_data)
{
  MexTelepathyChannel *self = MEX_TELEPATHY_CHANNEL (user_data);
  MexTelepathyChannelPrivate *priv = self->priv;

  gchar *cstr = fs_codec_to_string (codec);
  FsMediaType mtype;
  GstPad *sinkpad;
  GstElement *element;
  GstStateChangeReturn ret;

  /* Upon pad added, clear the "in progress" box+padding */
  clutter_actor_hide (CLUTTER_ACTOR (priv->busy_box));
  clutter_actor_show (CLUTTER_ACTOR (priv->full_frame) );

  MEX_DEBUG ("New src pad: %s", cstr);
  g_object_get (content, "media-type", &mtype, NULL);

  switch (mtype)
    {
    case FS_MEDIA_TYPE_AUDIO:
      element = gst_parse_bin_from_description (
        "audioconvert ! audioresample ! audioconvert ! autoaudiosink",
        TRUE, NULL);
      break;
    case FS_MEDIA_TYPE_VIDEO:
      element = priv->incoming_sink;
      break;
    default:
      MEX_WARNING ("Unknown media type");
      return;
    }

  if (!gst_bin_add (GST_BIN (priv->pipeline), element))
    {
      MEX_WARNING ("Failed to add sink element to pipeline");
    }
  sinkpad = gst_element_get_pad (element, "sink");
  ret = gst_element_set_state (element, GST_STATE_PLAYING);
  if (ret == GST_STATE_CHANGE_FAILURE)
    {
      tp_channel_close_async (TP_CHANNEL (priv->channel), NULL, NULL);
      MEX_WARNING ("Failed to start tee sink pipeline !?");
      return;
    }

  if (GST_PAD_LINK_FAILED (gst_pad_link (pad, sinkpad)))
    {
      tp_channel_close_async (TP_CHANNEL (priv->channel), NULL, NULL);
      MEX_WARNING ("Couldn't link sink pipeline !?");
      return;
    }

  g_object_unref (sinkpad);

  /* Start in FULL mode */
  mex_telepathy_channel_set_tool_mode (self, TOOL_MODE_FULL, 100);
}
void
mnb_zones_preview_change_workspace (MnbZonesPreview *preview,
                                    gint             workspace)
{
  gboolean reset_anim;
  MnbZonesPreviewPrivate *priv = preview->priv;

  /* If we're already going towards this workspace, ignore */
  if ((priv->dest_workspace == workspace) && priv->anim_phase)
    return;

  /* Figure out what we need to be doing with this animation */
  switch (priv->anim_phase)
    {
    default:
    case MNB_ZP_STATIC:
      /* We weren't animating, start a new one */
      reset_anim = TRUE;
      break;

    case MNB_ZP_ZOOM_OUT:
      /* If we're on the right workspace, zoom in and finish, otherwise
       * continue the animation like normal.
       */
      if (priv->dest_workspace == workspace)
        {
          priv->anim_phase = MNB_ZP_PAN;
          reset_anim = TRUE;
        }
      else
        reset_anim = FALSE;
      break;

    case MNB_ZP_PAN:
      /* If we're heading towards the right workspace, continue the
       * animation, otherwise change direction.
       */
      if (priv->dest_workspace != workspace)
        {
          priv->anim_phase = MNB_ZP_ZOOM_OUT;
          reset_anim = TRUE;
        }
      else
        reset_anim = FALSE;
      break;

    case MNB_ZP_ZOOM_IN:
      /* Restart the animation if we're not heading towards the right
       * workspace.
       */
      if (priv->dest_workspace != workspace)
        {
          priv->anim_phase = MNB_ZP_STATIC;
          reset_anim = TRUE;
        }
      else
        reset_anim = FALSE;
      break;
    }

  priv->dest_workspace = workspace;
  if (reset_anim)
    {
      ClutterAnimation *animation =
        clutter_actor_get_animation (CLUTTER_ACTOR (preview));

      if (animation)
        g_signal_handlers_disconnect_by_func (animation,
                                              mnb_zones_preview_completed_cb,
                                              preview);

      mnb_zones_preview_completed_cb (animation, preview);
    }
}
예제 #8
0
/**
 * st_texture_cache_load_gicon:
 * @cache: The texture cache instance
 * @theme_node: (nullable): The #StThemeNode to use for colors, or NULL
 *                            if the icon must not be recolored
 * @icon: the #GIcon to load
 * @size: Size of themed
 * @scale: Scale factor of display
 *
 * This method returns a new #ClutterActor for a given #GIcon. If the
 * icon isn't loaded already, the texture will be filled
 * asynchronously.
 *
 * Return Value: (transfer none): A new #ClutterActor for the icon, or %NULL if not found
 */
ClutterActor *
st_texture_cache_load_gicon (StTextureCache    *cache,
                             StThemeNode       *theme_node,
                             GIcon             *icon,
                             gint               size,
                             gint               scale)
{
  AsyncTextureLoadData *request;
  ClutterActor *texture;
  char *gicon_string;
  char *key;
  GtkIconTheme *theme;
  GtkIconInfo *info;
  StTextureCachePolicy policy;
  StIconColors *colors = NULL;
  StIconStyle icon_style = ST_ICON_STYLE_REQUESTED;
  GtkIconLookupFlags lookup_flags;

  if (theme_node)
    {
      colors = st_theme_node_get_icon_colors (theme_node);
      icon_style = st_theme_node_get_icon_style (theme_node);
    }

  /* Do theme lookups in the main thread to avoid thread-unsafety */
  theme = cache->priv->icon_theme;

  lookup_flags = GTK_ICON_LOOKUP_USE_BUILTIN;

  if (icon_style == ST_ICON_STYLE_REGULAR)
    lookup_flags |= GTK_ICON_LOOKUP_FORCE_REGULAR;
  else if (icon_style == ST_ICON_STYLE_SYMBOLIC)
    lookup_flags |= GTK_ICON_LOOKUP_FORCE_SYMBOLIC;

  if (clutter_get_default_text_direction () == CLUTTER_TEXT_DIRECTION_RTL)
    lookup_flags |= GTK_ICON_LOOKUP_DIR_RTL;
  else
    lookup_flags |= GTK_ICON_LOOKUP_DIR_LTR;

  info = gtk_icon_theme_lookup_by_gicon_for_scale (theme, icon, size, scale, lookup_flags);
  if (info == NULL)
    return NULL;

  gicon_string = g_icon_to_string (icon);
  /* A return value of NULL indicates that the icon can not be serialized,
   * so don't have a unique identifier for it as a cache key, and thus can't
   * be cached. If it is cachable, we hardcode a policy of FOREVER here for
   * now; we should actually blow this away on icon theme changes probably */
  policy = gicon_string != NULL ? ST_TEXTURE_CACHE_POLICY_FOREVER
                                : ST_TEXTURE_CACHE_POLICY_NONE;
  if (colors)
    {
      /* This raises some doubts about the practice of using string keys */
      key = g_strdup_printf (CACHE_PREFIX_ICON "%s,size=%d,scale=%d,style=%d,colors=%2x%2x%2x%2x,%2x%2x%2x%2x,%2x%2x%2x%2x,%2x%2x%2x%2x",
                             gicon_string, size, scale, icon_style,
                             colors->foreground.red, colors->foreground.blue, colors->foreground.green, colors->foreground.alpha,
                             colors->warning.red, colors->warning.blue, colors->warning.green, colors->warning.alpha,
                             colors->error.red, colors->error.blue, colors->error.green, colors->error.alpha,
                             colors->success.red, colors->success.blue, colors->success.green, colors->success.alpha);
    }
  else
    {
      key = g_strdup_printf (CACHE_PREFIX_ICON "%s,size=%d,scale=%d,style=%d",
                             gicon_string, size, scale, icon_style);
    }
  g_free (gicon_string);

  texture = (ClutterActor *) create_default_texture ();
  clutter_actor_set_size (texture, size * scale, size * scale);

  if (ensure_request (cache, key, policy, &request, texture))
    {
      /* If there's an outstanding request, we've just added ourselves to it */
      g_object_unref (info);
      g_free (key);
    }
  else
    {
      /* Else, make a new request */

      request->cache = cache;
      /* Transfer ownership of key */
      request->key = key;
      request->policy = policy;
      request->colors = colors ? st_icon_colors_ref (colors) : NULL;
      request->icon_info = info;
      request->width = request->height = size;
      request->scale = scale;

      load_texture_async (cache, request);
    }

  return CLUTTER_ACTOR (texture);
}
예제 #9
0
static void
gnibbles_board_load_level (GnibblesBoard *board)
{
  gint i,j;
  gint x_pos, y_pos;
  ClutterActor *tmp;
  gboolean is_wall = TRUE;

  if (board->level) {
    clutter_group_remove_all (CLUTTER_GROUP (board->level));
    clutter_container_remove_actor (CLUTTER_CONTAINER (stage), board->level);
  }

  board->level = clutter_group_new ();

  /* Load wall_pixmaps onto the surface*/
  for (i = 0; i < BOARDHEIGHT; i++) {
    y_pos = i * properties->tilesize;
    for (j = 0; j < BOARDWIDTH; j++) {
      is_wall = TRUE;
      switch (board->walls[j][i]) {
        case 'a': // empty space
          is_wall = FALSE;
          break; // break right away
        case 'b': // straight up
          tmp = gtk_clutter_texture_new_from_pixbuf (wall_pixmaps[0]);
          break;
        case 'c': // straight side
          tmp = gtk_clutter_texture_new_from_pixbuf (wall_pixmaps[1]);
          break;
        case 'd': // corner bottom left
          tmp = gtk_clutter_texture_new_from_pixbuf (wall_pixmaps[2]);
          break;
        case 'e': // corner bottom right
          tmp = gtk_clutter_texture_new_from_pixbuf (wall_pixmaps[3]);
          break;
          case 'f': // corner up left
          tmp = gtk_clutter_texture_new_from_pixbuf (wall_pixmaps[4]);
          break;
        case 'g': // corner up right
          tmp = gtk_clutter_texture_new_from_pixbuf (wall_pixmaps[5]);
          break;
        case 'h': // tee up
          tmp = gtk_clutter_texture_new_from_pixbuf (wall_pixmaps[6]);
          break;
        case 'i': // tee right
          tmp = gtk_clutter_texture_new_from_pixbuf (wall_pixmaps[7]);
          break;
        case 'j': // tee left
          tmp = gtk_clutter_texture_new_from_pixbuf (wall_pixmaps[8]);
          break;
        case 'k': // tee down
          tmp = gtk_clutter_texture_new_from_pixbuf (wall_pixmaps[9]);
          break;
        case 'l': // cross
          tmp = gtk_clutter_texture_new_from_pixbuf (wall_pixmaps[10]);
          break;
        default:
          is_wall = FALSE;
          break;
      }

      if (is_wall) {
        x_pos = j * properties->tilesize;

        clutter_actor_set_size (CLUTTER_ACTOR(tmp),
                                properties->tilesize,
                                properties->tilesize);

        clutter_actor_set_position (CLUTTER_ACTOR (tmp), x_pos, y_pos);
        clutter_actor_show (CLUTTER_ACTOR (tmp));
        clutter_container_add_actor (CLUTTER_CONTAINER (board->level),
                                     CLUTTER_ACTOR (tmp));
      }
    }
  }

  clutter_container_add_actor (CLUTTER_CONTAINER (stage), board->level);
  clutter_actor_raise (board->level, board->surface);

  clutter_actor_set_opacity (board->level, 0);
  clutter_actor_set_scale (CLUTTER_ACTOR (board->level), 0.2, 0.2);
  clutter_actor_animate (board->level, CLUTTER_EASE_OUT_BOUNCE, 1210,
                         "opacity", 0xff,
                         "fixed::scale-gravity", CLUTTER_GRAVITY_CENTER,
                         "scale-x", 1.0,
                         "scale-y", 1.0,
                         NULL);
}
예제 #10
0
static void
mex_music_player_init (MexMusicPlayer *self)
{
  GError *error = NULL;
  ClutterActor *box;
  MexMusicPlayerPrivate *priv;
  ClutterActor *button;

  priv = self->priv = MUSIC_PLAYER_PRIVATE (self);

  priv->script = clutter_script_new ();
  clutter_script_load_from_resource (priv->script,
                                     "/org/media-explorer/MediaExplorer/json/"
                                     "music-player.json",
                                     &error);

  if (error)
    {
      g_error (G_STRLOC " %s", error->message);
      g_clear_error (&error);
    }

  box = mex_script_get_actor (priv->script, "box");
  g_assert (box);

  clutter_actor_add_child (CLUTTER_ACTOR (self), box);


