gl::Error StaticVertexBufferInterface::storeVertexAttributes(const gl::VertexAttribute &attrib, GLenum currentValueType, GLint start, GLsizei count, GLsizei instances, unsigned int *outStreamOffset, const uint8_t *sourceData) { unsigned int streamOffset; gl::Error error = VertexBufferInterface::storeVertexAttributes(attrib, currentValueType, start, count, instances, &streamOffset, sourceData); if (error.isError()) { return error; } size_t attributeOffset = static_cast<size_t>(attrib.offset) % ComputeVertexAttributeStride(attrib); VertexElement element = { attrib.type, attrib.size, static_cast<GLuint>(ComputeVertexAttributeStride(attrib)), attrib.normalized, attrib.pureInteger, attributeOffset, streamOffset }; mCache.push_back(element); if (outStreamOffset) { *outStreamOffset = streamOffset; } return gl::Error(GL_NO_ERROR); }
// static angle::Result VertexDataManager::StoreStaticAttrib(const gl::Context *context, TranslatedAttribute *translated) { ASSERT(translated->attribute && translated->binding); const auto &attrib = *translated->attribute; const auto &binding = *translated->binding; gl::Buffer *buffer = binding.getBuffer().get(); ASSERT(buffer && attrib.enabled && !DirectStoragePossible(context, attrib, binding)); BufferD3D *bufferD3D = GetImplAs<BufferD3D>(buffer); // Compute source data pointer const uint8_t *sourceData = nullptr; const int offset = static_cast<int>(ComputeVertexAttributeOffset(attrib, binding)); ANGLE_TRY(bufferD3D->getData(context, &sourceData)); sourceData += offset; unsigned int streamOffset = 0; translated->storage = nullptr; ANGLE_TRY(bufferD3D->getFactory()->getVertexSpaceRequired(context, attrib, binding, 1, 0, &translated->stride)); auto *staticBuffer = bufferD3D->getStaticVertexBuffer(attrib, binding); ASSERT(staticBuffer); if (staticBuffer->empty()) { // Convert the entire buffer int totalCount = ElementsInBuffer(attrib, binding, static_cast<unsigned int>(bufferD3D->getSize())); int startIndex = offset / static_cast<int>(ComputeVertexAttributeStride(attrib, binding)); ANGLE_TRY(staticBuffer->storeStaticAttribute(context, attrib, binding, -startIndex, totalCount, 0, sourceData)); } unsigned int firstElementOffset = (static_cast<unsigned int>(offset) / static_cast<unsigned int>(ComputeVertexAttributeStride(attrib, binding))) * translated->stride; VertexBuffer *vertexBuffer = staticBuffer->getVertexBuffer(); CheckedNumeric<unsigned int> checkedOffset(streamOffset); checkedOffset += firstElementOffset; ANGLE_CHECK_HR_MATH(GetImplAs<ContextD3D>(context), checkedOffset.IsValid()); translated->vertexBuffer.set(vertexBuffer); translated->serial = vertexBuffer->getSerial(); translated->baseOffset = streamOffset + firstElementOffset; // Instanced vertices do not apply the 'start' offset translated->usesFirstVertexOffset = (binding.getDivisor() == 0); return angle::Result::Continue(); }
gl::Error VertexBuffer11::storeVertexAttributes(const gl::VertexAttribute &attrib, GLenum currentValueType, GLint start, GLsizei count, GLsizei instances, unsigned int offset, const uint8_t *sourceData) { if (!mBuffer) { return gl::Error(GL_OUT_OF_MEMORY, "Internal vertex buffer is not initialized."); } int inputStride = static_cast<int>(ComputeVertexAttributeStride(attrib)); // This will map the resource if it isn't already mapped. ANGLE_TRY(mapResource()); uint8_t *output = mMappedResourceData + offset; const uint8_t *input = sourceData; if (instances == 0 || attrib.divisor == 0) { input += inputStride * start; } gl::VertexFormatType vertexFormatType = gl::GetVertexFormatType(attrib, currentValueType); const D3D_FEATURE_LEVEL featureLevel = mRenderer->getRenderer11DeviceCaps().featureLevel; const d3d11::VertexFormat &vertexFormatInfo = d3d11::GetVertexFormatInfo(vertexFormatType, featureLevel); ASSERT(vertexFormatInfo.copyFunction != NULL); vertexFormatInfo.copyFunction(input, inputStride, count, output); return gl::NoError(); }
