예제 #1
0
bool CScriptEngine::LoadScriptString(const char* code, const char* moduleName, const char* sectionName)
{
    assert(code && *code);

    asIScriptModule *mod = m_vm->GetModule(moduleName, asGM_ALWAYS_CREATE);
    int r = mod->AddScriptSection(sectionName, code);
    if( r < 0 )
    {
        CON(MSG_ERR, _W("AddScriptSection() failed!") );
        return false;
    }

    // Compile the script. If there are any compiler messages they will
    // be written to the message stream that we set right after creating the
    // script engine. If there are no errors, and no warnings, nothing will
    // be written to the stream.
    r = mod->Build();
    if( r < 0 )
    {
        CON(MSG_ERR, _W("Script build failed!") );
        return false;
    }

    CDebugBinStream bs( _W("compiled_script.txt"), true );
    mod->SaveByteCode( &bs );

    return true;
}
예제 #2
0
uint8_t command_handle (const char *input,
                        char *expandedtext,
                        uint8_t show_ambiguous,
                        uint8_t show_complete,
                        uint8_t execute_command,
                        void *context)
{
    int32_t matches;

    if (expandedtext) {
        *expandedtext = '\0';
    }

    /*
     * Check for ambiguous commands.
     */
    matches = command_matches(input, expandedtext, false, false,
                              execute_command, context);
    if (matches == 0) {
        CON("> %%%%fg=red$Unknown command: \"%s\"%%%%fg=reset$", input);
        return (false);
    }

    if (matches > 1) {
        if (show_ambiguous) {
            CON("> %%%%fg=red$Incomplete command, "
                "\"%s\"%%%%fg=reset$. Try:", input);
        }

        command_matches(input, expandedtext, show_ambiguous, show_complete,
                        execute_command, context);

        if (!show_ambiguous) {
            if (expandedtext) {
                if (!strcasecmp(input, expandedtext)) {
                    CON("> %%%%fg=red$Incomplete command, "
                        "\"%s\"%%%%fg=reset$. Try:", input);

                    command_matches(input, expandedtext, true, show_complete,
                                    execute_command, context);
                }
            } else {
                command_matches(input, expandedtext, true, show_complete,
                                execute_command, context);
            }
        }

        return (false);
    }

    if (!execute_command && (matches == 1)) {
        CON("> %%%%fg=red$Incomplete command, "
            "\"%s\"%%%%fg=reset$. Try:", input);

        command_matches(input, expandedtext, true, show_complete,
                        execute_command, context);
    }

    return (true);
}
예제 #3
0
//---------------------------------------------------------------------------
bool CFS_Sqlite::Initialize(void* pEngine)
{
	int ret=0;

	CON(MSG_INFO, _W("Database filesystem sqlite %s:"), _A2W(sqlite3_version) );

	if (!sqlite3_threadsafe())
	{
		CON(MSG_ERR, _W("... not compiled thread-safe - will not be used!"));
		return false;
	}

	CON(MSG_INFO, _W("... setting multithread configuration"));
	sqlite3_config(SQLITE_CONFIG_MULTITHREAD);

	ret = sqlite3_initialize();
	if (ret == SQLITE_OK)
		CON(MSG_INFO, _W("... successfuly initialized"));
	else
	{
		CON(MSG_ERR, _W("... error code %d returned - will not be used!"), ret);
		return false;
	}

	return true;
}
예제 #4
0
bool CScriptEngine::LoadScript( const wchar * path )
{
    IFileSystem* fs = CEngine::instance()->mFilesystem();

    CON(MSG_INFO, _W("ScriptEngine: Loading script file %s"), path);

    // load using FS
    BYTE* pData=NULL;
    unsigned long fSize=0;
    FSFILE* fp = fs->Load(path, pData, fSize, true);
    if (!fp)
    {
        CON(MSG_ERR, _W("Faile to open script file %s!"), path);
        return false;
    }

    if (!LoadScriptString( (const char*)pData, 0, _W2A(path) ))
    {
        CON(MSG_ERR, _W("Error loading %s script!"), path );
        fs->UnLoad(fp, pData);
        return false;
    }

    fs->UnLoad(fp, pData);
    return true;
}
예제 #5
0
bool CScriptEngine::Initialize()
{
    // register custom memory management
    //asSetGlobalMemoryFunctions()

    m_vm = asCreateScriptEngine(ANGELSCRIPT_VERSION);
    m_vm->SetEngineProperty(asEP_USE_CHARACTER_LITERALS, true); // treat 'a' as character literal of type uint8
    if( m_vm == 0 )
    {
        CON( MSG_ERR, _W("Failed to create script engine!") );
        return false;
    }

    // set compiler message callback
    m_vm->SetMessageCallback(asFUNCTION(ScriptMessageCallback), 0, asCALL_CDECL);

    // write version info
    CON( MSG_INFO, _W(" AngelScript version %s successfuly initialized."), _A2W( asGetLibraryVersion() ) );
    CON( MSG_INFO, _W(" Build flags: %s"), _A2W( asGetLibraryOptions() ) );

    // register basic types
    RegisterBasicTypesToScript(m_vm);

    // Script UnitTest
    LoadScriptString(\
                     "void UnitTest()\n"\
                     "{\n"\
                     "Log(\"--- Script engine unit test ---\");\n"\

                     "\n"\
                     "Log( \"String comparison: \" + ( (\"str\"==\"str\") ? \"OK\" : \"ERROR\" ) );\n"\

                     "\n"\
                     "String float2str = 0.123f;\n"\
                     "Log(\"Float-to-String: \" + float2str);\n"\
                     "String strTrue = true; String strFalse = false;\n"\
                     "Log(\"Bool-to-String: \" + ( (strTrue == \"True\") && (strFalse == \"False\") ? \"OK\" : \"ERROR\" ) );\n"\
                     "Log(\"String index operator: \" + ( (\"str\"[2]=='r') ? \"OK\" : \"ERROR\") );\n"\
                     "Log(\"String length(): \" + ( (\"str\".length()==3) ? \"OK\" : \"ERROR\") );\n"\

                     "\n"\
                     "float f = 0.123f;\n"\
                     "float f2 = sin(f);\n"\
                     "Log(\"sin(\" + f + \") = \" + f2 );\n"\

                     "\n"\
                     "Log(\"rand(0.1f, 0.7f) = \" + rand(0.1f, 0.7f) );\n"\
                     "}\n"\
                     ,0,"UnitTestSection");