  /* labels */
  priv->title_label = mex_script_get_actor (priv->script, "title-label");
  priv->subtitle_label = mex_script_get_actor (priv->script, "subtitle-label");

  /* play */
  priv->play_button = mex_script_get_actor (priv->script, "play-button");
  g_signal_connect_swapped (priv->play_button, "clicked",
                            G_CALLBACK (mex_music_player_play_toggle), self);

  /* next */
  button = mex_script_get_actor (priv->script, "next-button");
  g_signal_connect_swapped (button, "clicked",
                            G_CALLBACK (mex_music_player_next), self);

  /* previous */
  button = mex_script_get_actor (priv->script, "previous-button");
  g_signal_connect_swapped (button, "clicked",
                            G_CALLBACK (mex_music_player_previous), self);

  /* stop */
  button = mex_script_get_actor (priv->script, "stop-button");
  g_signal_connect_swapped (button, "clicked",
                            G_CALLBACK (mex_music_player_quit), self);

  /* repeat */
  button = mex_script_get_actor (priv->script, "repeat-button");
  g_signal_connect_swapped (button, "notify::toggled",
                            G_CALLBACK (mex_music_player_repeat_toggled), self);

  button = mex_script_get_actor (priv->script, "shuffle-button");
  g_signal_connect_swapped (button, "notify::toggled",
                            G_CALLBACK (mex_music_player_shuffle_toggled), self);


  /* player */
  priv->player = (ClutterMedia *) clutter_gst_video_texture_new ();
  g_signal_connect (priv->player, "notify",
                    G_CALLBACK (mex_music_player_notify_cb), self);
  g_signal_connect (priv->player, "eos",
                    G_CALLBACK (mex_music_player_eos_cb), self);

  /* slider */
  priv->slider = mex_script_get_actor (priv->script, "progress-slider");
  priv->slider_notify_id = g_signal_connect (priv->slider, "notify::value",
                                             G_CALLBACK (mex_music_player_slider_notify),
                                             self);


  g_signal_connect (self, "captured-event",
                    G_CALLBACK (mex_music_player_captured_event), NULL);
}
예제 #11
0
static void
clone_source_queue_relayout_cb (ClutterActor *source,
				ClutterClone *self)
{
  clutter_actor_queue_relayout (CLUTTER_ACTOR (self));
}
예제 #12
0
static void
clutter_flow_layout_get_preferred_width (ClutterLayoutManager *manager,
                                         ClutterContainer     *container,
                                         gfloat                for_height,
                                         gfloat               *min_width_p,
                                         gfloat               *nat_width_p)
{
  ClutterFlowLayoutPrivate *priv = CLUTTER_FLOW_LAYOUT (manager)->priv;
  gint n_rows, line_item_count, line_count;
  gfloat total_min_width, total_natural_width;
  gfloat line_min_width, line_natural_width;
  gfloat max_min_width, max_natural_width;
  ClutterActor *actor, *child;
  ClutterActorIter iter;
  gfloat item_y;

  n_rows = get_rows (CLUTTER_FLOW_LAYOUT (manager), for_height);

  total_min_width = 0;
  total_natural_width = 0;

  line_min_width = 0;
  line_natural_width = 0;

  line_item_count = 0;
  line_count = 0;

  item_y = 0;

  actor = CLUTTER_ACTOR (container);

  /* clear the line width arrays */
  if (priv->line_min != NULL)
    g_array_free (priv->line_min, TRUE);

  if (priv->line_natural != NULL)
    g_array_free (priv->line_natural, TRUE);

  priv->line_min = g_array_sized_new (FALSE, FALSE,
                                      sizeof (gfloat),
                                      16);
  priv->line_natural = g_array_sized_new (FALSE, FALSE,
                                          sizeof (gfloat),
                                          16);

  if (clutter_actor_get_n_children (actor) != 0)
    line_count = 1;

  max_min_width = max_natural_width = 0;

  clutter_actor_iter_init (&iter, actor);
  while (clutter_actor_iter_next (&iter, &child))
    {
      gfloat child_min, child_natural;
      gfloat new_y, item_height;

      if (!CLUTTER_ACTOR_IS_VISIBLE (child))
        continue;

      if (priv->orientation == CLUTTER_FLOW_VERTICAL && for_height > 0)
        {
          if (line_item_count == n_rows)
            {
              total_min_width += line_min_width;
              total_natural_width += line_natural_width;

              g_array_append_val (priv->line_min,
                                  line_min_width);
              g_array_append_val (priv->line_natural,
                                  line_natural_width);

              line_min_width = line_natural_width = 0;

              line_item_count = 0;
              line_count += 1;
              item_y = 0;
            }

          new_y = ((line_item_count + 1) * (for_height + priv->row_spacing))
                / n_rows;
          item_height = new_y - item_y - priv->row_spacing;

          clutter_actor_get_preferred_width (child, item_height,
                                             &child_min,
                                             &child_natural);

          line_min_width = MAX (line_min_width, child_min);
          line_natural_width = MAX (line_natural_width, child_natural);

          item_y = new_y;
          line_item_count += 1;

          max_min_width = MAX (max_min_width, line_min_width);
          max_natural_width = MAX (max_natural_width, line_natural_width);
        }
      else
        {
          clutter_actor_get_preferred_width (child, for_height,
                                             &child_min,
                                             &child_natural);

          max_min_width = MAX (max_min_width, child_min);
          max_natural_width = MAX (max_natural_width, child_natural);

          total_min_width += max_min_width;
          total_natural_width += max_natural_width;
          line_count += 1;
        }
    }

  priv->col_width = max_natural_width;

  if (priv->max_col_width > 0 && priv->col_width > priv->max_col_width)
    priv->col_width = MAX (priv->max_col_width, max_min_width);

  if (priv->col_width < priv->min_col_width)
    priv->col_width = priv->min_col_width;

  if (priv->orientation == CLUTTER_FLOW_VERTICAL && for_height > 0)
    {
      /* if we have a non-full row we need to add it */
      if (line_item_count > 0)
        {
          total_min_width += line_min_width;
          total_natural_width += line_natural_width;

          g_array_append_val (priv->line_min,
                              line_min_width);
          g_array_append_val (priv->line_natural,
                              line_natural_width);
        }

      priv->line_count = line_count;

      if (priv->line_count > 0)
        {
          gfloat total_spacing;

          total_spacing = priv->col_spacing * (priv->line_count - 1);

          total_min_width += total_spacing;
          total_natural_width += total_spacing;
        }
    }
  else
    {
      g_array_append_val (priv->line_min, line_min_width);
      g_array_append_val (priv->line_natural, line_natural_width);

      priv->line_count = line_count;

      if (priv->line_count > 0)
        {
          gfloat total_spacing;

          total_spacing = priv->col_spacing * (priv->line_count - 1);

          total_min_width += total_spacing;
          total_natural_width += total_spacing;
        }
    }

  CLUTTER_NOTE (LAYOUT,
                "Flow[w]: %d lines (%d per line): w [ %.2f, %.2f ] for h %.2f",
                n_rows, priv->line_count,
                total_min_width,
                total_natural_width,
                for_height);

  priv->req_height = for_height;

  if (min_width_p)
    *min_width_p = max_min_width;

  if (nat_width_p)
    *nat_width_p = total_natural_width;
}
예제 #13
0
static gboolean
st_container_navigate_focus (StWidget         *widget,
                             ClutterActor     *from,
                             GtkDirectionType  direction)
{
  StContainer *container = ST_CONTAINER (widget);
  ClutterActor *container_actor, *focus_child;
  GList *children, *l;

  container_actor = CLUTTER_ACTOR (widget);
  if (from == container_actor)
    return FALSE;

  /* Figure out if @from is a descendant of @container, and if so,
   * set @focus_child to the immediate child of @container that
   * contains (or *is*) @from.
   */
  focus_child = from;
  while (focus_child && clutter_actor_get_parent (focus_child) != container_actor)
    focus_child = clutter_actor_get_parent (focus_child);

  if (st_widget_get_can_focus (widget))
    {
      if (!focus_child)
        {
          /* Accept focus from outside */
          clutter_actor_grab_key_focus (container_actor);
          return TRUE;
        }
      else
        {
          /* Yield focus from within: since @container itself is
           * focusable we don't allow the focus to be navigated
           * within @container.
           */
          return FALSE;
        }
    }

  /* See if we can navigate within @focus_child */
  if (focus_child && ST_IS_WIDGET (focus_child))
    {
      if (st_widget_navigate_focus (ST_WIDGET (focus_child), from, direction, FALSE))
        return TRUE;
    }

  /* At this point we know that we want to navigate focus to one of
   * @container's immediate children; the next one after @focus_child,
   * or the first one if @focus_child is %NULL. (With "next" and
   * "first" being determined by @direction.)
   */

  children = st_container_get_focus_chain (container);
  if (direction == GTK_DIR_TAB_FORWARD ||
      direction == GTK_DIR_TAB_BACKWARD)
    {
      if (direction == GTK_DIR_TAB_BACKWARD)
        children = g_list_reverse (children);

      if (focus_child)
        {
          /* Remove focus_child and any earlier children */
          while (children && children->data != focus_child)
            children = g_list_delete_link (children, children);
          if (children)
            children = g_list_delete_link (children, children);
        }
    }
  else /* direction is an arrow key, not tab */
    {
      StContainerChildSortData sort_data;

