예제 #1
0
static	OSErr	InitializeApplication( void )
{
	OSErr						err;
	static const EventTypeSpec	sApplicationEvents[] =	{	{ kEventClassCommand, kEventCommandProcess }	};

	BlockZero( &g, sizeof(g) );
		
	g.mainBundle = CFBundleGetMainBundle();
	if ( g.mainBundle == NULL ) 	{ err = -1;	goto Bail;	}
	
	err	= CreateNibReferenceWithCFBundle( g.mainBundle, CFSTR("WindowFun"), &g.mainNib );
	if ( err != noErr )	goto Bail;
	if ( g.mainNib == NULL ) 		{ err = -1;	goto Bail;	}

	err	= SetMenuBarFromNib( g.mainNib, CFSTR("MenuBar") );
	if ( err != noErr )	goto Bail;

	InstallApplicationEventHandler( NewEventHandlerUPP(AppEventEventHandlerProc), GetEventTypeCount(sApplicationEvents), sApplicationEvents, 0, NULL );

	//	Force the document group to be created first, so we can position our groups between the floating and document groups
	(void) GetWindowGroupOfClass( kDocumentWindowClass );
	
	//	Create our default WindowGroups and set their z-order
	err	= CreateWindowGroup( 0, &g.windowGroups[0] );
	err	= CreateWindowGroup( 0, &g.windowGroups[1] );
	err	= CreateWindowGroup( 0, &g.windowGroups[2] );

	//	Position our groups behind the floating group and in front of the document group
	SendWindowGroupBehind( g.windowGroups[2], GetWindowGroupOfClass( kDocumentWindowClass ) );
	SendWindowGroupBehind( g.windowGroups[1], g.windowGroups[2] );
	SendWindowGroupBehind( g.windowGroups[0], g.windowGroups[1] );

Bail:	
	return( err );
}
예제 #2
0
static	void	DisplaySimpleWindow( void )
{
	OSErr					err;
	WindowRef				window;
	WindowStorage			*windowStorage;
	WindowGroupRef			windowGroup;
	static	EventHandlerUPP	simpleWindowEventHandlerUPP;
	const EventTypeSpec	windowEvents[]	=
	    {
			{ kEventClassCommand, kEventCommandProcess },
			{ kEventClassWindow, kEventWindowClickContentRgn },
			{ kEventClassWindow, kEventWindowBoundsChanging },
			{ kEventClassWindow, kEventWindowBoundsChanged },
			{ kEventClassWindow, kEventWindowClose }
		};
	
	err	= CreateWindowFromNib( g.mainNib, CFSTR("MainWindow"), &window );
	if ( (err != noErr) || (window == NULL) )	goto Bail;
	
	if ( simpleWindowEventHandlerUPP == NULL ) simpleWindowEventHandlerUPP	= NewEventHandlerUPP( SimpleWindowEventHandlerProc );
	err	= InstallWindowEventHandler( window, simpleWindowEventHandlerUPP, GetEventTypeCount(windowEvents), windowEvents, window, NULL );

	windowStorage	= (WindowStorage*) NewPtrClear( sizeof(WindowStorage) );
	SetWRefCon( window, (long) windowStorage );

	err	= CreateWindowGroup( kWindowGroupAttrMoveTogether | kWindowGroupAttrLayerTogether | kWindowGroupAttrHideOnCollapse, &windowGroup );
	if ( err == noErr )	err	= SetWindowGroupParent( windowGroup, g.windowGroups[1] );		//	Default group
	if ( err == noErr )	err	= SetWindowGroup( window, windowGroup );

	ShowWindow( window );

Bail:
	return;
}
예제 #3
0
int main(int argc, char **argv)
#endif
{
	ll_init_apr();

	// Set up llerror logging
	{
		LLError::initForApplication(".");
		LLError::setDefaultLevel(LLError::LEVEL_INFO);
//		LLError::setTagLevel("Plugin", LLError::LEVEL_DEBUG);
//		LLError::logToFile("slplugin.log");
	}

#if LL_WINDOWS
	if( strlen( lpCmdLine ) == 0 )
	{
		LL_ERRS("slplugin") << "usage: " << "SLPlugin" << " launcher_port" << LL_ENDL;
	};

	U32 port = 0;
	if(!LLStringUtil::convertToU32(lpCmdLine, port))
	{
		LL_ERRS("slplugin") << "port number must be numeric" << LL_ENDL;
	};