bool VertexBufferInterface::directStoragePossible(const gl::VertexAttribute &attrib, const gl::VertexAttribCurrentValueData ¤tValue) const { gl::Buffer *buffer = attrib.buffer.get(); BufferD3D *storage = buffer ? BufferD3D::makeBufferD3D(buffer->getImplementation()) : NULL; if (!storage || !storage->supportsDirectBinding()) { return false; } // Alignment restrictions: In D3D, vertex data must be aligned to // the format stride, or to a 4-byte boundary, whichever is smaller. // (Undocumented, and experimentally confirmed) size_t alignment = 4; bool requiresConversion = false; if (attrib.type != GL_FLOAT) { gl::VertexFormat vertexFormat(attrib, currentValue.Type); unsigned int outputElementSize; getVertexBuffer()->getSpaceRequired(attrib, 1, 0, &outputElementSize); alignment = std::min<size_t>(outputElementSize, 4); requiresConversion = (mRenderer->getVertexConversionType(vertexFormat) & VERTEX_CONVERT_CPU) != 0; } bool isAligned = (static_cast<size_t>(ComputeVertexAttributeStride(attrib)) % alignment == 0) && (static_cast<size_t>(attrib.offset) % alignment == 0); return !requiresConversion && isAligned; }
gl::Error VertexBuffer11::storeVertexAttributes(const gl::VertexAttribute &attrib, const gl::VertexAttribCurrentValueData ¤tValue, GLint start, GLsizei count, GLsizei instances, unsigned int offset) { if (!mBuffer) { return gl::Error(GL_OUT_OF_MEMORY, "Internal vertex buffer is not initialized."); } gl::Buffer *buffer = attrib.buffer.get(); int inputStride = ComputeVertexAttributeStride(attrib); ID3D11DeviceContext *dxContext = mRenderer->getDeviceContext(); D3D11_MAPPED_SUBRESOURCE mappedResource; HRESULT result = dxContext->Map(mBuffer, 0, D3D11_MAP_WRITE_NO_OVERWRITE, 0, &mappedResource); if (FAILED(result)) { return gl::Error(GL_OUT_OF_MEMORY, "Failed to map internal vertex buffer, HRESULT: 0x%08x.", result); } uint8_t *output = reinterpret_cast<uint8_t*>(mappedResource.pData) + offset; const uint8_t *input = NULL; if (attrib.enabled) { if (buffer) { BufferD3D *storage = BufferD3D::makeFromBuffer(buffer); gl::Error error = storage->getData(&input); if (error.isError()) { return error; } input += static_cast<int>(attrib.offset); } else { input = static_cast<const uint8_t*>(attrib.pointer); } } else { input = reinterpret_cast<const uint8_t*>(currentValue.FloatValues); } if (instances == 0 || attrib.divisor == 0) { input += inputStride * start; } gl::VertexFormat vertexFormat(attrib, currentValue.Type); const d3d11::VertexFormat &vertexFormatInfo = d3d11::GetVertexFormatInfo(vertexFormat); ASSERT(vertexFormatInfo.copyFunction != NULL); vertexFormatInfo.copyFunction(input, inputStride, count, output); dxContext->Unmap(mBuffer, 0); return gl::Error(GL_NO_ERROR); }
bool VertexBuffer11::storeVertexAttributes(const gl::VertexAttribute &attrib, const gl::VertexAttribCurrentValueData ¤tValue, GLint start, GLsizei count, GLsizei instances, unsigned int offset) { if (mBuffer) { gl::Buffer *buffer = attrib.buffer.get(); int inputStride = ComputeVertexAttributeStride(attrib); ID3D11DeviceContext *dxContext = mRenderer->getDeviceContext(); D3D11_MAPPED_SUBRESOURCE mappedResource; HRESULT result = dxContext->Map(mBuffer, 0, D3D11_MAP_WRITE_NO_OVERWRITE, 0, &mappedResource); if (FAILED(result)) { ERR("Vertex buffer map failed with error 0x%08x", result); return false; } uint8_t* output = reinterpret_cast<uint8_t*>(mappedResource.pData) + offset; const uint8_t *input = NULL; if (attrib.enabled) { if (buffer) { Buffer11 *storage = Buffer11::makeBuffer11(buffer->getImplementation()); input = static_cast<const