    ExecuteString("UnitTest();");

    return true;
}
예제 #6
0
int main()
{ 
    int i,n,j,a[CON(SIZE)+1]={0};
    n=(int)ceil(sqrt(SIZE));n=CON(n);
    for(i=0;i<n;i++)
    {
        if(a[i]==0)   
            for(j=CON2(i);j<CON(SIZE);j+=ICON(i))
                a[j]=1;
    } 
    j=0; 
    for(i=0;i<=CON(SIZE);i++)
       if(a[i]==0)    
          {
            prime[j]=ICON(i);
            j++;
          }
    int t,m,f;
    scanf("%d",&t);
    while(t--)
    {
        int b[100010]={0},s=0;
        scanf("%d%d",&m,&n);
  		if(m<=2)printf("2\n"),m=3;      
		if(m%2==0)m++;
        if(n%2==0)n--;   
        f=(int)sqrt(n);
        for(i=0;i<3401;i++)
        {  
            if(prime[i]>f)break;          
			int start;
			if(m>=prime[i])
			{
				start=m+prime[i]-m%prime[i];
            	if(start%2==0)start+=prime[i];         
       			start-=m;
            	if(m%prime[i]==0 &&m!=prime[i])start=0;
			}
			else start=prime[i]*prime[i]-m;
            for(j=CONN(start);j<=(n-m)/2;j+=prime[i]) 
                b[j]=1;
        } 
        for(i=0;i<=(n-m)/2;i++)
            if(b[i]==0)
             // s++;
          printf("%d\n",ICON2(i)+m);
       // printf("%d\n",s);
            printf("\n");
    }
    return 0;
}
예제 #7
0
파일: Render.cpp 프로젝트: Zariostr/DGLE
bool DGLE_API CRender::_s_ConListFeatures(void *pParameter, const char *pcParam)
{
	if (strlen(pcParam) != 0)
	{
		CON(CRender, "No parameters expected.");
		return false;
	}
	else
	{
		CON(CRender, PTHIS(CRender)->_strFeturesList.c_str());
		CON(CRender, PTHIS(CRender)->_strMetricsList.c_str());
		return true;
	}
}
예제 #8
0
파일: Device.cpp 프로젝트: k3a/Panther3D-2
	bool CDeviceWrapper::Create(unsigned int width, unsigned int height, bool fullscreen, void* handle)
	{
		CON(MSG_INFO, " ...creating DirectX device with backbuffer of %d x %d %s", width, height, fullscreen?"fullscreen":"windowed");

		m_pD3d = Direct3DCreate9(D3D_SDK_VERSION);
		if(!m_pD3d) return false;

		m_pD3d->GetAdapterDisplayMode(D3DADAPTER_DEFAULT, &m_sMode);
		if(!fullscreen)
		{
			if(SUCCEEDED(m_pD3d->CheckDeviceType(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, m_sMode.Format, m_sMode.Format, true)))
			{
				m_sD3dpp.Windowed = TRUE;
				m_sD3dpp.BackBufferFormat = m_sMode.Format;
			}
			else return false;
		}

		m_sD3dpp.SwapEffect = fullscreen ? D3DSWAPEFFECT_DISCARD : D3DSWAPEFFECT_COPY;
		m_sD3dpp.hDeviceWindow = (HWND)handle;    
		m_sD3dpp.BackBufferWidth = width;    
		m_sD3dpp.BackBufferHeight = height;
		m_sD3dpp.EnableAutoDepthStencil = TRUE;
		m_sD3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
		m_sD3dpp.FullScreen_RefreshRateInHz = D3DPRESENT_RATE_DEFAULT;
		m_sD3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE; //maximum fps

		D3DCAPS9 caps;
		m_pD3d->GetDeviceCaps(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, &caps);
		DWORD vp;
		if(caps.DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT) vp = D3DCREATE_HARDWARE_VERTEXPROCESSING;
		else vp = D3DCREATE_SOFTWARE_VERTEXPROCESSING;
		//TODO: pure device support

		m_pD3d->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, (HWND)handle, vp, &m_sD3dpp, &m_pD3ddev);
		if(!m_pD3ddev) return false;

		//TODO: multisampling support
		m_pD3ddev->CreateDepthStencilSurface(width, height, D3DFMT_D24S8, D3DMULTISAMPLE_NONE, 0, TRUE, &m_pZbuffer, NULL);
		if(!m_pZbuffer) return false;

		CON(MSG_INFO, " ...device sucessfuly created");

		SetupD3D();
		g_pD3ddev = m_pD3ddev;
		
		return true;
	}
예제 #9
0
	// ----------------------------------------------------------------------
	BaseObject* CObjectManager::CreateObject(const wchar* objectName)
	{
		EngineObjectReg* optr=g_first_obj;
		while(optr)
		{
			if ( !wstricmp(objectName, optr->ObjName) )
			{
				optr->InstNum++;
				CON(MSG_INFO, _W("ObjectManager: Creating %s object (%d)."), objectName, optr->InstNum );
				return (BaseObject*)optr->CreateFn();
			}
			optr = optr->Next;
		}
		CON(MSG_ERR, _W("ObjectManager: Failed to create %s object! Object not found."), objectName );
		return NULL;
	}
예제 #10
0
void DGLE2_API CHookedWindow::_s_ConsoleQuit(void *pParametr, const char *pcParam)
{
	if (strlen(pcParam)!=0)
		CON(CHookedWindow, "No parametrs expected.");
	else 
		::SendMessage(PTHIS(CHookedWindow)->_hRootHWnd, WM_CLOSE, NULL, NULL);
}
예제 #11
0
bool CP3DPhysCharacter::CreateCharacter(float fHeight, float fRadius, float fEyeOffset)
{
	m_fHeight = fHeight; m_fRadius = fRadius; m_fEyeOffset = fEyeOffset;

	bLoaded = false;

	NxCapsuleControllerDesc desc;
	desc.height = m_fHeight - 2*m_fRadius - 15.0f; // - step offset
	desc.radius = m_fRadius;
	desc.slopeLimit = 0.7f; // asi v rad
	desc.stepOffset = 35.0f;
	desc.upDirection = NX_Y;
	desc.callback = &g_ControllerHitReport;

	m_pChar = (NxCapsuleController*)g_pCtrlMgr->createController(g_pScene, desc);

	int nmbShp = m_pChar->getActor()->getNbShapes();
	NxShape *const * pShp = m_pChar->getActor()->getShapes();
	for (int i=0;i<nmbShp;i++)
		pShp[i]->setGroup(PHYSGROUP_PLAYER);

	if(!m_pChar)
	{
		CON(MSG_CON_ERR, "Can't create capsule character controller!");
		return false;
	}

	bLoaded = true;
	return true;
}
예제 #12
0
	// -----------------------------------------------------
	bool CGraphicsRenderer::Initialize()
	{
		sTextureDesc desc;
		desc.ArraySize = 1;
		desc.AutoGenerateMips = false;
		desc.BindFlag = P3D_TEXBINDFLAG_RENDER_TARGET;
		desc.CPUAccess = P3D_CPUACCESS_NONE;
		desc.MipLevels = 1;
		desc.ResourceUsage = P3D_RESOURCEUSAGE_DEFAULT;
		//desc.Width = 1024;
		//desc.Height = 576;
		// TODO: sizes
		desc.Width = 400;
		desc.Height = 300;

