static OSErr InitializeApplication( void ) { OSErr err; static const EventTypeSpec sApplicationEvents[] = { { kEventClassCommand, kEventCommandProcess } }; BlockZero( &g, sizeof(g) ); g.mainBundle = CFBundleGetMainBundle(); if ( g.mainBundle == NULL ) { err = -1; goto Bail; } err = CreateNibReferenceWithCFBundle( g.mainBundle, CFSTR("WindowFun"), &g.mainNib ); if ( err != noErr ) goto Bail; if ( g.mainNib == NULL ) { err = -1; goto Bail; } err = SetMenuBarFromNib( g.mainNib, CFSTR("MenuBar") ); if ( err != noErr ) goto Bail; InstallApplicationEventHandler( NewEventHandlerUPP(AppEventEventHandlerProc), GetEventTypeCount(sApplicationEvents), sApplicationEvents, 0, NULL ); // Force the document group to be created first, so we can position our groups between the floating and document groups (void) GetWindowGroupOfClass( kDocumentWindowClass ); // Create our default WindowGroups and set their z-order err = CreateWindowGroup( 0, &g.windowGroups[0] ); err = CreateWindowGroup( 0, &g.windowGroups[1] ); err = CreateWindowGroup( 0, &g.windowGroups[2] ); // Position our groups behind the floating group and in front of the document group SendWindowGroupBehind( g.windowGroups[2], GetWindowGroupOfClass( kDocumentWindowClass ) ); SendWindowGroupBehind( g.windowGroups[1], g.windowGroups[2] ); SendWindowGroupBehind( g.windowGroups[0], g.windowGroups[1] ); Bail: return( err ); }
static void DisplaySimpleWindow( void ) { OSErr err; WindowRef window; WindowStorage *windowStorage; WindowGroupRef windowGroup; static EventHandlerUPP simpleWindowEventHandlerUPP; const EventTypeSpec windowEvents[] = { { kEventClassCommand, kEventCommandProcess }, { kEventClassWindow, kEventWindowClickContentRgn }, { kEventClassWindow, kEventWindowBoundsChanging }, { kEventClassWindow, kEventWindowBoundsChanged }, { kEventClassWindow, kEventWindowClose } }; err = CreateWindowFromNib( g.mainNib, CFSTR("MainWindow"), &window ); if ( (err != noErr) || (window == NULL) ) goto Bail; if ( simpleWindowEventHandlerUPP == NULL ) simpleWindowEventHandlerUPP = NewEventHandlerUPP( SimpleWindowEventHandlerProc ); err = InstallWindowEventHandler( window, simpleWindowEventHandlerUPP, GetEventTypeCount(windowEvents), windowEvents, window, NULL ); windowStorage = (WindowStorage*) NewPtrClear( sizeof(WindowStorage) ); SetWRefCon( window, (long) windowStorage ); err = CreateWindowGroup( kWindowGroupAttrMoveTogether | kWindowGroupAttrLayerTogether | kWindowGroupAttrHideOnCollapse, &windowGroup ); if ( err == noErr ) err = SetWindowGroupParent( windowGroup, g.windowGroups[1] ); // Default group if ( err == noErr ) err = SetWindowGroup( window, windowGroup ); ShowWindow( window ); Bail: return; }
int main(int argc, char **argv) #endif { ll_init_apr(); // Set up llerror logging { LLError::initForApplication("."); LLError::setDefaultLevel(LLError::LEVEL_INFO); // LLError::setTagLevel("Plugin", LLError::LEVEL_DEBUG); // LLError::logToFile("slplugin.log"); } #if LL_WINDOWS if( strlen( lpCmdLine ) == 0 ) { LL_ERRS("slplugin") << "usage: " << "SLPlugin" << " launcher_port" << LL_ENDL; }; U32 port = 0; if(!LLStringUtil::convertToU32(lpCmdLine, port)) { LL_ERRS("slplugin") << "port number must be numeric" << LL_ENDL; }; // Insert our exception handler into the system so this plugin doesn't // display a crash message if something bad happens. The