uint8_t*>(storage->getData()) + static_cast<int>(attrib.offset); } else { input = static_cast<const uint8_t*>(attrib.pointer); } } else { input = reinterpret_cast<const uint8_t*>(currentValue.FloatValues); } if (instances == 0 || attrib.divisor == 0) { input += inputStride * start; } gl::VertexFormat vertexFormat(attrib, currentValue.Type); const d3d11::VertexFormat &vertexFormatInfo = d3d11::GetVertexFormatInfo(vertexFormat); ASSERT(vertexFormatInfo.copyFunction != NULL); vertexFormatInfo.copyFunction(input, inputStride, count, output); dxContext->Unmap(mBuffer, 0); return true; } else { ERR("Vertex buffer not initialized."); return false; } }
static int ElementsInBuffer(const gl::VertexAttribute &attrib, unsigned int size) { // Size cannot be larger than a GLsizei if (size > static_cast<unsigned int>(std::numeric_limits<int>::max())) { size = static_cast<unsigned int>(std::numeric_limits<int>::max()); } GLsizei stride = ComputeVertexAttributeStride(attrib); return (size - attrib.offset % stride + (stride - ComputeVertexAttributeTypeSize(attrib))) / stride; }
bool StaticVertexBufferInterface::storeVertexAttributes(const gl::VertexAttribute &attrib, const gl::VertexAttribCurrentValueData ¤tValue, GLint start, GLsizei count, GLsizei instances, unsigned int *outStreamOffset) { unsigned int streamOffset; if (VertexBufferInterface::storeVertexAttributes(attrib, currentValue, start, count, instances, &streamOffset)) { size_t attributeOffset = static_cast<size_t>(attrib.offset) % ComputeVertexAttributeStride(attrib); VertexElement element = { attrib.type, attrib.size, ComputeVertexAttributeStride(attrib), attrib.normalized, attrib.pureInteger, attributeOffset, streamOffset }; mCache.push_back(element); if (outStreamOffset) { *outStreamOffset = streamOffset; } return true; } else { return false; } }
bool StaticVertexBufferInterface::lookupAttribute(const gl::VertexAttribute &attrib, unsigned int *outStreamOffset) { for (unsigned int element = 0; element < mCache.size(); element++) { if (mCache[element].type == attrib.type && mCache[element].size == attrib.size && mCache[element].stride == ComputeVertexAttributeStride(attrib) && mCache[element].normalized == attrib.normalized && mCache[element].pureInteger == attrib.pureInteger) { size_t offset = (static_cast<size_t>(attrib.offset) % ComputeVertexAttributeStride(attrib)); if (mCache[element].attributeOffset == offset) { if (outStreamOffset) { *outStreamOffset = mCache[element].streamOffset; } return true; } } } return false; }
// static void VertexDataManager::StoreDirectAttrib(TranslatedAttribute *directAttrib, GLint start) { const auto &attrib = *directAttrib->attribute; gl::Buffer *buffer = attrib.buffer.get(); BufferD3D *bufferD3D = buffer ? GetImplAs<BufferD3D>(buffer) : nullptr; // Instanced vertices do not apply the 'start' offset GLint firstVertexIndex = (attrib.divisor > 0 ? 0 : start); ASSERT(DirectStoragePossible(attrib)); directAttrib->vertexBuffer.set(nullptr); directAttrib->storage = bufferD3D; directAttrib->serial = bufferD3D->getSerial(); directAttrib->stride = static_cast<unsigned int>(ComputeVertexAttributeStride(attrib)); directAttrib->offset = static_cast<unsigned int>(attrib.offset + directAttrib->stride * firstVertexIndex); }
// static void VertexDataManager::StoreDirectAttrib(const gl::Context *context, TranslatedAttribute *directAttrib) { ASSERT(directAttrib->attribute && directAttrib->binding); const auto &attrib = *directAttrib->attribute; const auto &binding = *directAttrib->binding; gl::Buffer *buffer = binding.getBuffer().get(); ASSERT(buffer); BufferD3D *bufferD3D = GetImplAs<BufferD3D>(buffer); ASSERT(DirectStoragePossible(context, attrib, binding)); directAttrib->vertexBuffer.set(nullptr); directAttrib->storage = bufferD3D; directAttrib->serial = bufferD3D->getSerial(); directAttrib->stride = static_cast<unsigned int>(ComputeVertexAttributeStride(attrib, binding)); directAttrib->baseOffset = static_cast<unsigned int>(ComputeVertexAttributeOffset(attrib, binding)); // Instanced vertices do not apply the 'start' offset directAttrib->usesFirstVertexOffset = (binding.getDivisor() == 0); }