      /* Compute the allocation box of the previous focused actor, in
       * @container's coordinate space. If there was no previous focus,
       * use the coordinates of the appropriate edge of @container.
       *
       * Note that all of this code assumes the actors are not
       * transformed (or at most, they are all scaled by the same
       * amount). If @container or any of its children is rotated, or
       * any child is inconsistently scaled, then the focus chain will
       * probably be unpredictable.
       */
      if (focus_child)
        {
          clutter_actor_get_allocation_box (focus_child, &sort_data.box);
        }
      else
        {
          clutter_actor_get_allocation_box (CLUTTER_ACTOR (container), &sort_data.box);
          switch (direction)
            {
            case GTK_DIR_UP:
              sort_data.box.y1 = sort_data.box.y2;
              break;
            case GTK_DIR_DOWN:
              sort_data.box.y2 = sort_data.box.y1;
              break;
            case GTK_DIR_LEFT:
              sort_data.box.x1 = sort_data.box.x2;
              break;
            case GTK_DIR_RIGHT:
              sort_data.box.x2 = sort_data.box.x1;
              break;
            default:
              g_warn_if_reached ();
            }
        }
      sort_data.direction = direction;

      if (focus_child)
        children = filter_by_position (children, &sort_data.box, direction);
      if (children)
        children = g_list_sort_with_data (children, sort_by_position, &sort_data);
    }

  /* Now try each child in turn */
  for (l = children; l; l = l->next)
    {
      if (ST_IS_WIDGET (l->data))
        {
          if (st_widget_navigate_focus (l->data, from, direction, FALSE))
            {
              g_list_free (children);
              return TRUE;
            }
        }
    }

  g_list_free (children);
  return FALSE;
}
예제 #14
0
static void
render_logo (void)
{
  ClutterActor *image;
  ClutterActor *text, *text_shadow;
  ClutterActor *desc, *desc_shadow;
  ClutterColor actor_color = {0xff,0xff,0xff,0xff};
  ClutterColor shadow_color = {0x00, 0x00, 0x00, 0x88};
  ClutterActor *text_group;
  static gint width, height;
  gint size;
  gfloat stage_w, stage_h;
  PangoFontDescription *pfd;
  PangoLayout *layout;
  PangoContext *context;

  gchar *nibbles = _("Nibbles");
  /* Translators: This string will be included in the intro screen, so don't make sure it fits! */
  gchar *description = _("A worm game for MATE.");

  logo = clutter_group_new ();
  text_group = clutter_group_new ();

  if (!logo_pixmap)
    gnibbles_load_logo (properties->tilesize);

  image = gtk_clutter_texture_new_from_pixbuf (logo_pixmap);

  stage_w = board->width * properties->tilesize;
  stage_h = board->height * properties->tilesize;

  clutter_actor_set_size (CLUTTER_ACTOR (image), stage_w, stage_h);

  clutter_actor_set_position (CLUTTER_ACTOR (image), 0, 0);
  clutter_actor_show (image);

  text = clutter_text_new ();
  clutter_text_set_color (CLUTTER_TEXT (text), &actor_color);

  context = gdk_pango_context_get ();
  layout = clutter_text_get_layout (CLUTTER_TEXT (text));
  pfd = pango_context_get_font_description (context);
  size = pango_font_description_get_size (pfd);

  pango_font_description_set_size (pfd, (size * stage_w) / 100);
  pango_font_description_set_family (pfd, "Sans");
  pango_font_description_set_weight(pfd, PANGO_WEIGHT_BOLD);
  pango_layout_set_font_description (layout, pfd);
  pango_layout_set_text (layout, nibbles, -1);
  pango_layout_get_pixel_size (layout, &width, &height);

  text_shadow = clutter_text_new ();
  clutter_text_set_color (CLUTTER_TEXT (text_shadow), &shadow_color);

  layout = clutter_text_get_layout (CLUTTER_TEXT (text_shadow));
  pango_layout_set_font_description (layout, pfd);
  pango_layout_set_text (layout, nibbles, -1);

  clutter_actor_set_position (CLUTTER_ACTOR (text),
                              (stage_w - width) * 0.5 ,
                              stage_h * .72);
  clutter_actor_set_position (CLUTTER_ACTOR (text_shadow),
                              (stage_w - width) * 0.5 + 5,
                              stage_h * .72 + 5);

  desc = clutter_text_new ();
  layout = clutter_text_get_layout (CLUTTER_TEXT (desc));

  clutter_text_set_color (CLUTTER_TEXT (desc), &actor_color);
  pango_font_description_set_size (pfd, (size * stage_w) / 400);
  pango_layout_set_font_description (layout, pfd);
  pango_layout_set_text (layout, description, -1);
  pango_layout_get_pixel_size(layout, &width, &height);

  desc_shadow = clutter_text_new ();
  layout = clutter_text_get_layout (CLUTTER_TEXT (desc_shadow));
  clutter_text_set_color (CLUTTER_TEXT (desc_shadow), &shadow_color);

  pango_font_description_set_size (pfd, (size * stage_w) / 400);
  pango_layout_set_font_description (layout, pfd);
  pango_layout_set_text (layout, description, -1);

  clutter_actor_set_position (CLUTTER_ACTOR (desc),
                              (stage_w - width) * 0.5,
                              stage_h* .93);
  clutter_actor_set_position (CLUTTER_ACTOR (desc_shadow),
                              (stage_w - width) * 0.5 + 3,
                              stage_h * .93 + 3);

  clutter_container_add (CLUTTER_CONTAINER (text_group),
                         CLUTTER_ACTOR (text_shadow),
                         CLUTTER_ACTOR (text),
                         CLUTTER_ACTOR (desc_shadow),
                         CLUTTER_ACTOR (desc),
                         NULL);
  clutter_container_add (CLUTTER_CONTAINER (logo),
                         CLUTTER_ACTOR (image),
                         CLUTTER_ACTOR (text_group),
                         NULL);

  clutter_actor_set_opacity (CLUTTER_ACTOR (text_group), 0);
  clutter_actor_set_scale (CLUTTER_ACTOR (text_group), 0.0, 0.0);
  clutter_actor_animate (text_group, CLUTTER_EASE_OUT_CIRC, 800,
                          "opacity", 0xff,
                          "scale-x", 1.0,
                          "scale-y", 1.0,
                          "fixed::scale-center-y", stage_w / 2,
                          "fixed::scale-center-x", stage_h / 2,
                          NULL);

  clutter_container_add_actor (CLUTTER_CONTAINER (stage),
                               CLUTTER_ACTOR (logo));
}
예제 #15
0
static void _xfdashboard_text_box_get_preferred_width(ClutterActor *self,
														gfloat inForHeight,
														gfloat *outMinWidth,
														gfloat *outNaturalWidth)
{
	XfdashboardTextBoxPrivate	*priv=XFDASHBOARD_TEXT_BOX(self)->priv;
	gfloat						minWidth, naturalWidth;
	gfloat						childMinWidth, childNaturalWidth;
	gint						numberChildren=0;

	minWidth=naturalWidth=0.0f;

	/* Determine size of primary icon if visible */
	if(CLUTTER_ACTOR_IS_VISIBLE(priv->actorPrimaryIcon))
	{
		clutter_actor_get_preferred_width(CLUTTER_ACTOR(priv->actorPrimaryIcon),
											inForHeight,
											&childMinWidth, &childNaturalWidth);

		minWidth+=childMinWidth;
		naturalWidth+=childNaturalWidth;
		numberChildren++;
	}

	/* Determine size of editable text box if visible */
	if(CLUTTER_ACTOR_IS_VISIBLE(priv->actorTextBox))
	{
		clutter_actor_get_preferred_width(CLUTTER_ACTOR(priv->actorTextBox),
											inForHeight,
											&childMinWidth, &childNaturalWidth);

		minWidth+=childMinWidth;
		naturalWidth+=childNaturalWidth;
		numberChildren++;
	}

	/* Determine size of hint label if visible */
	if(CLUTTER_ACTOR_IS_VISIBLE(priv->actorHintLabel))
	{
		clutter_actor_get_preferred_width(CLUTTER_ACTOR(priv->actorHintLabel),
											inForHeight,
											&childMinWidth, &childNaturalWidth);

		minWidth+=childMinWidth;
		naturalWidth+=childNaturalWidth;
		numberChildren++;
	}

	/* Determine size of secondary icon if visible */
	if(CLUTTER_ACTOR_IS_VISIBLE(priv->actorSecondaryIcon))
	{
		clutter_actor_get_preferred_width(CLUTTER_ACTOR(priv->actorSecondaryIcon),
											inForHeight,
											&childMinWidth, &childNaturalWidth);

		minWidth+=childMinWidth;
		naturalWidth+=childNaturalWidth;
	}

	/* Add spacing for each child except the last one */
	if(numberChildren>1)
	{
		numberChildren--;
		minWidth+=(numberChildren*priv->spacing);
		naturalWidth+=(numberChildren*priv->spacing);
	}

	// Add padding
	minWidth+=2*priv->padding;
	naturalWidth+=2*priv->padding;

	/* Store sizes computed */
	if(outMinWidth) *outMinWidth=minWidth;
	if(outNaturalWidth) *outNaturalWidth=naturalWidth;
}
예제 #16
0
파일: gourmap-ui.c 프로젝트: lcp/gourmap
static void
create_map_window (GourmapUi *ui)
{
	GourmapUiPrivate *priv;
	GtkWidget *hbox;
	GtkWidget *vbox1, *vbox2;
	GtkWidget *toolbar;
	GtkWidget *addr_label;
	GtkToolItem *item;
	GtkCellRenderer *renderer;
	GtkTreeViewColumn *column;
	GtkTreeSelection *select;

	priv = GET_PRIVATE (ui);
	hbox = gtk_box_new (GTK_ORIENTATION_HORIZONTAL, 0);
	vbox1 = gtk_box_new (GTK_ORIENTATION_VERTICAL, 0);
	vbox2 = gtk_box_new (GTK_ORIENTATION_VERTICAL, 0);

	/* map */
	priv->map = gtk_champlain_embed_new ();
	priv->champ_view = gtk_champlain_embed_get_view (GTK_CHAMPLAIN_EMBED (priv->map));
	clutter_actor_set_reactive (CLUTTER_ACTOR (priv->champ_view), TRUE);
	g_object_set (G_OBJECT (priv->champ_view),
		      "kinetic-mode", TRUE,
		      NULL);
	priv->marker_layer = champlain_marker_layer_new_full (CHAMPLAIN_SELECTION_SINGLE);
	champlain_view_add_layer (priv->champ_view, CHAMPLAIN_LAYER (priv->marker_layer));

	/* sidebar */
	vbox2 = gtk_box_new (GTK_ORIENTATION_VERTICAL, 0);

