예제 #1
0
/**
 * Appends the static GRFs to a list of GRFs
 * @param dst the head of the list to add to
 */
void AppendStaticGRFConfigs(GRFConfig **dst)
{
	GRFConfig **tail = dst;
	while (*tail != NULL) tail = &(*tail)->next;

	CopyGRFConfigList(tail, _grfconfig_static, false);
	RemoveDuplicatesFromGRFConfigList(*dst);
}
예제 #2
0
	~NewGRFWindow()
	{
		if (this->editable && !this->execute) {
			CopyGRFConfigList(this->orig_list, this->list, true);
			ResetGRFConfig(false);
			ReloadNewGRFData();
		}

		/* Remove the temporary copy of grf-list used in window */
		ClearGRFConfigList(&this->list);
		_grf_preset_list.Clear();
	}
예제 #3
0
/** Callback function for the newgrf 'apply changes' confirmation window
 * @param w Window which is calling this callback
 * @param confirmed boolean value, true when yes was clicked, false otherwise
 */
static void NewGRFConfirmationCallback(Window *w, bool confirmed)
{
	if (confirmed) {
		NewGRFWindow *nw = dynamic_cast<NewGRFWindow*>(w);
		GRFConfig *c;
		int i = 0;

		GamelogStartAction(GLAT_GRF);
		GamelogGRFUpdate(_grfconfig, nw->list); // log GRF changes
		CopyGRFConfigList(nw->orig_list, nw->list, false);
		ReloadNewGRFData();
		GamelogStopAction();

		/* Show new, updated list */
		for (c = nw->list; c != NULL && c != nw->sel; c = c->next, i++) {}
		CopyGRFConfigList(&nw->list, *nw->orig_list, false);
		for (c = nw->list; c != NULL && i > 0; c = c->next, i--) {}
		nw->sel = c;

		w->SetDirty();
	}
}
예제 #4
0
	NewGRFWindow(const WindowDesc *desc, bool editable, bool show_params, bool exec_changes, GRFConfig **config) : Window()
	{
		this->sel         = NULL;
		this->list        = NULL;
		this->orig_list   = config;
		this->editable    = editable;
		this->execute     = exec_changes;
		this->show_params = show_params;
		this->preset      = -1;

		CopyGRFConfigList(&this->list, *config, false);
		GetGRFPresetList(&_grf_preset_list);

		this->InitNested(desc);
		this->OnInvalidateData(2);
	}
예제 #5
0
/** Reset the current GRF Config to either blank or newgame settings. */
void ResetGRFConfig(bool defaults)
{
	CopyGRFConfigList(&_grfconfig, _grfconfig_newgame, !defaults);
	AppendStaticGRFConfigs(&_grfconfig);
}
예제 #6
0
	virtual void OnClick(Point pt, int widget, int click_count)
	{
		switch (widget) {
			case SNGRFS_PRESET_LIST: {
				DropDownList *list = new DropDownList();

				/* Add 'None' option for clearing list */
				list->push_back(new DropDownListStringItem(STR_NONE, -1, false));

				for (uint i = 0; i < _grf_preset_list.Length(); i++) {
					if (_grf_preset_list[i] != NULL) {
						list->push_back(new DropDownListPresetItem(i));
					}
				}

				ShowDropDownList(this, list, this->preset, SNGRFS_PRESET_LIST);
				break;
			}

			case SNGRFS_PRESET_SAVE:
				this->query_widget = widget;
				ShowQueryString(STR_EMPTY, STR_NEWGRF_SETTINGS_PRESET_SAVE_QUERY, 32, 100, this, CS_ALPHANUMERAL, QSF_NONE);
				break;

			case SNGRFS_PRESET_DELETE:
				if (this->preset == -1) return;

				DeleteGRFPresetFromConfig(_grf_preset_list[this->preset]);
				GetGRFPresetList(&_grf_preset_list);
				this->preset = -1;
				this->InvalidateData();
				break;

			case SNGRFS_ADD: // Add GRF
				DeleteWindowByClass(WC_SAVELOAD);
				new NewGRFAddWindow(&_newgrf_add_dlg_desc, this, &this->list);
				break;

			case SNGRFS_REMOVE: { // Remove GRF
				GRFConfig **pc, *c, *newsel;