		// Initialize Diffuse Render Target
		desc.Format = P3D_FORMAT_X8R8G8B8_UNORM;
		m_mrt_diffuse = CRenderer::cGraphicsManager()->CreateTexture(desc, NULL, 0);
		if (!m_mrt_diffuse) 
		{
			CON(MSG_ERR_FATAL, _W("Failed to create diffuse RT!") );
			return false;
		}

		// Initialize Normal Render Target
		desc.Format = P3D_FORMAT_R16G16_SNORM;
		m_mrt_normal = CRenderer::cGraphicsManager()->CreateTexture(desc, NULL, 0);
		if (!m_mrt_diffuse) 
		{
			CON(MSG_ERR_FATAL, _W("Failed to create normal RT!") );
			return false;
		}

		// Initialize Depth Render Target
		desc.Format = P3D_FORMAT_R32_FLOAT;
		m_mrt_depth = CRenderer::cGraphicsManager()->CreateTexture(desc, NULL, 0);
		if (!m_mrt_diffuse) 
		{
			CON(MSG_ERR_FATAL, _W("Failed to create depth RT!") );
			return false;
		}

		return true;
	}
예제 #13
0
// TODO: if clicking on error message is not working within VisualStudio,
//       make second version using #ifdef _DEBUG && MSVC with OutputDebugString
//       or remove : from the begining of line
void ScriptMessageCallback(const asSMessageInfo *msg, void *param)
{
    const wchar *type = _W("ERR ");
    if( msg->type == asMSGTYPE_WARNING )
        type = _W("WARN");
    else if( msg->type == asMSGTYPE_INFORMATION )
        type = _W("INFO");

    CON(MSG_INFO, _W(": %s (%d, %d) : %s : %s\n"), _A2W(msg->section), msg->row, msg->col, type, _A2W(msg->message) );
}
예제 #14
0
	bool CShaderBufferHLSL::Create(const sShaderBufferDesc &desc, const void *data)
	{
		D3D10_BUFFER_DESC cbDesc;
		cbDesc.ByteWidth = desc.BufferSize;
		cbDesc.BindFlags = D3D10_BIND_CONSTANT_BUFFER;
		cbDesc.MiscFlags = 0;

		if(desc.ResourceUsage == P3D_RESOURCEUSAGE_IMMUTABLE) cbDesc.Usage = D3D10_USAGE_IMMUTABLE;
		else if(desc.ResourceUsage == P3D_RESOURCEUSAGE_DEFAULT)cbDesc.Usage = D3D10_USAGE_DEFAULT;
		else if(desc.ResourceUsage == P3D_RESOURCEUSAGE_DYNAMIC)
		{
			if(desc.CPUAccess != P3D_CPUACCESS_READ) cbDesc.Usage = D3D10_USAGE_DYNAMIC;
			else cbDesc.Usage = D3D10_USAGE_STAGING;
		}
		else
		{
			CON(MSG_ERR, _W("Shader buffer creation failed. No apropriate ResourceUsage given."));
			return false;
		}
		
		if(desc.CPUAccess == P3D_CPUACCESS_NONE) cbDesc.CPUAccessFlags = 0;
		else if(desc.CPUAccess == P3D_CPUACCESS_READ) cbDesc.CPUAccessFlags = D3D10_CPU_ACCESS_READ;
		else if(desc.CPUAccess == P3D_CPUACCESS_WRITE) cbDesc.CPUAccessFlags = D3D10_CPU_ACCESS_WRITE;
		else if(desc.CPUAccess == P3D_CPUACCESS_READ_WRITE) cbDesc.CPUAccessFlags = D3D10_CPU_ACCESS_READ || D3D10_CPU_ACCESS_WRITE;
		else
		{
			CON(MSG_ERR, _W("Shader buffer creation failed. No apropriate CPUAccess given."));
			return false;
		} 
		
		D3D10_SUBRESOURCE_DATA initData;
		initData.pSysMem = data;
		if(!CheckHRResult( g_pD3ddev->CreateBuffer( &cbDesc, data ? &initData : NULL, &m_pBuffer ) ))
		{
			CON(MSG_ERR, _W("Shader buffer creation failed."));
			return false;
		}

		m_desc = desc;
		return true;
	}
예제 #15
0
	bool CheckHRResult(HRESULT hr)
	{

		switch(hr)
		{
		case S_OK:
			return true;
			break;
		case D3D10_ERROR_FILE_NOT_FOUND:
			CON(MSG_ERR, _W("HRESULT: The file was not found."));
			return false;
			break;
		case D3D10_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS:
			CON(MSG_ERR, _W("HRESULT: There are too many unique instances of a particular type of state object."));
			return false;
			break;
		case D3DERR_INVALIDCALL:
			CON(MSG_ERR, _W("HRESULT: The method call is invalid. For example, a method's parameter may not be a valid pointer."));
			return false;
			break;
		case D3DERR_WASSTILLDRAWING:
			CON(MSG_ERR, _W("HRESULT: The previous blit operation that is transferring information to or from this surface is incomplete."));
			return false;
			break;
		case E_FAIL:
			CON(MSG_ERR, _W("HRESULT: Attempted to create a device with the debug layer enabled and the layer is not installed."));
			return false;
			break;
		case E_INVALIDARG:
			CON(MSG_ERR, _W("HRESULT: An invalid parameter was passed to the returning function."));
			return false;
			break;
		case E_OUTOFMEMORY:
			CON(MSG_ERR, _W("HRESULT: Direct3D could not allocate sufficient memory to complete the call."));
			return false;
			break;
		case S_FALSE:
			CON(MSG_ERR, _W("HRESULT: Alternate success value, indicating a successful but nonstandard completion (the precise meaning depends on context)."));
			return true;
			break;
		default:
			CON(MSG_ERR, _W("HRESULT: Unknown HRESULT value."));
			return false;
		}
		
	}
예제 #16
0
	bool CSoundManager::Create(COALExtProvider* exts)
	{
		m_pListener = new CSoundListener();
		m_extensions = exts;

		if(!m_pListener)
		{
			CON(MSG_ERR_FATAL, _W("Can't create listener instance!"));
			return false;
		}

		return m_pListener->Create(Vec3(),Vec3(0,0,-1));
	}
예제 #17
0
bool DGLE_API CHookedWindow::_s_ConsoleQuit(void *pParameter, const char *pcParam)
{
	if (strlen(pcParam) != 0)
	{
		CON(CHookedWindow, "No parameters expected.");
		return false;
	}
	else
	{
		::SendMessage(PTHIS(CHookedWindow)->_hRootHWnd, WM_CLOSE, NULL, NULL);
		return true;
	}
}
예제 #18
0
	CSoundManager::~CSoundManager()
	{
		ClearAll();

		if(m_pListener)
		{
			delete m_pListener;
			m_pListener = 0;
			
