void PhysicsServerManager::register_server(const String &p_name, CreatePhysicsServerCallback p_creat_callback) { ERR_FAIL_COND(!p_creat_callback); ERR_FAIL_COND(find_server_id(p_name) != -1); physics_servers.push_back(ClassInfo(p_name, p_creat_callback)); on_servers_changed(); }
static folly::Optional<ClassInfo> commonAncestor(ClassInfo a, ClassInfo b) { if (!isNormalClass(a.get()) || !isNormalClass(b.get())) return folly::none; if (auto result = a.get()->commonAncestor(b.get())) { return ClassInfo(result, ClassTag::Sub); } return folly::none; }
int main(int argc, char* argv[]) { IupOpen(&argc, &argv); ClassInfo(); IupMainLoop(); IupClose(); return EXIT_SUCCESS; }
ErrorCode ComponentManager::AddService( CID cid, ISupports *service ) { TRACE_BEGIN( LOG_LVL_INFO ); ClassInfo *info = jh_new ClassInfo( cid, service ); LOG( "Adding cid %s, ISupports %p", cid.toString(), service ); service->AddRef(); mClasses.push_back( info ); return kNoError; }
// Add the given name/value pair to the current class info hash. PyObject *qpycore_ClassInfo(const char *name, const char *value) { PyFrameObject *frame = PyEval_GetFrame(); // We need the frame we were called from, not the current one. if (frame) frame = frame->f_back; if (!frame) { PyErr_SetString(PyExc_RuntimeError, "no current frame"); return 0; } class_info_hash.insert(frame, ClassInfo(QByteArray(name), QByteArray(value))); Py_INCREF(Py_None); return Py_None; }
// ###################################################################### std::vector<Bayes::ClassInfo> Bayes::classifyRange(std::vector<double> &fv, int &retCls, const bool sortit) { std::vector<ClassInfo> classInfoRet; //the maximum posterior (MAP alg): itsMaxProb = -std::numeric_limits<double>::max(); itsSumProb = 0.0F; itsNormProb = 0.0F; int maxCls = -1; for(uint cls=0; cls<itsNumClasses; cls++) { //Find the probability that the fv belongs to this class double probVal = 0; //log(getClassProb(cls)); //the prior probility for (uint i=0; i<itsNumFeatures; i++) //get the posterior prob { if (itsMean[cls][i] > 0) //only process if mean > 0 { const double g = gauss(fv[i], itsMean[cls][i], itsStdevSq[cls][i]); probVal += log(g); } } itsSumProb += exp(probVal); if (probVal > itsMaxProb){ //we have a new max itsMaxProb = probVal; maxCls = cls; } classInfoRet.push_back(ClassInfo(cls, probVal, getStatSig(fv, cls))); } itsMaxProb = exp(itsMaxProb); itsNormProb = itsMaxProb / itsSumProb; retCls = maxCls; if (sortit) std::sort(classInfoRet.begin(), classInfoRet.end(), lessClassInfo()); return classInfoRet; }
void ClassDB::_add_class2(const StringName &p_class, const StringName &p_inherits) { OBJTYPE_WLOCK; StringName name = p_class; ERR_FAIL_COND(classes.has(name)); classes[name] = ClassInfo(); ClassInfo &ti = classes[name]; ti.name = name; ti.inherits = p_inherits; ti.api = current_api; if (ti.inherits) { ERR_FAIL_COND(!classes.has(ti.inherits)); //it MUST be registered. ti.inherits_ptr = &classes[ti.inherits]; } else { ti.inherits_ptr = NULL; } }
// character class #include "Pch.h" #include "Core.h" #include "Class.h" #include "UnitData.h" //----------------------------------------------------------------------------- ClassInfo ClassInfo::classes[(int)Class::MAX] = { ClassInfo(Class::BARBARIAN, "barbarian", "base_warrior", "icon_barbarian.png", false, nullptr), ClassInfo(Class::BARD, "bard", "base_rogue", "icon_bard.png", false, nullptr), ClassInfo(Class::CLERIC, "cleric", "base_warrior", "icon_cleric.png", false, nullptr), ClassInfo(Class::DRUID, "druid", "base_hunter", "icon_druid.png", false, nullptr), ClassInfo(Class::HUNTER, "hunter", "base_hunter", "icon_hunter.png", true, "summon_wolf"), ClassInfo(Class::MAGE, "mage", "base_rogue", "icon_mage.png", false, nullptr), ClassInfo(Class::MONK, "monk", "base_rogue", "icon_monk.png", false, nullptr), ClassInfo(Class::PALADIN, "paladin", "base_warrior", "icon_paladin.png", false, nullptr), ClassInfo(Class::ROGUE, "rogue", "base_rogue", "icon_rogue.png", true, "dash"), ClassInfo(Class::WARRIOR, "warrior", "base_warrior", "icon_warrior.png", true, "bull_charge") }; // START EQUIPMENT //barbarian - axe2, light armor, vodka, healing potions //bard - weapon for picked skill or short blade //================================================================================================= ClassInfo* ClassInfo::Find(const string& id) { for(ClassInfo& c : ClassInfo::classes) { if(id == c.id) return &c;