gl::Error VertexDataManager::storeAttribute(TranslatedAttribute *translated, GLint start, GLsizei count, GLsizei instances) { const gl::VertexAttribute &attrib = *translated->attribute; gl::Buffer *buffer = attrib.buffer.get(); ASSERT(buffer || attrib.pointer); ASSERT(attrib.enabled); BufferD3D *storage = buffer ? GetImplAs<BufferD3D>(buffer) : NULL; StaticVertexBufferInterface *staticBuffer = storage ? storage->getStaticVertexBuffer(attrib) : NULL; VertexBufferInterface *vertexBuffer = staticBuffer ? staticBuffer : static_cast<VertexBufferInterface*>(mStreamingBuffer); bool directStorage = vertexBuffer->directStoragePossible(attrib, translated->currentValueType); // Instanced vertices do not apply the 'start' offset GLint firstVertexIndex = (instances > 0 && attrib.divisor > 0 ? 0 : start); translated->vertexBuffer = vertexBuffer->getVertexBuffer(); if (directStorage) { translated->storage = storage; translated->serial = storage->getSerial(); translated->stride = static_cast<unsigned int>(ComputeVertexAttributeStride(attrib)); translated->offset = static_cast<unsigned int>(attrib.offset + translated->stride * firstVertexIndex); return gl::Error(GL_NO_ERROR); } // Compute source data pointer const uint8_t *sourceData = nullptr; if (buffer) { gl::Error error = storage->getData(&sourceData); if (error.isError()) { return error; } sourceData += static_cast<int>(attrib.offset); } else { sourceData = static_cast<const uint8_t*>(attrib.pointer); } unsigned int streamOffset = 0; unsigned int outputElementSize = 0; if (staticBuffer) { gl::Error error = staticBuffer->getVertexBuffer()->getSpaceRequired(attrib, 1, 0, &outputElementSize); if (error.isError()) { return error; } if (!staticBuffer->lookupAttribute(attrib, &streamOffset)) { // Convert the entire buffer int totalCount = ElementsInBuffer(attrib, static_cast<unsigned int>(storage->getSize())); int startIndex = static_cast<int>(attrib.offset) / static_cast<int>(ComputeVertexAttributeStride(attrib)); error = staticBuffer->storeVertexAttributes(attrib, translated->currentValueType, -startIndex, totalCount, 0, &streamOffset, sourceData); if (error.isError()) { return error; } } unsigned int firstElementOffset = (static_cast<unsigned int>(attrib.offset) / static_cast<unsigned int>(ComputeVertexAttributeStride(attrib))) * outputElementSize; unsigned int startOffset = (instances == 0 || attrib.divisor == 0) ? firstVertexIndex * outputElementSize : 0; if (streamOffset + firstElementOffset + startOffset < streamOffset) { return gl::Error(GL_OUT_OF_MEMORY); } streamOffset += firstElementOffset + startOffset; } else { size_t totalCount = ComputeVertexAttributeElementCount(attrib, count, instances); gl::Error error = mStreamingBuffer->getVertexBuffer()->getSpaceRequired(attrib, 1, 0, &outputElementSize); if (error.isError()) { return error; } error = mStreamingBuffer->storeVertexAttributes( attrib, translated->currentValueType, firstVertexIndex, static_cast<GLsizei>(totalCount), instances, &streamOffset, sourceData); if (error.isError()) { return error; } } translated->storage = nullptr; translated->serial = vertexBuffer->getSerial(); translated->stride = outputElementSize; translated->offset = streamOffset; return gl::Error(GL_NO_ERROR); }