			CON(MSG_DBG, _W("Listener deleted..."));
		}

		m_extensions = 0;
	}
예제 #19
0
	bool CShaderBufferCg::Create(const sShaderBufferDesc &desc, const void *data)
	{
		CGbufferusage usage;
		bool dynamic = false;

		if(desc.CPUAccess == P3D_CPUACCESS_NONE || desc.CPUAccess == P3D_CPUACCESS_WRITE)
		{
			if(desc.ResourceUsage == P3D_RESOURCEUSAGE_DYNAMIC) usage = CG_BUFFER_USAGE_DYNAMIC_DRAW;
			else usage = CG_BUFFER_USAGE_STATIC_DRAW;
		}
		else if(desc.CPUAccess == P3D_CPUACCESS_READ)
		{
			if(desc.ResourceUsage == P3D_RESOURCEUSAGE_DYNAMIC) usage = CG_BUFFER_USAGE_DYNAMIC_READ;
			else usage = CG_BUFFER_USAGE_STATIC_READ;
		}
		else if(desc.CPUAccess == P3D_CPUACCESS_READ_WRITE)
		{
			if(desc.ResourceUsage == P3D_RESOURCEUSAGE_DYNAMIC) usage = CG_BUFFER_USAGE_DYNAMIC_COPY;
			else usage = CG_BUFFER_USAGE_STATIC_COPY;
		}
		else 
		{
			CON(MSG_ERR, _W("Shader buffer creation failed. No apropriate ResourceUsage given."));
			return false;
		}

		m_buffer = cgCreateBuffer(*g_pcgcontext, desc.BufferSize, data, usage);

		if(!m_buffer) 
		{
			CON(MSG_ERR, _W("Shader buffer creation failed."));
			return false;
		}

		m_desc = desc;
		return true;
	}
예제 #20
0
/*
 * User has entered a command, run it
 */
static uint8_t server_players_show (tokens_t *tokens, void *context)
{
    CON("Name               Remote IP      Local IP     Quality");
    CON("----           --------------- --------------- -------");

    uint32_t pi;

    pi = 0;

    gsocketp s;
    TREE_WALK(sockets, s) {

        aplayer *p = socket_get_player(s);
        if (!p) {
            continue;
        }

        if (!p->stats_from_client.pname[0]) {
            continue;
        }

        char *tmp = iptodynstr(p->local_ip);
        char *tmp2 = iptodynstr(p->remote_ip);

        pi++;

        CON("[%d] %-10s %-15s %-15s %d", 
            pi,
            p->stats_from_client.pname,
            tmp,
            tmp2,
            socket_get_quality(s));

        myfree(tmp2);
        myfree(tmp);
    }
예제 #21
0
caddr_t exp_PrpcTPInvoke(SQLHDBC hdbc,long op)
{
  future_t* f;
  caddr_t res;
  CON(dbc,hdbc);
  f = PrpcFuture (dbc->con_session, &s_sql_tp_transact, op,
		  NULL);
  if ()
    {

    }
  res = PrpcFutureNextResult (f);
  PrpcFutureFree(f);
  return res;
}
예제 #22
0
	void CSoundManager::ClearAll()
	{
		unsigned int i,s;
		s = m_sources.size();
		for(i = 0; i < s; i++)
			delete m_sources[i]; //Delete any survivors
		m_sources.clear();

		s = m_buffers.size();
		for(i = 0; i < s; i++)
			delete m_buffers[i]; //Delete any survivors
		m_buffers.clear();

		CON(MSG_DBG, _W("All the remaining sound sources deleted..."));
	}
예제 #23
0
	bool CShaderBufferHLSL::Map(void **data, bool discard)
	{
		D3D10_MAP maptype;
		if(discard)
		{
			if(m_desc.CPUAccess == P3D_CPUACCESS_WRITE) maptype = D3D10_MAP_WRITE_DISCARD;
			else CON(MSG_ERR, _W("VertexBuffer: CPU access is not set P3D_CPUACCESS_WRITE, discard impossible."));
		}
		else
		{
			if(m_desc.CPUAccess == P3D_CPUACCESS_READ) maptype = D3D10_MAP_READ;
			else if(m_desc.CPUAccess == P3D_CPUACCESS_READ_WRITE) maptype = D3D10_MAP_READ_WRITE;
			else if(m_desc.CPUAccess == P3D_CPUACCESS_WRITE) maptype = D3D10_MAP_WRITE;
		}

		return CheckHRResult(m_pBuffer->Map(maptype, 0, data));
	}
예제 #24
0
SQLRETURN SQL_API
SQLErrorW (
	SQLHENV henv,
	SQLHDBC hdbc,
	SQLHSTMT hstmt,
	SQLWCHAR * wszSqlState,
	SQLINTEGER * pfNativeError,
	SQLWCHAR * wszErrorMsg,
	SQLSMALLINT cbErrorMsg,
	SQLSMALLINT * pcbErrorMsg)
{
  STMT (stmt, hstmt);
  CON (con, hdbc);
  /*ENV (env, henv); */
  wcharset_t *charset = con ? con->con_charset : (stmt ? stmt->stmt_connection->con_charset : NULL);
  SQLCHAR szSqlState[6];
  SQLRETURN rc;

  if (con || stmt)
    {
      cli_connection_t *conn = con ? con : stmt->stmt_connection;
      DEFINE_OUTPUT_CHAR_NARROW (ErrorMsg, conn, SQLSMALLINT);

      MAKE_OUTPUT_CHAR_NARROW (ErrorMsg, conn);

      rc = virtodbc__SQLError (henv, hdbc, hstmt, szSqlState, pfNativeError, szErrorMsg, _cbErrorMsg, _pcbErrorMsg, 1);

      SET_AND_FREE_OUTPUT_CHAR_NARROW (ErrorMsg, conn);
    }
  else
    {
      DEFINE_OUTPUT_CHAR_NARROW_N (ErrorMsg, SQLSMALLINT);

      MAKE_OUTPUT_CHAR_NARROW_N (ErrorMsg);

      rc = virtodbc__SQLError (henv, hdbc, hstmt, szSqlState, pfNativeError, szErrorMsg, _cbErrorMsg, pcbErrorMsg, 1);

      SET_AND_FREE_OUTPUT_CHAR_NARROW_N (ErrorMsg);
    }

  if (wszSqlState)
    cli_narrow_to_wide (charset, 0, szSqlState, 6, WCHAR_CAST wszSqlState, 6);

  return rc;
}
예제 #25
0
SQLRETURN SQL_API
SQLConnect (SQLHDBC hdbc,
    SQLTCHAR * szDSN, SQLSMALLINT cbDSN, SQLTCHAR * szUID, SQLSMALLINT cbUID, SQLTCHAR * szPWD, SQLSMALLINT cbPWD)
{
#ifndef DSN_TRANSLATION

  return internal_sql_connect (hdbc, szDSN, cbDSN, szUID, cbUID, szPWD, cbPWD);

