/* * SaveSettings: Save all user's settings (fonts, etc.) */ void SaveSettings(void) { WindowSettingsSave(); FontsSave(); ColorsSave(); CommSaveSettings(); ConfigSave(); SaveProfaneTerms(); }
void KeyConfig::Update() { exit.Update(&exit); config.Update(&config); if (config.InMouseClick()) { flag = true; } if (Input.GetKeyPress(KEY_INPUT_ESCAPE,MyInput::PRESSED) ) { flag = false; } if (flag) { if (first == -1) { for (int i = 0; i < 256; ++i) { if (Input.GetKeyPressDef(i, MyInput::PRESSED_ONCE)) { auto it = keyname.end(); if ((it = find(keyname.begin(), keyname.end(), Convert2String(i))) != keyname.end()) { first = i; keysuf = it - keyname.begin(); break; } } } } else { for (int i = 0; i < 256; ++i) { if (Input.GetKeyPressDef(i, MyInput::PRESSED_ONCE)) { if (find(keyname.begin(), keyname.end(), Convert2String(i)) == keyname.end()) { second = i; keyname[keysuf] = Convert2String(second); SwapKeyConfig(first, second); ConfigSave(); flag = false; break; } } } } } else { first = -1; second = -1; } }
void Sound_init(UI * ui, bool recording) { // init devices NutLoadConfig(); if (ConfigInit()) { /* No configuration memory, run with factory defaults. */ ConfigResetFactory(); } else { if (ConfigLoad()) { /* No configuration info, use factory defaults. */ ConfigResetFactory(); ConfigSave(); } } ResetDevice(); int i; SoundStruct *ss = malloc( sizeof(SoundStruct) ); ss->buffer = malloc( WIN_SIZE * CEPS_COUNT * sizeof(short) ); ss->ui = ui; ss->recording = recording; ss->ceps_count = 0; ss->dtwTable = malloc( (CEPS_COUNT+1)*sizeof(short*) ); for( i = 0; i< CEPS_COUNT+1; i++) ss->dtwTable[i] = malloc((CEPS_COUNT+1) * sizeof(short)); printf("Create Thread\n"); fflush(stdout); NutThreadCreate("SoundRecord", SoundRecord, (void *)(ss), 2048); NutThreadCreate("SoundFFT", SoundFFT, (void *)(ss), 1024); }
int MyApp::OnExit() {//================ ConfigSave(1); return(0); }
bool GameOptions(const GameMode gm) { // Create selection menus const int w = gGraphicsDevice.cachedConfig.Res.x; const int h = gGraphicsDevice.cachedConfig.Res.y; MenuSystem ms; MenuSystemInit( &ms, &gEventHandlers, &gGraphicsDevice, Vec2iZero(), Vec2iNew(w, h)); ms.align = MENU_ALIGN_CENTER; ms.allowAborts = true; AllowedWeaponsData awData; AllowedWeaponsDataInit(&awData, &gMission.Weapons); switch (gm) { case GAME_MODE_DEATHMATCH: ms.root = ms.current = MenuCreateNormal( "", "", MENU_TYPE_OPTIONS, 0); MenuAddConfigOptionsItem( ms.current, ConfigGet(&gConfig, "Game.PlayerHP")); MenuAddConfigOptionsItem( ms.current, ConfigGet(&gConfig, "Deathmatch.Lives")); MenuAddConfigOptionsItem( ms.current, ConfigGet(&gConfig, "Game.HealthPickups")); MenuAddConfigOptionsItem( ms.current, ConfigGet(&gConfig, "Game.Ammo")); MenuAddSubmenu(ms.current, MenuCreateAllowedWeapons("Weapons...", &awData)); MenuAddSubmenu(ms.current, MenuCreateSeparator("")); MenuAddSubmenu(ms.current, MenuCreateReturn("Done", 0)); break; case GAME_MODE_DOGFIGHT: ms.root = ms.current = MenuCreateNormal( "", "", MENU_TYPE_OPTIONS, 