예제 #1
0
void FLevelCollectionModel::FillSourceControlSubMenu(FMenuBuilder& InMenuBuilder)
{
	const FLevelCollectionCommands& Commands = FLevelCollectionCommands::Get();
	
	if (CanExecuteSCC())
	{
		if (CanExecuteSCCCheckOut())
		{
			InMenuBuilder.AddMenuEntry( Commands.SCCCheckOut );
		}

		if (CanExecuteSCCOpenForAdd())
		{
			InMenuBuilder.AddMenuEntry( Commands.SCCOpenForAdd );
		}

		if (CanExecuteSCCCheckIn())
		{
			InMenuBuilder.AddMenuEntry( Commands.SCCCheckIn );
		}

		InMenuBuilder.AddMenuEntry( Commands.SCCRefresh );
		InMenuBuilder.AddMenuEntry( Commands.SCCHistory );
		InMenuBuilder.AddMenuEntry( Commands.SCCDiffAgainstDepot );
	}
	else
	{
		InMenuBuilder.AddMenuEntry( Commands.SCCConnect );
	}
}
예제 #2
0
bool FAssetContextMenu::AddSourceControlMenuOptions(FMenuBuilder& MenuBuilder)
{
	MenuBuilder.BeginSection("AssetContextSourceControl", LOCTEXT("AssetSCCOptionsMenuHeading", "Source Control"));

	if ( ISourceControlModule::Get().IsEnabled() )
	{
		if( CanExecuteSCCSync() )
		{
			MenuBuilder.AddMenuEntry(
				LOCTEXT("SCCSync", "Sync"),
				LOCTEXT("SCCSyncTooltip", "Updates the item to the latest version in source control."),
				FSlateIcon(),
				FUIAction(
					FExecuteAction::CreateSP( this, &FAssetContextMenu::ExecuteSCCSync ),
					FCanExecuteAction::CreateSP( this, &FAssetContextMenu::CanExecuteSCCSync )
					)
				);
		}

		if ( CanExecuteSCCCheckOut() )
		{
			MenuBuilder.AddMenuEntry(
				LOCTEXT("SCCCheckOut", "Check Out"),
				LOCTEXT("SCCCheckOutTooltip", "Checks out the selected asset from source control."),
				FSlateIcon(),
				FUIAction(
					FExecuteAction::CreateSP( this, &FAssetContextMenu::ExecuteSCCCheckOut ),
					FCanExecuteAction::CreateSP( this, &FAssetContextMenu::CanExecuteSCCCheckOut )
					)
				);
		}

		if ( CanExecuteSCCOpenForAdd() )
		{
			MenuBuilder.AddMenuEntry(
				LOCTEXT("SCCOpenForAdd", "Mark For Add"),
				LOCTEXT("SCCOpenForAddTooltip", "Adds the selected asset to source control."),
				FSlateIcon(),
				FUIAction(
					FExecuteAction::CreateSP( this, &FAssetContextMenu::ExecuteSCCOpenForAdd ),
					FCanExecuteAction::CreateSP( this, &FAssetContextMenu::CanExecuteSCCOpenForAdd )
					)
				);
		}

		if ( CanExecuteSCCCheckIn() )
		{
			MenuBuilder.AddMenuEntry(
				LOCTEXT("SCCCheckIn", "Check In"),
				LOCTEXT("SCCCheckInTooltip", "Checks in the selected asset to source control."),
				FSlateIcon(),
				FUIAction(
					FExecuteAction::CreateSP( this, &FAssetContextMenu::ExecuteSCCCheckIn ),
					FCanExecuteAction::CreateSP( this, &FAssetContextMenu::CanExecuteSCCCheckIn )
					)
				);
		}

		MenuBuilder.AddMenuEntry(
			LOCTEXT("SCCRefresh", "Refresh"),
			LOCTEXT("SCCRefreshTooltip", "Updates the source control status of the asset."),
			FSlateIcon(),
			FUIAction(
				FExecuteAction::CreateSP( this, &FAssetContextMenu::ExecuteSCCRefresh ),
				FCanExecuteAction::CreateSP( this, &FAssetContextMenu::CanExecuteSCCRefresh )
				)
			);

		if( CanExecuteSCCHistory() )
		{
			MenuBuilder.AddMenuEntry(
				LOCTEXT("SCCHistory", "History"),
				LOCTEXT("SCCHistoryTooltip", "Displays the source control revision history of the selected asset."),
				FSlateIcon(),
				FUIAction(
					FExecuteAction::CreateSP( this, &FAssetContextMenu::ExecuteSCCHistory ),
					FCanExecuteAction::CreateSP( this, &FAssetContextMenu::CanExecuteSCCHistory )
					)
				);

			MenuBuilder.AddMenuEntry(
				LOCTEXT("SCCDiffAgainstDepot", "Diff Against Depot"),
				LOCTEXT("SCCDiffAgainstDepotTooltip", "Look at differences between your version of the asset and that in source control."),
				FSlateIcon(),
				FUIAction(
					FExecuteAction::CreateSP( this, &FAssetContextMenu::ExecuteSCCDiffAgainstDepot ),
					FCanExecuteAction::CreateSP( this, &FAssetContextMenu::CanExecuteSCCDiffAgainstDepot )
					)
				);	
		}

		if( CanExecuteSCCRevert() )
		{
			MenuBuilder.AddMenuEntry(
				LOCTEXT("SCCRevert", "Revert"),
				LOCTEXT("SCCRevertTooltip", "Reverts the asset to the state it was before it was checked out."),
				FSlateIcon(),
				FUIAction(
					FExecuteAction::CreateSP( this, &FAssetContextMenu::ExecuteSCCRevert ),
					FCanExecuteAction::CreateSP( this, &FAssetContextMenu::CanExecuteSCCRevert )
					)
				);
		}

	}
	else
	{
		MenuBuilder.AddMenuEntry(
			LOCTEXT("SCCConnectToSourceControl", "Connect To Source Control"),
			LOCTEXT("SCCConnectToSourceControlTooltip", "Connect to source control to allow source control operations to be performed on content and levels."),
			FSlateIcon(),
			FUIAction(
				FExecuteAction::CreateSP( this, &FAssetContextMenu::ExecuteEnableSourceControl ),
				FCanExecuteAction()
				)
			);		

	}

	MenuBuilder.EndSection();

	return true;
}