#else
  CON (con, hdbc);
  TCHAR cmd[200];
  TCHAR *dsn;
  TCHAR *uid;
  TCHAR *pwd;
  TCHAR *pcmd = &(cmd[0]);

  StrCopyInW (&dsn, (TCHAR *) szDSN, cbDSN);
  StrCopyInW (&uid, (TCHAR *) szUID, cbUID);
  StrCopyInW (&pwd, (TCHAR *) szPWD, cbPWD);

  if ((cbDSN < 0 && cbDSN != SQL_NTS) || (cbUID < 0 && cbUID != SQL_NTS) || (cbPWD < 0 && cbPWD != SQL_NTS))
    {
      set_error (&con->con_error, "S1090", "CL062", "Invalid string or buffer length");
      return SQL_ERROR;
    }

  pcmd = stpcpyw (pcmd, _T ("DSN="));
  pcmd = stpcpyw (pcmd, dsn);
  pcmd = stpcpyw (pcmd, _T (";UID="));
  pcmd = stpcpyw (pcmd, uid);
  pcmd = stpcpyw (pcmd, _T (";PWD="));
  pcmd = stpcpyw (pcmd, pwd);

  free (dsn);
  free (uid);
  free (pwd);

  return virtodbc__SQLDriverConnect (hdbc, NULL, (SQLTCHAR *) cmd, SQL_NTS, NULL, 0, NULL, SQL_DRIVER_NOPROMPT);
#endif
}
예제 #26
0
파일: sound.cpp 프로젝트: k3a/Panther3D-2
	bool CSoundEngine::Initialize(void *pEngine)
	{
		if (m_bInit) return false;
		m_bInit = true;

		s_pEngine = (IEngine*)pEngine;

		// memory leaks detection
#if defined(_DEBUG) && defined(_MSC_VER) && _MSC_VER >= 800
		_CrtSetDbgFlag ( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF );
		//_CrtSetBreakAlloc(76);
#endif

		CON(MSG_INFO, _W("= Sound Device initialization ="));

		m_device = alcOpenDevice(NULL);
		if(!m_device)
		{
			CON(MSG_ERR_FATAL, _W(" Can't initialize OpenAL! Please try to reinstall OpenAL libraries..."));
			return false;
		}

		m_extensions = new COALExtProvider();
		if(m_extensions == NULL)
		{
			CON(MSG_INFO, _W(" Can't create OpenAL Extension provider instance!"));
			m_context = alcCreateContext(m_device, NULL);
			if(m_context != NULL)
				alcMakeContextCurrent(m_context);
		}
		else
			m_extensions->Create(m_device, m_context);
		
		if(m_context == NULL)
		{
			CON(MSG_ERR_FATAL, _W(" Can't create OpenAL context!"));
			return false;
		}

		
		if (!cSoundManager()->Create(m_extensions))
			CON(MSG_ERR_FATAL, _W(" Can't create Sound Manager!"));

		CON(MSG_INFO, _W(" ...using OpenAL version %s"), _A2W(alGetString(AL_VERSION)) );

		return true;
	}
예제 #27
0
	bool CheckGLErrors(const wchar *info)
	{
		GLenum error;
		while(true) 
		{
			error = glGetError();
			if(error == GL_NO_ERROR)
			{
				//CON(MSG_INFO, " ...no errors");
				return false; //You're lucky
			}

			if(error == GL_INVALID_ENUM) CON(MSG_ERR, _W("%s: The enum argument is out of range!"), info);
			else if(error == GL_INVALID_VALUE) CON(MSG_ERR, _W("%s: The numeric argument is out of range!"), info);
			else if(error == GL_INVALID_OPERATION) CON(MSG_ERR, _W("%s: The operation is illegal in its current state!"), info);
			else if(error == GL_STACK_OVERFLOW) CON(MSG_ERR, _W("%s: The command would cause a stack overflow!"), info);
			else if(error == GL_STACK_UNDERFLOW) CON(MSG_ERR, _W("%s: The command would cause a stack underflow!"), info);
			else if(error == GL_OUT_OF_MEMORY) CON(MSG_ERR, _W("%s: Not enough memory is left to execute the command!"), info);
			else if(error == GL_TABLE_TOO_LARGE) CON(MSG_ERR, _W("%s: The specified table is too large!"), info);
			return true;
		}
	}
예제 #28
0
bool CMeshLoader::Load(const wchar* path, bool ignore_animation_data/*=false*/)
{
	if (m_bLoaded)
	{
		Unload();	
		m_bLoaded = false;
	}
	IFileSystem* pFS = CEngine::instance()->mFilesystem();

	unsigned int ltim = GetTickCount();

	// open file
	wchar fspath[P3DMAX_PATH];
	wsprintf(fspath, P3DMAX_PATH-1, _W("models/%s.rmesh"), path);
	FSFILE* fp = pFS->Open(fspath, _W("rb"));
	if (!fp)
	{
		CON(MSG_ERR, _W("MeshLoader: Can't find mesh file '%s'!"), fspath);
		return false;
	}
	if (fp->nLen<sizeof(sRMHeader))
	{
		CON(MSG_ERR, _W("MeshLoader: Mesh file '%s' is corrupted!"), fspath);
		pFS->Close(fp);
		return false;
	}

	// load and check header
	m_rhead = new sRMHeader();
	pFS->Read(m_rhead, sizeof(sRMHeader), 1, fp);
	if (m_rhead->magic[0]!='R' || m_rhead->magic[1]!='M')
	{
		CON(MSG_ERR, _W("MeshLoader: File '%s' is not valid RMesh!"), fspath);
		pFS->Close(fp);
		return false;
	}
	if (m_rhead->major!=RM_MAJOR)
	{
		CON(MSG_ERR, _W("MeshLoader: Mesh '%s' is version %d, but engine can load only %d!"), fspath, m_rhead->major, RM_MAJOR);
		pFS->Close(fp);
		return false;
	}
	if (m_rhead->minor!=RM_MINOR)
	{
		CON(MSG_DBG, _W("MeshLoader: Minor version warning. Mesh '%s' is minor version %d, engine can load %d."), fspath, m_rhead->minor, RM_MINOR);
	}

	m_bLoaded=true;

	// LOAD INFO ---------------------------------------------------
	m_rinfo = new sRMInfo();
	pFS->Seek(fp, m_rhead->contents[RM_FILE_INFO].offset, SEEK_SET);
	pFS->Read(m_rinfo, sizeof(sRMInfo), 1, fp);

	// LOAD SUBSETS ---------------------------------------------------
	m_nSubsets = m_rhead->contents[RM_SUBSETS].length/sizeof(sRMSubset);
	m_rsubsets = new sRMSubset[m_nSubsets];
	pFS->Seek(fp, m_rhead->contents[RM_SUBSETS].offset, SEEK_SET);
	pFS->Read(m_rsubsets, sizeof(sRMSubset), m_nSubsets, fp);