	/* restaurant list */
	priv->store = gtk_tree_store_new (N_COLUMNS, G_TYPE_STRING, G_TYPE_UINT);
	priv->treeview = gtk_tree_view_new_with_model (GTK_TREE_MODEL (priv->store));
	renderer = gtk_cell_renderer_text_new ();
	column = gtk_tree_view_column_new_with_attributes (_("Restaurant List"),
							   renderer,
							   "text", NAME_COLUMN,
							   NULL);
	select = gtk_tree_view_get_selection (GTK_TREE_VIEW (priv->treeview));
	gtk_tree_selection_set_mode (select, GTK_SELECTION_SINGLE);
	g_signal_connect (G_OBJECT (select), "changed",
			  G_CALLBACK (tree_selection_changed_cb),
			  (gpointer) ui);
	gtk_tree_view_append_column (GTK_TREE_VIEW (priv->treeview), column);

	gtk_box_pack_start (GTK_BOX (vbox2), priv->treeview, TRUE, TRUE, 0);

	/* random button */
	priv->rand_button = gtk_button_new_with_label (_("Random Selection!"));
	g_signal_connect (G_OBJECT (priv->rand_button),
			  "clicked",
			  G_CALLBACK (random_button_cb),
			  (gpointer) ui);
	gtk_box_pack_start (GTK_BOX (vbox2), priv->rand_button, FALSE, FALSE, 0);

	gtk_box_pack_start (GTK_BOX (hbox), priv->map, TRUE, TRUE, 0);
	gtk_box_pack_start (GTK_BOX (hbox), vbox2, FALSE, FALSE, 0);

	/* address */
	toolbar = gtk_toolbar_new ();
	item = gtk_tool_item_new ();
	addr_label = gtk_label_new (_("Address"));
	gtk_container_add (GTK_CONTAINER (item), addr_label);
	gtk_toolbar_insert (GTK_TOOLBAR (toolbar), item, -1);

	item = gtk_tool_item_new ();
	gtk_tool_item_set_expand (item, TRUE);
	priv->addr_entry = gtk_entry_new ();
	gtk_container_add (GTK_CONTAINER (item), priv->addr_entry);
	g_signal_connect (G_OBJECT (priv->addr_entry),
			  "activate",
			  G_CALLBACK (activate_addr_entry_cb),
			  (gpointer) ui);
	gtk_toolbar_insert (GTK_TOOLBAR (toolbar), item, -1);

	item = gtk_tool_button_new_from_stock (GTK_STOCK_OK);
	g_signal_connect (G_OBJECT (item),
			  "clicked",
			  G_CALLBACK (activate_addr_entry_cb),
			  (gpointer) ui);
	gtk_toolbar_insert (GTK_TOOLBAR (toolbar), item, -1);

	gtk_box_pack_start (GTK_BOX (vbox1), hbox, TRUE, TRUE, 0);
	gtk_box_pack_start (GTK_BOX (vbox1), toolbar, FALSE, FALSE, 0);

	/* main window */
	priv->main_window = gtk_window_new (GTK_WINDOW_TOPLEVEL);
	gtk_window_set_default_size (GTK_WINDOW (priv->main_window), 1024, 768);
	gtk_widget_set_name (priv->main_window, _("Gourmap"));
	g_signal_connect (G_OBJECT (priv->main_window),
			  "destroy",
			  G_CALLBACK (destroy_cb),
			  NULL);

	gtk_container_add (GTK_CONTAINER (priv->main_window), vbox1);
}
예제 #17
0
/* Allocate position and size of actor and its children */
static void _xfdashboard_text_box_allocate(ClutterActor *self,
											const ClutterActorBox *inBox,
											ClutterAllocationFlags inFlags)
{
	XfdashboardTextBoxPrivate	*priv=XFDASHBOARD_TEXT_BOX(self)->priv;
	ClutterActorBox				*box=NULL;
	gfloat						left, right, top, bottom;
	gfloat						iconWidth, iconHeight;

	/* Chain up to store the allocation of the actor */
	CLUTTER_ACTOR_CLASS(xfdashboard_text_box_parent_class)->allocate(self, inBox, inFlags);

	/* Initialize bounding box of allocation used in actors */
	left=top=priv->padding;
	right=clutter_actor_box_get_width(inBox)-priv->padding;
	bottom=clutter_actor_box_get_height(inBox)-priv->padding;

	/* Set allocation of primary icon if visible */
	if(CLUTTER_ACTOR_IS_VISIBLE(priv->actorPrimaryIcon))
	{
		gfloat					childRight;

		/* Get scale size of primary icon */
		iconWidth=iconHeight=0.0f;
		clutter_actor_get_size(priv->actorPrimaryIcon, &iconWidth, &iconHeight);
		if(iconHeight>0.0f) iconWidth=(bottom-top)*(iconWidth/iconHeight);

		/* Set allocation */
		childRight=left+iconWidth;

		box=clutter_actor_box_new(floor(left), floor(top), floor(childRight), floor(bottom));
		clutter_actor_allocate(CLUTTER_ACTOR(priv->actorPrimaryIcon), box, inFlags);
		clutter_actor_box_free(box);

		/* Adjust bounding box for next actor */
		left=childRight+priv->spacing;
	}

	/* Set allocation of secondary icon if visible */
	if(CLUTTER_ACTOR_IS_VISIBLE(priv->actorSecondaryIcon))
	{
		gfloat					childLeft;

		/* Get scale size of secondary icon */
		iconWidth=0.0f;
		clutter_actor_get_size(priv->actorSecondaryIcon, &iconWidth, &iconHeight);
		if(iconHeight>0.0f) iconWidth=(bottom-top)*(iconWidth/iconHeight);

		/* Set allocation */
		childLeft=right-iconWidth;

		box=clutter_actor_box_new(floor(childLeft), floor(top), floor(right), floor(bottom));
		clutter_actor_allocate(CLUTTER_ACTOR(priv->actorSecondaryIcon), box, inFlags);
		clutter_actor_box_free(box);

		/* Adjust bounding box for next actor */
		right=childLeft-priv->spacing;
	}

	/* Set allocation of editable text box if visible */
	if(CLUTTER_ACTOR_IS_VISIBLE(priv->actorTextBox))
	{
		gfloat					textHeight;

		/* Get height of text */
		clutter_actor_get_preferred_size(CLUTTER_ACTOR(priv->actorTextBox),
											NULL, NULL,
											NULL, &textHeight);

		/* Set allocation */
		box=clutter_actor_box_new(floor(left), floor(bottom-textHeight), floor(right), floor(bottom));
		clutter_actor_allocate(CLUTTER_ACTOR(priv->actorTextBox), box, inFlags);
		clutter_actor_box_free(box);
	}

	/* Set allocation of hint label if visible */
	if(CLUTTER_ACTOR_IS_VISIBLE(priv->actorHintLabel))
	{
		gfloat					textHeight;

		/* Get height of label */
		clutter_actor_get_preferred_size(CLUTTER_ACTOR(priv->actorHintLabel),
											NULL, NULL,
											NULL, &textHeight);

		/* Set allocation */
		box=clutter_actor_box_new(floor(left), floor(bottom-textHeight), floor(right), floor(bottom));
		clutter_actor_allocate(CLUTTER_ACTOR(priv->actorHintLabel), box, inFlags);
		clutter_actor_box_free(box);
	}
}
예제 #18
0
파일: mx-droppable.c 프로젝트: 3v1n0/mx
static gboolean
on_stage_capture (ClutterActor *actor,
                  ClutterEvent *event,
                  DropContext  *context)
{
  MxDroppable *droppable;
  MxDraggable *draggable;
  ClutterActor *target;
  gfloat event_x, event_y;
  gboolean draggable_reactive;

  if (!(event->type == CLUTTER_MOTION ||
        event->type == CLUTTER_BUTTON_RELEASE))
    return FALSE;

  draggable = g_object_get_data (G_OBJECT (actor), "mx-drag-actor");
  if (G_UNLIKELY (draggable == NULL))
    return FALSE;

  /* get the actor currently under the cursor; we set the draggable
   * unreactive so that it does not intefere with get_actor_at_pos();
   * the paint that get_actor_at_pos() performs is in the back buffer
   * so the hide/show cycle will not be visible on screen
   */
  clutter_event_get_coords (event, &event_x, &event_y);

  draggable_reactive = clutter_actor_get_reactive (CLUTTER_ACTOR (draggable));
  clutter_actor_set_reactive (CLUTTER_ACTOR (draggable), FALSE);

  target = clutter_stage_get_actor_at_pos (CLUTTER_STAGE (actor),
                                           CLUTTER_PICK_REACTIVE,
                                           event_x,
                                           event_y);

  clutter_actor_set_reactive (CLUTTER_ACTOR (draggable), draggable_reactive);

  if (G_UNLIKELY (target == NULL))
    return FALSE;

  droppable = NULL;
  if (!MX_IS_DROPPABLE (target))
    {
      ClutterActor *parent = target;

      /* check if we're not on a child of a droppable */
      while (parent != NULL)
        {
          parent = clutter_actor_get_parent (parent);
          if (parent != NULL &&
              MX_IS_DROPPABLE (parent) &&
              mx_droppable_accept_drop (MX_DROPPABLE (parent), draggable))
            {
              droppable = MX_DROPPABLE (parent);
              break;
            }
        }
    }
  else
    {
      if (mx_droppable_accept_drop (MX_DROPPABLE (target), draggable))
        droppable = MX_DROPPABLE (target);
    }

  /* we are on a new target, so emit ::over-out and unset the last target */
  if (context->last_target && droppable != context->last_target)
    {
      g_signal_emit (context->last_target,
                     droppable_signals[OVER_OUT], 0,
                     draggable);

      context->last_target = NULL;
      return FALSE;
    }


  if (droppable == NULL)
    return FALSE;

  if (event->type == CLUTTER_MOTION)
    {
      if (context->last_target == NULL)
        {
          context->last_target = droppable;
          g_signal_emit (context->last_target,
                         droppable_signals[OVER_IN], 0,
                         draggable);
        }
    }
  else if (event->type == CLUTTER_BUTTON_RELEASE && context->last_target)
    {
      gfloat drop_x, drop_y;
      gboolean res;
      ClutterActor *last_target = CLUTTER_ACTOR (context->last_target);

      drop_x = drop_y = 0;
      res = clutter_actor_transform_stage_point (last_target,
                                                 event_x, event_y,
                                                 &drop_x, &drop_y);
      if (!res)
        return FALSE;

      g_signal_emit (context->last_target,
                     droppable_signals[DROP], 0,
                     draggable,
                     drop_x,
                     drop_y,
                     event->button.button,
                     event->button.modifier_state);

      context->last_target = NULL;
    }

  return FALSE;
}
static void
mnb_zones_preview_completed_cb (ClutterAnimation *animation,
                                MnbZonesPreview  *preview)
{
  MnbZonesPreviewPrivate *priv = preview->priv;

  switch (priv->anim_phase)
    {
    case MNB_ZP_STATIC:
      /* Start zooming out */
      priv->anim_phase = MNB_ZP_ZOOM_OUT;
      mnb_zones_preview_enable_fanciness (preview, TRUE);