	// Insert our exception handler into the system so this plugin doesn't
	// display a crash message if something bad happens. The host app will
	// see the missing heartbeat and log appropriately.
	initExceptionHandler();
#elif LL_DARWIN || LL_LINUX
	if(argc < 2)
	{
		LL_ERRS("slplugin") << "usage: " << argv[0] << " launcher_port" << LL_ENDL;
	}

	U32 port = 0;
	if(!LLStringUtil::convertToU32(argv[1], port))
	{
		LL_ERRS("slplugin") << "port number must be numeric" << LL_ENDL;
	}

	// Catch signals that most kinds of crashes will generate, and exit cleanly so the system crash dialog isn't shown.
	signal(SIGILL, &crash_handler);		// illegal instruction
# if LL_DARWIN
	signal(SIGEMT, &crash_handler);		// emulate instruction executed
# endif // LL_DARWIN
	signal(SIGFPE, &crash_handler);		// floating-point exception
	signal(SIGBUS, &crash_handler);		// bus error
	signal(SIGSEGV, &crash_handler);	// segmentation violation
	signal(SIGSYS, &crash_handler);		// non-existent system call invoked
#endif

#if LL_DARWIN
	setupCocoa();
	createAutoReleasePool();
#endif

	LLPluginProcessChild *plugin = new LLPluginProcessChild();

	plugin->init(port);

#if LL_DARWIN
		deleteAutoReleasePool();
#endif

	LLTimer timer;
	timer.start();

#if LL_WINDOWS
	checkExceptionHandler();
#endif

#if LL_DARWIN
	// If the plugin opens a new window (such as the Flash plugin's fullscreen player), we may need to bring this plugin process to the foreground.
	// Use this to track the current frontmost window and bring this process to the front if it changes.
	WindowRef front_window = NULL;
	WindowGroupRef layer_group = NULL;
	int window_hack_state = 0;
	CreateWindowGroup(kWindowGroupAttrFixedLevel, &layer_group);
	if(layer_group)
	{
		// Start out with a window layer that's way out in front (fixes the problem with the menubar not getting hidden on first switch to fullscreen youtube)
		SetWindowGroupName(layer_group, CFSTR("SLPlugin Layer"));
		SetWindowGroupLevel(layer_group, kCGOverlayWindowLevel);		
	}
#endif

#if LL_DARWIN
	EventTargetRef event_target = GetEventDispatcherTarget();
#endif
	while(!plugin->isDone())
	{
#if LL_DARWIN
		createAutoReleasePool();
#endif
		timer.reset();
		plugin->idle();
#if LL_DARWIN
		{
			// Some plugins (webkit at least) will want an event loop.  This qualifies.
			EventRef event;
			if(ReceiveNextEvent(0, 0, kEventDurationNoWait, true, &event) == noErr)
			{
				SendEventToEventTarget (event, event_target);
				ReleaseEvent(event);
			}
			
			// Check for a change in this process's frontmost window.
			if(FrontWindow() != front_window)
			{
				ProcessSerialNumber self = { 0, kCurrentProcess };
				ProcessSerialNumber parent = { 0, kNoProcess };
				ProcessSerialNumber front = { 0, kNoProcess };
				Boolean this_is_front_process = false;
				Boolean parent_is_front_process = false;
				{
					// Get this process's parent
					ProcessInfoRec info;
					info.processInfoLength = sizeof(ProcessInfoRec);
					info.processName = NULL;
					info.processAppSpec = NULL;
					if(GetProcessInformation( &self, &info ) == noErr)
					{
						parent = info.processLauncher;
					}
					
					// and figure out whether this process or its parent are currently frontmost
					if(GetFrontProcess(&front) == noErr)
					{
						(void) SameProcess(&self, &front, &this_is_front_process);
						(void) SameProcess(&parent, &front, &parent_is_front_process);
					}
				}
								
				if((FrontWindow() != NULL) && (front_window == NULL))
				{
					// Opening the first window
					
					if(window_hack_state == 0)
					{
						// Next time through the event loop, lower the window group layer
						window_hack_state = 1;
					}

					if(layer_group)
					{
						SetWindowGroup(FrontWindow(), layer_group);
					}
					
					if(parent_is_front_process)
					{
						// Bring this process's windows to the front.
						(void) SetFrontProcess( &self );
					}

