/* * CL_UIModule_Refresh */ void CL_UIModule_Refresh( qboolean backGround, qboolean showCursor ) { if( uie ) uie->Refresh( cls.realtime, Com_ClientState(), Com_ServerState(), cls.demo.paused, Q_rint(cls.demo.time/1000.0f), backGround, showCursor ); }
static qboolean Cvar_CheatsAllowed() { return ( Com_ClientState() < CA_CONNECTED ) || // not connected Com_DemoPlaying() || // playing demo ( Com_ServerState() && Cvar_Value( "sv_cheats" ) ); // local server, sv_cheats }
/* * CL_UIModule_Refresh */ void CL_UIModule_Refresh( qboolean backGround ) { if( uie ) uie->Refresh( cls.realtime, Com_ClientState(), Com_ServerState(), cls.demo.playing, backGround ); }