0); MenuAddConfigOptionsItem( ms.current, ConfigGet(&gConfig, "Dogfight.PlayerHP")); MenuAddConfigOptionsItem( ms.current, ConfigGet(&gConfig, "Dogfight.FirstTo")); MenuAddSubmenu(ms.current, MenuCreateAllowedWeapons("Weapons...", &awData)); MenuAddSubmenu(ms.current, MenuCreateSeparator("")); MenuAddSubmenu(ms.current, MenuCreateReturn("Done", 0)); break; default: CASSERT(false, "unknown game mode"); break; } MenuAddExitType(&ms, MENU_TYPE_RETURN); MenuLoop(&ms); const bool ok = !ms.hasAbort; if (ok) { ConfigApply(&gConfig); // Save options for later ConfigSave(&gConfig, GetConfigFilePath(CONFIG_FILE)); // Set allowed weapons // First check if the player has unwittingly disabled all weapons // if so, enable all weapons bool allDisabled = true; for (int i = 0, j = 0; i < (int)awData.allowed.size; i++, j++) { const bool *allowed = CArrayGet(&awData.allowed, i); if (*allowed) { allDisabled = false; break; } } if (!allDisabled) { for (int i = 0, j = 0; i < (int)awData.allowed.size; i++, j++) { const bool *allowed = CArrayGet(&awData.allowed, i); if (!*allowed) { CArrayDelete(&gMission.Weapons, j); j--; } } } } AllowedWeaponsDataTerminate(&awData); MenuSystemTerminate(&ms); return ok; }
int main(int argc, char *argv[]) { int wait = 0; int controllerFlag = SDL_INIT_GAMECONTROLLER; credits_displayer_t creditsDisplayer; memset(&creditsDisplayer, 0, sizeof creditsDisplayer); custom_campaigns_t campaigns; memset(&campaigns, 0, sizeof campaigns); int forceResolution = 0; int err = 0; const char *loadCampaign = NULL; ENetAddress connectAddr; memset(&connectAddr, 0, sizeof connectAddr); srand((unsigned int)time(NULL)); LogInit(); PrintTitle(); if (getenv("DEBUG") != NULL) { debug = true; char *dbg; if ((dbg = getenv("DEBUG_LEVEL")) != NULL) { debug_level = CLAMP(atoi(dbg), D_NORMAL, D_MAX); } } SetupConfigDir(); gConfig = ConfigLoad(GetConfigFilePath(CONFIG_FILE)); LoadCredits(&creditsDisplayer, colorPurple, colorDarker); AutosaveInit(&gAutosave); AutosaveLoad(&gAutosave, GetConfigFilePath(AUTOSAVE_FILE)); if (enet_initialize() != 0) { LOG(LM_MAIN, LL_ERROR, "An error occurred while initializing ENet."); err = EXIT_FAILURE; goto bail; } NetClientInit(&gNetClient); // Print command line char buf[CDOGS_PATH_MAX]; buf[0] = '\0'; for (int i = 0; i < argc; i++) { strcat(buf, " "); // HACK: for OS X, blank out the -psn_XXXX argument so that it doesn't // break arg parsing #ifdef __APPLE__ if (strncmp(argv[i], "-psn", strlen("-psn")) == 0) { argv[i] = ""; } #endif strcat(buf, argv[i]); } LOG(LM_MAIN, LL_INFO, "Command line (%d args):%s", argc, buf); { struct option longopts[] = { {"fullscreen", no_argument, NULL, 'f'}, {"scale", required_argument, NULL, 's'}, {"screen", required_argument, NULL, 'c'}, {"forcemode", no_argument, NULL, 'o'}, {"nosound", no_argument, NULL, 'n'}, {"nojoystick", no_argument, NULL, 'j'}, {"wait", no_argument, NULL, 'w'}, {"shakemult", required_argument, NULL, 'm'}, {"connect", required_argument, NULL, 'x'}, {"debug", required_argument, NULL, 'd'}, {"log", required_argument, NULL, 1000}, {"help", no_argument, NULL, 'h'}, {0, 0, NULL, 0} }; int opt = 0; int idx = 0; while ((opt = getopt_long(argc, argv, "fs:c:onjwm:xd\0h", longopts, &idx)) != -1) { switch (opt) { case 'f': ConfigGet(&gConfig, "Graphics.Fullscreen")->u.Bool.Value = true; break; case 's': ConfigSetInt(&gConfig, "Graphics.ScaleFactor", atoi(optarg)); break; case 'c': sscanf(optarg, "%dx%d", &ConfigGet(&gConfig, "Graphics.ResolutionWidth")->u.Int.Value, &ConfigGet(&gConfig, "Graphics.ResolutionHeight")->u.Int.Value); LOG(LM_MAIN, LL_DEBUG, "Video mode %dx%d set...", ConfigGetInt(&gConfig, "Graphics.ResolutionWidth"), ConfigGetInt(&gConfig, "Graphics.ResolutionHeight")); break; case 'o': forceResolution = 1; break; case 'n': LOG(LM_MAIN, LL_INFO, "Sound to 0 volume"); ConfigGet(&gConfig, "Sound.SoundVolume")->u.Int.Value = 0; ConfigGet(&gConfig, "Sound.MusicVolume")->u.Int.Value = 0; break; case 'j': debug(D_NORMAL, "nojoystick\n"); controllerFlag = 0; break; case 'w': wait = 1; break; case 'm': { ConfigGet(&gConfig, "Graphics.ShakeMultiplier")->u.Int.Value = MAX(atoi(optarg), 0); printf("Shake multiplier: %d\n", ConfigGetInt(&gConfig, "Graphics.ShakeMultiplier")); } break; case 'h': PrintHelp(); goto bail; case 'd': // Set debug level debug = true; debug_level = CLAMP(atoi(optarg), D_NORMAL, D_MAX); break; case 1000: { char *comma = strchr(optarg, ','); if (comma) { // Set logging level for a single module // The module and level are comma separated *comma = '\0'; const LogLevel ll = StrLogLevel(comma + 1); LogModuleSetLevel(StrLogModule(optarg), ll); printf("Logging %s at %s\n", optarg, LogLevelName(ll)); } else { // Set logging level for all modules const LogLevel ll = StrLogLevel(optarg); for (int i = 0; i < (int)LM_COUNT; i++) { LogModuleSetLevel((LogModule)i, ll); } printf("Logging everything at %s\n", LogLevelName(ll)); } } break; case 'x': if (enet_address_set_host(&connectAddr, optarg) != 0) { printf("Error: unknown host %s\n", optarg); } break; default: PrintHelp(); // Ignore unknown arguments break; } } if (optind < argc) { // non-option ARGV-elements for (; optind < argc; optind++) { // Load campaign loadCampaign = argv[optind]; } } } debug(D_NORMAL, "Initialising SDL...\n"); const int sdlFlags = SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_HAPTIC; if (SDL_Init(sdlFlags | controllerFlag) != 0) { LOG(LM_MAIN, LL_ERROR, "Could not initialise SDL: %s", SDL_GetError()); err = EXIT_FAILURE; goto bail; } if (SDLJBN_Init() != 0) { LOG(LM_MAIN, LL_ERROR, "Could not initialise SDLJBN: %s", SDLJBN_GetError()); err = EXIT_FAILURE; goto bail; } SDL_EventState(SDL_DROPFILE, SDL_DISABLE); GetDataFilePath(buf, ""); LOG(LM_MAIN, LL_INFO, "data dir(%s)", buf); LOG(LM_MAIN, LL_INFO, "config dir(%s)", GetConfigFilePath("")); SoundInitialize(&gSoundDevice, "sounds"); if (!gSoundDevice.isInitialised) { LOG(LM_MAIN, LL_ERROR, "Sound initialization failed!"); } LoadHighScores(); debug(D_NORMAL, "Loading song lists...\n"); LoadSongs(); MusicPlayMenu(&gSoundDevice); EventInit(&gEventHandlers, NULL, NULL, true); NetServerInit(&gNetServer); if (wait) { printf("Press the enter key to continue...