	  clutter_actor_save_easing_state (CLUTTER_ACTOR(preview));
	  clutter_actor_set_easing_duration (CLUTTER_ACTOR(preview), 220);
	  clutter_actor_set_easing_mode(CLUTTER_ACTOR(preview), CLUTTER_EASE_IN_SINE);
	  clutter_actor_set_scale(CLUTTER_ACTOR(preview), 0.3f, 0.3f);
      clutter_actor_restore_easing_state (CLUTTER_ACTOR(preview));

      break;

    case MNB_ZP_ZOOM_OUT:
      /* Start panning */
      {
        guint duration = 175 * abs (priv->dest_workspace - priv->workspace);

        if (duration)
          {
            priv->anim_phase = MNB_ZP_PAN;

			clutter_actor_save_easing_state (CLUTTER_ACTOR(preview));
			clutter_actor_set_easing_duration (CLUTTER_ACTOR(preview), duration);
			clutter_actor_set_easing_mode(CLUTTER_ACTOR(preview), CLUTTER_LINEAR);
			clutter_actor_set_scale(CLUTTER_ACTOR(preview), (gdouble)priv->dest_workspace, (gdouble)priv->dest_workspace);
			clutter_actor_restore_easing_state (CLUTTER_ACTOR(preview));

            break;
          }
        /* If duration == 0, fall through here to the next phase*/
      }
    case MNB_ZP_PAN:
      /* Start zooming in */
      mnb_zones_preview_enable_fanciness (preview, FALSE);
      priv->anim_phase = MNB_ZP_ZOOM_IN;
      clutter_actor_save_easing_state (CLUTTER_ACTOR(preview));
	  clutter_actor_set_easing_duration (CLUTTER_ACTOR(preview), 250);
	  clutter_actor_set_easing_mode(CLUTTER_ACTOR(preview), CLUTTER_EASE_OUT_CUBIC);
	  clutter_actor_set_scale(CLUTTER_ACTOR(preview), 1.0f, 1.0f);
	  clutter_actor_restore_easing_state (CLUTTER_ACTOR(preview));
      break;

    case MNB_ZP_ZOOM_IN:
      /* Complete the animation */
      priv->anim_phase = MNB_ZP_STATIC;
      g_signal_emit (preview, signals[SWITCH_COMPLETED], 0);
      return;

    default:
      g_warning (G_STRLOC ": This shouldn't happen");
      return;
    }

  animation = clutter_actor_get_animation (CLUTTER_ACTOR (preview));
  g_signal_connect_after (animation, "completed",
                          G_CALLBACK (mnb_zones_preview_completed_cb), preview);
}
예제 #20
0
static void
data_device_start_drag (struct wl_client *client,
                        struct wl_resource *resource,
                        struct wl_resource *source_resource,
                        struct wl_resource *origin_resource,
                        struct wl_resource *icon_resource, guint32 serial)
{
  MetaWaylandDataDevice *data_device = wl_resource_get_user_data (resource);
  MetaWaylandSeat *seat = wl_container_of (data_device, seat, data_device);
  MetaWaylandSurface *surface = NULL;
  MetaWaylandDragGrab *drag_grab;
  ClutterPoint pos;

  if (origin_resource)
    surface = wl_resource_get_user_data (origin_resource);

  if (!surface)
    return;

  if (seat->pointer.button_count == 0 ||
      seat->pointer.grab_serial != serial ||
      !seat->pointer.focus_surface ||
      seat->pointer.focus_surface != surface)
    return;

  /* FIXME: Check that the data source type array isn't empty. */

  if (data_device->current_grab ||
      seat->pointer.grab != &seat->pointer.default_grab)
    return;

  data_device->current_grab = drag_grab = g_slice_new0 (MetaWaylandDragGrab);

  drag_grab->generic.interface = &drag_grab_interface;
  drag_grab->generic.pointer = &seat->pointer;

  drag_grab->drag_client = client;
  drag_grab->seat = seat;

  drag_grab->drag_origin = surface;
  drag_grab->drag_origin_listener.notify = destroy_data_device_origin;
  wl_resource_add_destroy_listener (origin_resource,
                                    &drag_grab->drag_origin_listener);

  clutter_input_device_get_coords (seat->pointer.device, NULL, &pos);
  clutter_actor_transform_stage_point (CLUTTER_ACTOR (meta_surface_actor_get_texture (surface->surface_actor)),
                                       pos.x, pos.y, &pos.x, &pos.y);
  drag_grab->drag_start_x = pos.x;
  drag_grab->drag_start_y = pos.y;

  if (source_resource)
    {
      drag_grab->drag_data_source = wl_resource_get_user_data (source_resource);
      drag_grab->drag_data_source_listener.notify = destroy_data_device_source;
      wl_resource_add_destroy_listener (source_resource,
                                        &drag_grab->drag_data_source_listener);
    }

  if (icon_resource)
    {
      drag_grab->drag_surface = wl_resource_get_user_data (icon_resource);
      drag_grab->drag_icon_listener.notify = destroy_data_device_icon;
      wl_resource_add_destroy_listener (icon_resource,
                                        &drag_grab->drag_icon_listener);

      drag_grab->feedback_actor = meta_dnd_actor_new (CLUTTER_ACTOR (drag_grab->drag_origin->surface_actor),
                                                      drag_grab->drag_start_x,
                                                      drag_grab->drag_start_y);
      meta_feedback_actor_set_anchor (META_FEEDBACK_ACTOR (drag_grab->feedback_actor),
                                      -drag_grab->drag_surface->offset_x,
                                      -drag_grab->drag_surface->offset_y);
      clutter_actor_add_child (drag_grab->feedback_actor,
                               CLUTTER_ACTOR (drag_grab->drag_surface->surface_actor));

      clutter_input_device_get_coords (seat->pointer.device, NULL, &pos);
      meta_feedback_actor_set_position (META_FEEDBACK_ACTOR (drag_grab->feedback_actor),
                                        pos.x, pos.y);
    }

  meta_wayland_pointer_set_focus (&seat->pointer, NULL);
  meta_wayland_pointer_start_grab (&seat->pointer, (MetaWaylandPointerGrab*)drag_grab);
}
예제 #21
0
static void
_zeitgeist_log_find_received (GObject *source_object,
                              GAsyncResult *res,
                              gpointer user_data)
{
  ZeitgeistLog *log = ZEITGEIST_LOG (source_object);
  PengeEverythingPane *pane = user_data;
  PengeEverythingPanePrivate *priv;
  GList *sw_items, *recent_file_items, *l;
  ZeitgeistResultSet *set = NULL;
  GList *old_actors = NULL;
  ClutterActor *actor;
  gboolean show_welcome_tile = TRUE;
  gint recent_files_count, sw_items_count;
  GError *error = NULL;

  g_return_if_fail (PENGE_IS_EVERYTHING_PANE (user_data));

  priv = GET_PRIVATE (pane);

  set = zeitgeist_log_find_events_finish (log, res, &error);
  if (error != NULL)
    {
      g_warning (G_STRLOC ": Error obtaining recent files: %s",
          error->message);
      g_clear_error (&error);
    }

  /* It actually moves the interesting events into a list */
  recent_file_items = _filter_out_unshowable_recent_items (pane, set);
  recent_file_items = g_list_sort (recent_file_items,
                                   (GCompareFunc)_recent_files_sort_func);

  /* Get Sw items */
  sw_items = g_hash_table_get_values (priv->uuid_to_sw_items);
  sw_items = g_list_sort (sw_items,
                          (GCompareFunc)_sw_item_sort_compare_func);

  recent_files_count = priv->block_count * priv->ratio;

  if (recent_files_count > g_list_length (recent_file_items))
    recent_files_count = g_list_length (recent_file_items);

  sw_items_count = priv->block_count - recent_files_count;

  old_actors = g_hash_table_get_values (priv->pointer_to_actor);

  if (sw_items != NULL || recent_file_items != NULL)
  {
    if (priv->welcome_tile)
    {
      clutter_container_remove_actor (CLUTTER_CONTAINER (pane),
                                      priv->welcome_tile);
      priv->welcome_tile = NULL;
    }
  }

  while ((sw_items_count && sw_items) ||
         (recent_files_count && recent_file_items))
  {
    SwItem *sw_item = NULL;
    ZeitgeistEvent *recent_file_event = NULL;

    /* If no sw items -> force compare to favour recent file */
    if (sw_items_count && sw_items)
      sw_item = (SwItem *)sw_items->data;
    else
      sw_item = NULL;

    /* If no recent files -> force compare to favour sw stuff */
    if (recent_files_count && recent_file_items)
      recent_file_event = recent_file_items->data;
    else
      recent_file_event = NULL;

    if (_compare_item_and_event (sw_item, recent_file_event) < 1)
    {
      /* Sw item is newer */

      actor = g_hash_table_lookup (priv->pointer_to_actor,
                                   sw_item);
      if (!actor)
      {
        actor = _add_from_sw_item (pane, sw_item);
        g_hash_table_insert (priv->pointer_to_actor,
                             sw_item,
                             actor);

        /* Needed to remove from hash when we kill the actor */
        g_object_set_data (G_OBJECT (actor), "data-pointer", sw_item);
      }

      sw_items_count -= _sw_item_weight (sw_item);

      clutter_container_child_set (CLUTTER_CONTAINER (pane),
                                   actor,
                                   "col-span", _sw_item_weight (sw_item),
                                   NULL);

      sw_items = g_list_remove (sw_items, sw_item);

      show_welcome_tile = FALSE;
    } else {
      /* Recent file item is newer */

      actor = g_hash_table_lookup (priv->pointer_to_actor,
                                   recent_file_event);

      if (!actor)
      {
        const gchar *uri = NULL;
        gchar *thumbnail_path = NULL;
        ZeitgeistSubject *subj;

        /* FIXME we assume there is only one subject */
        subj = zeitgeist_event_get_subject (recent_file_event, 0);
        uri = zeitgeist_subject_get_uri (subj);

        thumbnail_path = mpl_utils_get_thumbnail_path (uri);

        actor = _add_from_recent_file_event (pane,
                                            recent_file_event,
                                            thumbnail_path);
        g_free (thumbnail_path);
        g_hash_table_insert (priv->pointer_to_actor,
                             recent_file_event,
                             actor);

        /* Needed to remove from hash when we kill the actor */
        g_object_set_data (G_OBJECT (actor), "data-pointer", recent_file_event);

        show_welcome_tile = FALSE;
      }

      recent_files_count--;

      g_object_unref (recent_file_event);
      recent_file_items = g_list_remove (recent_file_items,
                                         recent_file_event);
    }

    clutter_container_lower_child (CLUTTER_CONTAINER (pane),
                                   actor,
                                   NULL);

    old_actors = g_list_remove (old_actors, actor);
  }

  for (l = old_actors; l; l = l->next)
  {
    gpointer p;
    p = g_object_get_data (G_OBJECT (l->data), "data-pointer");

    if (p)
    {
      clutter_container_remove_actor (CLUTTER_CONTAINER (pane),
                                      CLUTTER_ACTOR (l->data));
      g_hash_table_remove (priv->pointer_to_actor, p);
    }
  }

  g_list_free (old_actors);

  if (show_welcome_tile && !priv->welcome_tile)
  {
    priv->welcome_tile = penge_welcome_tile_new ();
    clutter_container_add_actor (CLUTTER_CONTAINER (pane),
                                 priv->welcome_tile);
    clutter_container_child_set (CLUTTER_CONTAINER (pane),
                                 priv->welcome_tile,
                                 "col-span", 3,
                                 NULL);
  }

  g_list_free (sw_items);

  for (l = recent_file_items; l; l = l->next)
  {
    ZeitgeistEvent *recent_file_event = l->data;
    g_object_unref (recent_file_event);
  }
  g_list_free (recent_file_items);