				/* Choose the next GRF file to be the selected file */
				newsel = this->sel->next;

				for (pc = &this->list; (c = *pc) != NULL; pc = &c->next) {
					/* If the new selection is empty (i.e. we're deleting the last item
					 * in the list, pick the file just before the selected file */
					if (newsel == NULL && c->next == this->sel) newsel = c;

					if (c == this->sel) {
						*pc = c->next;
						free(c);
						break;
					}
				}

				this->sel = newsel;
				this->preset = -1;
				this->InvalidateData(3);
				this->DeleteChildWindows(WC_QUERY_STRING); // Remove the parameter query window
				break;
			}

			case SNGRFS_MOVE_UP: { // Move GRF up
				GRFConfig **pc, *c;
				if (this->sel == NULL) break;

				int pos = 0;
				for (pc = &this->list; (c = *pc) != NULL; pc = &c->next, pos++) {
					if (c->next == this->sel) {
						c->next = this->sel->next;
						this->sel->next = c;
						*pc = this->sel;
						break;
					}
				}
				this->vscroll.ScrollTowards(pos);
				this->preset = -1;
				this->InvalidateData();
				break;
			}

			case SNGRFS_MOVE_DOWN: { // Move GRF down
				GRFConfig **pc, *c;
				if (this->sel == NULL) break;

				int pos = 1; // Start at 1 as we swap the selected newgrf with the next one
				for (pc = &this->list; (c = *pc) != NULL; pc = &c->next, pos++) {
					if (c == this->sel) {
						*pc = c->next;
						c->next = c->next->next;
						(*pc)->next = c;
						break;
					}
				}
				this->vscroll.ScrollTowards(pos);
				this->preset = -1;
				this->InvalidateData();
				break;
			}

			case SNGRFS_FILE_LIST: { // Select a GRF
				GRFConfig *c;
				uint i = (pt.y - this->GetWidget<NWidgetBase>(SNGRFS_FILE_LIST)->pos_y) / this->resize.step_height + this->vscroll.GetPosition();

				for (c = this->list; c != NULL && i > 0; c = c->next, i--) {}

				if (this->sel != c) this->DeleteChildWindows(WC_QUERY_STRING); // Remove the parameter query window
				this->sel = c;

				this->InvalidateData();
				if (click_count > 1) this->OnClick(pt, SNGRFS_SET_PARAMETERS, 1);
				break;
			}

			case SNGRFS_APPLY_CHANGES: // Apply changes made to GRF list
				if (this->execute) {
					ShowQuery(
						STR_NEWGRF_POPUP_CAUTION_CAPTION,
						STR_NEWGRF_CONFIRMATION_TEXT,
						this,
						NewGRFConfirmationCallback
					);
				} else {
					CopyGRFConfigList(this->orig_list, this->list, true);
					ResetGRFConfig(false);
					ReloadNewGRFData();
				}
				break;

			case SNGRFS_SET_PARAMETERS: { // Edit parameters
				if (this->sel == NULL) break;

				this->query_widget = widget;
				static char buff[512];
				GRFBuildParamList(buff, this->sel, lastof(buff));
				SetDParamStr(0, buff);
				ShowQueryString(STR_JUST_RAW_STRING, STR_NEWGRF_SETTINGS_PARAMETER_QUERY, 63, 250, this, CS_NUMERAL_SPACE, QSF_NONE);
				break;
			}

			case SNGRFS_TOGGLE_PALETTE:
				if (this->sel != NULL) {
					this->sel->windows_paletted ^= true;
					this->SetDirty();
				}
				break;

			case SNGRFS_CONTENT_DOWNLOAD:
				if (!_network_available) {
					ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, 0, 0);
				} else {
#if defined(ENABLE_NETWORK)
				/* Only show the things in the current list, or everything when nothing's selected */
					ContentVector cv;
					for (const GRFConfig *c = this->list; c != NULL; c = c->next) {
						if (c->status != GCS_NOT_FOUND && !HasBit(c->flags, GCF_COMPATIBLE)) continue;

						ContentInfo *ci = new ContentInfo();
						ci->type = CONTENT_TYPE_NEWGRF;
						ci->state = ContentInfo::DOES_NOT_EXIST;
						ttd_strlcpy(ci->name, c->name != NULL ? c->name : c->filename, lengthof(ci->name));
						ci->unique_id = BSWAP32(c->grfid);
						memcpy(ci->md5sum, c->md5sum, sizeof(ci->md5sum));
						if (HasBit(c->flags, GCF_COMPATIBLE)) GamelogGetOriginalGRFMD5Checksum(c->grfid, ci->md5sum);
						*cv.Append() = ci;
					}
					ShowNetworkContentListWindow(cv.Length() == 0 ? NULL : &cv, CONTENT_TYPE_NEWGRF);
#endif
				}
				break;
		}
	}