void Combat::doCombatDefault(Creature* caster, Creature* target, const CombatParams& params) { if(!params.isAggressive || (caster != target && Combat::canDoCombat(caster, target) == RET_NOERROR)) { const SpectatorVec& list = g_game.getSpectators(target->getTile()->getPosition()); CombatNullFunc(caster, target, params, NULL); combatTileEffects(list, caster, target->getTile(), params); if(params.targetCallback) params.targetCallback->onTargetCombat(caster, target); if(params.impactEffect != NM_ME_NONE) g_game.addMagicEffect(target->getPosition(), params.impactEffect); if(caster && params.distanceEffect != NM_ME_NONE) addDistanceEffect(caster, caster->getPosition(), target->getPosition(), params.distanceEffect); } }
void Combat::doCombatDefault(const CreatureP& caster, const CreatureP& target, const CombatParams& params) { if(params.isAggressive && (caster == target || Combat::canDoCombat(caster, target) != RET_NOERROR)) return; const SpectatorList& list = server.game().getSpectators(target->getTile()->getPosition()); CombatNullFunc(caster, target, params, nullptr); combatTileEffects(list, caster, target->getTile(), params); if(params.targetCallback) params.targetCallback->onTargetCombat(caster, target); if(params.effects.impact != MAGIC_EFFECT_NONE && (!caster || !caster->isGhost() || server.configManager().getBool(ConfigManager::GHOST_SPELL_EFFECTS))) server.game().addMagicEffect(target->getPosition(), params.effects.impact); if(caster && params.effects.distance != SHOOT_EFFECT_NONE) addDistanceEffect(caster, caster->getPosition(), target->getPosition(), params.effects.distance); }
void Combat::doCombatDefault(Creature* caster, Creature* target, const CombatParams& params) { if (!params.aggressive || (caster != target && Combat::canDoCombat(caster, target) == RETURNVALUE_NOERROR)) { SpectatorVec list; g_game.map.getSpectators(list, target->getPosition(), true, true); CombatNullFunc(caster, target, params, nullptr); combatTileEffects(list, caster, target->getTile(), params); if (params.targetCallback) { params.targetCallback->onTargetCombat(caster, target); } /* if (params.impactEffect != CONST_ME_NONE) { g_game.addMagicEffect(target->getPosition(), params.impactEffect); } */ if (caster && params.distanceEffect != CONST_ANI_NONE) { addDistanceEffect(caster, caster->getPosition(), target->getPosition(), params.distanceEffect); } } }