}
예제 #22
0
static void
switch_workspace (MetaPlugin *plugin,
                  gint from, gint to,
                  MetaMotionDirection direction)
{
  MetaScreen *screen;
  MetaDefaultPluginPrivate *priv = META_DEFAULT_PLUGIN (plugin)->priv;
  GList        *l;
  ClutterActor *workspace0  = clutter_group_new ();
  ClutterActor *workspace1  = clutter_group_new ();
  ClutterActor *stage;
  int           screen_width, screen_height;
  ClutterAnimation *animation;

  screen = meta_plugin_get_screen (plugin);
  stage = meta_get_stage_for_screen (screen);

  meta_screen_get_size (screen,
                        &screen_width,
                        &screen_height);

  clutter_actor_set_anchor_point (workspace1,
                                  screen_width,
                                  screen_height);
  clutter_actor_set_position (workspace1,
                              screen_width,
                              screen_height);

  clutter_actor_set_scale (workspace1, 0.0, 0.0);

  clutter_container_add_actor (CLUTTER_CONTAINER (stage), workspace1);
  clutter_container_add_actor (CLUTTER_CONTAINER (stage), workspace0);

  if (from == to)
    {
      meta_plugin_switch_workspace_completed (plugin);
      return;
    }

  l = g_list_last (meta_get_window_actors (screen));

  while (l)
    {
      MetaWindowActor *window_actor = l->data;
      MetaWindow *window = meta_window_actor_get_meta_window (window_actor);
      MetaWorkspace   *workspace;
      ActorPrivate    *apriv	    = get_actor_private (window_actor);
      ClutterActor    *actor	    = CLUTTER_ACTOR (window_actor);
      gint             win_workspace;

      workspace = meta_window_get_workspace (window);
      win_workspace = meta_workspace_index (workspace);

      if (win_workspace == to || win_workspace == from)
        {
          apriv->orig_parent = clutter_actor_get_parent (actor);

          clutter_actor_reparent (actor,
				  win_workspace == to ? workspace1 : workspace0);
          clutter_actor_show_all (actor);
          clutter_actor_raise_top (actor);
        }
      else if (win_workspace < 0)
        {
          /* Sticky window */
          apriv->orig_parent = NULL;
        }
      else
        {
          /* Window on some other desktop */
          clutter_actor_hide (actor);
          apriv->orig_parent = NULL;
        }

      l = l->prev;
    }

  priv->desktop1 = workspace0;
  priv->desktop2 = workspace1;

  animation = clutter_actor_animate (workspace0, CLUTTER_EASE_IN_SINE,
                                     SWITCH_TIMEOUT,
                                     "scale-x", 1.0,
                                     "scale-y", 1.0,
                                     NULL);
  priv->tml_switch_workspace1 = clutter_animation_get_timeline (animation);
  g_signal_connect (priv->tml_switch_workspace1,
                    "completed",
                    G_CALLBACK (on_switch_workspace_effect_complete),
                    plugin);

  animation = clutter_actor_animate (workspace1, CLUTTER_EASE_IN_SINE,
                                     SWITCH_TIMEOUT,
                                     "scale-x", 0.0,
                                     "scale-y", 0.0,
                                     NULL);
  priv->tml_switch_workspace2 = clutter_animation_get_timeline (animation);
}
예제 #23
0
static void
clutter_flow_layout_allocate (ClutterLayoutManager   *manager,
                              ClutterContainer       *container,
                              const ClutterActorBox  *allocation,
                              ClutterAllocationFlags  flags)
{
  ClutterFlowLayoutPrivate *priv = CLUTTER_FLOW_LAYOUT (manager)->priv;
  ClutterActor *actor, *child;
  ClutterActorIter iter;
  gfloat x_off, y_off;
  gfloat avail_width, avail_height;
  gfloat item_x, item_y;
  gint line_item_count;
  gint items_per_line;
  gint line_index;

  actor = CLUTTER_ACTOR (container);
  if (clutter_actor_get_n_children (actor) == 0)
    return;

  clutter_actor_box_get_origin (allocation, &x_off, &y_off);
  clutter_actor_box_get_size (allocation, &avail_width, &avail_height);

  /* blow the cached preferred size and re-compute with the given
   * available size in case the FlowLayout wasn't given the exact
   * size it requested
   */
  if ((priv->req_width >= 0 && avail_width != priv->req_width) ||
      (priv->req_height >= 0 && avail_height != priv->req_height))
    {
      clutter_flow_layout_get_preferred_width (manager, container,
                                               avail_height,
                                               NULL, NULL);
      clutter_flow_layout_get_preferred_height (manager, container,
                                                avail_width,
                                                NULL, NULL);
    }

  items_per_line = compute_lines (CLUTTER_FLOW_LAYOUT (manager),
                                  avail_width, avail_height);

  item_x = x_off;
  item_y = y_off;

  line_item_count = 0;
  line_index = 0;

  clutter_actor_iter_init (&iter, actor);
  while (clutter_actor_iter_next (&iter, &child))
    {
      ClutterActorBox child_alloc;
      gfloat item_width, item_height;
      gfloat new_x, new_y;
      gfloat child_min, child_natural;

      if (!CLUTTER_ACTOR_IS_VISIBLE (child))
        continue;

      new_x = new_y = 0;

      if (!priv->snap_to_grid)
        clutter_actor_get_preferred_size (child,
                                          NULL, NULL,
                                          &item_width,
                                          &item_height);

      if (priv->orientation == CLUTTER_FLOW_HORIZONTAL)
        {
          if ((priv->snap_to_grid &&
               line_item_count == items_per_line && line_item_count > 0) ||
              (!priv->snap_to_grid && item_x + item_width > avail_width))
            {
              item_y += g_array_index (priv->line_natural,
                                       gfloat,
                                       line_index);

              if (line_index >= 0)
                item_y += priv->row_spacing;

              line_item_count = 0;
              line_index += 1;

              item_x = x_off;
            }

          if (priv->snap_to_grid)
            {
              new_x = x_off + ((line_item_count + 1) * (avail_width + priv->col_spacing))
                    / items_per_line;
              item_width = new_x - item_x - priv->col_spacing;
            }
          else
            {
              new_x = item_x + item_width + priv->col_spacing;
            }

          item_height = g_array_index (priv->line_natural,
                                       gfloat,
                                       line_index);

        }
      else
        {
          if ((priv->snap_to_grid &&
               line_item_count == items_per_line && line_item_count > 0) ||
              (!priv->snap_to_grid && item_y + item_height > avail_height))
            {
              item_x += g_array_index (priv->line_natural,
                                       gfloat,
                                       line_index);

              if (line_index >= 0)
                item_x += priv->col_spacing;

              line_item_count = 0;
              line_index += 1;

              item_y = y_off;
            }

          if (priv->snap_to_grid)
            {
              new_y = y_off + ((line_item_count + 1) * (avail_height + priv->row_spacing))
                    / items_per_line;
              item_height = new_y - item_y - priv->row_spacing;
            }
          else
            {
              new_y = item_y + item_height + priv->row_spacing;
            }

          item_width = g_array_index (priv->line_natural,
                                      gfloat,
                                      line_index);
        }

      if (!priv->is_homogeneous &&
          !clutter_actor_needs_expand (child,
                                       CLUTTER_ORIENTATION_HORIZONTAL))
        {
          clutter_actor_get_preferred_width (child, item_height,
                                             &child_min,
                                             &child_natural);
          item_width = MIN (item_width, child_natural);
        }

      if (!priv->is_homogeneous &&
          !clutter_actor_needs_expand (child,
                                       CLUTTER_ORIENTATION_VERTICAL))
        {
          clutter_actor_get_preferred_height (child, item_width,
                                              &child_min,
                                              &child_natural);
          item_height = MIN (item_height, child_natural);
        }

      CLUTTER_NOTE (LAYOUT,
                    "flow[line:%d, item:%d/%d] ="
                    "{ %.2f, %.2f, %.2f, %.2f }",
                    line_index, line_item_count + 1, items_per_line,
                    item_x, item_y, item_width, item_height);

      child_alloc.x1 = ceil (item_x);
      child_alloc.y1 = ceil (item_y);
      child_alloc.x2 = ceil (child_alloc.x1 + item_width);
      child_alloc.y2 = ceil (child_alloc.y1 + item_height);
      clutter_actor_allocate (child, &child_alloc, flags);

      if (priv->orientation == CLUTTER_FLOW_HORIZONTAL)
        item_x = new_x;
      else
        item_y = new_y;

      line_item_count += 1;
    }
}
예제 #24
0
/*
 * Simple map handler: it applies a scale effect which must be reversed on
 * completion).
 */
static void
map (MetaPlugin *plugin, MetaWindowActor *window_actor)
{
  MetaWindowType type;
  ClutterActor *actor = CLUTTER_ACTOR (window_actor);
  MetaWindow *meta_window = meta_window_actor_get_meta_window (window_actor);

  type = meta_window_get_window_type (meta_window);

  if (type == META_WINDOW_NORMAL || type == META_WINDOW_DIALOG ||
      type == META_WINDOW_MODAL_DIALOG)
  {
      ClutterAnimation *animation;
      EffectCompleteData *data = g_new0 (EffectCompleteData, 1);
      ActorPrivate *apriv = get_actor_private (window_actor);

      clutter_actor_move_anchor_point_from_gravity (actor,
                                                    CLUTTER_GRAVITY_CENTER);
      clutter_actor_set_scale (actor, MAP_SCALE, MAP_SCALE);
      clutter_actor_set_opacity (actor, 0);
      clutter_actor_show (actor);

      animation = clutter_actor_animate (actor,
                                         CLUTTER_EASE_IN_SINE,
                                         MAP_TIMEOUT,
                                         "scale-x", 1.0,
                                         "scale-y", 1.0,
                                         "opacity", 255,
                                         NULL);
      apriv->tml_map = clutter_animation_get_timeline (animation);
      data->actor = actor;
      data->plugin = plugin;
      g_signal_connect (apriv->tml_map, "completed",
                        G_CALLBACK (on_map_effect_complete),
                        data);

      apriv->is_minimized = FALSE;

