예제 #1
0
파일: game.cpp 프로젝트: voidproc/thunder
void Main()
{
    Window::SetTitle(L"THUNDER #Siv3DGameJam");

    // 普段の描画先:最後にSCALE倍する
    RenderTexture render_texture{ SCREEN_SIZE, Palette::Black };

    initGraphics();

    FontAsset::Register(L"title", 14, L"Times New Roman", FontStyle::BitmapBoldItalic);
    FontAsset::Register(L"sys",    6, L"Arial",       FontStyle::BitmapBold);
    FontAsset::Register(L"over",  10, L"Verdana",     FontStyle::BitmapBold);
    FontAsset::Register(L"wave",   8, L"Arial Black", FontStyle::Bitmap);
    FontAsset::Register(L"clear",  8, L"Verdana",     FontStyle::BitmapBold);

    TextureAsset::Register(L"a", L"Asset/a.png");

    gSceneMgr.add(new SceneTitle());

	while (System::Update()) {
        #ifdef _DEBUG
        // デバッグ表示
        ClearPrint();
        PutText(Profiler::FPS()).at(10, 440);
        #endif // _DEBUG

        // シーンを更新
        gSceneMgr.update();

        // シーンがなくなったらプログラム終了
        if (gSceneMgr.empty()) { break; }

        // シーンを描画
        Graphics2D::SetRenderTarget(render_texture);
        gSceneMgr.draw();

        // 拡大表示
        Graphics2D::SetRenderTarget(Graphics::GetSwapChainTexture());
        render_texture.scale(SCALE).draw();

        gSceneMgr.postUpdate();
    }
}
예제 #2
0
void Main()
{
	TextureAsset::Register(U"sample", U"asc_anime_sample.png");

	Texture texture(U"asc_anime_sample.png");

	asc::Anime anime(texture, 4, 0.1s);
	asc::AnimeAsset animeAsset(U"sample", { 0.1s, 0.5s, 0.1s, 0.1s });

	bool stop = false;
	bool slow = false;

	while (System::Update())
	{
		if (MouseL.down())
		{
			stop = !stop;
		}

		if (MouseR.down())
		{
			slow = !slow;
		}

		ClearPrint();
		Print(U"[MouseL] stop : {}"_fmt(stop));
		Print(U"[MouseR] slow : {}"_fmt(slow));

		if (!stop)
		{
			anime.update(System::DeltaTime());
		}

		animeAsset.update((slow ? 0.2 : 1.0) * System::DeltaTime());

		anime.mirrored().draw(Arg::topLeft = Point(50, 70));
		animeAsset.draw(Arg::center = Cursor::Pos());
	}
}
예제 #3
0
파일: cprint.c 프로젝트: sharkcz/xtrkcad
main( INT_T argc, char * argv[] )
{
	INT_T i;
	mapD.size.x = 4*12;
	mapD.size.y = 3*12;
	printD.scale = 1.0;
	for (i=0; i<(sizeof cmds)/(sizeof cmds[0]); i++) {
		switch (cmds[i].cmd) {
		case C_START:
			CmdPrint( cmds[i].cmd );
			DumpMap( "Start\n", 0, 0 );
			break;
		case C_DOWN:
			CmdPrint( cmds[i].cmd, cmds[i].pos );
			DumpMap( "Down (%0.3f %0.3f)\n", cmds[i].pos.x, cmds[i].pos.y );
			break;
		case C_MOVE:
			CmdPrint( cmds[i].cmd, cmds[i].pos );
			DumpMap( "Move (%0.3f %0.3f)\n", cmds[i].pos.x, cmds[i].pos.y );
			break;
		case C_UP:
			CmdPrint( cmds[i].cmd, cmds[i].pos );
			DumpMap( "Up\n", 0, 0 );
			break;
		case C_PRINT:
			DoPrintPrint( NULL );
			DumpMap( "Print\n", 0, 0 );
			break;
		case C_CANCEL:
			ClearPrint();
			DumpMap( "Cancel\n", 0, 0 );
			break;
		case C_SCALE:
			printD.scale = cmds[i].x;
			break;
		}
	}
}