	// LOAD VERTICES ---------------------------------------------------
	m_nVerts = m_rhead->contents[RM_VERTICES].length/sizeof(sRMVertex);
	m_rverts = new sRMVertex[m_nVerts];
	pFS->Seek(fp, m_rhead->contents[RM_VERTICES].offset, SEEK_SET);
	pFS->Read(m_rverts, sizeof(sRMVertex), m_nVerts, fp);

	// LOAD INDICES ---------------------------------------------------
	m_nInds = m_rhead->contents[RM_INDICES].length/sizeof(sRMIndex);
	m_rinds = new sRMIndex[m_nInds];
	pFS->Seek(fp, m_rhead->contents[RM_INDICES].offset, SEEK_SET);
	pFS->Read(m_rinds, sizeof(sRMIndex), m_nInds, fp);

	// MAKE FACE GROUPS -----------------------------------------------
	m_faceGroups = new unsigned int[m_nInds/3];
	memset(m_faceGroups, 0, sizeof(unsigned int)*m_nInds/3);
	for (unsigned int s=0; s<m_nSubsets; s++)
	{
		// find faces which belongs to this subset
		unsigned int beginFace = m_rsubsets[s].firstindex/3;
		unsigned int endFace = (m_rsubsets[s].firstindex+m_rsubsets[s].numindices)/3;
		
		// assign face groups to this subset
		for (unsigned int f=beginFace; f<endFace; f++) m_faceGroups[f]=s;
	}

	// IF THIS FILE HAS ANIMATION AND IT IS LAODED MAKE SURE TO SET m_bAnimated TO TRUE
	m_bAnimated = false;
	if (!m_rinfo->idontimportanim)
	{
		// check if file contain animated content
		// TODO:
	}

	// close file
	pFS->Close(fp);

	ltim = GetTickCount() - ltim;
	if (ltim<1000)
		CON(MSG_INFO, _W("MeshLoader: Mesh '%s' loaded. Loading took %d miliseconds."), path, ltim);
	else
		CON(MSG_INFO, _W("MeshLoader: Mesh '%s' loaded. Loading took %d seconds."), path, ltim/1000);
	return true;
}
예제 #29
0
	bool CShaderHLSL::Create(P3D::sShaderDesc &desc)
	{
		const char *pData;
		ULONG fsize;
		IFileSystem* pFS = CRenderer::mEngine()->mFilesystem();
		wchar path[P3DMAX_PATH];
		wsprintf(path, P3DMAX_PATH-1, _W("shaders/%s.rshader"), desc.ShaderFile.Get());
		FSFILE *fp = pFS->Load(path, (BYTE *&)pData, fsize, true);
		if (!fp)
		{
			CON(MSG_ERR, _W("Can't open %s.hlsl shader file from data/shaders directory!"), desc.ShaderFile.Get());
			return false;
		}

		ID3D10Blob *pShaderBlob = NULL;
		ID3D10Blob *pErrors = NULL;
		UINT flags = D3D10_SHADER_DEBUG;  //D3D10_SHADER_OPTIMIZATION_LEVEL3

		char profile[128];
		switch(desc.ShaderType)
		{
		case SHADERTYPE_VERTEX_SHADER:
			strcpy(profile, D3D10GetVertexShaderProfile(g_pD3ddev));
			break;
		case SHADERTYPE_GEOMETRY_SHADER:
			strcpy(profile, D3D10GetGeometryShaderProfile(g_pD3ddev));
			break;
		case SHADERTYPE_PIXEL_SHADER:
			strcpy(profile, D3D10GetPixelShaderProfile(g_pD3ddev));
			break;
		default:
			CON(MSG_ERR, _W("Chader creation failed. No apropriate ShaderType given."));
			return false;
		}

		CIncludeHandler includeHandler;
		
		D3D10_SHADER_MACRO Shader_Macros[] = 
		{
			{ "DX10", NULL },
			{ "SM4", NULL },
			NULL
		};

		if(!CheckHRResult(D3DX10CompileFromMemory(
			pData, 
			fsize, 
			NULL, 
			Shader_Macros, 
			&includeHandler, 
			_W2A(desc.EntryFunction.Get()), 
			profile, 
			flags,
			0,
			NULL,
			&pShaderBlob, 
			&pErrors,
			NULL
			)))
		{
			if(pErrors) CON(MSG_ERR, _W("%s"), _A2W((char*)pErrors->GetBufferPointer()));
			else CON(MSG_ERR, _W("Error description not given"));
			CON(MSG_ERR, _W("Shader %s could not be compiled"), desc.ShaderFile.Get());
			SAFE_RELEASE(pErrors);
			return false;
		}

		pFS->UnLoad(fp, (BYTE *)pData);

		//save to cache
		fp = pFS->Open(_W("cache/shaders/hlsl"), _W("wb"));
		const char* cs = (const char*)pShaderBlob->GetBufferPointer();
		pFS->Write(cs, 1, pShaderBlob->GetBufferSize(), fp);
		pFS->Close(fp);

		bool shaderCreated = false;
		switch(desc.ShaderType)
		{
		case SHADERTYPE_VERTEX_SHADER:
			shaderCreated = CheckHRResult(g_pD3ddev->CreateVertexShader(pShaderBlob->GetBufferPointer(), pShaderBlob->GetBufferSize(), &m_pVS));
			break;
		case SHADERTYPE_GEOMETRY_SHADER:
			shaderCreated = CheckHRResult(g_pD3ddev->CreateGeometryShader(pShaderBlob->GetBufferPointer(), pShaderBlob->GetBufferSize(), &m_pGS));
			break;
		case SHADERTYPE_PIXEL_SHADER:
			shaderCreated = CheckHRResult(g_pD3ddev->CreatePixelShader(pShaderBlob->GetBufferPointer(), pShaderBlob->GetBufferSize(), &m_pPS));
			break;
		}
		
		if(!shaderCreated)
		{
			CON(MSG_ERR, _W("Shader creation error"));
			return false;
		}

		//if(!CheckHRResult(D3DReflect((DWORD*)pShaderBlob->GetBufferPointer(), pShaderBlob->GetBufferSize(), __uuidof(ID3D10ShaderReflection), &m_pReflection)))
		if(!CheckHRResult(D3D10ReflectShader(pShaderBlob->GetBufferPointer(), pShaderBlob->GetBufferSize(), &m_pReflection)))
		{
			CON(MSG_ERR, _W("Could not create a Shader reflection"));
			return false;
		}
		//HRESULT D3DReflect(LPCVOID pSrcData, SIZE_T SrcDataSize, REFIID pInterface,	void **ppReflector);
		D3D10_SHADER_DESC shDesc;
		m_pReflection->GetDesc(&shDesc);
		m_numResources = shDesc.BoundResources; //not sure about this

		if(desc.ShaderType == SHADERTYPE_VERTEX_SHADER)
			m_pVertDecl = new CVertexDeclaration(CRenderer::cGraphicsManager()->GetVertexDescByID(desc.VertexDescID), pShaderBlob);
		
