예제 #1
0
파일: cl_screen.c 프로젝트: Racenet/racesow
/*
   ==================
   SCR_UpdateScreen

   This is called every frame, and can also be called explicitly to flush
   text to the screen.
   ==================
 */
void SCR_UpdateScreen( void )
{
	static dynvar_t *updatescreen = NULL;
	int numframes;
	int i;
	float separation[2];

	if( !updatescreen )
		updatescreen = Dynvar_Create( "updatescreen", qfalse, DYNVAR_WRITEONLY, DYNVAR_READONLY );

	// if the screen is disabled (loading plaque is up, or vid mode changing)
	// do nothing at all
	if( cls.disable_screen )
	{
		if( Sys_Milliseconds() - cls.disable_screen > 120000 )
		{
			cls.disable_screen = 0;
			Com_Printf( "Loading plaque timed out.\n" );
		}
		return;
	}

	if( !scr_initialized || !con_initialized || !cls.mediaInitialized )
		return;     // not initialized yet

	/*
	** range check cl_camera_separation so we don't inadvertently fry someone's
	** brain
	*/
	if( cl_stereo_separation->value > 1.0 )
		Cvar_SetValue( "cl_stereo_separation", 1.0 );
	else if( cl_stereo_separation->value < 0 )
		Cvar_SetValue( "cl_stereo_separation", 0.0 );

	if( cl_stereo->integer )
	{
		numframes = 2;
		separation[0] = -cl_stereo_separation->value / 2;
		separation[1] =  cl_stereo_separation->value / 2;
	}
	else
	{
		separation[0] = 0;
		separation[1] = 0;
		numframes = 1;
	}

	for( i = 0; i < numframes; i++ )
	{
		R_BeginFrame( separation[i], scr_forceclear->integer ? qtrue : qfalse );

		if( scr_draw_loading == 2 )
		{ 
			// loading plaque over black screen
			scr_draw_loading = 0;
			CL_UIModule_DrawConnectScreen( qtrue );
		}
		// if a cinematic is supposed to be running, handle menus
		// and console specially
		else if( SCR_GetCinematicTime() > 0 )
		{
			SCR_DrawCinematic();
		}
		else if( cls.state == CA_DISCONNECTED )
		{
			CL_UIModule_Refresh( qtrue );
			SCR_DrawConsole();
		}
		else if( cls.state == CA_CONNECTING || cls.state == CA_CONNECTED || cls.state == CA_HANDSHAKE )
		{
			CL_UIModule_DrawConnectScreen( qtrue );
		}
		else if( cls.state == CA_LOADING )
		{
			SCR_RenderView( separation[i] );
			CL_UIModule_DrawConnectScreen( qfalse );
		}
		else if( cls.state == CA_ACTIVE )
		{
			SCR_RenderView( separation[i] );

			CL_UIModule_Refresh( qfalse );

			if( scr_timegraph->integer )
				SCR_DebugGraph( cls.frametime*300, 1, 1, 1 );

			if( scr_debuggraph->integer || scr_timegraph->integer || scr_netgraph->integer )
				SCR_DrawDebugGraph();

			SCR_DrawConsole();
		}

		// wsw : aiwa : call any listeners so they can draw their stuff
		Dynvar_CallListeners( updatescreen, NULL );

		R_EndFrame();
	}
}
예제 #2
0
/*
* SCR_UpdateScreen
* 
* This is called every frame, and can also be called explicitly to flush
* text to the screen.
*/
void SCR_UpdateScreen( void )
{
	static dynvar_t *updatescreen = NULL;
	int numframes;
	int i;
	float separation[2];
	qboolean scr_cinematic;

	if( !updatescreen )
		updatescreen = Dynvar_Create( "updatescreen", qfalse, DYNVAR_WRITEONLY, DYNVAR_READONLY );

	// if the screen is disabled (loading plaque is up, or vid mode changing)
	// do nothing at all
	if( cls.disable_screen )
	{
		if( Sys_Milliseconds() - cls.disable_screen > 120000 )
		{
			cls.disable_screen = 0;
			Com_Printf( "Loading plaque timed out.\n" );
		}
		return;
	}

	if( !scr_initialized || !con_initialized || !cls.mediaInitialized )
		return;     // not initialized yet

	Con_CheckResize();

	SCR_CheckSystemFontsModified();