// static gl::Error VertexDataManager::StoreStaticAttrib(TranslatedAttribute *translated, GLint start, GLsizei count, GLsizei instances) { const gl::VertexAttribute &attrib = *translated->attribute; gl::Buffer *buffer = attrib.buffer.get(); ASSERT(buffer && attrib.enabled && !DirectStoragePossible(attrib)); BufferD3D *bufferD3D = GetImplAs<BufferD3D>(buffer); // Instanced vertices do not apply the 'start' offset GLint firstVertexIndex = (attrib.divisor > 0 ? 0 : start); // Compute source data pointer const uint8_t *sourceData = nullptr; gl::Error error = bufferD3D->getData(&sourceData); if (error.isError()) { return error; } sourceData += static_cast<int>(attrib.offset); unsigned int streamOffset = 0; auto errorOrOutputElementSize = bufferD3D->getFactory()->getVertexSpaceRequired(attrib, 1, 0); if (errorOrOutputElementSize.isError()) { return errorOrOutputElementSize.getError(); } translated->storage = nullptr; translated->stride = errorOrOutputElementSize.getResult(); auto *staticBuffer = bufferD3D->getStaticVertexBuffer(attrib); ASSERT(staticBuffer); if (staticBuffer->empty()) { // Convert the entire buffer int totalCount = ElementsInBuffer(attrib, static_cast<unsigned int>(bufferD3D->getSize())); int startIndex = static_cast<int>(attrib.offset) / static_cast<int>(ComputeVertexAttributeStride(attrib)); error = staticBuffer->storeStaticAttribute(attrib, -startIndex, totalCount, 0, sourceData); if (error.isError()) { return error; } } unsigned int firstElementOffset = (static_cast<unsigned int>(attrib.offset) / static_cast<unsigned int>(ComputeVertexAttributeStride(attrib))) * translated->stride; ASSERT(attrib.divisor == 0 || firstVertexIndex == 0); unsigned int startOffset = firstVertexIndex * translated->stride; if (streamOffset + firstElementOffset + startOffset < streamOffset) { return gl::Error(GL_OUT_OF_MEMORY); } VertexBuffer *vertexBuffer = staticBuffer->getVertexBuffer(); translated->vertexBuffer.set(vertexBuffer); translated->serial = vertexBuffer->getSerial(); translated->offset = streamOffset + firstElementOffset + startOffset; return gl::Error(GL_NO_ERROR); }
gl::Error VertexArrayGL::streamAttributes(const std::vector<GLuint> &activeAttribLocations, size_t streamingDataSize, size_t maxAttributeDataSize, const gl::RangeUI &indexRange) const { if (mStreamingArrayBuffer == 0) { mFunctions->genBuffers(1, &mStreamingArrayBuffer); mStreamingArrayBufferSize = 0; } // If first is greater than zero, a slack space needs to be left at the beginning of the buffer so that // the same 'first' argument can be passed into the draw call. const size_t bufferEmptySpace = maxAttributeDataSize * indexRange.start; const size_t requiredBufferSize = streamingDataSize + bufferEmptySpace; mStateManager->bindBuffer(GL_ARRAY_BUFFER, mStreamingArrayBuffer); if (requiredBufferSize > mStreamingArrayBufferSize) { mFunctions->bufferData(GL_ARRAY_BUFFER, requiredBufferSize, nullptr, GL_DYNAMIC_DRAW); mStreamingArrayBufferSize = requiredBufferSize; } // Unmapping a buffer can return GL_FALSE to indicate that the system has corrupted the data // somehow (such as by a screen change), retry writing the data a few times and return OUT_OF_MEMORY // if that fails. GLboolean unmapResult = GL_FALSE; size_t unmapRetryAttempts = 5; while (unmapResult != GL_TRUE && --unmapRetryAttempts > 0) { uint8_t *bufferPointer = reinterpret_cast<uint8_t*>(mFunctions->mapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY)); size_t curBufferOffset = bufferEmptySpace; const size_t streamedVertexCount = indexRange.end - indexRange.start + 1; const auto &attribs = mData.getVertexAttributes(); for (size_t activeAttrib = 0; activeAttrib < activeAttribLocations.size(); activeAttrib++) { GLuint idx = activeAttribLocations[activeAttrib]; const auto &attrib = attribs[idx]; if (attrib.enabled && attrib.buffer.get() == nullptr) { const