  } else if (type == META_WINDOW_DOCK)
  {
      /* For context menus (popup/dropdown) we fade the menu in */
      ClutterAnimation *animation;
      EffectCompleteData *data = g_new0 (EffectCompleteData, 1);
      ActorPrivate *apriv = get_actor_private (window_actor);

      clutter_actor_set_opacity (actor, 0);
      clutter_actor_show (actor);

      animation = clutter_actor_animate (actor,
                                         CLUTTER_EASE_IN_SINE,
                                         MAP_TIMEOUT,
                                         "opacity", 255,
                                         NULL);
      apriv->tml_map = clutter_animation_get_timeline (animation);
      data->actor = actor;
      data->plugin = plugin;
      g_signal_connect (apriv->tml_map, "completed",
                        G_CALLBACK (on_map_effect_complete),
                        data);

      apriv->is_minimized = FALSE;
  } else
    meta_plugin_map_completed (plugin, window_actor);
}
예제 #25
0
static void
container_real_remove (ClutterContainer *container,
                       ClutterActor     *actor)
{
    clutter_actor_remove_child (CLUTTER_ACTOR (container), actor);
}
예제 #26
0
static void
meta_window_group_paint (ClutterActor *actor)
{
  cairo_region_t *visible_region;
  ClutterActor *stage;
  cairo_rectangle_int_t visible_rect;
  GList *children, *l;
  int paint_x_origin, paint_y_origin;
  int actor_x_origin, actor_y_origin;
  int paint_x_offset, paint_y_offset;

  MetaWindowGroup *window_group = META_WINDOW_GROUP (actor);
  MetaCompScreen *info = meta_screen_get_compositor_data (window_group->screen);

  /* Normally we expect an actor to be drawn at it's position on the screen.
   * However, if we're inside the paint of a ClutterClone, that won't be the
   * case and we need to compensate. We look at the position of the window
   * group under the current model-view matrix and the position of the actor.
   * If they are both simply integer translations, then we can compensate
   * easily, otherwise we give up.
   *
   * Possible cleanup: work entirely in paint space - we can compute the
   * combination of the model-view matrix with the local matrix for each child
   * actor and get a total transformation for that actor for how we are
   * painting currently, and never worry about how actors are positioned
   * on the stage.
   */
  if (!painting_untransformed (window_group, &paint_x_origin, &paint_y_origin) ||
      !meta_actor_is_untransformed (actor, &actor_x_origin, &actor_y_origin))
    {
      CLUTTER_ACTOR_CLASS (meta_window_group_parent_class)->paint (actor);
      return;
    }

  paint_x_offset = paint_x_origin - actor_x_origin;
  paint_y_offset = paint_y_origin - actor_y_origin;

  /* We walk the list from top to bottom (opposite of painting order),
   * and subtract the opaque area of each window out of the visible
   * region that we pass to the windows below.
   */
  children = clutter_actor_get_children (actor);
  children = g_list_reverse (children);

  /* Get the clipped redraw bounds from Clutter so that we can avoid
   * painting shadows on windows that don't need to be painted in this
   * frame. In the case of a multihead setup with mismatched monitor
   * sizes, we could intersect this with an accurate union of the
   * monitors to avoid painting shadows that are visible only in the
   * holes. */
  stage = clutter_actor_get_stage (actor);
  clutter_stage_get_redraw_clip_bounds (CLUTTER_STAGE (stage),
                                        &visible_rect);

  visible_region = cairo_region_create_rectangle (&visible_rect);

  if (info->unredirected_window != NULL)
    {
      cairo_rectangle_int_t unredirected_rect;
      MetaWindow *window = meta_window_actor_get_meta_window (info->unredirected_window);

      meta_window_get_outer_rect (window, (MetaRectangle *)&unredirected_rect);
      cairo_region_subtract_rectangle (visible_region, &unredirected_rect);
    }

  for (l = children; l; l = l->next)
    {
      if (!CLUTTER_ACTOR_IS_VISIBLE (l->data))
        continue;

      if (l->data == info->unredirected_window)
        continue;

      /* If an actor has effects applied, then that can change the area
       * it paints and the opacity, so we no longer can figure out what
       * portion of the actor is obscured and what portion of the screen
       * it obscures, so we skip the actor.
       *
       * This has a secondary beneficial effect: if a ClutterOffscreenEffect
       * is applied to an actor, then our clipped redraws interfere with the
       * caching of the FBO - even if we only need to draw a small portion
       * of the window right now, ClutterOffscreenEffect may use other portions
       * of the FBO later. So, skipping actors with effects applied also
       * prevents these bugs.
       *
       * Theoretically, we should check clutter_actor_get_offscreen_redirect()
       * as well for the same reason, but omitted for simplicity in the
       * hopes that no-one will do that.
       */
      if (clutter_actor_has_effects (l->data))
        continue;

      if (META_IS_WINDOW_ACTOR (l->data))
        {
          MetaWindowActor *window_actor = l->data;
          int x, y;

          if (!meta_actor_is_untransformed (CLUTTER_ACTOR (window_actor), &x, &y))
            continue;

          x += paint_x_offset;
          y += paint_y_offset;

          /* Temporarily move to the coordinate system of the actor */
          cairo_region_translate (visible_region, - x, - y);

          meta_window_actor_set_visible_region (window_actor, visible_region);

          if (clutter_actor_get_paint_opacity (CLUTTER_ACTOR (window_actor)) == 0xff)
            {
              cairo_region_t *obscured_region = meta_window_actor_get_obscured_region (window_actor);
              if (obscured_region)
                cairo_region_subtract (visible_region, obscured_region);
            }

          meta_window_actor_set_visible_region_beneath (window_actor, visible_region);
          cairo_region_translate (visible_region, x, y);
        }
      else if (META_IS_BACKGROUND_ACTOR (l->data) ||
               META_IS_BACKGROUND_GROUP (l->data))
        {
          ClutterActor *background_actor = l->data;
          int x, y;

          if (!meta_actor_is_untransformed (CLUTTER_ACTOR (background_actor), &x, &y))
            continue;

          x += paint_x_offset;
          y += paint_y_offset;

          cairo_region_translate (visible_region, - x, - y);

          if (META_IS_BACKGROUND_GROUP (background_actor))
            meta_background_group_set_visible_region (META_BACKGROUND_GROUP (background_actor), visible_region);
          else
            meta_background_actor_set_visible_region (META_BACKGROUND_ACTOR (background_actor), visible_region);
          cairo_region_translate (visible_region, x, y);
        }
    }

  cairo_region_destroy (visible_region);

  CLUTTER_ACTOR_CLASS (meta_window_group_parent_class)->paint (actor);

  /* Now that we are done painting, unset the visible regions (they will
   * mess up painting clones of our actors)
   */
  for (l = children; l; l = l->next)
    {
      if (META_IS_WINDOW_ACTOR (l->data))
        {
          MetaWindowActor *window_actor = l->data;
          meta_window_actor_reset_visible_regions (window_actor);
        }
      else if (META_IS_BACKGROUND_ACTOR (l->data))
        {
          MetaBackgroundActor *background_actor = l->data;
          meta_background_actor_set_visible_region (background_actor, NULL);
        }
    }

  g_list_free (children);
}
예제 #27
0
/* Handle command-line on primary instance */
static int _xfdashboard_application_command_line(GApplication *inApplication, GApplicationCommandLine *inCommandLine)
{
	XfdashboardApplication			*self;
	XfdashboardApplicationPrivate	*priv;
	XfdashboardStage				*stage;
	GOptionContext					*context;
	gboolean						result;
	gint							argc;
	gchar							**argv;
	GError							*error;
	gboolean						optionDaemonize;
	gboolean						optionQuit;
	gboolean						optionRestart;
	gboolean						optionToggle;
	gchar							*optionSwitchToView;
	GOptionEntry					XfdashboardApplicationOptions[]=
									{
										{ "daemonize", 'd', 0, G_OPTION_ARG_NONE, &optionDaemonize, N_("Fork to background"), NULL },
										{ "quit", 'q', 0, G_OPTION_ARG_NONE, &optionQuit, N_("Quit running instance"), NULL },
										{ "restart", 'r', 0, G_OPTION_ARG_NONE, &optionRestart, N_("Restart running instance"), NULL },
										{ "toggle", 't', 0, G_OPTION_ARG_NONE, &optionToggle, N_("Toggles suspend/resume state if running instance was started in daemon mode otherwise it quits running non-daemon instance"), NULL },
										{ "view", 0, 0, G_OPTION_ARG_STRING, &optionSwitchToView, N_(""), NULL },
										{ NULL }
									};

	g_return_val_if_fail(XFDASHBOARD_IS_APPLICATION(inApplication), 1);

	self=XFDASHBOARD_APPLICATION(inApplication);
	priv=self->priv;
	error=NULL;
	stage=NULL;

	/* Set up options */
	optionDaemonize=FALSE;
	optionQuit=FALSE;
	optionRestart=FALSE;
	optionToggle=FALSE;
	optionSwitchToView=NULL;

	/* Parse command-line arguments */
	argv=g_application_command_line_get_arguments(inCommandLine, &argc);

	/* Setup command-line options */
	context=g_option_context_new(N_("- A Gnome Shell like dashboard for Xfce4"));
	g_option_context_add_group(context, gtk_get_option_group(TRUE));
	g_option_context_add_group(context, clutter_get_option_group_without_init());
	g_option_context_add_group(context, xfce_sm_client_get_option_group(argc, argv));
	g_option_context_add_main_entries(context, XfdashboardApplicationOptions, GETTEXT_PACKAGE);

#ifdef DEBUG
	/* I always forget the name of the environment variable to get the debug
	 * message display which are emitted with g_debug(). So display a hint
	 * if application was compiled with debug enabled.
	 */
	g_print("** To get debug messages set environment variable G_MESSAGES_DEBUG to %s\n", PACKAGE_NAME);
	g_print("** e.g.: G_MESSAGES_DEBUG=%s %s\n", PACKAGE_NAME, argv[0]);
#endif

	result=g_option_context_parse(context, &argc, &argv, &error);
	g_strfreev(argv);
	g_option_context_free(context);
	if(result==FALSE)
	{
		/* Show error */
		g_print(N_("%s\n"), (error && error->message) ? error->message : _("unknown error"));
		if(error) g_error_free(error);

		/* Release allocated resources */
		if(optionSwitchToView) g_free(optionSwitchToView);

		return(XFDASHBOARD_APPLICATION_ERROR_FAILED);
	}

	/* Handle options: restart
	 * - Only handle option if application was inited already
	 */
	if(priv->inited && optionRestart)
	{
		/* Return state to restart this applicationa */
		g_debug("Received request to restart application!");

		/* Release allocated resources */
		if(optionSwitchToView) g_free(optionSwitchToView);

		return(XFDASHBOARD_APPLICATION_ERROR_RESTART);
	}

	/* Handle options: quit */
	if(optionQuit)
	{
		/* Quit existing instance */
		g_debug("Quitting running instance!");
		_xfdashboard_application_quit(self, TRUE);