host app will // see the missing heartbeat and log appropriately. initExceptionHandler(); #elif LL_DARWIN || LL_LINUX if(argc < 2) { LL_ERRS("slplugin") << "usage: " << argv[0] << " launcher_port" << LL_ENDL; } U32 port = 0; if(!LLStringUtil::convertToU32(argv[1], port)) { LL_ERRS("slplugin") << "port number must be numeric" << LL_ENDL; } // Catch signals that most kinds of crashes will generate, and exit cleanly so the system crash dialog isn't shown. signal(SIGILL, &crash_handler); // illegal instruction # if LL_DARWIN signal(SIGEMT, &crash_handler); // emulate instruction executed # endif // LL_DARWIN signal(SIGFPE, &crash_handler); // floating-point exception signal(SIGBUS, &crash_handler); // bus error signal(SIGSEGV, &crash_handler); // segmentation violation signal(SIGSYS, &crash_handler); // non-existent system call invoked #endif #if LL_DARWIN setupCocoa(); createAutoReleasePool(); #endif LLPluginProcessChild *plugin = new LLPluginProcessChild(); plugin->init(port); #if LL_DARWIN deleteAutoReleasePool(); #endif LLTimer timer; timer.start(); #if LL_WINDOWS checkExceptionHandler(); #endif #if LL_DARWIN // If the plugin opens a new window (such as the Flash plugin's fullscreen player), we may need to bring this plugin process to the foreground. // Use this to track the current frontmost window and bring this process to the front if it changes. WindowRef front_window = NULL; WindowGroupRef layer_group = NULL; int window_hack_state = 0; CreateWindowGroup(kWindowGroupAttrFixedLevel, &layer_group); if(layer_group) { // Start out with a window layer that's way out in front (fixes the problem with the menubar not getting hidden on first switch to fullscreen youtube) SetWindowGroupName(layer_group, CFSTR("SLPlugin Layer")); SetWindowGroupLevel(layer_group, kCGOverlayWindowLevel); } #endif #if LL_DARWIN EventTargetRef event_target = GetEventDispatcherTarget(); #endif while(!plugin->isDone()) { #if LL_DARWIN createAutoReleasePool(); #endif timer.reset(); plugin->idle(); #if LL_DARWIN { // Some plugins (webkit at least) will want an event loop. This qualifies. EventRef event; if(ReceiveNextEvent(0, 0, kEventDurationNoWait, true, &event) == noErr) { SendEventToEventTarget (event, event_target); ReleaseEvent(event); } // Check for a change in this process's frontmost window. if(FrontWindow() != front_window) { ProcessSerialNumber self = { 0, kCurrentProcess }; ProcessSerialNumber parent = { 0, kNoProcess }; ProcessSerialNumber front = { 0, kNoProcess }; Boolean this_is_front_process = false; Boolean parent_is_front_process = false; { // Get this process's parent ProcessInfoRec info; info.processInfoLength = sizeof(ProcessInfoRec); info.processName = NULL; info.processAppSpec = NULL; if(GetProcessInformation( &self, &info ) == noErr) { parent = info.processLauncher; } // and figure out whether this process or its parent are currently frontmost if(GetFrontProcess(&front) == noErr) { (void) SameProcess(&self, &front, &this_is_front_process); (void) SameProcess(&parent, &front, &parent_is_front_process); } } if((FrontWindow() != NULL) && (front_window == NULL)) { // Opening the first window if(window_hack_state == 0) { // Next time through the event loop, lower the window group layer window_hack_state = 1; } if(layer_group) { SetWindowGroup(FrontWindow(), layer_group); } if(parent_is_front_process) { // Bring