/** * Calculate all vertices connected from the given block * (always 4 out of 8 vertices connected to the block) */ void CPathEstimator::CalculateVertices(const MoveData& moveData, int blockX, int blockZ, int thread) { for (int dir = 0; dir < PATH_DIRECTION_VERTICES; dir++) CalculateVertex(moveData, blockX, blockZ, dir, thread); }
/* Calculate all vertices connected from given block. (Which is 4 out of 8 vertices connected to the block.) */ void CPathEstimator::CalculateVertices(const MoveData& moveData, int blockX, int blockZ) { unsigned int dir; for(dir = 0; dir < PATH_DIRECTION_VERTICES; dir++) CalculateVertex(moveData, blockX, blockZ, dir); }