\n"); getchar(); } if (!PicManagerTryInit( &gPicManager, "graphics/cdogs.px", "graphics/cdogs2.px")) { LOG(LM_MAIN, LL_ERROR, "Failed to initialize graphics"); err = EXIT_FAILURE; goto bail; } memcpy(origPalette, gPicManager.palette, sizeof(origPalette)); GraphicsInit(&gGraphicsDevice, &gConfig); GraphicsInitialize(&gGraphicsDevice, forceResolution); if (!gGraphicsDevice.IsInitialized) { LOG(LM_MAIN, LL_WARN, "Cannot initialise video; trying default config"); ConfigResetDefault(ConfigGet(&gConfig, "Graphics")); GraphicsInit(&gGraphicsDevice, &gConfig); GraphicsInitialize(&gGraphicsDevice, forceResolution); } if (!gGraphicsDevice.IsInitialized) { LOG(LM_MAIN, LL_ERROR, "Video didn't init!"); err = EXIT_FAILURE; goto bail; } FontLoadFromJSON(&gFont, "graphics/font.png", "graphics/font.json"); PicManagerLoadDir(&gPicManager, "graphics"); ParticleClassesInit(&gParticleClasses, "data/particles.json"); AmmoInitialize(&gAmmo, "data/ammo.json"); BulletAndWeaponInitialize( &gBulletClasses, &gGunDescriptions, "data/bullets.json", "data/guns.json"); CharacterClassesInitialize(&gCharacterClasses, "data/character_classes.json"); LoadPlayerTemplates( &gPlayerTemplates, &gCharacterClasses, PLAYER_TEMPLATE_FILE); PickupClassesInit( &gPickupClasses, "data/pickups.json", &gAmmo, &gGunDescriptions); MapObjectsInit(&gMapObjects, "data/map_objects.json"); CollisionSystemInit(&gCollisionSystem); CampaignInit(&gCampaign); LoadAllCampaigns(&campaigns); PlayerDataInit(&gPlayerDatas); GrafxMakeRandomBackground( &gGraphicsDevice, &gCampaign, &gMission, &gMap); debug(D_NORMAL, ">> Entering main loop\n"); // Attempt to pre-load campaign if requested if (loadCampaign != NULL) { LOG(LM_MAIN, LL_INFO, "Loading campaign %s...", loadCampaign); gCampaign.Entry.Mode = strstr(loadCampaign, "/" CDOGS_DOGFIGHT_DIR "/") != NULL ? GAME_MODE_DOGFIGHT : GAME_MODE_NORMAL; CampaignEntry entry; if (!CampaignEntryTryLoad(&entry, loadCampaign, GAME_MODE_NORMAL) || !CampaignLoad(&gCampaign, &entry)) { LOG(LM_MAIN, LL_ERROR, "Failed to load campaign %s", loadCampaign); } } else if (connectAddr.host != 0) { if (NetClientTryScanAndConnect(&gNetClient, connectAddr.host)) { ScreenWaitForCampaignDef(); } else { printf("Failed to connect\n"); } } LOG(LM_MAIN, LL_INFO, "Starting game"); MainLoop(&creditsDisplayer, &campaigns); bail: debug(D_NORMAL, ">> Shutting down...\n"); MapTerminate(&gMap); PlayerDataTerminate(&gPlayerDatas); MapObjectsTerminate(&gMapObjects); PickupClassesTerminate(&gPickupClasses); ParticleClassesTerminate(&gParticleClasses); AmmoTerminate(&gAmmo); WeaponTerminate(&gGunDescriptions); BulletTerminate(&gBulletClasses); CharacterClassesTerminate(&gCharacterClasses); MissionOptionsTerminate(&gMission); NetClientTerminate(&gNetClient); atexit(enet_deinitialize); EventTerminate(&gEventHandlers); GraphicsTerminate(&gGraphicsDevice); PicManagerTerminate(&gPicManager); FontTerminate(&gFont); AutosaveSave(&gAutosave, GetConfigFilePath(AUTOSAVE_FILE)); AutosaveTerminate(&gAutosave); ConfigSave(&gConfig, GetConfigFilePath(CONFIG_FILE)); SavePlayerTemplates(&gPlayerTemplates, PLAYER_TEMPLATE_FILE); CArrayTerminate(&gPlayerTemplates); FreeSongs(&gMenuSongs); FreeSongs(&gGameSongs); SaveHighScores(); UnloadCredits(&creditsDisplayer); UnloadAllCampaigns(&campaigns); CampaignTerminate(&gCampaign); SoundTerminate(&gSoundDevice, true); ConfigDestroy(&gConfig); SDLJBN_Quit(); SDL_Quit(); return err; }