void ReduceCD(uint32 diff) { CommonTimers(diff); if (Pyroblast_cd > diff) Pyroblast_cd -= diff; if (Ice_Barrier_cd > diff) Ice_Barrier_cd -= diff; if (Iceblock_cd > diff) Iceblock_cd -= diff; if (ConeofCold_cd > diff) ConeofCold_cd -= diff; if (Living_Bomb_cd > diff) Living_Bomb_cd -= diff; if (FireBlast_cd > diff) FireBlast_cd -= diff; if (Bolt_cd > diff) Bolt_cd -= diff; if (Blizzard_cd > diff) Blizzard_cd -= diff; if (CounterSpell_cd > diff) CounterSpell_cd -= diff; if (Nova_cd > diff) Nova_cd -= diff; if (DragonBreath_cd > diff) DragonBreath_cd -= diff; if (Blink_cd > diff) Blink_cd -= diff; if (Combustion_cd > diff) Combustion_cd -= diff; if (Evocation_cd > diff) Evocation_cd -= diff; if (polyCheckTimer > diff) polyCheckTimer -= diff; if (fmCheckTimer > diff) fmCheckTimer -= diff; }
void ReduceCD(uint32 diff) { CommonTimers(diff); if (Torment_cd > diff) Torment_cd -= diff; }