this process's windows to the front. (void) SetFrontProcess( &self ); } ActivateWindow(FrontWindow(), true); } else if((FrontWindow() == NULL) && (front_window != NULL)) { // Closing the last window if(this_is_front_process) { // Try to bring this process's parent to the front (void) SetFrontProcess(&parent); } } else if(window_hack_state == 1) { if(layer_group) { // Set the window group level back to something less extreme SetWindowGroupLevel(layer_group, kCGNormalWindowLevel); } window_hack_state = 2; } front_window = FrontWindow(); } } #endif F64 elapsed = timer.getElapsedTimeF64(); F64 remaining = plugin->getSleepTime() - elapsed; if(remaining <= 0.0f) { // We've already used our full allotment. // LL_INFOS("slplugin") << "elapsed = " << elapsed * 1000.0f << " ms, remaining = " << remaining * 1000.0f << " ms, not sleeping" << LL_ENDL; // Still need to service the network... plugin->pump(); } else { // LL_INFOS("slplugin") << "elapsed = " << elapsed * 1000.0f << " ms, remaining = " << remaining * 1000.0f << " ms, sleeping for " << remaining * 1000.0f << " ms" << LL_ENDL; // timer.reset(); // This also services the network as needed. plugin->sleep(remaining); // LL_INFOS("slplugin") << "slept for "<< timer.getElapsedTimeF64() * 1000.0f << " ms" << LL_ENDL; } #if LL_WINDOWS // More agressive checking of interfering exception handlers. // Doesn't appear to be required so far - even for plugins // that do crash with a single call to the intercept // exception handler such as QuickTime. //checkExceptionHandler(); #endif #if LL_DARWIN deleteAutoReleasePool(); #endif } delete plugin; ll_cleanup_apr(); return 0; }
/* Constructor for CARBON_GUI class. */ CARBON_GUI::CARBON_GUI(int argc, char **argv, Stream_mixer *mix) : GUI(argc,argv,mix) { /* initialization stuff */ jmix = mix; memset(myLcd,0,sizeof(myLcd)); memset(myPos,0,sizeof(myPos)); vumeter=0; vuband=0; selectedChannel=NULL; memset(channel,0,sizeof(channel)); playlistManager=new PlaylistManager(); msgList=new Linklist(); /* init mutex used when accessing the statusbox buffer ... * this is needed because other threads can try to write status messages concurrently */ if(pthread_mutex_init(&_statusLock,NULL) == -1) { error("error initializing POSIX thread mutex creating a new CarbonChannel"); QuitApplicationEventLoop(); } // Create a Nib reference err = CreateNibReference(CFSTR("main"), &nibRef); if(err != noErr) error("Can't get NIB reference to obtain gui controls!!"); // Create the MainWindow using nib resource file err = CreateWindowFromNib(nibRef, CFSTR("MainWindow"), &window); if(err != noErr) { error("Can't create MainWindow!!"); QuitApplicationEventLoop(); } else { msg = new CarbonMessage(nibRef); /* make the main window also the frontmost one */ BringToFront(window); init_controls(); /* now create the menu to use for the menubar ... it's stored in nib */ err=CreateMenuFromNib(nibRef,CFSTR("MenuBar"),&mainMenu); if(err!