prmRobotState::prmRobotState() { CartesianPosition().SetSize(6); CartesianVelocity().SetSize(6); CartesianPositionGoal().SetSize(6); CartesianVelocityGoal().SetSize(6); CartesianVelocityError().SetSize(6); CartesianPositionError().SetSize(6); }
/** * @brief Player::Player */ Player::Player() { pos = CartesianPosition(0,0); }