					ActivateWindow(FrontWindow(), true);					
				}
				else if((FrontWindow() == NULL) && (front_window != NULL))
				{
					// Closing the last window
					
					if(this_is_front_process)
					{
						// Try to bring this process's parent to the front
						(void) SetFrontProcess(&parent);
					}
				}
				else if(window_hack_state == 1)
				{
					if(layer_group)
					{
						// Set the window group level back to something less extreme
						SetWindowGroupLevel(layer_group, kCGNormalWindowLevel);
					}
					window_hack_state = 2;
				}

				front_window = FrontWindow();

			}
		}
#endif
		F64 elapsed = timer.getElapsedTimeF64();
		F64 remaining = plugin->getSleepTime() - elapsed;

		if(remaining <= 0.0f)
		{
			// We've already used our full allotment.
//			LL_INFOS("slplugin") << "elapsed = " << elapsed * 1000.0f << " ms, remaining = " << remaining * 1000.0f << " ms, not sleeping" << LL_ENDL;

			// Still need to service the network...
			plugin->pump();
		}
		else
		{

//			LL_INFOS("slplugin") << "elapsed = " << elapsed * 1000.0f << " ms, remaining = " << remaining * 1000.0f << " ms, sleeping for " << remaining * 1000.0f << " ms" << LL_ENDL;
//			timer.reset();

			// This also services the network as needed.
			plugin->sleep(remaining);

//			LL_INFOS("slplugin") << "slept for "<< timer.getElapsedTimeF64() * 1000.0f << " ms" <<  LL_ENDL;
		}

#if LL_WINDOWS
	// More agressive checking of interfering exception handlers.
	// Doesn't appear to be required so far - even for plugins
	// that do crash with a single call to the intercept
	// exception handler such as QuickTime.
	//checkExceptionHandler();
#endif

#if LL_DARWIN
		deleteAutoReleasePool();
#endif
	}

	delete plugin;

	ll_cleanup_apr();

	return 0;
}
예제 #4
0
파일: carbon_gui.cpp 프로젝트: dyne/MuSE
/* Constructor for CARBON_GUI class. */
CARBON_GUI::CARBON_GUI(int argc, char **argv, Stream_mixer *mix) 
 : GUI(argc,argv,mix) 
{
	/* initialization stuff */
  	jmix = mix;
	memset(myLcd,0,sizeof(myLcd));
	memset(myPos,0,sizeof(myPos));
	vumeter=0;
	vuband=0;
	selectedChannel=NULL;
	memset(channel,0,sizeof(channel));
	playlistManager=new PlaylistManager();
	msgList=new Linklist();
	
	/* init mutex used when accessing the statusbox buffer ...
	 * this is needed because other threads can try to write status messages concurrently
	 */
	if(pthread_mutex_init(&_statusLock,NULL) == -1) {
		error("error initializing POSIX thread mutex creating a new CarbonChannel");
		QuitApplicationEventLoop();
	}
	
	// Create a Nib reference 
    err = CreateNibReference(CFSTR("main"), &nibRef);
	if(err != noErr) error("Can't get NIB reference to obtain gui controls!!");
    
	// Create the MainWindow using nib resource file
    err = CreateWindowFromNib(nibRef, CFSTR("MainWindow"), &window);
	if(err != noErr) {
		error("Can't create MainWindow!!");
		QuitApplicationEventLoop();
	}
	else {
		msg = new CarbonMessage(nibRef);
		/* make the main window also the frontmost one */
		BringToFront(window);
		init_controls();
		
		/* now create the menu to use for the menubar ... it's stored in nib */
		err=CreateMenuFromNib(nibRef,CFSTR("MenuBar"),&mainMenu);
		if(err!=noErr) {
			msg->error("Can't create main menu (%d)!!",err);
		}
		
		/* install vumeter controls */
		setupVumeters();
		/* and the status box */
		setupStatusWindow();
		
		bufferInspector = new BufferInspector(window,nibRef,jmix);
		