=noErr) { msg->error("Can't create main menu (%d)!!",err); } /* install vumeter controls */ setupVumeters(); /* and the status box */ setupStatusWindow(); bufferInspector = new BufferInspector(window,nibRef,jmix); /* now we have to group windows together so if all are visible they will also be layered together */ err=CreateWindowGroup(kWindowGroupAttrLayerTogether,&mainGroup); err=SetWindowGroup(window,mainGroup); err=SetWindowGroup(vumeterWindow,mainGroup); err=SetWindowGroup(statusWindow,mainGroup); err=SetWindowGroup(bufferInspector->window,mainGroup); SetWindowGroupOwner(mainGroup,window); /* let's create a channel window for each active input channel */ unsigned int i; bool cc=false; for (i=0;i<MAX_CHANNELS;i++) { strcpy(ch_lcd[i],"00:00:00"); if(jmix->chan[i]) { CarbonChannel *newChan = new CarbonChannel(jmix,this,nibRef,i); channel[i] = newChan; /* if(i > 0) { RepositionWindow(channel[i]->window,channel[i-1]->window,kWindowCascadeOnParentWindow); } else { RepositionWindow(channel[i],window,kWindowCascadeOnParentWindow); } */ cc=true; } else { channel[i] = NULL; } } /* Ok, once MainWindow has been created and we have instantiated all acrive input channels, * we need an instance of CarbonStream to control the stream option window */ streamHandler = new CarbonStream(jmix,window,nibRef); /* by default we want at leat one active channel */ if(!cc) new_channel(); aboutWindow = new AboutWindow(window,nibRef); // The window was created hidden so show it. ShowWindow( window ); } }
static SPUFunctions * renderSPUInit( int id, SPU *child, SPU *self, unsigned int context_id, unsigned int num_contexts ) { int numFuncs, numSpecial; GLint defaultWin, defaultCtx; WindowInfo *windowInfo; const char * pcpwSetting; int rc; (void) child; (void) context_id; (void) num_contexts; self->privatePtr = (void *) &render_spu; #ifdef CHROMIUM_THREADSAFE crDebug("Render SPU: thread-safe"); #endif crMemZero(&render_spu, sizeof(render_spu)); render_spu.id = id; renderspuSetVBoxConfiguration(&render_spu); if (render_spu.swap_master_url) swapsyncConnect(); /* Get our special functions. */ numSpecial = renderspuCreateFunctions( _cr_render_table ); #ifdef RT_OS_WINDOWS /* Start thread to create windows and process window messages */ crDebug("RenderSPU: Starting windows serving thread"); render_spu.hWinThreadReadyEvent = CreateEvent(NULL, FALSE, FALSE, NULL); if (!render_spu.hWinThreadReadyEvent) { crError("RenderSPU: Failed to create WinThreadReadyEvent! (%x)", GetLastError()); return NULL; } if (!CreateThread(NULL, 0, renderSPUWindowThreadProc, 0, 0, &render_spu.dwWinThreadId)) { crError("RenderSPU: Failed to start windows thread! (%x)", GetLastError()); return NULL; } WaitForSingleObject(render_spu.hWinThreadReadyEvent, INFINITE); #endif /* Get the OpenGL functions. */ numFuncs = crLoadOpenGL( &render_spu.ws, _cr_render_table + numSpecial ); if (numFuncs == 0) { crError("The render SPU was unable to load the native OpenGL library"); return NULL; } numFuncs += numSpecial; render_spu.contextTable = crAllocHashtableEx(1, INT32_MAX); render_spu.windowTable = crAllocHashtableEx(1, INT32_MAX); render_spu.dummyWindowTable = crAllocHashtable(); pcpwSetting = crGetenv("CR_RENDER_ENABLE_SINGLE_PRESENT_CONTEXT"); if (pcpwSetting) { if (pcpwSetting[0] == '0') pcpwSetting = NULL; } if (pcpwSetting) { /* TODO: need proper blitter synchronization, do not use so far! * the problem is that rendering can be done in multiple thread: the main command (hgcm) thread and the redraw thread * we currently use per-window synchronization, while we'll need a per-blitter synchronization if one blitter is used for multiple windows * this is not done currently */ crWarning("TODO: need proper blitter