bool wxControl::Enable(bool enable) { ControlType *control = (ControlType *)GetObjectPtr(); if( !IsPalmControl() || (control == NULL)) return false; if( CtlEnabled(control) == enable) return false; CtlSetEnabled( control, enable); return true; }
void UpdateHistoryButtons(AppContext *appContext) { UInt16 index; void* object; FormType *form = FrmGetActiveForm(); index = FrmGetObjectIndex(form, backButton); Assert(frmInvalidObjectId!=index); object = FrmGetObjectPtr(form, index); if (FHistoryCanGoBack(appContext)) { CtlSetEnabled((ControlType*)object, true); CtlSetGraphics((ControlType*)object, backBitmap, NULL); } else { CtlSetEnabled((ControlType*)object, false); CtlSetGraphics((ControlType*)object, backDisabledBitmap, NULL); } index = FrmGetObjectIndex(form, forwardButton); Assert(frmInvalidObjectId!=index); object = FrmGetObjectPtr(form, index); if (FHistoryCanGoForward(appContext)) { CtlSetEnabled((ControlType*)object, true); CtlSetGraphics((ControlType*)object, forwardBitmap, NULL); } else { CtlSetEnabled((ControlType*)object, false); CtlSetGraphics((ControlType*)object, forwardDisabledBitmap, NULL); } }
Boolean CBiddingForm::OnNilEvent(EventPtr pEvent, Boolean& bHandled) { if ( gManager->Status() == GetHandBids ) { HighlightActiveBidder(); FormPtr frmP = FrmGetActiveForm(); Int16 player_index = (*gManager->tbl->current_bidder)->playerIndex; // // if this is a human player, we need to render the screen widgets for their bid // if ( player_index == gManager->humanIndex && player_has_bid == false ) { player_hand.Render(true); Int16 current_bid = 0; if ( (*gManager->tbl->dealer)->playerIndex != gManager->humanIndex || ! gManager->dealer_take_bid ) { current_bid = gManager->tbl->high_bid; } else { current_bid = gManager->tbl->high_bid - 1; } if ( (*gManager->tbl->dealer)->playerIndex == gManager->humanIndex && gManager->tbl->high_bid < 2 ) { CtlSetEnabled((ControlType *)FrmGetObjectPtr( frmP, FrmGetObjectIndex( frmP, PlayerBid4PushButton )), false); CtlSetLabel ((ControlType *)FrmGetObjectPtr( frmP, FrmGetObjectIndex( frmP, PlayerBid4PushButton )), "-4-"); CtlSetEnabled((ControlType *)FrmGetObjectPtr( frmP, FrmGetObjectIndex( frmP, PlayerBid3PushButton )), false); CtlSetLabel ((ControlType *)FrmGetObjectPtr( frmP, FrmGetObjectIndex( frmP, PlayerBid3PushButton )), "-3-"); CtlSetEnabled((ControlType *)FrmGetObjectPtr( frmP, FrmGetObjectIndex( frmP, PlayerBidPassPushButton )), false); CtlSetLabel ((ControlType *)FrmGetObjectPtr( frmP, FrmGetObjectIndex( frmP, PlayerBidPassPushButton )), "-Pass-"); } else { switch (current_bid) { case 5: CtlSetEnabled((ControlType *)FrmGetObjectPtr( frmP, FrmGetObjectIndex( frmP, PlayerBidSmudgePushButton )), false); CtlSetLabel ((ControlType *)FrmGetObjectPtr( frmP, FrmGetObjectIndex( frmP, PlayerBidSmudgePushButton )), "-S-"); case 4: CtlSetEnabled((ControlType *)FrmGetObjectPtr( frmP, FrmGetObjectIndex( frmP, PlayerBid4PushButton )), false); CtlSetLabel ((ControlType *)FrmGetObjectPtr( frmP, FrmGetObjectIndex( frmP, PlayerBid4PushButton )), "-4-"); case 3: CtlSetEnabled((ControlType *)FrmGetObjectPtr( frmP, FrmGetObjectIndex( frmP, PlayerBid3PushButton )), false); CtlSetLabel ((ControlType *)FrmGetObjectPtr( frmP, FrmGetObjectIndex( frmP, PlayerBid3PushButton )), "-3-"); case 2: CtlSetEnabled((ControlType *)FrmGetObjectPtr( frmP, FrmGetObjectIndex( frmP, PlayerBid2PushButton )), false); CtlSetLabel ((ControlType *)FrmGetObjectPtr( frmP, FrmGetObjectIndex( frmP, PlayerBid2PushButton )), "-2-"); } } } // if if ( player_index == 3 && player_has_bid == false ) // // handle processing actual bids here - get one automatically if this player isn't // a human, or if the human has already bid // if ( player_index != gManager->humanIndex || player_has_bid == true ) { Boolean player_did_bid = gManager->GetNextBid(gManager->trk, false ); Int16 tmp_bid = (*gManager->tbl->current_bidder)->Bid(); if ( player_did_bid && gManager->tbl->current_bidder == gManager->tbl->winning_bidder && (tmp_bid >= 2) ) { char x[10]; StrPrintF(x, "bids %d", tmp_bid ); bidstr = x; } else { bidstr = "passes"; } bids[(*gManager->tbl->current_bidder)->playerIndex].Replace(bidstr); // // if we just got the dealer's bid, then we are all done // if ( gManager->tbl->current_bidder == gManager->tbl->dealer ) { // // at this point we need to set trump... // gManager->Status(SetHandTrump); if ( (*gManager->tbl->winning_bidder)->playerIndex == gManager->humanIndex ) { CPlayerTrumpForm frmPlayerTrump; frmPlayerTrump.DoModal(); } FrmDrawForm(frmP); // // ... and display the final results // Card::suit_t foo = (*gManager->tbl->winning_bidder)->Trump(); gManager->tbl->trump = foo; gManager->trk->no_trump_first_trick = (*gManager->tbl->winning_bidder)->NoTrumpFirstTrickP(); MemHandle hRsc; BitmapType* bitmapP; switch ( gManager->tbl->trump ) { case Card::heart: hRsc = DmGetResource(bitmapRsc, HeartBitmapFamily ); break; case Card::diamond: hRsc = DmGetResource(bitmapRsc, DiamondBitmapFamily ); break; case Card::club: hRsc = DmGetResource(bitmapRsc, ClubBitmapFamily ); break; case Card::spade: hRsc = DmGetResource(bitmapRsc, SpadeBitmapFamily ); break; } if ( gManager->trk->no_trump_first_trick ) { FrmCustomAlert(NoTrumpFirstTrickAlert, (*gManager->tbl->winning_bidder)->name, "", ""); } RectangleType bounds; UInt16 gadgetIndex = FrmGetObjectIndex(frmP, BiddingTrumpGadget); FrmGetObjectBounds(frmP, gadgetIndex, &bounds); WinPaintChars("Trump Is: ", StrLen("Trump Is: "), bounds.topLeft.x, bounds.topLeft.y ); ErrFatalDisplayIf(!hRsc, "Could not get bitmap family resource"); bitmapP = (BitmapType*) MemHandleLock(hRsc); WinDrawBitmap (bitmapP, bounds.topLeft.x + 40, bounds.topLeft.y); MemHandleUnlock(hRsc); DmReleaseResource(hRsc); UInt32 hsStatusVersion; if (FtrGet (hsFtrCreator, hsFtrIDNavigationSupported, &hsStatusVersion) == 0) { FrmGlueNavObjectTakeFocus(FrmGetActiveForm(), BiddingOKButton ); } } // if ( dealer bid ) else { // move along to the next player gManager->tbl->current_bidder = gManager->getNextPlayerIter(gManager->tbl->current_bidder); EventType event; event.eType = nilEvent; EvtAddEventToQueue (&event); // pause here // SysTaskDelay(SysTicksPerSecond()); gManager->ShortDelay(); } } // if ( player_index != 3 || player_has_bid == true ) } // if GetHandBids bHandled = false; return true; }