		/* now we have to group windows together so if all are visible they will also be layered together */
		err=CreateWindowGroup(kWindowGroupAttrLayerTogether,&mainGroup);
		err=SetWindowGroup(window,mainGroup);
		err=SetWindowGroup(vumeterWindow,mainGroup);
		err=SetWindowGroup(statusWindow,mainGroup);
		err=SetWindowGroup(bufferInspector->window,mainGroup);
		SetWindowGroupOwner(mainGroup,window);
		/* let's create a channel window for each active input channel */
		unsigned int i;
		bool cc=false;
		for (i=0;i<MAX_CHANNELS;i++) {
			strcpy(ch_lcd[i],"00:00:00");
			if(jmix->chan[i]) { 
					CarbonChannel *newChan = new CarbonChannel(jmix,this,nibRef,i);
					channel[i] = newChan;
				/*	
					if(i > 0) {
						RepositionWindow(channel[i]->window,channel[i-1]->window,kWindowCascadeOnParentWindow);
					}
					else {
						RepositionWindow(channel[i],window,kWindowCascadeOnParentWindow);
					}
				*/
					cc=true;
			}
			else {
				channel[i] = NULL;
			}
		}
		/* Ok, once MainWindow has been created and we have instantiated all acrive input channels,
		* we need an instance of CarbonStream to control the stream option window */
		streamHandler = new CarbonStream(jmix,window,nibRef);
		/* by default we want at leat one active channel */
		if(!cc) new_channel();
	
		aboutWindow = new AboutWindow(window,nibRef);
		
		// The window was created hidden so show it.
		ShowWindow( window );
	}
}
예제 #5
0
static SPUFunctions *
renderSPUInit( int id, SPU *child, SPU *self,
               unsigned int context_id, unsigned int num_contexts )
{
    int numFuncs, numSpecial;
    GLint defaultWin, defaultCtx;
    WindowInfo *windowInfo;
    const char * pcpwSetting;
    int rc;

    (void) child;
    (void) context_id;
    (void) num_contexts;

    self->privatePtr = (void *) &render_spu;

#ifdef CHROMIUM_THREADSAFE
    crDebug("Render SPU: thread-safe");
#endif

    crMemZero(&render_spu, sizeof(render_spu));

    render_spu.id = id;
    renderspuSetVBoxConfiguration(&render_spu);

    if (render_spu.swap_master_url)
        swapsyncConnect();


    /* Get our special functions. */
    numSpecial = renderspuCreateFunctions( _cr_render_table );

#ifdef RT_OS_WINDOWS
    /* Start thread to create windows and process window messages */
    crDebug("RenderSPU: Starting windows serving thread");
    render_spu.hWinThreadReadyEvent = CreateEvent(NULL, FALSE, FALSE, NULL);
    if (!render_spu.hWinThreadReadyEvent)
    {
        crError("RenderSPU: Failed to create WinThreadReadyEvent! (%x)", GetLastError());
        return NULL;
    }

    if (!CreateThread(NULL, 0, renderSPUWindowThreadProc, 0, 0, &render_spu.dwWinThreadId))
    {
        crError("RenderSPU: Failed to start windows thread! (%x)", GetLastError());
        return NULL;
    }
    WaitForSingleObject(render_spu.hWinThreadReadyEvent, INFINITE);
#endif

    /* Get the OpenGL functions. */
    numFuncs = crLoadOpenGL( &render_spu.ws, _cr_render_table + numSpecial );
    if (numFuncs == 0) {
        crError("The render SPU was unable to load the native OpenGL library");
        return NULL;
    }

    numFuncs += numSpecial;

    render_spu.contextTable = crAllocHashtableEx(1, INT32_MAX);
    render_spu.windowTable = crAllocHashtableEx(1, INT32_MAX);

    render_spu.dummyWindowTable = crAllocHashtable();

    pcpwSetting = crGetenv("CR_RENDER_ENABLE_SINGLE_PRESENT_CONTEXT");
    if (pcpwSetting)
    {
        if (pcpwSetting[0] == '0')
            pcpwSetting = NULL;
    }

    if (pcpwSetting)
    {
        /* TODO: need proper blitter synchronization, do not use so far!
         * the problem is that rendering can be done in multiple thread: the main command (hgcm) thread and the redraw thread
         * we currently use per-window synchronization, while we'll need a per-blitter synchronization if one blitter is used for multiple windows
         * this is not done currently */
        crWarning("TODO: need proper blitter synchronization, do not use so far!");
        render_spu.blitterTable = crAllocHashtable();
        CRASSERT(render_spu.blitterTable);
    }
    else
        render_spu.blitterTable = NULL;

