// This is kluge because of the lack of a code-generation interface to // signal a virtual function reference. // // This is accomplished by putting out a fake virtual call in dead-code. // void VfnReference( // EMIT VIRTUAL FUNCTION REFERENCE SYMBOL vfun ) // - a virtual function { CGLABEL around; // - label for jump around PTREE fake; // - fake call expression around = CgFrontLabelCs(); CgFrontGotoNear( IC_LABEL_CS, O_GOTO, around ); fake = NodeAssignTemporary( MakePointerTo( vfun->sym_type ) , NodeMakeCallee( vfun ) ); fake = NodeRvalue( fake ); fake = NodeUnaryCopy( CO_CALL_SETUP_IND, fake ); fake = VfnDecorateCall( fake, vfun ); fake = NodeBinary( CO_CALL_EXEC_IND, fake, NULL ); fake->type = SymFuncReturnType( vfun ); fake->flags |= PTF_MEANINGFUL | PTF_SIDE_EFF; fake = NodeDone( fake ); IcEmitExpr( fake ); CgFrontLabdefCs( around ); CgFrontLabfreeCs( 1 ); }
void StaticInitFuncEnd( // END INITIALIZATION OF STATIC IN FUNCTION CGLABEL init_label ) // - label # { CgFrontLabdefCs( init_label ); CgFrontLabfreeCs( 1 ); }