		/* Release allocated resources */
		if(optionSwitchToView) g_free(optionSwitchToView);

		return(XFDASHBOARD_APPLICATION_ERROR_QUIT);
	}

	/* Handle options: toggle
	 * - If application was not inited yet, perform normal start-up as usual
	 *   with command-line options given
	 * - If running in daemon mode, resume if suspended otherwise suspend
	 * - If not running in daemon mode, quit application
	 */
	if(priv->inited && optionToggle)
	{
		/* If application is running in daemon mode, toggle between suspend/resume ... */
		if(priv->isDaemon)
		{
			if(priv->isSuspended)
			{
				/* Switch to view if requested */
				_xfdashboard_application_switch_to_view(self, optionSwitchToView);

				/* Show application again */
				_xfdashboard_application_activate(inApplication);
			}
				else
				{
					/* Hide application */
					_xfdashboard_application_quit(self, FALSE);
				}
		}
			/* ... otherwise if not running in daemon mode, just quit */
			else
			{
				/* Hide application */
				_xfdashboard_application_quit(self, FALSE);
			}

		/* Release allocated resources */
		if(optionSwitchToView) g_free(optionSwitchToView);

		/* Stop here because option was handled and application does not get initialized */
		return(XFDASHBOARD_APPLICATION_ERROR_NONE);
	}

	/* Handle options: daemonize */
	if(!priv->inited)
	{
		priv->isDaemon=optionDaemonize;
		g_object_notify_by_pspec(G_OBJECT(self), XfdashboardApplicationProperties[PROP_DAEMONIZED]);

		if(priv->isDaemon)
		{
			priv->isSuspended=TRUE;
			g_object_notify_by_pspec(G_OBJECT(self), XfdashboardApplicationProperties[PROP_SUSPENDED]);
		}
	}

	/* Check if this instance needs to be initialized fully */
	if(!priv->inited)
	{
		/* Perform full initialization of this application instance */
		result=_xfdashboard_application_initialize_full(self, &stage);
		if(result==FALSE) return(XFDASHBOARD_APPLICATION_ERROR_FAILED);

		/* Switch to view if requested */
		_xfdashboard_application_switch_to_view(self, optionSwitchToView);

		/* Show application if not started daemonized */
		if(!priv->isDaemon) clutter_actor_show(CLUTTER_ACTOR(stage));
	}

	/* Check if this instance need to be activated. Is should only be done
	 * if instance is initialized
	 */
	if(priv->inited)
	{
		/* Switch to view if requested */
		_xfdashboard_application_switch_to_view(self, optionSwitchToView);

		/* Show application */
		_xfdashboard_application_activate(inApplication);
	}

	/* Release allocated resources */
	if(optionSwitchToView) g_free(optionSwitchToView);

	/* All done successfully so return status code 0 for success */
	priv->inited=TRUE;
	return(XFDASHBOARD_APPLICATION_ERROR_NONE);
}
예제 #28
0
void xfdashboard_text_box_set_selection_background_color(XfdashboardTextBox *self, const ClutterColor *inColor)
{
	XfdashboardTextBoxPrivate	*priv;
	ClutterColor				selectionColor;

	g_return_if_fail(XFDASHBOARD_IS_TEXT_BOX(self));

	priv=self->priv;

	/* Set value if changed */
	if(priv->selectionBackgroundColor!=inColor ||
		(priv->selectionBackgroundColor &&
			inColor &&
			!clutter_color_equal(inColor, priv->selectionBackgroundColor)))
	{
		/* Freeze notifications and collect them */
		g_object_freeze_notify(G_OBJECT(self));

		/* Release old color */
		if(priv->selectionBackgroundColor)
		{
			clutter_color_free(priv->selectionBackgroundColor);
			priv->selectionBackgroundColor=NULL;

			/* Check if any selection color is set */
			priv->selectionColorSet=((priv->selectionTextColor && priv->selectionBackgroundColor) ? TRUE : FALSE);

			/* Notify about property change */
			g_object_notify_by_pspec(G_OBJECT(self), XfdashboardTextBoxProperties[PROP_SELECTION_BACKGROUND_COLOR]);
		}

		/* Set new color if available */
		if(inColor)
		{
			priv->selectionBackgroundColor=clutter_color_copy(inColor);
			clutter_text_set_selection_color(CLUTTER_TEXT(priv->actorTextBox), priv->selectionBackgroundColor);

			/* Any selection color was set */
			priv->selectionColorSet=TRUE;

			/* Notify about property change */
			g_object_notify_by_pspec(G_OBJECT(self), XfdashboardTextBoxProperties[PROP_SELECTION_BACKGROUND_COLOR]);
		}

		/* Selection text and background color is inverted text color if not set */
		if(!priv->selectionColorSet)
		{
			selectionColor.red=0xff-priv->textColor->red;
			selectionColor.green=0xff-priv->textColor->green;
			selectionColor.blue=0xff-priv->textColor->blue;
			selectionColor.alpha=priv->textColor->alpha;
			clutter_text_set_selected_text_color(CLUTTER_TEXT(priv->actorTextBox), &selectionColor);

			/* Selection color is the same as text color */
			clutter_text_set_selection_color(CLUTTER_TEXT(priv->actorTextBox), priv->textColor);
		}

		/* Redraw actor in new color */
		clutter_actor_queue_redraw(CLUTTER_ACTOR(self));

		/* Thaw notifications and send them now */
		g_object_thaw_notify(G_OBJECT(self));
	}
}
예제 #29
0
static void
st_scroll_bar_init (StScrollBar *self)
{
  self->priv = ST_SCROLL_BAR_GET_PRIVATE (self);

  self->priv->bw_stepper = (ClutterActor *) st_button_new ();
  clutter_actor_set_name (CLUTTER_ACTOR (self->priv->bw_stepper),
                          "backward-stepper");
  clutter_actor_set_parent (CLUTTER_ACTOR (self->priv->bw_stepper),
                            CLUTTER_ACTOR (self));
  g_signal_connect (self->priv->bw_stepper, "button-press-event",
                    G_CALLBACK (stepper_button_press_event_cb), self);
  g_signal_connect (self->priv->bw_stepper, "button-release-event",
                    G_CALLBACK (stepper_button_release_cb), self);

  self->priv->fw_stepper = (ClutterActor *) st_button_new ();
  clutter_actor_set_name (CLUTTER_ACTOR (self->priv->fw_stepper),
                          "forward-stepper");
  clutter_actor_set_parent (CLUTTER_ACTOR (self->priv->fw_stepper),
                            CLUTTER_ACTOR (self));
  g_signal_connect (self->priv->fw_stepper, "button-press-event",
                    G_CALLBACK (stepper_button_press_event_cb), self);
  g_signal_connect (self->priv->fw_stepper, "button-release-event",
                    G_CALLBACK (stepper_button_release_cb), self);

  self->priv->trough = (ClutterActor *) st_bin_new ();
  clutter_actor_set_reactive ((ClutterActor *) self->priv->trough, TRUE);
  clutter_actor_set_name (CLUTTER_ACTOR (self->priv->trough), "trough");
  clutter_actor_set_parent (CLUTTER_ACTOR (self->priv->trough),
                            CLUTTER_ACTOR (self));
  g_signal_connect (self->priv->trough, "button-press-event",
                    G_CALLBACK (trough_button_press_event_cb), self);
  g_signal_connect (self->priv->trough, "button-release-event",
                    G_CALLBACK (trough_button_release_event_cb), self);
  g_signal_connect (self->priv->trough, "leave-event",
                    G_CALLBACK (trough_leave_event_cb), self);

  self->priv->handle = (ClutterActor *) st_button_new ();
  clutter_actor_set_name (CLUTTER_ACTOR (self->priv->handle), "hhandle");
  clutter_actor_set_parent (CLUTTER_ACTOR (self->priv->handle),
                            self->priv->trough);
  g_signal_connect (self->priv->handle, "button-press-event",
                    G_CALLBACK (handle_button_press_event_cb), self);

  clutter_actor_set_reactive (CLUTTER_ACTOR (self), TRUE);

  g_signal_connect (self, "notify::reactive",
                    G_CALLBACK (st_scroll_bar_notify_reactive), NULL);
}
예제 #30
0
int
main (int     argc,
      char  **argv)
{
  ClutterActor    *stage;
  MxBoxLayout     *vbox;
  MxBoxLayout     *hbox;
  ClutterActor    *button;
  ClutterActor    *label;
  ObjectStoreTest  app = { 0, };

  clutter_init (&argc, &argv);

  stage = clutter_stage_get_default ();
  clutter_actor_set_size (stage, 320.0, 240.0);

  vbox = (MxBoxLayout *) mx_box_layout_new ();
  clutter_actor_set_size (CLUTTER_ACTOR (vbox), 320.0, 240.0);
  mx_box_layout_set_orientation (vbox, MX_ORIENTATION_VERTICAL);
  clutter_container_add_actor (CLUTTER_CONTAINER (stage), CLUTTER_ACTOR (vbox));

  /* Create model */
  app.store = foo_object_store_new (2,
                                    FOO_TYPE_TEST_OBJECT, "foo",  /* column #0 */
                                    G_TYPE_STRING, "text");       /* column #1 */

  /*
   * Create view
   */
  app.view = mx_list_view_new ();

  /* Use MxButton to render the model's items */
  mx_list_view_set_item_type (MX_LIST_VIEW (app.view), MX_TYPE_BUTTON);

  /* Map column #1 to attribute "label" of view's GtkButton */
  mx_list_view_add_attribute (MX_LIST_VIEW (app.view), "label", 1);

  /* Connect to model */
  mx_list_view_set_model (MX_LIST_VIEW (app.view), app.store);

  mx_box_layout_add_actor_with_properties (vbox, app.view, -1,
                                           "expand", true,
                                           "x-fill", true,
                                           "y-fill", true,
                                           NULL);

  hbox = (MxBoxLayout *) mx_box_layout_new ();
  mx_box_layout_set_orientation (hbox, MX_ORIENTATION_HORIZONTAL);
  mx_box_layout_add_actor_with_properties (vbox, CLUTTER_ACTOR (hbox), -1,
                                           "expand", false,
                                           "x-fill", true,
                                           NULL);

  app.entry = (MxEntry *) mx_entry_new ();
  mx_box_layout_add_actor_with_properties (hbox, CLUTTER_ACTOR (app.entry), -1,
                                           "expand", true,
                                           "x-fill", true,
                                           NULL);

  button = mx_button_new_with_label ("Update");
  g_signal_connect (button, "clicked",
                    G_CALLBACK (_update_clicked), &app);
  clutter_container_add_actor (CLUTTER_CONTAINER (hbox), button);

  button = mx_button_new_with_label ("Dump");
  g_signal_connect (button, "clicked",
                    G_CALLBACK (_dump_clicked), &app);
  clutter_container_add_actor (CLUTTER_CONTAINER (hbox), button);

  label = mx_label_new_with_text ("Enter text and update to add item\n"
                                  "Enter <number>:<text> to change item <number>\n"
                                  "Enter -<number> to delete item <number>");
  clutter_container_add_actor (CLUTTER_CONTAINER (vbox), label);

  clutter_actor_show_all (stage);
  clutter_main ();

  return EXIT_SUCCESS;
}