    CRASSERT(render_spu.default_visual & CR_RGB_BIT);
    
    rc = renderspu_SystemInit();
    if (!RT_SUCCESS(rc))
    {
        crError("renderspu_SystemInit failed rc %d", rc);
        return NULL;
    }
#ifdef USE_OSMESA
    if (render_spu.use_osmesa) {
        if (!crLoadOSMesa(&render_spu.OSMesaCreateContext,
                          &render_spu.OSMesaMakeCurrent,
                          &render_spu.OSMesaDestroyContext)) {
            crError("Unable to load OSMesa library");
        }
    }
#endif

#ifdef DARWIN
# ifdef VBOX_WITH_COCOA_QT
# else /* VBOX_WITH_COCOA_QT */
    render_spu.hRootVisibleRegion = 0;
    render_spu.currentBufferName = 1;
    render_spu.uiDockUpdateTS = 0;
    /* Create a mutex for synchronizing events from the main Qt thread & this
       thread */
    RTSemFastMutexCreate(&render_spu.syncMutex);
    /* Create our window groups */
    CreateWindowGroup(kWindowGroupAttrMoveTogether | kWindowGroupAttrLayerTogether | kWindowGroupAttrSharedActivation | kWindowGroupAttrHideOnCollapse | kWindowGroupAttrFixedLevel, &render_spu.pMasterGroup);
    CreateWindowGroup(kWindowGroupAttrMoveTogether | kWindowGroupAttrLayerTogether | kWindowGroupAttrSharedActivation | kWindowGroupAttrHideOnCollapse | kWindowGroupAttrFixedLevel, &render_spu.pParentGroup);
    /* Make the correct z-layering */
    SendWindowGroupBehind (render_spu.pParentGroup, render_spu.pMasterGroup);
    /* and set the gParentGroup as parent for gMasterGroup. */
    SetWindowGroupParent (render_spu.pMasterGroup, render_spu.pParentGroup);
    /* Install the event handlers */
    EventTypeSpec eventList[] =
    {
        {kEventClassVBox, kEventVBoxUpdateContext}, /* Update the context after show/size/move events */
        {kEventClassVBox, kEventVBoxBoundsChanged}  /* Clip/Pos the OpenGL windows when the main window is changed in pos/size */
    };
    /* We need to process events from our main window */
    render_spu.hParentEventHandler = NewEventHandlerUPP(windowEvtHndlr);
    InstallApplicationEventHandler (render_spu.hParentEventHandler,
                                    GetEventTypeCount(eventList), eventList,
                                    NULL, NULL);
    render_spu.fInit = true;
# endif /* VBOX_WITH_COCOA_QT */
#endif /* DARWIN */

    /*
     * Create the default window and context.  Their indexes are zero and
     * a client can use them without calling CreateContext or WindowCreate.
     */
    crDebug("Render SPU: Creating default window (visBits=0x%x, id=0)",
            render_spu.default_visual);
    defaultWin = renderspuWindowCreateEx( NULL, render_spu.default_visual, CR_RENDER_DEFAULT_WINDOW_ID );
    if (defaultWin != CR_RENDER_DEFAULT_WINDOW_ID) {
        crError("Render SPU: Couldn't get a double-buffered, RGB visual with Z!");
        return NULL;
    }
    crDebug( "Render SPU: WindowCreate returned %d (0=normal)", defaultWin );

    crDebug("Render SPU: Creating default context, visBits=0x%x",
            render_spu.default_visual );
    defaultCtx = renderspuCreateContextEx( NULL, render_spu.default_visual, CR_RENDER_DEFAULT_CONTEXT_ID, 0 );
    if (defaultCtx != CR_RENDER_DEFAULT_CONTEXT_ID) {
        crError("Render SPU: failed to create default context!");
        return NULL;
    }

    renderspuMakeCurrent( defaultWin, 0, defaultCtx );

    /* Get windowInfo for the default window */
    windowInfo = (WindowInfo *) crHashtableSearch(render_spu.windowTable, CR_RENDER_DEFAULT_WINDOW_ID);
    CRASSERT(windowInfo);
    windowInfo->mapPending = GL_TRUE;

    /*
     * Get the OpenGL extension functions.
     * SIGH -- we have to wait until the very bitter end to load the
     * extensions, because the context has to be bound before
     * wglGetProcAddress will work correctly.  No such issue with GLX though.
     */
    numFuncs += crLoadOpenGLExtensions( &render_spu.ws, _cr_render_table + numFuncs );
    CRASSERT(numFuncs < 1000);