		SAFE_RELEASE(pShaderBlob);

		m_desc = desc;

		CON(MSG_INFO, _W("Shader '%s' created"), desc.ShaderFile);
		
		return true;
	}
예제 #30
0
static SQLRETURN SQL_API
virtodbc__SQLDriverConnect (SQLHDBC hdbc,
    HWND hwnd,
    SQLTCHAR * szConnStrIn,
    SQLSMALLINT cbConnStrIn,
    SQLTCHAR * szConnStrOut, SQLSMALLINT cbConnStrOutMax, SQLSMALLINT * pcbConnStrOutMax, SQLUSMALLINT fDriverCompletion)
{
  char tempHostName[1024];
  TCHAR cmd[2500];
  short fPrompt;
  TCHAR *connStr;
  TCHAR *DSN;
  char *UID;
  char *PWD;
  char *HOST;
  char *szHost;
  char *CHARSET;
  char *DATABASE;
  TCHAR *UIDW;
  TCHAR *PWDW;
  TCHAR *HOSTW;
  TCHAR *CHARSETW;
  TCHAR *ENCRYPTW;
  TCHAR *SERVERCERTW;
  TCHAR *FORCE_DMBS_NAMEW;
  TCHAR *DAYLIGHTW;
  TCHAR *ROUNDROBINW;
#ifdef _SSL
  TCHAR *PWDCLEARW;
#endif
  TCHAR *DATABASEW;
  SQLRETURN rc;
  CON (con, hdbc);
  CfgData cfgdata[sizeof (attrs) / sizeof (CfgRecord)];

  cli_dbg_printf (("DriverConnect(%p, ..., %d) called.\n", hdbc, fDriverCompletion));

  memset (cfgdata, 0, sizeof (cfgdata));

  mutex_enter (con->con_environment->env_mtx);

  if ((szConnStrIn == NULL) || (!cbConnStrIn) || ((cbConnStrIn == SQL_NTS) && (!szConnStrIn[0])))
    {
      connStr = _tcsdup (_T (""));
    }
  else
    StrCopyInW (&connStr, (TCHAR *) szConnStrIn, cbConnStrIn);

  ParseOptions (cfgdata, NULL, 1);
  PutConnectionOptions (cfgdata, con);
  ParseOptions (cfgdata, connStr, 0);

#ifdef DEBUG
  DumpOpts (connStr, cfgdata);
#endif

  fPrompt = FALSE;
  if (fDriverCompletion == SQL_DRIVER_COMPLETE || fDriverCompletion == SQL_DRIVER_COMPLETE_REQUIRED)
    {
      if (!cfgdata[oUID].data || !cfgdata[oUID].data[0]
	  || cfgdata[oUID].data[0] == ' ' || !cfgdata[oPWD].data
	  || !cfgdata[oPWD].data[0] || cfgdata[oPWD].data[0] == ' '
	  || !cfgdata[oHOST].data || !cfgdata[oHOST].data[0] || cfgdata[oHOST].data[0] == ' ')
	fPrompt = TRUE;
    }
  else if (fDriverCompletion == SQL_DRIVER_PROMPT)
    {
      fPrompt = TRUE;
    }

  if (fPrompt)
    {
      if ((rc = DriverConnectDialog ((void *) hwnd)) != SQL_SUCCESS)
	{
	  ParseOptions (cfgdata, NULL, 1);

	  mutex_leave (con->con_environment->env_mtx);
	  return rc;
	}
    }

#ifdef _SSL
  if (con->con_encrypt)
    {
      dk_free_box (con->con_encrypt);
    }

  ENCRYPTW = cfgdata[oENCRYPT].data && _tcslen (cfgdata[oENCRYPT].data) ? (cfgdata[oENCRYPT].data) : NULL;
  con->con_encrypt = virt_wide_to_ansi (ENCRYPTW);
  PWDCLEARW = cfgdata[oPWDCLEAR].data && _tcslen (cfgdata[oPWDCLEAR].data) ? (cfgdata[oPWDCLEAR].data) : NULL;
  con->con_pwd_cleartext = PWDCLEARW ? _ttoi (PWDCLEARW) : 0;
  SERVERCERTW = cfgdata[oSERVERCERT].data && _tcslen (cfgdata[oSERVERCERT].data) ? (cfgdata[oSERVERCERT].data) : NULL;
  con->con_ca_list = virt_wide_to_ansi (SERVERCERTW);
#else
  con->con_encrypt = NULL;
  ENCRYPTW = NULL;
  con->con_pwd_cleartext = 0;
  SERVERCERTW = NULL;
  con->con_ca_list = NULL;
  con->con_pwd_cleartext = 0;
#endif

  if (cfgdata[oROUNDROBIN].data && _tcslen (cfgdata[oROUNDROBIN].data))
    {
      char *nst, nst1;

      nst = virt_wide_to_ansi (cfgdata[oROUNDROBIN].data);
      nst1 = toupper (*nst);
      con->con_round_robin = OPTION_TRUE (nst1) ? 1 : 0;
      free_wide_buffer (nst);
    }
  if (cfgdata[oWideUTF16].data && _tcslen (cfgdata[oWideUTF16].data))
    {
      char *nst, nst1;

      nst = virt_wide_to_ansi (cfgdata[oWideUTF16].data);
      nst1 = toupper (*nst);
      con->con_wide_as_utf16 = OPTION_TRUE (nst1) ? 1 : 0;
      free_wide_buffer (nst);
    }

  FORCE_DMBS_NAMEW = cfgdata[oFORCE_DBMS_NAME].data && _tcslen (cfgdata[oFORCE_DBMS_NAME].data) ? cfgdata[oFORCE_DBMS_NAME].data : NULL;
  if (FORCE_DMBS_NAMEW)
    {
      char *force_dbms_name = virt_wide_to_ansi (FORCE_DMBS_NAMEW);
      strncpy (__virtodbc_dbms_name, force_dbms_name, sizeof (__virtodbc_dbms_name));
      __virtodbc_dbms_name[sizeof (__virtodbc_dbms_name) - 1] = 0;
      free_wide_buffer (force_dbms_name);
    }
  else
    strcpy_ck (__virtodbc_dbms_name, PRODUCT_DBMS);

  DSN = cfgdata[oDSN].data;

  UIDW = cfgdata[oUID].data ? cfgdata[oUID].data : (TCHAR *) _T ("");
  UID = virt_wide_to_ansi (UIDW);

  PWDW = cfgdata[oPWD].data ? cfgdata[oPWD].data : (TCHAR *) _T ("");
  PWD = virt_wide_to_ansi (PWDW);

  HOSTW = cfgdata[oHOST].data ? cfgdata[oHOST].data : attrs[oHOST].defVal;
  HOST = virt_wide_to_ansi (HOSTW);