synchronization, do not use so far!"); render_spu.blitterTable = crAllocHashtable(); CRASSERT(render_spu.blitterTable); } else render_spu.blitterTable = NULL; CRASSERT(render_spu.default_visual & CR_RGB_BIT); rc = renderspu_SystemInit(); if (!RT_SUCCESS(rc)) { crError("renderspu_SystemInit failed rc %d", rc); return NULL; } #ifdef USE_OSMESA if (render_spu.use_osmesa) { if (!crLoadOSMesa(&render_spu.OSMesaCreateContext, &render_spu.OSMesaMakeCurrent, &render_spu.OSMesaDestroyContext)) { crError("Unable to load OSMesa library"); } } #endif #ifdef DARWIN # ifdef VBOX_WITH_COCOA_QT # else /* VBOX_WITH_COCOA_QT */ render_spu.hRootVisibleRegion = 0; render_spu.currentBufferName = 1; render_spu.uiDockUpdateTS = 0; /* Create a mutex for synchronizing events from the main Qt thread & this thread */ RTSemFastMutexCreate(&render_spu.syncMutex); /* Create our window groups */ CreateWindowGroup(kWindowGroupAttrMoveTogether | kWindowGroupAttrLayerTogether | kWindowGroupAttrSharedActivation | kWindowGroupAttrHideOnCollapse | kWindowGroupAttrFixedLevel, &render_spu.pMasterGroup); CreateWindowGroup(kWindowGroupAttrMoveTogether | kWindowGroupAttrLayerTogether | kWindowGroupAttrSharedActivation | kWindowGroupAttrHideOnCollapse | kWindowGroupAttrFixedLevel, &render_spu.pParentGroup); /* Make the correct z-layering */ SendWindowGroupBehind (render_spu.pParentGroup, render_spu.pMasterGroup); /* and set the gParentGroup as parent for gMasterGroup. */ SetWindowGroupParent (render_spu.pMasterGroup, render_spu.pParentGroup); /* Install the event handlers */ EventTypeSpec eventList[] = { {kEventClassVBox, kEventVBoxUpdateContext}, /* Update the context after show/size/move events */ {kEventClassVBox, kEventVBoxBoundsChanged} /* Clip/Pos the OpenGL windows when the main window is changed in pos/size */ }; /* We need to process events from our main window */ render_spu.hParentEventHandler = NewEventHandlerUPP(windowEvtHndlr); InstallApplicationEventHandler (render_spu.hParentEventHandler, GetEventTypeCount(eventList), eventList, NULL, NULL); render_spu.fInit = true; # endif /* VBOX_WITH_COCOA_QT */ #endif /* DARWIN */ /* * Create the default window and context. Their indexes are zero and * a client can use them without calling CreateContext or WindowCreate. */ crDebug("Render SPU: Creating default window (visBits=0x%x, id=0)", render_spu.default_visual); defaultWin = renderspuWindowCreateEx( NULL, render_spu.default_visual, CR_RENDER_DEFAULT_WINDOW_ID ); if (defaultWin != CR_RENDER_DEFAULT_WINDOW_ID) { crError("Render SPU: Couldn't get a double-buffered, RGB visual with Z!"); return NULL; } crDebug( "Render SPU: WindowCreate returned %d (0=normal)", defaultWin ); crDebug("Render SPU: Creating default context, visBits=0x%x", render_spu.default_visual ); defaultCtx = renderspuCreateContextEx( NULL, render_spu.default_visual, CR_RENDER_DEFAULT_CONTEXT_ID, 0 ); if (defaultCtx != CR_RENDER_DEFAULT_CONTEXT_ID) { crError("Render SPU: failed to create default context!"); return NULL; } renderspuMakeCurrent( defaultWin, 0, defaultCtx ); /* Get windowInfo for the default window */ windowInfo = (WindowInfo *) crHashtableSearch(render_spu.windowTable, CR_RENDER_DEFAULT_WINDOW_ID); CRASSERT(windowInfo); windowInfo->mapPending = GL_TRUE; /* * Get the OpenGL extension functions. * SIGH -- we have to wait until the