void HumanClientApp::HandleFocusChange() { DebugLogger() << "HumanClientApp::HandleFocusChange()"; // TODO: Does SDL need some action here? CancelDragDrop(); ClearEventState(); }
void HumanClientApp::HandleFocusChange(bool gained_focus) { DebugLogger() << "HumanClientApp::HandleFocusChange(" << (gained_focus ? "Gained Focus" : "Lost Focus") << ")"; m_have_window_focus = gained_focus; // limit rendering frequency when defocused to limit CPU use if (!m_have_window_focus) { if (GetOptionsDB().Get<bool>("limit-fps-no-focus")) this->SetMaxFPS(GetOptionsDB().Get<double>("max-fps-no_focus")); else this->SetMaxFPS(0.0); } else { if (GetOptionsDB().Get<bool>("limit-fps")) this->SetMaxFPS(GetOptionsDB().Get<double>("max-fps")); else this->SetMaxFPS(0.0); } CancelDragDrop(); ClearEventState(); }