/* =============== Host_Shutdown FIXME: this is a callback from Sys_Quit and Sys_Error. It would be better to run quit through here before the final handoff to the sys code. =============== */ void Host_Shutdown(void) { static qboolean isdown = false; if (isdown) { Con_Print("recursive shutdown\n"); return; } if (setjmp(host_abortframe)) { Con_Print("aborted the quitting frame?!?\n"); return; } isdown = true; // be quiet while shutting down S_StopAllSounds(); // disconnect client from server if active CL_Disconnect(); // shut down local server if active Host_ShutdownServer (); // Shutdown menu if(MR_Shutdown) MR_Shutdown(); // AK shutdown PRVM // AK hmm, no PRVM_Shutdown(); yet CL_Gecko_Shutdown(); CL_Video_Shutdown(); Host_SaveConfig(); CDAudio_Shutdown (); S_Terminate (); Curl_Shutdown (); NetConn_Shutdown (); //PR_Shutdown (); if (cls.state != ca_dedicated) { R_Modules_Shutdown(); VID_Shutdown(); Thread_Shutdown(); } Cmd_Shutdown(); Key_Shutdown(); CL_Shutdown(); Sys_Shutdown(); Log_Close(); Crypto_Shutdown(); FS_Shutdown(); Con_Shutdown(); Memory_Shutdown(); }
/* ================ SV_Shutdown Called when each game quits, before Sys_Quit or Sys_Error ================ */ void SV_Shutdown( char *finalmsg ) { if ( !com_sv_running || !com_sv_running->integer ) { return; } Com_Printf(_( "----- Server Shutdown -----\n" )); NET_LeaveMulticast6(); if ( svs.clients && !com_errorEntered ) { SV_FinalCommand( va( "print %s", Cmd_QuoteString( finalmsg ) ), qtrue ); } SV_RemoveOperatorCommands(); SV_MasterShutdown(); SV_ShutdownGameProgs(); // free current level SV_ClearServer(); // free server static data if ( svs.clients ) { int index; for ( index = 0; index < sv_maxclients->integer; index++ ) { SV_FreeClient( &svs.clients[ index ] ); } //Z_Free( svs.clients ); free( svs.clients ); // RF, avoid trying to allocate large chunk on a fragmented zone } memset( &svs, 0, sizeof( svs ) ); svs.serverLoad = -1; Cvar_Set( "sv_running", "0" ); Com_Printf( "---------------------------\n" ); // disconnect any local clients CL_Disconnect( qfalse ); Crypto_Shutdown(); }
/* =============== Host_Shutdown FIXME: this is a callback from Sys_Quit and Sys_Error. It would be better to run quit through here before the final handoff to the sys code. =============== */ void Host_Shutdown(void) { static qboolean isdown = false; if (isdown) { Con_Print("recursive shutdown\n"); return; } if (setjmp(host_abortframe)) { Con_Print("aborted the quitting frame?!?\n"); return; } isdown = true; // be quiet while shutting down S_StopAllSounds(); // end the server thread if (svs.threaded) SV_StopThread(); // disconnect client from server if active CL_Disconnect(); // shut down local server if active SV_LockThreadMutex(); Host_ShutdownServer (); SV_UnlockThreadMutex(); #ifdef CONFIG_MENU // Shutdown menu if(MR_Shutdown) MR_Shutdown(); #endif // AK shutdown PRVM // AK hmm, no PRVM_Shutdown(); yet CL_Video_Shutdown(); IRC_Shutdown(); Host_SaveConfig(); #ifdef CONFIG_CD CDAudio_Shutdown (); #endif S_Terminate (); Curl_Shutdown (); NetConn_Shutdown (); //PR_Shutdown (); if (cls.state != ca_dedicated) { R_Modules_Shutdown(); VID_Shutdown(); } SV_StopThread(); Thread_Shutdown(); Cmd_Shutdown(); Key_Shutdown(); CL_Shutdown(); Sys_Shutdown(); Log_Close(); Crypto_Shutdown(); Host_UnlockSession(); S_Shutdown(); Con_Shutdown(); Memory_Shutdown(); }