very bitter end to load the * extensions, because the context has to be bound before * wglGetProcAddress will work correctly. No such issue with GLX though. */ numFuncs += crLoadOpenGLExtensions( &render_spu.ws, _cr_render_table + numFuncs ); CRASSERT(numFuncs < 1000); #ifdef WINDOWS /* * Same problem as above, these are extensions so we need to * load them after a context has been bound. As they're WGL * extensions too, we can't simply tag them into the spu_loader. * So we do them here for now. * Grrr, NVIDIA driver uses EXT for GetExtensionsStringEXT, * but ARB for others. Need further testing here.... */ render_spu.ws.wglGetExtensionsStringEXT = (wglGetExtensionsStringEXTFunc_t) render_spu.ws.wglGetProcAddress( "wglGetExtensionsStringEXT" ); render_spu.ws.wglChoosePixelFormatEXT = (wglChoosePixelFormatEXTFunc_t) render_spu.ws.wglGetProcAddress( "wglChoosePixelFormatARB" ); render_spu.ws.wglGetPixelFormatAttribivEXT = (wglGetPixelFormatAttribivEXTFunc_t) render_spu.ws.wglGetProcAddress( "wglGetPixelFormatAttribivARB" ); render_spu.ws.wglGetPixelFormatAttribfvEXT = (wglGetPixelFormatAttribfvEXTFunc_t) render_spu.ws.wglGetProcAddress( "wglGetPixelFormatAttribfvARB" ); if (render_spu.ws.wglGetProcAddress("glCopyTexSubImage3D")) { _cr_render_table[numFuncs].name = crStrdup("CopyTexSubImage3D"); _cr_render_table[numFuncs].fn = (SPUGenericFunction) render_spu.ws.wglGetProcAddress("glCopyTexSubImage3D"); ++numFuncs; crDebug("Render SPU: Found glCopyTexSubImage3D function"); } if (render_spu.ws.wglGetProcAddress("glDrawRangeElements")) { _cr_render_table[numFuncs].name = crStrdup("DrawRangeElements"); _cr_render_table[numFuncs].fn = (SPUGenericFunction) render_spu.ws.wglGetProcAddress("glDrawRangeElements"); ++numFuncs; crDebug("Render SPU: Found glDrawRangeElements function"); } if (render_spu.ws.wglGetProcAddress("glTexSubImage3D")) { _cr_render_table[numFuncs].name = crStrdup("TexSubImage3D"); _cr_render_table[numFuncs].fn = (SPUGenericFunction) render_spu.ws.wglGetProcAddress("glTexSubImage3D"); ++numFuncs; crDebug("Render SPU: Found glTexSubImage3D function"); } if (render_spu.ws.wglGetProcAddress("glTexImage3D")) { _cr_render_table[numFuncs].name = crStrdup("TexImage3D"); _cr_render_table[numFuncs].fn = (SPUGenericFunction) render_spu.ws.wglGetProcAddress("glTexImage3D"); ++numFuncs; crDebug("Render SPU: Found glTexImage3D function"); } if (render_spu.ws.wglGetExtensionsStringEXT) { crDebug("WGL - found wglGetExtensionsStringEXT\n"); } if (render_spu.ws.wglChoosePixelFormatEXT) { crDebug("WGL - found wglChoosePixelFormatEXT\n"); } #endif render_spu.barrierHash = crAllocHashtable(); render_spu.cursorX = 0; render_spu.cursorY = 0; render_spu.use_L2 = 0; render_spu.gather_conns = NULL; numFuncs = renderspu_SystemPostprocessFunctions(_cr_render_table, numFuncs, RT_ELEMENTS(_cr_render_table)); crDebug("Render SPU: ---------- End of Init -------------"); return &render_functions; }