  DATABASEW = cfgdata[oDATABASE].data;
  DATABASE = virt_wide_to_ansi (DATABASEW);

  if (cfgdata[oCHARSET].data && _tcslen (cfgdata[oCHARSET].data))
    {
      char * cs = virt_wide_to_ansi (cfgdata[oCHARSET].data);
      if (!strcmp (cs, "UTF-8"))
	{
	  free (cfgdata[oCHARSET].data);
	  cfgdata[oCHARSET].data = NULL;
	  cfgdata[oCHARSET].supplied = FALSE;
	  con->con_string_is_utf8 = 1;
	}
    }

  CHARSETW = (cfgdata[oCHARSET].data && _tcslen (cfgdata[oCHARSET].data)) ? cfgdata[oCHARSET].data : NULL;
  CHARSET = con->con_charset_name = virt_wide_to_ansi (CHARSETW);

  if (strchr (HOST, ':') == NULL && strchr(HOST,',') == NULL)
    {
      snprintf (tempHostName, sizeof (tempHostName), "%s:1111", HOST);
      szHost = tempHostName;
    }
  else
    szHost = HOST;

  DAYLIGHTW = cfgdata[oDAYLIGHT].data && _tcslen (cfgdata[oDAYLIGHT].data) ? cfgdata[oDAYLIGHT].data : NULL;
  if (DAYLIGHTW)
    {
      char *daylight = virt_wide_to_ansi (DAYLIGHTW);
      isdts_mode = (toupper (*daylight) == 'Y');
      free_wide_buffer (daylight);
    }

  if (cfgdata[oNoSystemTables].data && _tcslen (cfgdata[oNoSystemTables].data))
    {
      char *nst, nst1;

      nst = virt_wide_to_ansi (cfgdata[oNoSystemTables].data);
      nst1 = toupper (*nst);
      con->con_no_system_tables = OPTION_TRUE (nst1) ? 1 : 0;
      free_wide_buffer (nst);
    }

  if (cfgdata[oTreatViewsAsTables].data && _tcslen (cfgdata[oTreatViewsAsTables].data))
    {
      char *nst, nst1;

      nst = virt_wide_to_ansi (cfgdata[oTreatViewsAsTables].data);
      nst1 = toupper (*nst);
      con->con_treat_views_as_tables = OPTION_TRUE (nst1) ? 1 : 0;
      free_wide_buffer (nst);
    }

#ifdef DEBUG
  DumpOpts (connStr, cfgdata);

  printf (_T ("CONNECT(%s,%s,%s)\n"), szHost, UID, PWD);
#endif

  rc = internal_sql_connect (hdbc, (SQLCHAR *) szHost, SQL_NTS, (SQLCHAR *) UID, SQL_NTS, (SQLCHAR *) PWD, SQL_NTS);

  if (rc == SQL_SUCCESS || rc == SQL_SUCCESS_WITH_INFO)
    {
      if (DATABASEW && _tcslen (DATABASEW) && _tcscmp (DATABASEW, DEFAULT_DATABASE_PER_USER))
	rc = virtodbc__SQLSetConnectAttr (hdbc, SQL_CURRENT_QUALIFIER, DATABASE, SQL_NTS);
      else
	DATABASEW = NULL;
    }

  if (rc == SQL_SUCCESS || rc == SQL_SUCCESS_WITH_INFO)
    {
      if (cfgdata[oIsolationLevel].data && _tcslen (cfgdata[oIsolationLevel].data))
	{
	  TCHAR *szValue = cfgdata[oIsolationLevel].data;
	  if (!_tcsicmp (szValue, _T ("Read Uncommitted")))
	    con->con_isolation = SQL_TXN_READ_UNCOMMITTED;
	  else if (!_tcsicmp (szValue, _T ("Read Committed")))
	    con->con_isolation = SQL_TXN_READ_COMMITTED;
	  else if (!_tcsicmp (szValue, _T ("Repeatable Read")))
	    con->con_isolation = SQL_TXN_REPEATABLE_READ;
	  else if (!_tcsicmp (szValue, _T ("Serializable")))
	    con->con_isolation = SQL_TXN_SERIALIZABLE;
	}
    }
  if (rc == SQL_SUCCESS || rc == SQL_SUCCESS_WITH_INFO)
    {
      TCHAR *p = cmd;
      if (cfgdata[oDRIVER].supplied && cfgdata[oDRIVER].data)
	{
	  p = stpcpyw (p, _T ("DRIVER="));
	  p = stpcpyw (p, cfgdata[oDRIVER].data);
	  p = stpcpyw (p, _T (";SERVER=OpenLink"));
	}
      else if (DSN)
	{
	  p = stpcpyw (p, _T ("DSN="));
	  p = stpcpyw (p, DSN);
	}
      else
	p = stpcpyw (p, _T ("DSN=default"));

      if (DATABASEW)
	{
	  p = stpcpyw (p, _T (";DATABASE="));
	  p = stpcpyw (p, DATABASEW);
	}

      if (FORCE_DMBS_NAMEW)
	{
	  p = stpcpyw (p, _T (";FORCE_DBMS_NAME="));
	  p = stpcpyw (p, FORCE_DMBS_NAMEW);
	}

      if (CHARSET)
	{
	  p = stpcpyw (p, _T (";CHARSET="));
	  p = stpcpyw (p, CHARSETW);
	}

#ifdef _SSL
      if (con->con_encrypt)
	{
	  p = stpcpyw (p, _T (";ENCRYPT="));
	  p = stpcpyw (p, ENCRYPTW);
	}

      if (con->con_ca_list)
	{
	  p = stpcpyw (p, _T (";SERVERCERT="));
	  p = stpcpyw (p, SERVERCERTW);
	}

      if (con->con_pwd_cleartext)
	{
	  p = stpcpyw (p, _T (";PWDCLEAR="));
	  p = stpcpyw (p, PWDCLEARW);
	}
#endif

      if (DAYLIGHTW)
	{
	  p = stpcpyw (p, isdts_mode ? _T (";DAYLIGHT=Y") : _T (";DAYLIGHT=N"));
	}

      p = stpcpyw (p, _T (";UID="));
      p = stpcpyw (p, UIDW);
      p = stpcpyw (p, _T (";PWD="));
      p = stpcpyw (p, PWDW);
      p = stpcpyw (p, _T (";HOST="));
      p = stpcpyw (p, HOSTW);

      if (-1 == StrCopyOut (cmd, szConnStrOut, cbConnStrOutMax, (u_short *) pcbConnStrOutMax))
	{
	  rc = SQL_SUCCESS_WITH_INFO;
	  set_success_info (&con->con_error, "01004", "CLW01", "String data, right truncated", 0);
	}
    }

  free_wide_buffer (HOST);
  free_wide_buffer (UID);
  free_wide_buffer (PWD);
  free_wide_buffer (CHARSET);
  free_wide_buffer (DATABASE);

  /* Cleanup */
  ParseOptions (cfgdata, NULL, 1);

  if (connStr)
    free (connStr);

  mutex_leave (con->con_environment->env_mtx);

  return rc;
}