void Reset() override { Initialize(); _intenseColdList.clear(); me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED); RemovePrison(CheckContainmentSpheres()); _Reset(); }
void Reset() override { Initialize(); intenseColdList.clear(); me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED); RemovePrison(CheckContainmentSpheres()); instance->SetData(DATA_KERISTRASZA_EVENT, NOT_STARTED); }
void Reset() { uiCrystalfireBreathTimer = 10*IN_MILLISECONDS; uiCrystalChainsTimer = 20*IN_MILLISECONDS; uiCrystalizeTimer = urand(10*IN_MILLISECONDS, 15*IN_MILLISECONDS); uiTailSweepTimer = 5*IN_MILLISECONDS; bEnrage = false; lIntenseColdPlayers.clear(); me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED); RemovePrison(CheckContainmentSpheres()); if (pInstance) pInstance->SetData(DATA_KERISTRASZA_EVENT, NOT_STARTED); }
void Reset() { uiCrystalfireBreathTimer = 14*IN_MILLISECONDS; uiCrystalChainsCrystalizeTimer = DUNGEON_MODE(30*IN_MILLISECONDS, 11*IN_MILLISECONDS); uiTailSweepTimer = 5*IN_MILLISECONDS; bEnrage = false; intenseCold = true; intenseColdList.clear(); me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED); RemovePrison(CheckContainmentSpheres()); instance->SetBossState(DATA_KERISTRASZA, NOT_STARTED); }
void Reset() { uiCrystalfireBreathTimer = 14*IN_MILLISECONDS; uiCrystalChainsCrystalizeTimer = DUNGEON_MODE(30*IN_MILLISECONDS, 11*IN_MILLISECONDS); uiTailSweepTimer = 5*IN_MILLISECONDS; bEnrage = false; uiCheckIntenseColdTimer = 2*IN_MILLISECONDS; bMoreThanTwoIntenseCold = false; me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED); RemovePrison(CheckContainmentSpheres()); if (instance) instance->SetData(DATA_KERISTRASZA_EVENT, NOT_STARTED); }