CR_REG_METADATA(CProjectile, ( CR_MEMBER(synced), CR_MEMBER(weapon), CR_MEMBER(piece), CR_MEMBER(hitscan), CR_MEMBER(luaMoveCtrl), CR_MEMBER(checkCol), CR_MEMBER(ignoreWater), CR_MEMBER(deleteMe), CR_MEMBER(castShadow), CR_MEMBER(drawSorted), CR_MEMBER_BEGINFLAG(CM_Config), CR_MEMBER(dir), CR_MEMBER_ENDFLAG(CM_Config), CR_MEMBER(drawPos), CR_MEMBER(mygravity), CR_IGNORED(sortDist), CR_MEMBER(ownerID), CR_MEMBER(teamID), CR_MEMBER(allyteamID), CR_MEMBER(cegID), CR_MEMBER(projectileType), CR_MEMBER(collisionFlags),
/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */ #include "WorldObject.h" #include "Rendering/Models/3DModel.h" CR_BIND_DERIVED(CWorldObject, CObject, ) CR_REG_METADATA(CWorldObject, ( CR_MEMBER(id), CR_MEMBER(radius), CR_MEMBER(height), CR_MEMBER(sqRadius), CR_MEMBER(drawRadius), CR_MEMBER_BEGINFLAG(CM_Config), // the projectile system needs to know that 'pos' is accessible by script CR_MEMBER(pos), CR_MEMBER(useAirLos), CR_MEMBER(alwaysVisible), CR_MEMBER_ENDFLAG(CM_Config), CR_IGNORED(model), //FIXME CR_POSTLOAD(PostLoad) )); void CWorldObject::SetRadiusAndHeight(S3DModel* model) { radius = model->radius; height = model->height; sqRadius = radius * radius; drawRadius = model->drawRadius; }