#ifdef WINDOWS
    /*
     * Same problem as above, these are extensions so we need to
     * load them after a context has been bound. As they're WGL
     * extensions too, we can't simply tag them into the spu_loader.
     * So we do them here for now.
     * Grrr, NVIDIA driver uses EXT for GetExtensionsStringEXT,
     * but ARB for others. Need further testing here....
     */
    render_spu.ws.wglGetExtensionsStringEXT =
        (wglGetExtensionsStringEXTFunc_t)
        render_spu.ws.wglGetProcAddress( "wglGetExtensionsStringEXT" );
    render_spu.ws.wglChoosePixelFormatEXT =
        (wglChoosePixelFormatEXTFunc_t)
        render_spu.ws.wglGetProcAddress( "wglChoosePixelFormatARB" );
    render_spu.ws.wglGetPixelFormatAttribivEXT =
        (wglGetPixelFormatAttribivEXTFunc_t)
        render_spu.ws.wglGetProcAddress( "wglGetPixelFormatAttribivARB" );
    render_spu.ws.wglGetPixelFormatAttribfvEXT =
        (wglGetPixelFormatAttribfvEXTFunc_t)
        render_spu.ws.wglGetProcAddress( "wglGetPixelFormatAttribfvARB" );

    if (render_spu.ws.wglGetProcAddress("glCopyTexSubImage3D"))
    {
        _cr_render_table[numFuncs].name = crStrdup("CopyTexSubImage3D");
        _cr_render_table[numFuncs].fn = (SPUGenericFunction) render_spu.ws.wglGetProcAddress("glCopyTexSubImage3D");
        ++numFuncs;
        crDebug("Render SPU: Found glCopyTexSubImage3D function");
    }

    if (render_spu.ws.wglGetProcAddress("glDrawRangeElements"))
    {
        _cr_render_table[numFuncs].name = crStrdup("DrawRangeElements");
        _cr_render_table[numFuncs].fn = (SPUGenericFunction) render_spu.ws.wglGetProcAddress("glDrawRangeElements");
        ++numFuncs;
        crDebug("Render SPU: Found glDrawRangeElements function");
    }

    if (render_spu.ws.wglGetProcAddress("glTexSubImage3D"))
    {
        _cr_render_table[numFuncs].name = crStrdup("TexSubImage3D");
        _cr_render_table[numFuncs].fn = (SPUGenericFunction) render_spu.ws.wglGetProcAddress("glTexSubImage3D");
        ++numFuncs;
        crDebug("Render SPU: Found glTexSubImage3D function");
    }

    if (render_spu.ws.wglGetProcAddress("glTexImage3D"))
    {
        _cr_render_table[numFuncs].name = crStrdup("TexImage3D");
        _cr_render_table[numFuncs].fn = (SPUGenericFunction) render_spu.ws.wglGetProcAddress("glTexImage3D");
        ++numFuncs;
        crDebug("Render SPU: Found glTexImage3D function");
    }

    if (render_spu.ws.wglGetExtensionsStringEXT) {
        crDebug("WGL - found wglGetExtensionsStringEXT\n");
    }
    if (render_spu.ws.wglChoosePixelFormatEXT) {
        crDebug("WGL - found wglChoosePixelFormatEXT\n");
    }
#endif

    render_spu.barrierHash = crAllocHashtable();

    render_spu.cursorX = 0;
    render_spu.cursorY = 0;
    render_spu.use_L2 = 0;

    render_spu.gather_conns = NULL;

    numFuncs = renderspu_SystemPostprocessFunctions(_cr_render_table, numFuncs, RT_ELEMENTS(_cr_render_table));

    crDebug("Render SPU: ---------- End of Init -------------");

    return &render_functions;
}
예제 #6
0
static	pascal	OSStatus SimpleWindowEventHandlerProc( EventHandlerCallRef inCallRef, EventRef inEvent, void* inUserData )
{
	#pragma unused ( inCallRef )
	HICommand				command;
	Point					pt;
	SInt16					value;
	Rect					r;
	WindowGroupRef			windowGroup;
	WindowGroupAttributes	windowGroupAttributes;
	UInt32					eventKind		= GetEventKind( inEvent );
	UInt32					eventClass		= GetEventClass( inEvent );
	WindowRef				window			= (WindowRef) inUserData;
	OSStatus				err				= eventNotHandledErr;
	WindowStorage			*windowStorage	= (WindowStorage*) GetWRefCon( window );