size_t sourceStride = ComputeVertexAttributeStride(attrib); const size_t destStride = ComputeVertexAttributeTypeSize(attrib); const uint8_t *inputPointer = reinterpret_cast<const uint8_t*>(attrib.pointer); // Pack the data when copying it, user could have supplied a very large stride that would // cause the buffer to be much larger than needed. if (destStride == sourceStride) { // Can copy in one go, the data is packed memcpy(bufferPointer + curBufferOffset, inputPointer + (sourceStride * indexRange.start), destStride * streamedVertexCount); } else { // Copy each vertex individually for (size_t vertexIdx = indexRange.start; vertexIdx <= indexRange.end; vertexIdx++) { memcpy(bufferPointer + curBufferOffset + (destStride * vertexIdx), inputPointer + (sourceStride * vertexIdx), destStride); } } // Compute where the 0-index vertex would be. const size_t vertexStartOffset = curBufferOffset - (indexRange.start * destStride); mFunctions->vertexAttribPointer(idx, attrib.size, attrib.type, attrib.normalized, destStride, reinterpret_cast<const GLvoid*>(vertexStartOffset)); curBufferOffset += destStride * streamedVertexCount; // Mark the applied attribute as dirty by setting an invalid size so that if it doesn't // need to be streamed later, there is no chance that the caching will skip it. mAppliedAttributes[idx].size = static_cast<GLuint>(-1); } } unmapResult = mFunctions->unmapBuffer(GL_ARRAY_BUFFER); } if (unmapResult != GL_TRUE) { return gl::Error(GL_OUT_OF_MEMORY, "Failed to unmap the client data streaming buffer."); } return gl::Error(GL_NO_ERROR); }
gl::Error VertexArrayGL::streamAttributes(const gl::AttributesMask &activeAttributesMask, GLsizei instanceCount, const gl::IndexRange &indexRange) const { // Sync the vertex attribute state and track what data needs to be streamed size_t streamingDataSize = 0; size_t maxAttributeDataSize = 0; computeStreamingAttributeSizes(activeAttributesMask, instanceCount, indexRange, &streamingDataSize, &maxAttributeDataSize); if (streamingDataSize == 0) { return gl::NoError(); } if (mStreamingArrayBuffer == 0) { mFunctions->genBuffers(1, &mStreamingArrayBuffer); mStreamingArrayBufferSize = 0; } // If first is greater than zero, a slack space needs to be left at the beginning of the buffer // so that the same 'first' argument can be passed into the draw call. const size_t bufferEmptySpace = maxAttributeDataSize * indexRange.start; const size_t requiredBufferSize = streamingDataSize + bufferEmptySpace; mStateManager->bindBuffer(gl::BufferBinding::Array, mStreamingArrayBuffer); if (requiredBufferSize > mStreamingArrayBufferSize) { mFunctions->bufferData(GL_ARRAY_BUFFER, requiredBufferSize, nullptr, GL_DYNAMIC_DRAW); mStreamingArrayBufferSize = requiredBufferSize; } // Unmapping a buffer can return GL_FALSE to indicate that the system has corrupted the data // somehow (such as by a screen change), retry writing the data a few times and return // OUT_OF_MEMORY if that fails. GLboolean unmapResult = GL_FALSE; size_t unmapRetryAttempts = 5; while (unmapResult != GL_TRUE && --unmapRetryAttempts > 0) { uint8_t *bufferPointer = MapBufferRangeWithFallback(mFunctions, GL_ARRAY_BUFFER, 0, requiredBufferSize, GL_MAP_WRITE_BIT); size_t curBufferOffset = bufferEmptySpace; const auto &attribs = mState.getVertexAttributes(); const auto &bindings = mState.getVertexBindings(); gl::AttributesMask attribsToStream = (mAttributesNeedStreaming & activeAttributesMask); for (auto idx : attribsToStream) { const auto &attrib = attribs[idx]; ASSERT(IsVertexAttribPointerSupported(idx, attrib)); const auto &binding = bindings[attrib.bindingIndex]; ASSERT(AttributeNeedsStreaming(attrib, binding)); GLuint adjustedDivisor = GetAdjustedDivisor(mAppliedNumViews, binding.getDivisor()); const