	/*
	** range check cl_camera_separation so we don't inadvertently fry someone's
	** brain
	*/
	if( cl_stereo_separation->value > 1.0 )
		Cvar_SetValue( "cl_stereo_separation", 1.0 );
	else if( cl_stereo_separation->value < 0 )
		Cvar_SetValue( "cl_stereo_separation", 0.0 );

	if( cl_stereo->integer )
	{
		numframes = 2;
		separation[0] = -cl_stereo_separation->value / 2;
		separation[1] =  cl_stereo_separation->value / 2;
	}
	else
	{
		separation[0] = 0;
		separation[1] = 0;
		numframes = 1;
	}

	// avoid redrawing fullscreen cinematics unless damaged by console drawing
	scr_cinematic = cls.state == CA_CINEMATIC ? qtrue : qfalse;
//	if( scr_cinematic && !cl.cin.redraw && !scr_con_current && !scr_con_previous ) {
//		return;
//	}

	if( cls.cgameActive && cls.state < CA_LOADING ) {
		// this is when we've finished loading cgame media and are waiting
		// for the first valid snapshot to arrive. keep the loading screen untouched
		return;
	}

	for( i = 0; i < numframes; i++ )
	{
		re.BeginFrame( separation[i], scr_cinematic || scr_forceclear->integer ? qtrue : qfalse );

		if( scr_draw_loading == 2 )
		{ 
			// loading plaque over black screen
			scr_draw_loading = 0;
			CL_UIModule_UpdateConnectScreen( qtrue );
		}
		// if a cinematic is supposed to be running, handle menus
		// and console specially
		else if( scr_cinematic )
		{
			SCR_DrawCinematic();
			SCR_DrawConsole();
		}
		else if( cls.state == CA_DISCONNECTED )
		{
			CL_UIModule_Refresh( qtrue, qtrue );
			SCR_DrawConsole();
		}
		else if( cls.state == CA_GETTING_TICKET || cls.state == CA_CONNECTING || cls.state == CA_CONNECTED || cls.state == CA_HANDSHAKE )
		{
			CL_UIModule_UpdateConnectScreen( qtrue );
		}
		else if( cls.state == CA_LOADING )
		{
			SCR_RenderView( separation[i] );
			CL_UIModule_UpdateConnectScreen( qfalse );
		}
		else if( cls.state == CA_ACTIVE )
		{
			SCR_RenderView( separation[i] );

			CL_UIModule_Refresh( qfalse, qtrue );

			if( scr_timegraph->integer )
				SCR_DebugGraph( cls.frametime*300, 1, 1, 1 );

			if( scr_debuggraph->integer || scr_timegraph->integer || scr_netgraph->integer )
				SCR_DrawDebugGraph();

			SCR_DrawConsole();
		}

		// wsw : aiwa : call any listeners so they can draw their stuff
		Dynvar_CallListeners( updatescreen, NULL );

		re.EndFrame();
	}
}
예제 #3
0
파일: cl_ui.c 프로젝트: Kaperstone/warsow
/*
* CL_UIModule_UpdateConnectScreen
*/
void CL_UIModule_UpdateConnectScreen( qboolean backGround )
{
	if( uie )
	{
		int downloadType, downloadSpeed;

		if( cls.download.web )
			downloadType = DOWNLOADTYPE_WEB;
		else if( cls.download.filenum )
			downloadType = DOWNLOADTYPE_SERVER;
		else
			downloadType = DOWNLOADTYPE_NONE;

		if( downloadType )
		{
#if 0
#define DLSAMPLESCOUNT 32
#define DLSSAMPLESMASK ( DLSAMPLESCOUNT-1 )
			int i, samples;
			size_t downloadedSize;
			unsigned int downloadTime;
			static int lastFrameCount = 0, frameCount = 0;
			static unsigned int downloadSpeeds[DLSAMPLESCOUNT];
			float avDownloadSpeed;

			downloadedSize = (size_t)( cls.download.size * cls.download.percent ) - cls.download.baseoffset;
			downloadTime = Sys_Milliseconds() - cls.download.timestart;
			if( downloadTime > 200 )
			{
				downloadSpeed = ( downloadedSize / 1024.0f ) / ( downloadTime * 0.001f );

				if( cls.framecount > lastFrameCount + DLSAMPLESCOUNT )
					frameCount = 0;
				lastFrameCount = cls.framecount;

				downloadSpeeds[frameCount & DLSSAMPLESMASK] = downloadSpeed;
				frameCount = max( frameCount + 1, 1 );
				samples = min( frameCount, DLSAMPLESCOUNT );

				for( avDownloadSpeed = 0.0f, i = 0; i < samples; i++ )
					avDownloadSpeed += downloadSpeeds[i];