	switch ( eventClass )
	{
		case kEventClassWindow:
			if ( eventKind == kEventWindowClose )	//	Dispose extra window storage here
			{
				if ( windowStorage->overlayWindow != NULL )	SendWindowCloseEvent( windowStorage->overlayWindow );
				DisposePtr( (Ptr) windowStorage );
			}
			else if ( eventKind == kEventWindowClickContentRgn )
			{
				if ( GetControlValueByID( window, 'Butn', 0 ) == 1 )	//	If the "Line Tool" button is depressed
				{
					LineTool( window );
					SetControlValueByID( window, 'Butn', 0, 0 );		//	Pop the button back up
					err	= noErr;
				}
			}
			else if ( (eventKind == kEventWindowBoundsChanging) || (eventKind == kEventWindowBoundsChanged) )
			{
				if ( windowStorage->overlayWindow != NULL )				//	Resize the overlay window as well
				{
					(void) GetEventParameter( inEvent, kEventParamCurrentBounds, typeQDRectangle, NULL, sizeof(Rect), NULL, &r );
					SizeWindow( windowStorage->overlayWindow, r.right-r.left, r.bottom-r.top, false );
				}
			}
			break;
			
		case kEventClassCommand:
			if ( eventKind == kEventCommandProcess )
			{
				GetEventParameter( inEvent, kEventParamDirectObject, typeHICommand, NULL, sizeof(HICommand), NULL, &command );
				if ( command.commandID == kHICommandOK )								//	Change the window layering and attributes
				{
					value	= GetControlValueByID( window, 'Rdio', 0 );					//	Which group was chosen
					
					windowGroupAttributes	= 0;										//	Now set the attributes for the parent group
					if ( GetControlValueByID( window, 'Chek', 0 ) == 1 ) windowGroupAttributes	|= kWindowGroupAttrMoveTogether;
					ChangeWindowGroupAttributes( g.windowGroups[value-1], windowGroupAttributes, ~windowGroupAttributes );
					
					windowGroupAttributes	= kWindowGroupAttrMoveTogether | kWindowGroupAttrLayerTogether | kWindowGroupAttrHideOnCollapse;
					err	= CreateWindowGroup( windowGroupAttributes, &windowGroup );		//	We can only call SetWindowGroupParent() on an empty group, so create a new one
					if ( err == noErr )	err	= SetWindowGroupParent( windowGroup, g.windowGroups[value-1] );	//	Set the new parent
					if ( (err == noErr) && (windowStorage->overlayWindow != NULL) )
						err	= SetWindowGroup( windowStorage->overlayWindow, windowGroup );	//	FIRST add the overlay window so that it is on top of the "normal" window
					if ( err == noErr )
					{
						ReleaseWindowGroup( GetWindowGroup(window) );					//	Release the old group
						err	= SetWindowGroup( window, windowGroup );					//	Add the window to the new group
					}
				}
				else if ( command.commandID == 'GAtr' )									//	Get the window attributes
				{
					windowGroup	= GetWindowGroupParent( GetWindowGroup(window) );
					GetWindowGroupAttributes( windowGroup, &windowGroupAttributes );
					SetControlValueByID( window, 'Chek', 0, ((windowGroupAttributes & kWindowGroupAttrMoveTogether) != 0) );
					if ( windowGroup == g.windowGroups[0] )	SetControlValueByID( window, 'Rdio', 0, 1 );
					else if ( windowGroup == g.windowGroups[1] )	SetControlValueByID( window, 'Rdio', 0, 2 );
					else	SetControlValueByID( window, 'Rdio', 0, 3 );
				}
				else if ( command.commandID == 'Poof' )
				{
    				SetPortWindowPort( window );
					GetMouse( &pt );
					LocalToGlobal( &pt );
					pt.v	-= 50;						//	Draw the Poof 50 pixels above the mouse
					PoofItGood( pt );
				}
				else if ( command.commandID == 'Over' )
				{
					if ( windowStorage->overlayWindow == NULL )
					{
						CreateOverlayWindow( window );
					}
					else
					{
						SendWindowCloseEvent( windowStorage->overlayWindow );
					}
				}
			}
			break;
	}
    
    return( err );
}