size_t streamedVertexCount = ComputeVertexBindingElementCount( adjustedDivisor, indexRange.vertexCount(), instanceCount); const size_t sourceStride = ComputeVertexAttributeStride(attrib, binding); const size_t destStride = ComputeVertexAttributeTypeSize(attrib); // Vertices do not apply the 'start' offset when the divisor is non-zero even when doing // a non-instanced draw call const size_t firstIndex = adjustedDivisor == 0 ? indexRange.start : 0; // Attributes using client memory ignore the VERTEX_ATTRIB_BINDING state. // https://www.opengl.org/registry/specs/ARB/vertex_attrib_binding.txt const uint8_t *inputPointer = reinterpret_cast<const uint8_t *>(attrib.pointer); // Pack the data when copying it, user could have supplied a very large stride that // would cause the buffer to be much larger than needed. if (destStride == sourceStride) { // Can copy in one go, the data is packed memcpy(bufferPointer + curBufferOffset, inputPointer + (sourceStride * firstIndex), destStride * streamedVertexCount); } else { // Copy each vertex individually for (size_t vertexIdx = 0; vertexIdx < streamedVertexCount; vertexIdx++) { uint8_t *out = bufferPointer + curBufferOffset + (destStride * vertexIdx); const uint8_t *in = inputPointer + sourceStride * (vertexIdx + firstIndex); memcpy(out, in, destStride); } } // Compute where the 0-index vertex would be. const size_t vertexStartOffset = curBufferOffset - (firstIndex * destStride); callVertexAttribPointer(static_cast<GLuint>(idx), attrib, static_cast<GLsizei>(destStride), static_cast<GLintptr>(vertexStartOffset)); curBufferOffset += destStride * streamedVertexCount; } unmapResult = mFunctions->unmapBuffer(GL_ARRAY_BUFFER); } if (unmapResult != GL_TRUE) { return gl::OutOfMemory() << "Failed to unmap the client data streaming buffer."; } return gl::NoError(); }
gl::Error VertexDataManager::storeAttribute(const gl::VertexAttribute &attrib, const gl::VertexAttribCurrentValueData ¤tValue, TranslatedAttribute *translated, GLint start, GLsizei count, GLsizei instances) { gl::Buffer *buffer = attrib.buffer.get(); ASSERT(buffer || attrib.pointer); BufferD3D *storage = buffer ? GetImplAs<BufferD3D>(buffer) : NULL; StaticVertexBufferInterface *staticBuffer = storage ? storage->getStaticVertexBufferForAttribute(attrib) : NULL; VertexBufferInterface *vertexBuffer = staticBuffer ? staticBuffer : static_cast<VertexBufferInterface*>(mStreamingBuffer); bool directStorage = vertexBuffer->directStoragePossible(attrib, currentValue); unsigned int streamOffset = 0; unsigned int outputElementSize = 0; // Instanced vertices do not apply the 'start' offset GLint firstVertexIndex = (instances > 0 && attrib.divisor > 0 ? 0 : start); if (directStorage) { outputElementSize = ComputeVertexAttributeStride(attrib); streamOffset = static_cast<unsigned int>(attrib.offset + outputElementSize * firstVertexIndex); } else if (staticBuffer) { gl::Error error = staticBuffer->getVertexBuffer()->getSpaceRequired(attrib, 1, 0, &outputElementSize); if (error.isError()) { return error; } if (!staticBuffer->lookupAttribute(attrib, &streamOffset)) { // Convert the entire buffer int totalCount = ElementsInBuffer(attrib, storage->getSize()); int startIndex = attrib.offset / ComputeVertexAttributeStride(attrib); error = staticBuffer->storeVertexAttributes(attrib, currentValue, -startIndex, totalCount, 0, &streamOffset); // Each staticBuffer only contains the data for one attribute, so we know that it won't be modified again. // We can therefore safely unmap it here without hurting perf. staticBuffer->getVertexBuffer()->hintUnmapResource(); if (error.isError()) { return error; } } unsigned int firstElementOffset = (attrib.offset / ComputeVertexAttributeStride(attrib)) * outputElementSize; unsigned int startOffset = (instances == 0 || attrib.divisor == 0) ? firstVertexIndex * outputElementSize : 0; if (streamOffset + firstElementOffset + startOffset < streamOffset) { return gl::Error(GL_OUT_OF_MEMORY); } streamOffset += firstElementOffset + startOffset; } else { int totalCount = StreamingBufferElementCount(attrib, count, instances); gl::Error error = mStreamingBuffer->getVertexBuffer()->getSpaceRequired(attrib, 1, 0, &outputElementSize); if (error.isError()) { return error; } error = mStreamingBuffer->storeVertexAttributes(attrib, currentValue, firstVertexIndex, totalCount, instances, &streamOffset); if (error.isError()) { return error; } } translated->storage = directStorage ? storage : NULL; translated->vertexBuffer = vertexBuffer->getVertexBuffer(); translated->serial = directStorage ? storage->getSerial() : vertexBuffer->getSerial(); translated->divisor = attrib.divisor; translated->attribute = &attrib; translated->currentValueType = currentValue.Type; translated->stride = outputElementSize; translated->offset = streamOffset; return gl::Error(GL_NO_ERROR); }
gl::Error VertexDataManager::storeAttribute(const gl::VertexAttribute &attrib, const gl::VertexAttribCurrentValueData ¤tValue, TranslatedAttribute *translated, GLint start, GLsizei count, GLsizei instances) { gl::Buffer *buffer = attrib.buffer.get(); ASSERT(buffer || attrib.pointer); BufferD3D *storage = buffer ? BufferD3D::makeBufferD3D(buffer->getImplementation()) : NULL; StaticVertexBufferInterface *staticBuffer = storage ? storage->getStaticVertexBuffer() : NULL; VertexBufferInterface *vertexBuffer = staticBuffer ? staticBuffer : static_cast<VertexBufferInterface*>(mStreamingBuffer); bool directStorage = vertexBuffer->directStoragePossible(attrib, currentValue); unsigned int streamOffset = 0; unsigned int outputElementSize = 0; if (directStorage) { outputElementSize = ComputeVertexAttributeStride(attrib); streamOffset = attrib.offset + outputElementSize * start; } else if (staticBuffer) { gl::Error error = staticBuffer->getVertexBuffer()->getSpaceRequired(attrib, 1, 0, &outputElementSize); if (error.isError()) { return error; } if (!staticBuffer->lookupAttribute(attrib, &streamOffset)) { // Convert the entire buffer int totalCount = ElementsInBuffer(attrib, storage->getSize()); int startIndex = attrib.offset / ComputeVertexAttributeStride(attrib); gl::Error error = staticBuffer->storeVertexAttributes(attrib, currentValue, -startIndex, totalCount, 0, &streamOffset); if (error.isError()) { return error; } } unsigned int firstElementOffset = (attrib.offset / ComputeVertexAttributeStride(attrib)) * outputElementSize; unsigned int startOffset = (instances == 0 || attrib.divisor == 0) ? start * outputElementSize : 0; if (streamOffset + firstElementOffset + startOffset < streamOffset) { return gl::Error(GL_OUT_OF_MEMORY); } streamOffset += firstElementOffset + startOffset; } else { int totalCount = StreamingBufferElementCount(attrib, count, instances); gl::Error error = mStreamingBuffer->getVertexBuffer()->getSpaceRequired(attrib, 1, 0, &outputElementSize); if (error.isError()) { return error; } error = mStreamingBuffer->storeVertexAttributes(attrib, currentValue, start, totalCount, instances, &streamOffset); if (error.isError()) { return error; } } translated->storage = directStorage ? storage : NULL; translated->vertexBuffer = vertexBuffer->getVertexBuffer(); translated->serial = directStorage ? storage->getSerial() : vertexBuffer->getSerial(); translated->divisor = attrib.divisor; translated->attribute = &attrib; translated->currentValueType = currentValue.Type; translated->stride = outputElementSize; translated->offset = streamOffset; return gl::Error(GL_NO_ERROR); }