static pascal OSStatus SimpleWindowEventHandlerProc( EventHandlerCallRef inCallRef, EventRef inEvent, void* inUserData ) { #pragma unused ( inCallRef ) HICommand command; Point pt; SInt16 value; Rect r; WindowGroupRef windowGroup; WindowGroupAttributes windowGroupAttributes; UInt32 eventKind = GetEventKind( inEvent ); UInt32 eventClass = GetEventClass( inEvent ); WindowRef window = (WindowRef) inUserData; OSStatus err = eventNotHandledErr; WindowStorage *windowStorage = (WindowStorage*) GetWRefCon( window ); switch ( eventClass ) { case kEventClassWindow: if ( eventKind == kEventWindowClose ) // Dispose extra window storage here { if ( windowStorage->overlayWindow != NULL ) SendWindowCloseEvent( windowStorage->overlayWindow ); DisposePtr( (Ptr) windowStorage ); } else if ( eventKind == kEventWindowClickContentRgn ) { if ( GetControlValueByID( window, 'Butn', 0 ) == 1 ) // If the "Line Tool" button is depressed { LineTool( window ); SetControlValueByID( window, 'Butn', 0, 0 ); // Pop the button back up err = noErr; } } else if ( (eventKind == kEventWindowBoundsChanging) || (eventKind == kEventWindowBoundsChanged) ) { if ( windowStorage->overlayWindow != NULL ) // Resize the overlay window as well { (void) GetEventParameter( inEvent, kEventParamCurrentBounds, typeQDRectangle, NULL, sizeof(Rect), NULL, &r ); SizeWindow( windowStorage->overlayWindow, r.right-r.left, r.bottom-r.top, false ); } } break; case kEventClassCommand: if ( eventKind == kEventCommandProcess ) { GetEventParameter( inEvent, kEventParamDirectObject, typeHICommand, NULL, sizeof(HICommand), NULL, &command ); if ( command.commandID == kHICommandOK ) // Change the window layering and attributes { value = GetControlValueByID( window, 'Rdio', 0 ); // Which group was chosen windowGroupAttributes = 0; // Now set the attributes for the parent group if ( GetControlValueByID( window, 'Chek', 0 ) == 1 ) windowGroupAttributes |= kWindowGroupAttrMoveTogether; ChangeWindowGroupAttributes( g.windowGroups[value-1], windowGroupAttributes, ~windowGroupAttributes ); windowGroupAttributes = kWindowGroupAttrMoveTogether | kWindowGroupAttrLayerTogether | kWindowGroupAttrHideOnCollapse; err = CreateWindowGroup( windowGroupAttributes, &windowGroup ); // We can only call SetWindowGroupParent() on an empty group, so create a new one if ( err == noErr ) err = SetWindowGroupParent( windowGroup, g.windowGroups[value-1] ); // Set the new parent if ( (err == noErr) && (windowStorage->overlayWindow != NULL) ) err = SetWindowGroup( windowStorage->overlayWindow, windowGroup ); // FIRST add the overlay window so that it is on top of the "normal" window if ( err == noErr ) { ReleaseWindowGroup( GetWindowGroup(window) ); // Release the old group err = SetWindowGroup( window, windowGroup ); // Add the window to the new group } } else if ( command.commandID == 'GAtr' ) // Get the window attributes { windowGroup = GetWindowGroupParent( GetWindowGroup(window) ); GetWindowGroupAttributes( windowGroup, &windowGroupAttributes ); SetControlValueByID( window, 'Chek', 0, ((windowGroupAttributes & kWindowGroupAttrMoveTogether) != 0) ); if ( windowGroup == g.windowGroups[0] ) SetControlValueByID( window, 'Rdio', 0, 1 ); else if ( windowGroup == g.windowGroups[1] ) SetControlValueByID( window, 'Rdio', 0, 2 ); else SetControlValueByID( window, 'Rdio', 0, 3 ); } else if ( command.commandID == 'Poof' ) { SetPortWindowPort( window ); GetMouse( &pt ); LocalToGlobal( &pt ); pt.v -= 50; // Draw the Poof 50 pixels above the mouse PoofItGood( pt ); } else if ( command.commandID == 'Over' ) { if ( windowStorage->overlayWindow == NULL ) { CreateOverlayWindow( window ); } else { SendWindowCloseEvent( windowStorage->overlayWindow ); } } } break; } return( err ); }