void UAnimGraphNode_StateMachineBase::GetMenuEntries(FGraphContextMenuBuilder& ContextMenuBuilder) const { if ((ContextMenuBuilder.FromPin == NULL) || ((ContextMenuBuilder.FromPin->Direction == EGPD_Input) && (ContextMenuBuilder.FromPin->PinType.PinSubCategoryObject == FPoseLink::StaticStruct()))) { TSharedPtr<FEdGraphSchemaAction_K2NewNode> MenuEntry = CreateDefaultMenuEntry(ContextMenuBuilder); MenuEntry->MenuDescription = LOCTEXT("AddNewStateMachine", "Add New State Machine..."); MenuEntry->TooltipDescription = LOCTEXT("AddNewStateMachine_Tooltip", "Create a new state machine").ToString(); } }
void UAnimGraphNode_Base::GetMenuEntries(FGraphContextMenuBuilder& ContextMenuBuilder) const { CreateDefaultMenuEntry(ContextMenuBuilder); }