void Camera::Rotate(const VECTOR Vector) { TRANSFORM Trans; Compute_Rotation_Transform(&Trans, Vector); Transform(&Trans); }
void Rotate_Skysphere(SKYSPHERE *Skysphere, const VECTOR Vector) { TRANSFORM Trans; Compute_Rotation_Transform(&Trans, Vector); Transform_Skysphere(Skysphere, &Trans); }
void Rotate_Camera(CAMERA *Camera, VECTOR Vector) { TRANSFORM Trans; Compute_Rotation_Transform(&Trans, Vector); Transform_Camera(Camera, &Trans); }