				avDownloadSpeed /= samples;
				downloadSpeed = (int)avDownloadSpeed;
			}
			else
			{
				lastFrameCount = -1;
				downloadSpeed = 0;
			}
#else
			size_t downloadedSize;
			unsigned int downloadTime;

			downloadedSize = (size_t)( cls.download.size * cls.download.percent ) - cls.download.baseoffset;
			downloadTime = Sys_Milliseconds() - cls.download.timestart;

			downloadSpeed = downloadTime ? ( downloadedSize / 1024.0f ) / ( downloadTime * 0.001f ) : 0;
#endif
		}
		else
		{
			downloadSpeed = 0;
		}

		uie->UpdateConnectScreen( cls.servername, cls.rejected ? cls.rejectmessage : NULL,
			downloadType, cls.download.name, cls.download.percent * 100.0f, downloadSpeed,
			cls.connect_count, backGround );

		CL_UIModule_Refresh( backGround, qfalse );	
	}
}
예제 #4
0
파일: cl_screen.c 프로젝트: tenght/qfusion
/*
* SCR_UpdateScreen
* 
* This is called every frame, and can also be called explicitly to flush
* text to the screen.
*/
void SCR_UpdateScreen( void )
{
	static dynvar_t *updatescreen = NULL;
	int numframes;
	int i;
	float separation[2];
	bool cinematic;
	bool forcevsync, forceclear;

	if( !updatescreen )
		updatescreen = Dynvar_Create( "updatescreen", false, DYNVAR_WRITEONLY, DYNVAR_READONLY );

	// if the screen is disabled (loading plaque is up, or vid mode changing)
	// do nothing at all
	if( cls.disable_screen )
	{
		if( Sys_Milliseconds() - cls.disable_screen > 120000 )
		{
			cls.disable_screen = 0;
			Com_Printf( "Loading plaque timed out.\n" );
		}
		return;
	}

	if( !scr_initialized || !con_initialized || !cls.mediaInitialized || !re.ScreenEnabled() )
		return;     // not ready yet

	Con_CheckResize();

	SCR_CheckSystemFontsModified();

	/*
	** range check cl_camera_separation so we don't inadvertently fry someone's
	** brain
	*/
	if( cl_stereo_separation->value > 1.0 )
		Cvar_SetValue( "cl_stereo_separation", 1.0 );
	else if( cl_stereo_separation->value < 0 )
		Cvar_SetValue( "cl_stereo_separation", 0.0 );

	if( cl_stereo->integer )
	{
		numframes = 2;
		separation[0] = -cl_stereo_separation->value / 2;
		separation[1] =  cl_stereo_separation->value / 2;
	}
	else
	{
		separation[0] = 0;
		separation[1] = 0;
		numframes = 1;
	}

	cinematic = cls.state == CA_CINEMATIC ? true : false;
	forcevsync = cinematic;
	forceclear = cinematic;

	for( i = 0; i < numframes; i++ )
	{
		re.BeginFrame( separation[i], forceclear, forcevsync );

		if( scr_draw_loading == 2 )
		{ 
			// loading plaque over APP_STARTUP_COLOR screen
			scr_draw_loading = 0;
			CL_UIModule_UpdateConnectScreen( true );
		}
		// if a cinematic is supposed to be running, handle menus
		// and console specially
		else if( cinematic )
		{
			SCR_DrawCinematic();
			SCR_DrawConsole();
		}
		else if( cls.state == CA_DISCONNECTED )
		{
			CL_UIModule_Refresh( true, true );
			SCR_DrawConsole();
		}
		else if( cls.state == CA_GETTING_TICKET || cls.state == CA_CONNECTING  || cls.state == CA_HANDSHAKE )
		{
			CL_UIModule_UpdateConnectScreen( true );
		}
		else if( cls.state == CA_CONNECTED )
		{
			if( cls.cgameActive )
			{
				CL_UIModule_UpdateConnectScreen( false );
				SCR_RenderView( separation[i] );
			}
			else
			{
				CL_UIModule_UpdateConnectScreen( true );
			}
		}
		else if( cls.state == CA_ACTIVE )
		{
			SCR_RenderView( separation[i] );

			CL_UIModule_Refresh( false, true );

			if( scr_timegraph->integer )
				SCR_DebugGraph( cls.frametime*300, 1, 1, 1 );

			if( scr_debuggraph->integer || scr_timegraph->integer || scr_netgraph->integer )
				SCR_DrawDebugGraph();

			SCR_DrawConsole();
		}

		// wsw : aiwa : call any listeners so they can draw their stuff
		Dynvar_CallListeners( updatescreen, NULL );

		re.EndFrame();
	}
}